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  1. This guide must be performed BEFORE the update to continue playing on GTAW until Rage releases an update. You can of course patiently wait for Rage's update and do nothing, which will just prevent you from playing for a day or two. Video Guide https://www.youtube.com/watch?v=S_qg6iqbxtY Text Guide 1. Head to your GTAV game Directory: Steam: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V Epic Games: C:\Program Files\Epic Games\GTAV Rockstar Launcher C:\Program Files\Rockstar Games\Grand Theft Auto V 2. Take the following files: GTA5.exe GTAVLauncher.exe (PlayGTAV for Epic) update/update.rpf You will have to create the "update" folder in your "backup" folder, then just take update.rpf into that backup folder. 3. And COPY them into a "backup" folder somewhere else on your PC (Suggested: Desktop folder called "Backup") In update: 4. When GTAV updates Let it do so, and wait until it fully completes the update. Copy the files (GTA5.exe, GTAVLauncher.exe, and the folder "update" into your main GTAV directory and replace any currently existing files. 5. (Rockstar Games Launcher ONLY) To prevent the game from updating again : Hit Start - Type "firewall", Hit Enter Hit Advanced Settings on the Left hand side Select Outbound Rules New Rule > Program > Select your game > Hit Next Select Block This Connection > Next Leave all three network types checked > Next Give it a name > Finish Repeat the process for Inbound You'll need to delete this rule once the update can be deployed. How to revert all of your hard work: Simply verify game files through whichever platform you run. It'll take a few, but eventually it will replace all the old stuff with the new stuff. If you'd like, after the GTAV update, copy the new versions of the same list of files, so after RageMP updates, you'll just simply drag and drop and be updated. Backup files to download if you didn't back it up Steam : http://www.mediafire.com/file/jeapk6aijmiazmn/backup.rar/file Outdated
    14 points
  2. 9 points
  3. Developments 개발 Due to the recent internal conflicts, Kang Dong-hyuk finds himself more opportunities in the family. Without hesitation, he takes them wholeheartedly.
    9 points
  4. I can think of one BIG one. Your annoying IC, every mall cop faction is. Just as Mall cop company's are annoying in real life. Your not a real cop yet your doing the essence of a cops job, rightfully so they'd look down on and dislike you. This is how private security is treated by law enforcement all over the country IRL. Your Paul Blart not Blackwater USA my guy.
    4 points
  5. So you're not allowed to gun people down in broad daylight in the middle of the street, regardless if absolutely no soul is around. Because "It's unrealistic, that street would be very busy realistically" but then at the same time. Nobody ever uses the same type of logic when it comes to this kind of roleplay. If we're forced to use our imagination and not RP what we actually see in regard to situations like the one I just described, why isn't that same argument applied to extortion where the criminal group in question has to pretend the PD isn't useless and would function as any normal police force in a major American city? The people who are saying that they simply keep doing it because of the lack of effort from the PD need to question their roleplay standards. You can hardly expect the same effort and dedication from a virtual police force in comparison to real life. It's a video game, it's concerning some people mentioned this. You, and only YOU are responsible for your own portrayal, and your own way of roleplaying. You're fully able to decide for yourself that instead of following the meta, you can simply uphold different realities for your character in order to portray a realistic individual instead of going for the Gotham City approach. If we were to 1:1 roleplay what we see in game, we should've rolled out the national guard a very long time ago and militarized the police heavily with all the gun related violence in the city, the rampant armed militias disguised as "Mafia's or gangs" going around extorting businesses. And many more things that I surely don't have to mention. You get the point. Increasing the IC punishments is just going to increase the amount of violence people are willing to use to scare the business owner, and it'll just ensure his big bad associates will definitely come back to gun you down for putting their friend in prison for a month. I would personally like to see extortions being monitored and requiring permission from IFM before it's being done. Possibly on a case to case basis where a faction could write out an application with their reasoning for their extortion attempt and with proper explanation of how they plan to proceed with their attempt. Ensuring it is no longer done in your 90's Soprano's fashion, but rather in modern ways. There are many ways to extort businesses in a very discreet and realistic manner. Leaving threatening notes behind, forcing the owner to transfer money in form of bit coin to remain anonymous. If refused, escalate things slowly every time to get the point across. There are many roads that lead to Rome that doesn't have to completely ruin the playing experience for your fellow community members.
    4 points
  6. Developments 개발 Due to the recent internal conflicts, Kang Dong-hyuk finds himself more opportunities in the family. Without hesitation, he takes them wholeheartedly.
    4 points
  7. Short description: At present, motel rooms can be rented when someone else is already renting them. This makes the room's interior and inventory 'shared', which is very problematic. This needs to be urgently resolved through making motel rooms act as apartment entrances allowing for many unique motel rooms. Other solutions are welcome. Detailed description: Currently, there are a few glaring issues with the motel room system, which seriously degrade the experience for players, especially those new to the server. Rooms can be rented by multiple independent and unrelated characters, as long at the tenant limited is not exceeded, resulting in; Interiors are shared Inventories are shared This system was, likely, put in place in order to facilitate enough space in order for everyone to be able to rent when open renting was removed. However, this system does not function the way it may have been intended. It results in serious game/roleplay-breaking issues, forum reports, confusion among new players, and overall is problematic. Solution: A possible solution is to turn separate motel room entrances into apartment-style entrances, which each function as a unique apartment that can only be rented by one player. After that, they should no longer be available to be rented out by anyone else. Challenges: A motel room only to be rented by a single character comes with its problems, as a couple may wish to both have access to the room independently, as an example. One way forward is to have these motel rooms functionally be owned by the player, so that they may use /givepropertykey. This requires further adjustment to the system in order for rent still to be collected. Another way forward is to simply not allow rooms to have multiple tenants. After all, motel rooms are, generally, short-stay places, not safe houses or stash houses to be used by multiple people as a mechanic to share items and inventory easily. This means its interior and inventory are only available when the renter is online and present. This comes with its own issues and challenges. Creating a real limit on motel rooms has an effect on availability. This can be countered in two ways, both of which should go alongside any implementation of this suggestion: Forcibly evict renters after a certain time. This obviously goes with warnings/notifications before an actual revocation of access takes place. This could take place after x amount of online hours, and/or after a certain time has elapsed, such as four to six weeks. This way, both active and inactive players will not take up motel rooms for too long. Monitor the availability of rentable motel rooms closely after the initial system has been set up. The number of apartment-style motel rooms can be infrequently adjusted to match a certain occupancy rate, let's say 65%. Disallow motel room renting (the commencement of) once a character has reached a certain amount of online hours, for example 80 hours. This essentially turns system-run motel rooms into a new-character feature, like leasing vehicles at the airport, but could also set the stage for player-run motels and hotels, which wouldn't have this limit, and wouldn't directly have to compete with system-run motels. How would your suggestion improve the server? This would prevent game/roleplay/immersion-breaking problems where people renting a motel room suddenly find themselves in a room with someone else. Likewise, it would prevent problems with shared inventories. Additionally, under certain circumstances, it would allow for the removal of the rule that says you cannot use /rent to steal items, since it would no longer be applicable. Furthermore, there's a chance that the proposed system here can provide incentives for player run motels and hotels, which can cater to those who are not able to rent motel rooms any more, and for whatever reason, prefer not to rent apartments or houses. Additional information: The current system present numerous issues, which sometimes end up in player reports, confusion, and generally bad experiences.
    3 points
  8. IN YO SECTION The following thread is to show the development of the 'IYS' crew. The IYS crew is a group of tightknit friends under the Varrio Rancho 13 gang. The gang mainly consists of youth from the area who participate in drug usage, robbery, graffiti and a handful of other criminal activities. The group soon named themselves 'IYS', which can stand for a number of different things, however 'IN YO SECTION' being the main name associated with the group. The name originated when the group began 'tagbanging' and getting up in other gangs 'sections'. Their story goes on...
    3 points
  9. Or just add an exception to your firewall, turning off your internet is a terrible work around. Hit Start - Type "firewall", Hit Enter Hit Advanced Settings on the Left hand side Select Outbound Rules New Rule > Program > Select your game > Hit Next Select Block This Connection > Next Leave all three network types checked > Next Give it a name > Finish Repeat the process for Inbound
    3 points
  10. 2 points
  11. Nazar Savych Solovey Назар Савич Соловей This thread will reveal Nazar's life and development.
    2 points
  12. ah, your average GTA:W player, very mature, thank you for providing proof for me to forward to FM by the way 🙂
    2 points
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    2 points
  14. Falling Stars 내 오줌은 왜 노란색이야
    2 points
  15. Alternatively: >Sees someone openly carrying a firearm >Tries to rob them >Gets birth certificate revoked >"SHIEEEEE" >Reports for DMing >Loses report >Rinse and repeat under the guise of character development
    2 points
  16. When I created ULSA back in July, the very first conversation I had with Faction Management included a discussion on what crime should or should not be allowed on campus and the topics of safe zones and CCTV were certainly brought up. I guess what I just want to make clear is that these things have been discussed at length and on several occasions since then (typically when some major crime happens on or near campus. ULSA is heavily influenced and based upon UCLA both by Rockstar (ULSA buildings are made with the image of several UCLA iconic buildings), and the faction I created on GTA:W. I agreed with faction management that ULSA would not be a green zone for several reasons: 1) Armed violence The main reason behind making it a green zone would be to prevent unrealistic levels of armed (read Knuckles, knives, guns etc), crime - However, we can police this within our faction by expelling anyone who carries out such activities (admittedly, we've had maybe 3? cases of this in 5 months - but keeping in mind, we're a faction of > 120 members and given GTA:W proclivity for crime, I'd say this is a very low number compared to our faction size). This was reinforced by IC rules making sure our faction is not allowed to bring weapons to campus and punishments handed out to offenders. Armed crime from outside of the faction as a FL is more tricky to handle - the main concern being that we'd get bored gangs leaving their area's to come and hunt easy pickings - turning up on campus, being abrasive and as soon as someone told them to get lost, they'd just take that as reasoning enough to pull their weapons. The commentary from admins was that anyone doing just roaming around with poor excuses would be punished and comments made that shootings would almost certainly not be allowed. This is justifiable as in it's 100 year history, UCLA has had one instance of a shooting. Given the footfall through UCLA over 100 years compared to ULSA's in a few months, it falls beyond the realms of realism in RP - you'd literally be more likely to get struck by lightning (probably twice!). 2) Faction Interaction In making ULSA a crime free 'green zone', it would have removed a lot of cross faction interaction I'd hoped to create with ULSA, particularly among security forces. As Scarecrow hinted at above, we pay a substantial security contract to Gruppe Six and in doing so it has hopefully helped their faction to have more RP as their staff can roam the campus which is regularly populated by players and gives them chance to have interaction whether there would otherwise have been none. Furthermore, it's strengthened branches within both LSSD and LSPD and their community policing (or whatever technical term you guys call it), we've assigned officers who spend time with students, give talks, and even lectures. We even had some students taken out for an EVOC experience (thanks LSSD), and it really helps add a diversity of RP to not just ULSA but there factions too. 3) Less Severe Crime One of the unavoidable truths is that universities are not crime free - particularly when it comes to things such as underage drinking, recreational drug usage and brawls which could range from bullying to drunken fist fights. To make ULSA a green zone would make this kind of RP impossible & this is something that both myself and FM did not want to see happen, because it does again remove swathes of RP that would realistically happen on a university campus. Illegal factions One thing I have noticed is that we will go weeks with a relatively small number of call outs, then suddenly over a few days, there will be a spike. I only have a hunch that this is when some players get bored and decide that it will be fun to go and harass students over on their campus. When some of the above scenarios have happened, the illegal faction leaders I've spoken with have almost entirely been understanding and handled the matter & this goes to show because I've yet to raise a report. Obviously, this is retroactive and doesn't undo what happened but what I have found is that they agree - it's not okay for their members to be travelling into an extremely wealthy part of town just to start fights with students & have been very quick to tell their members to stop doing that, so in short, thankyou guys. That's not to say there shouldn't be interaction with illegal factions - but like people have already posted, it needs to have a good IC reason. CCTV - This is a request that has also been made to management and is pending a reply as I agree, it's entirely appropriate for a modern university to have complete CCTV coverage of all it's facilities and surrounding roads - even European universities have this, so once the details are ironed out, I'm hopeful that this will be approved.
    2 points
  17. 2 points
  18. Internal Affairs Part 2 곧 피날레
    2 points
  19. A regular citizen who reports seeing a crime isn't a "snitch" or a "rat," the criminals were just sloppy. Snitches and rats are not the same thing, let me break it down to make sure y'all see what I mean. A "snitch" is someone minding other folks' business. To find information they can sell for a price or trade for some other form of compensation. A "rat" is a traitor, a conceiver, planner, or physical participator. He doesn't sell secrets for power or cash, he betrays the trust of his team or his family hoping to save his own cowardly ass. The difference is, at least a snitch is human, but a rat is a fuckin' rat, period.
    2 points
  20. Hi! Recently I've been having some discussions with a few people on Discord about the current weather system that has been implemented onto the server. A lot of our conversations have begun to revolve around the current temperature system and how accurate that is to the climate in Los Angeles county, an area that is basically the direct inspiration for the GTA: V map and, consequently, the GTA: World map. I personally have felt that the weather system doesn't directly portray current L.A. county weather, which sometimes leads to odd occurrences like rain every few hours, sub-40 degree weather, etc. I'd like to ask specifically what the current weather system is based on, and how the developers of the server came about choosing this system over basing it directly on the current weather of a city in L.A. county (like Los Angeles) from a source like The Weather Channel. And, to follow this up, does the weather system need improvement or does it not affect roleplay in the grand scheme of things?
    1 point
  21. Everything you've mentioned here is in character. As previously quoted, there is an on going senate meeting relating to the open carry law, this is entirely in character.
    1 point
  22. spent like 100K in intentionally making a car look shit simply to slowly rp overtime fixing it, only costing more money. the car may be scriptly worth a fuck ton but the fact it looks dinged up and shit really ties into the whole 'scrapyard fixer-upper' that im going for. cost of car doesn't matter how you tie it to your character does.
    1 point
  23. GTA World In-Game Rules The rules must be read and understood by all players joining GTAW. It is important to understand that we've tried to detail as much as possible each of the rules with examples but it is impossible to cover the entire scope of every situations that might happen in a world where the creativity has no limits. The rules do not come with any punishment scales as each situation is unique : a powergaming action can be a genuine mistake or very malicious, a common courtesy rulebreak can be a first time and unique event or a 5th time, etc. Without the need to assess and analyze each situation, we wouldn't even need administrators to handle your reports, bots could do it better. However, since the discretion given to each punishment can be variable based on the human who has taken the decision, you're always able to staff report the administrator if you think that your situation has been wrongly judged. 1) Common Courtesy While out of character it is expected of you to remain respectful and calm towards others. Every player should feel welcome in the community no matter what their background is. Any form of OOC discrimination is forbidden and can result in a community ban if it is severe enough. Always follow an administrator's instructions even if you disagree with the decision. If you feel an admin is making the wrong decision, the decision can be reviewed by a member of Staff Management.  Failing to roleplay a situation is strictly forbidden. You're expected to be roleplaying at all times, If a player breaks the rule during the situation you must finish the roleplay and report later. You must also roleplay any injuries that occur to your character or any accidents that happen when driving, even if you are alone. Examples of breaking this rule: insulting another player through /pm or /b; spamming; disregarding an administrator's decision; failing to roleplay a car crash, unless it was clearly caused due to desync (contact an admin through /report if you wish for a crash to be voided); leaving the server intentionally to avoid roleplay or consequences of any kind; taking advantage of an OOC issue to give yourself an advantage in an IC situation (stealing a vehicle from a player whose game crashed, initiating a shootout when a player involved crashed, driving off from a traffic stop when a law enforcement officer disconnects, waiting for someone to type to get an IC advantage); AFK during roleplay situation; ignoring an employee at an open business and just using the script to buy something, customize your character or customize your vehicle. You must roleplay with an employee if they are present. Vehicle modding must always be roleplayed in full. Leaving the game just after an active situation, it is required to wait at least 30 minutes as people might be actively looking for your character, unless all parties agrees to let you log off. Using of /createinfomarker must be restricted to indicate mid term (few days) persistent impact on a scene : door being lockpick'd, window being broken, a graffiti on a wall... Posters or images are allowed if they're not direct advertisement for a company / group. Major events may be advertised in authorized places previously approved by PM. 2) Powergaming It is not allowed to perform actions which would not be possible in real life either, this is not limited to roleplay through /me. It is not allowed to force actions upon another player. You are not allowed to roleplay a non-player character. E.G. Roleplay through a /me to lift up a truck. Jumping from height and not roleplaying the consequences from your fall. Roleplay through a /me to shoot a player with the result of the player ending up dead in the process. Looting a stash without properly roleplaying its description (nor knowing about it) Initiating a script action without any roleplay against another player (e.g stealing a vehicle without roleplaying it first, initiating a fight/brawl without roleplaying the initiation), once the action has been roleplayed it may continue scriptly by the initiating player. For example, if you wish to attack another character, you would need to roleplay your attempt at the attack and then you may continue through the script. Script actions that automatically print a roleplay line through /ame do not need to be re-roleplayed unless otherwise stated in the rules (e.g. rule 15, scrolling weapons). It is mandatory to RP fear in situations/actions which you would usually refrain from doing realistically. Repercussions of your characters actions must always be considered, situations which result in death due to a lack of fear RP may result in a CK. Drawing a gun to rob someone in the middle of the street/populated area. Running off/drawing a gun while being aimed at. Lack of fear roleplay or fear for your life in general may result in a permanent character kill. Looting another character can only be done in realistic situations and time frames. Your characters life and safety must always be put before looting. Prioritizing looting over the need to escape or tend to wounds will be considered powergaming. The following are examples of powergaming while looting: Looting characters after a shootout in a public space. Looting characters before tending to injuries sustained. Returning to a scene to loot someone after fleeing. Looting bodies while Law Enforcement is present. Looting without roleplay. CCTV cameras have to be mapped in before they are considered present. Attempting to claim a camera exists when there is no item there is powergaming. OOC recordings can be used as the footage pulled from CCTV cameras, in the absence of OOC recording, players are able to challenge CCTV footage if they believe the recording party may have forgotten or falsified details. If desync is suspected, the contesting party may provide a video of their own to look for any inconsistencies or consult a staff member to decide. This may be looked over if the desync is clear within the original recording provided. Government building as well as server-owned stores (e.g gas stations, 24/7s, clothing stores) all have cameras by default, which law enforcement agencies have the capacity of acquiring. When using OOC footage, players are expected to keep in mind which direction the cameras are pointing. "Dome cameras" are best specified in /stashinfo, otherwise an admin will have to decide on their own. All state agencies and Government vehicles have dashcams. OOC recording rules apply to dashcam. Property safes are supposed to remain visible at all time, you cannot hide them behind furniture. Players may also not use entry/exit points that are not scripted in as a way to gain access to the property and or leave the property (i;e entry ways that are placed in as teleport markers and not GTA windows/doors that do not have a function by script, this also includes door-locks and building in your own "secret way" - you can request these teleports through PM requests. Do not build a secret space without prior approval from PM) Players are prohibited from building "secret rooms" that are not accessible by a teleport marker/door that is built in (for example; you cannot have a secret sliding wall that leads behind the house/into the foundation of the house to hide/store items) Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /showitems upon request of the robber. These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. Those that are sending a location, chopping a vehicle or doing a physical action that requires a script command after, are required at all times, to roleplay first before doing the script command. Players should not for an example, send location to a friend, and then do the RP presented. Or for another example, you must show the RP first, before chopping a vehicle. RP of injuries: Players that are placed in the downed mode (wounded mode) with a headshot will be considered automatically dead. If you survive and are not placed in wounded/downed mode - you can RP the injuries not being as serious. This ruling comes into effect when you are hit in the head and are placed in the wounded/downed mode stage at any point of the shooting. For example, if you are downed and you have five leg shots, and only one head shot, as soon as you are in wounded/downed mode, you will be forced to PK. If you are shot in the chest/neck and are placed in wounded/downed mode, you will have a rough estimate of five to ten minutes to live depending on if you receive adequate medical attention that is up to generalized medical standards. The final decision can be made by an administrator if there is a question whether or not you will be forced to PK or not. We understand at times it takes upwards of five minutes to begin the RP process, so we ask that players use common courtesy when being placed in downed/wounded mode. If the injuries are treatable and medical attention/medical aid is being given - players cannot force themselves to die in wounded/downed mode or they have the potential chance of being CK'ed. 3) Metagaming Providing in-character (IC) information to another player using out-of-character (OOC) means. Providing OOC information to another player using IC means. Using OOC means to find in-character information. Using OOC communication and/or information to influence anything in-character. All characters you create cannot interact with each other in any way. You may not use a third party to transfer IC information from one of your characters to another one of your characters either. You may not reference any of your other characters. You may only have one character involved in a particular objective and/or RP scene at the same time. Examples; you and other faction members arrange a drug deal, then you show up on another character; you report someone missing to the police on more than one character; showing up to a business you own and spending money; gathering information on one character, and using that information on another character. Members of approved factions may have alternative characters in the same faction after approval is granted by Faction Management. These characters are given some leeway when it comes to benefiting their own faction or referencing their other characters. Any platforms not under the control of GTA World cannot be considered in-character unless it has been clearly approved by the appropriate team within the admin team. Factions wishing to have IC channels in their Discord must receive approval prior from Faction Management. Giving out any IC information on Discord without approval and without an admin present to supervise is considered metagaming. Name tags are present to make it easier to identify who is doing what in a roleplay scenes. Name tags should not be used to obtain IC information such as a player's name or their location. Players should make sure that they have clearly seen a character before they can identify them IC, rather than just relying on the nametag. Two examples of this are identifying someone in a car with tinted windows or slowing down when passing a group to read the nametags. The usage of *Describes Firstname Lastname* is considered to be metagaming as it encourages a breach of this part of the rule. Returning to the scene of your death is also considered metagaming, even if done on another character. Some time must be given so the players on the scene can leave it. Once the players involved in your death (involved meaning present at the scene in this particular instance), you can roleplay normally in that particular area. Returning to the same neighborhood is enough to be considered returning to the scene. You may not roleplay gathering information on your own death on any character you have, or referencing any of your dead characters on any of your other characters. Interacting with your own body on any character E.G. You message a player using /pm or on Discord to pick you up at x location; You use VOIP communication (Discord, Teamspeak, Skype etc.) to coordinate during a pursuit or shootout; Driving around with a friend or friends on VOIP and making decisions to do things without roleplaying in-game and making these decisions IC; You get CKed on one character, and someone tells one of your other characters about it so you can get revenge; You use more than one character to benefit a faction or business you are a part of without FM approval; One of your characters gets beat up so you @everyone on a Discord server to get in-game to help you; You see the cops outside a friend's house so you PM him on Discord to warn him; You PM someone that is masked to find out their real name to get around the point of the /mask system; You get killed in a gang area and then return on another character to get revenge. 4) Deathmatching Killing another player without or with poor reason to do so. This also includes you provoking others, followed by performing aggressive actions such as shooting or killing and (or) the provoked party ending up dead. A character may only run over (ram) another player over if a character's life is at risk. This should not be done excessively A character may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment. Examples of this rule being broken: Shooting at a player because he is black and your character hates people from Afro American backgrounds. Calling a player names for them to come after you so you can shoot them. Shooting at a player because they called the cops on you over a petty crime. Shooting a member of law enforcement over a traffic stop because you assume there is a warrant on you. Shooting at a player during a fist fight to win the fight. 4.1) Rules of Engagement Rules of Engagement must be abided at all times by members of factions and are considered an extension of deathmatching rules, they must be read here: LINK 5) Character Customization Players must create a realistic character using the customization system. Admins may request a player to change their character's customization if they deem it unfit for the server environment. Characters must dress appropriately for the weather, or at least roleplay the downsides of wearing inappropriate clothes. The current weather can be seen by using the /weather command. Players must only obstruct their face when they have an in-character reason to do so and it makes sense to have their face obstructed where they are. Using /mask to hide your player's name tag behind a mask ID may only be done when the character's face is properly obstructed. Certain items in the mask store are present for character customization and shouldn't be used to /mask unless there is another object (eg. a motorcycle helmet) present to obstruct the character's face. Examples of this rule being broken: dressing your character to resemble an alien; making your body invisible or intentionally glitched; wearing a balaclava while hanging out on the beach; wearing a winter jacket during the summer; using a mask from the mask shop that does not block your character's face but hides your name with the Mask ID. 6) Character Rules When naming your character, you must consider the following; names cannot be famous or be similar to a famous person's name; names may not be the same as or similar to characters in video games, movies, TV shows or any other form of media; names should match the character's background; names should exist in the modern day and be reasonably common; names should not be comical or reference memes or pop culture; names may not contain any special characters, and they must match a Firstname Lastname format; (Hyphens are the only exception) names may not be nicknames and should be full names as they would be shown on a government-issued ID; Gag names such as Ben Dover are not allowed either. Characters must be at least 16 years old. The only exception to this rule is if you make a character with the intent on getting involved with a gang faction. This is to allow more realistic recruitment for gangs as they typically target teenagers for recruitment. These characters are allowed to be no younger than 12 years old. Admins have the final say when it comes to a name being valid or not. Players instructed to find another name should do so. None of your characters should have any impact on anything your other characters are involved in. The metagaming rule goes into more detail about this. Each of your characters should be unique from your other characters. Making similar characters that have the same motivations, goals, objectives etc. is forbidden. This is to avoid players name changing to avoid consequences. Switching names between your characters is also forbidden. Should a character be CKed or name changed, the character that comes after should have no connection to the previous character. Any character in a faction that is name changed or CKed must follow Faction Management's regulations for returning to the same faction. If a faction has no written agreement with Faction Management, then a returning character should be discussed with Faction Management. The purpose of this rule is to make sure CKs have an impact on factions. If you are charged and your case goes to court you may not namechange until two week (14 days) after the completion of your court case. You must also ensure that any asset seizures are complied with before the namechange. All players are restricted to one UCP account per player. Under no circumstances will any player receive permission to have a second account unless it's for server administration purposes (Ex: Property Master). 7) Third Party Modifications And Software Any type of game modification or software which gives a player any type of advantage over another player is forbidden. This includes but is not limited to binds or hotkeys using programs such as AutoHotkey or macros on a keyboard or mouse. Client side modding to give an advantage is also considered a breach of the rule. Client side modding may only be done for aesthetic purposes and should never be done to change the function of anything in-game. Players are permitted to use a controller to play the game. However, due to the fact that controllers have aim assist they may not be used during shootings. All shooting must be done while playing with mouse and keyboard. Controller usage for driving and flying is acceptable. E.G. Using a vehicle mod to change the handling of a vehicle or change the size to create an advantage; Spawning in items; Use of godmode or giving yourself body armour without in-character access; Usage of keybinds, hotkeys or macros to replace roleplay or give an advantage in a roleplay scene. 8.) Bug Abuse Any bugs found out by players are to be reported in the right forum section. Abusing or exploiting features in order to gain a result that is not intended by the server's script, the RageMP client and/or the game itself is considered to be bug abuse. Situations that are likely to be bugs should also be reported as they are found. Some examples are finding a property for sale that has a lot of weapons or drugs inside, finding a vehicle that is not available to purchase and finding a way to use certain scripts (such as scripted jobs) more efficiently outside of the intended use. Situations like these should be reported to an admin so it can be investigated before a player interacts with it. Any bugs discovered by players must be reported on the forums HERE under the correct section or reported in-game for staff input. Players found to be abusing/exploiting bugs in the server's script are liable to be banned. Players who are also aware of the bug but do not report witnessing abuse/exploitation may also be subject to a punishment up to a permanent ban. If you think you have discovered a bug in-game and wish to test it, it may only be done under the supervision of an admin. E.G. discovering a bug that allows you to drive locked vehicles or dealership vehicles, then driving said vehicles around; failing to report a bug which results in other players abusing it after; finding a property for sale that costs less than it should, or has the wrong interior, then failing to report it; exploiting a reported bug that allows you to duplicate assets such as weapons and money. 9) Offensive Roleplay The purpose of this rule is to find a balance between allowing players to be comfortable when playing while still allowing some freedom during roleplay. The roleplay that is restricted under this rule falls under the broad term of "Offensive Roleplay", but it does not mean that any roleplay that offends a player is not allowed. Offensive Roleplay includes the following; torture; dismemberment; other roleplay that may disgust another player, for example a graphic description of an injury. To do any of the roleplay listed above, it must be done with the OOC consent of all players involved prior to the roleplay being started. Offensive roleplay must be conducted away from other players and areas where players are likely to stumble across it. If an admin deems a location too public, it can be considered a breach of the rule. It is the responsibility of the players participating in the offensive roleplay to try to keep it away from players that may be uncomfortable with witnessing it. Players knowingly entering an area where offensive roleplay is occurring are assumed to have consented for the purposes of this rule. An example would be entering a strip club or a location where they know a character is being tortured. If a player is uncomfortable with the roleplay and they are a participant, they may request that it stops at any time. If a player witnesses offensive roleplay and they do not wish to see it, they may remove themselves from the scene. Examples: torturing a player without making sure they are fine with participating in that kind of roleplay; describing a gruesome injury in detail when someone arrives at a scene. The following types of roleplay are not allowed to happen on the server at all: incest; cannibalism; bestiality; necrophilia; paedophilia. Rape roleplay is fully forbidden. This also includes complaints, allegations, and any of the like when it comes to rape roleplay. This is to avoid possible scenes where this actually will be claimed to have had happened. Sexual roleplay is covered in Rule 19. Creation of notes are under your responsability : if sexual or offensive notes that you created are found by other players, this will be considered as offensive roleplay without permission given. 10) Robbing and Scamming Classifications: Mugging - taking or attempting to take anything of value by force, threat of force, or by putting the victim in fear. This is done on foot, no usage of vehicles. For example, people shouldn't be rolling up in a car/cars for a basic mugging. This also includes using a vehicle to travel to a new location in order to mug someone there. (/rob) & (/mug) Robbery - holding up a 24/7, a store, something that involves 'both' of the above. (/report) Burglary - breaking and entering and sometimes housebreaking, is illegally entering a building or other areas to commit a crime. (/breakins) (/arson) Scams - any form of deceitful roleplay, or fraud, in order to obtain something from another player. 10.1) Mugging It is only permitted to /rob or /mug another player for the items they have on themselves at the current time, this does not require admin permission unless within a Restricted Crime Zone. Players may not rob/force other players to withdraw money from the bank or an ATM. Debit cards/credit cards also fall into this subject. Perpetrators of a robbery are expected to do thorough /me's of where exactly you are searching on the body of the person. You cannot make one long /me to search everywhere, it needs to be broken up and then asked in a /do if any items could be found. Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /arob upon request of the robber. These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. It is forbidden to mug anyone when: you're using a motorcycle / quad / ATV, these vehicles are fully forbidden for such roleplay unless previously approved by an administrator using /report; you're using a rented vehicle; you're using a vehicle in an unplanned petty mugging for quick cash, unless admin approved; you've travelled miles away from your characters' residential anchor to mug someone; you park up with said vehicle some blocks away and run over to a location in order to mug someone. you've baited the victim using the taxi script you've baited the victim using the advertisement script as either the buyer or seller you're not using /rob to force the other party to show their items; they're using a boat to perform an activity; you may /report to perform robberies on situations involving the previous bullet points. 10.2) Robbery Robbing a business must be approved via /report with a description of what is attempting to be robbed, this is for in the moment robberies that do not have excessive previous planning, e.g. /report We are a group of punks attempting to make some quick money, we want to try and stick up the open Vinewood 24/7 to rob the cash register. Shoplifting without the demand of any items or cash, and purely for roleplay, does not require admin permission. Robbing a business also falls under the stash-info rule. However, any cash left in the "cashbox" will now represent the cash register. Players may steal a cash register and whatever money within the "cashbox" will be issued to the robber. Large and sophisticated business robberies must be approved by IFM. They can be requested through the IFM requests board here: https://forum.gta.world/en/topic/54778-ifm-—-requests-board-formats/ using the "Heist" format. E.g. a robbery on a casino or gambling oriented business requires IFM permission. Examples: attempting to hold-up a 24/7 or café without any admin approval; attempting to rob any open business without admin approval. 10.3) Burglary You may use /breakin to rob any property, this submits a request to the administration team which you should include a brief description of your reasons. /breakin is accepted by administrators only if they have the time for it as it requires 20 minutes of active monitoring, which might be difficult to do during peak hours. Anything that is not defined within /stashinfo can be described as anywhere by the handling administrator, e.g. in plain view on a table. This includes money and items alike. If you have a key to a property that is not yours, and you are a tenant, you must still submit a breakin request to roleplay searching and taking items that are not yours. Motels are not included under this rule, leave items in a motel at your own risk as they can be taken by anyone. You may use /vbreakin to rob any vehicle, this brings up a minigame for you to complete using a lockpick. You must roleplay breaking into the vehicle before or after beginning the minigame, but not when you are already within the vehicle. You may then use /hotwire to roleplay hotwiring the vehicle, this must be done before or after you use the command, but not when you have already driven away. Examples: entering an open house and forcing the occupants inside to comply with a burglary of their house or safe without an approved /breakin request; getting a key to a property and clearing out the property inventory without an approved /breakin request; submitting multiple /breakin requests for the same property or to get a faster response, this can result in a ban from breakins. 10.4) Scams It is only permitted to scam another player for a maximum of $75,000. It is not allowed to scam properties. These include and are limited to vehicles and real estate. There are no limitations on drug and weapon scams, or on loans (a namechange / CK during an active loan will lead to your money being removed and given back to the loan contract owner). This applies to both scamming a player for a drugs or weapons and for scamming a player for money off a drug or weapon scam. Examples: offering to "look after" a vehicle and having it sold to you and refusing to return it when asked; tricking someone into selling their property to you instead of giving you keys; selling a house to someone and not giving them the attached garage. 10.5) General Robbing & Scamming Chaining robberies on your character unless adequately roleplayed will be considered unrealistic and a poor portrayal of a character, so be careful if you choose to go that way. Examples: travelling door to door to each house and/or vehicle to check if it is unlocked is considered chain robbing; consistently robbing people in a very short period of time. Players should wait a while before attempting this again; Unrealistic portrayal of robberies and characters which exist only to conduct robberies is bannable, for example: driving into the county as a gang member in South Central to conduct a robbery in Paleto Bay for no sensible IC reason (e.g. your path has not realistically led you to Paleto Bay for any discernable reason, this would be a significant drive on an IC basis); driving on a dirt bike with masks, not communicating, but pulling up to any pedestrian to conduct a gun-point robbery at drive-by; chaining robberies unrealistically, or unrealistic portrayal of a crime spree; moving from robbery to robbery and demanding victims move as quickly as possible, or clearly conducting robberies simply to gain OOC assets rather than for roleplay; conducting robberies with overuse of force (such as 4 assault rifles) or for the purpose of provoking conflict (seeking to rob people in a gang neighborhood for an excuse to shoot them); attempting to kidnap someone for the sole purpose of mugging them. 11) Property Destruction Destroying another player's property requires approval from an in-game administrator. This only applies to real estate such as apartments, houses and businesses. E.G. Setting a house on fire without the approval from an administrator. 12) Anti-Crime Zones In order to promote a more realistic environment, several parts of the map will have the level of crime in them restricted. These areas would realistically have a high police or security presence (eg. active patrol stations, airports, the subway system), heavily populated and covered by CCTV (the downtown area and tourist areas) and high levels of traffic (major intersections and highways). Note: For the purposes of this rule, role-play is considered as "initiated" when the victim could reasonably be aware of the attacker's presence or starts reacting to it. Once this occurs, the victim cannot intentionally go to a No Crime Zone and expect protection via the rules. Definition of Zones No Crime Zone — any area in which crime is forbidden no matter what. Restricted Crime Zone — any area where mugging or asportation (transporting a person from a location to mug them) cannot occur without clear permission being given by an admin beforehand. Other crimes in these areas, particularly crime that grabs attention such as shooting, are held to a higher standard. e.g; the burden is on the person deciding to shoot to prove that the situation could not have been done in a more secure location, or that the situation was pressing enough that it demanded immediate action. No other crimes are limited within this zone. Restricted Crime Zones do not apply to scripted illegal factions with a historical claim to an area, such as a gang operating within their own neighborhood or neighborhoods they would realistically operate in based on their real life equivalent and in-character development. This should not be done excessively, however. Neutral Zone — any area not covered by an anti-crime zone definition. No Crime Zones are as follows: All airports and airfields; government buildings, such as the State Capitol, city halls and hospitals (medical centers not included); banks, ATMs not included; buildings belonging to law enforcement agencies, such as their headquarters, patrol stations, jails (see jail rules), Bolingbroke Prison (which is considered active IC) and training facilities; Los Santos Fire Department buildings, such as their fire stations, headquarters, lifeguard tower and training facilities; NPC dealerships that are scripted in where you can buy cars brand new (player owned dealerships require admin permission to commit crime at); customization areas, such as clothing stores and barber shops; gun stores. Note: In instances where there is a secluded area close to a No Crime Zone, e.g. an alleyway next to a bank, this is not covered by a No Crime Zone. Restricted Crime Zones are as follows: tourist areas which include Vinewood Boulevard, Galileo Observatory (including the parking area), the Vespucci Beach promenade (the paved area with storefronts that run the length of the beach) and the Kortz Center; the University of San Andreas, Los Santos (ULSA) & Richman Hotel; Downtown Los Santos (Pillbox Hill and Legion Square), with the border defined as east of the La Puerta Freeway, south of the Del Perro Freeway, north of Adams Apple Boulevard and west of Strawberry Avenue (alleyways and other discreet locations are not counted); all freeways and highways, including the on-ramps and off-ramps, not including under them; the immediate area and parking lots of gun stores, regardless of them being open or not; Portola Drive and Little Portola (the pedestrianized zone where the single-player jewel heist occurs); the entire dock/port area (Elysian Island/Terminal); beaches connected to populated areas as well as their piers, parking areas and recreational areas (tennis courts, workout areas and skateboarding areas). This rule includes Vespucci Beach, Del Perro Beach, Chumash, Paleto Bay Beach (the border is in line with the town itself at the western-most point and ends where the beach ends on the east side). Other beaches are considered too remote and crime may freely occur there; Palmer-Taylor Power Station. Note: These areas only restrict muggings or kidnappings without prior admin approval via /report, IC justification is required and will be asked for. Some areas require a lot more justification than others. Players who are discreet and creative are a lot more likely to be able to do more crime in Restricted Crime Zones. The intent of the rule is to prevent blatantly obvious crime from occurring on a regular basis. Players are also more likely to receive permission if they are open to facing additional consequences such as allowing investigators to have CCTV footage of the incident occurring despite no cameras being scripted. Examples: Initiating any situation within a neutral zone and attempting to flee into an anti-crime zone and expect protection or for the situation to cease, anti-crime zones do not protect on-going scenarios; parking outside an ammunation and waiting for people to purchase PF guns to mug them; attempting to hijack a vehicle in front of a police station without admin approval; attempting to mug someone at the Los Santos International Airport or Elysian Island ports; attempting to kidnap someone within a subway station; attempting to mug someone at any beach within city limits. 13) Abusing a Purchase Firearm License (PF License) Admins stay out of the way of the distribution of legal firearms or ammunition unless one of the following happens: a player makes a character just to sell PF weapons, but does nothing else on that character; a member of an illegal organization uses PF weapons to supply their group rather than making IC contacts for illegal weapons; the sale of PF weapons (or weapons in general) has OOC involvement, rather than being a strictly IC process. the sale of PF weapons happens without FM approval for your character to actively use the license for the sale/providing of weaponry to others. This is to avoid the PF license abuse and this being used as a get-around for the weapon supplier role. You will now need official FM approval if your PF weapons are being sold or handed off willingly. Request permission here. Find more information here. 14) Real World Trading / OOC Asset Transfers Real World Trading is defined as trading anything with value outside of the IC environment in-game for anything of value in-game. This is not allowed under any circumstances. Trading anything in-game requires IC reasoning to match the value and importance of the item being traded. Trading items without enough IC reasoning is considered a breach of the rules. Selling firearms without establishing a proper IC relationship, giving cars away without strong IC reasons and selling a property for less money to an OOC friend are a few of the many examples this rule can be broken. You may not transfer anything between any of your characters without an approved asset transfer request. The forum to request approval can be found by clicking HERE. The same format can be used to if a friend wants to give money to help with a roleplay project when the character giving the money does not have a strong enough IC reason to do so. Anyone that provides assistance to another community members breaching this rule will also be punished. Mappers can be contacted OOC for mapping projects and paid IC money for the projects. This is the one exception to the rule as the logistics behind organizing a full interior change IC (which would require a design company, a construction company with electricians, plumbers etc.) is too large for a simple task such as mapping. E.G. Using donator features to make IC money (furniture slots and /bad are exceptions and are allowed); Trading items that have value in real life, or items on another roleplay community or platform in return for items of value on GTA World; Giving assets or money away because you're name changing, CKing or leaving the server; Paying real money for GTA World money; Transferring stockpiled weapons to a friend to help start their new faction; Transferring money from one of your characters to another; Setting up trades for OOC transfers to appear legitimate via IC means (i.e. a fake deal). 15) Scrolling Weapons It is allowed to scroll weapons without roleplay for the following weapons: Small melee weapons. (Knife, Hammer, Bottle, Dagger, KnuckleDuster, SwitchBlade, Flashlight) Small handguns. (Pistol, CombatPistol, Pistol50, SNSPistol, HeavyPistol, VintagePistol, Revolver, APPistol, StunGun, FlareGun, Glock, Sig Sauer, M&P 9 Pistols.) Small thrown weapons. (Grenade, SmokeGrenade, BZGas, Molotov, Flare) Other small guns that can be concealed easier on your body. (MachinePistol, MiniSMG, MicroSMG) If you're actively being the target of shots in a firefight, pursuit, driveby, or the like, you may directly scroll your weapon without writing out the required /me roleplay line. It is not allowed to scroll weapons without roleplay for the following weapons and situations: Larger melee weapons that would be harder to conceal on your body. (Machete, Fire Axe, Crowbar, Battle Axe, Hatchet, Golf Club) Scrolling a gun in a vehicle will require roleplay regardless of the weapon, this due to the lack of animations in these situations. This also goes for immediately scrolling your weapon after exiting a vehicle, effectively avoiding the animation in the same way. This will require roleplay in the same way as it would within the vehicle. CLARIFICATION: This means when you scroll the gun either within the vehicle, or when doing the exiting animation of the vehicle. As this means the animations overlap and you skip the animation of drawing a gun, it also at times bypasses the /ame that comes up. You're free to scroll it once the animation has played out. Roleplay is required to describe shooting from the vehicle, the roleplay cannot only be a gun present on a lap before a shootout. This means that when engaging in a hit or an attack of any kind, the roleplay should be done just before opening fire on each character's actions. The only time this does not apply is when the occupants of the vehicle take fire against them BEFORE opening fire or aiming themselves. Larger caliber and sized weapons such as rifles and shotguns will require roleplay before being scrolled. (PumpShotgun, SawnOffShotgun, DoubleBarrelShotgun, Musket/HuntingRifle, CompactRifle, Assault-/CarbineRifle, SMG, SMGMk2, CarbineRifleMk2 etc.) E.G. Player scrolls a Compact Rifle without roleplay in any situation. Player scrolls a Pistol50 while in a vehicle as either the driver or passenger. 16) Business rules Factions may not own/lease more than 2 scripted business, with a maximum of 1 per type. These businesses include: Factory Garage Clothing Store Barbershop Tattoo parlor Plastic surgeon Ammunation Gas station You may not trade back any of the money received from the script to the buyer. Example: Advertising 10% off on weapons in your ammunation, and give back 10% using 50% of the money you received in your business when the player bought the weapon. Usage of /openbusiness is restricted to: Night clubs Bars Any business which does not have a business script set up but needs the government bonus to survive Any creative shop selling low value items such as ice creams shops, restaurants etc. The feature is here to help money struggling business. If you can't run your business at all due to money, you can use it, we will not punish you for it. But if you use the feature to make increase your own character's money on top of your business already making money, it'll be considered an abuse. Feel free to reach Property Management for any exception. 17) Advertisement Rules The advertisement system is there to assist in the creation of roleplay, and assist in the trade of assets and services. Illegal advertisements are not allowed even if the intent behind them is hidden or attempted to be hidden IC. Players are expected to use other IC methods to distribute illegal items or services. Gambling and card games may only be advertised by businesses that have the licensing to host these games. Private games may be organized using other methods. Regular advertisements (/ad) is for general advertisements that are not associated with businesses or companies. The following are considered acceptable examples of using /ad: buying and selling of properties, businesses, vehicles or items of value; advertisement of events that are not associated with a business or company; advertisement of legal services. You may NOT use /ad for the following under any circumstances; looking for work ads, which can be put on the forums; ads looking for roommates; illegal advertisements of any kind; ads selling or buying legal firearms or other legal weapons outside of a licensed business; ads regarding the selling/buying of machetes selling/buying bugs/trackers ads selling/buying extended clips ads regarding selling/buying narco checks asking for rides; making requests; asking questions. Company ads (/cad) are used by companies to advertise recruitment, events, when the companies are opening their businesses and other things associated with companies. Companies may not advertise selling/buying of the following items: extended clips, narcotic testing kits, bugs/trackers or machetes. Business ads (/bad) are a feature for donators used to place a blip on the map to mark a business that is currently open. /bad should only be used for this purpose. You must pick one type of advertisement (/ad, /cad or /bad) and stick to it. Players may not use other advertisement types to get around the scripted cooldown. Players also may not use other players to avoid cooldowns. Advertisements must not be spammed. Players are expected to be courteous when advertising. Posting several ads for the same business in a short period of time is considered a breach of this rule. When advertising, ads must only use fully in-character terms. Selling cars that are "maxed out", or using similar terms such as fully upgraded or decked out, is considered to be a breach of this rule. You should describe it in a proper IC way rather than using "maxed out" to tell other players that it cannot be upgraded any further by the script. For properties, default interiors and fully mapped interiors should not be advertised differently. A singleplayer or GTA Online interior that is furnished is still considered furnished. Adding additional objects to one of those interiors or making an interior from scratch should not be the factor to determine if something is furnished or not when advertising. Examples of breaking the rule: making an advertisement to purchase firearms; advertising the sale of knives or lock picks when the person selling does not have a licensed business to do so; advertising the selling of marijuana; making an advertisement looking for a date or along the lines of "a fun time"; making an ad about looking for an eagle from the desert, implying you're looking for a Desert Eagle; advertising the search of a hitman to take someone out. 18) Jail Rules The purpose of the Jail Rules are to ensure that a more realistic and fair environment can be created within the jail. Secluded Areas, CCTV Coverage, and Count Time A secluded area is any area of the jail not covered 24/7 by CCTV or deputies. These locations are the interior of cells, alcoves, nooks, crannies, and corners of rooms. If an event occurs which deputies would feasibly witness, inmates should use /jevent to alert deputies. The jail is manned 24/7 by custody deputies on an in-character basis who watch every cellblock and patrol inmate-access areas. This cannot always feasibly be represented in-game, but if your character is in jail, they are being watched by deputies on closed-circuit television and through one-way windows. Inmates must roleplay this appropriately. The entire exterior perimeter is monitored 24/7 by closed-circuit television cameras and deputies within watch towers, guard posts, and beyond. Authorized prison gangs are permitted to conduct jump-ins, killings, checks, and other illicit activities within secluded areas provided they use the /jevent command to alert deputies if it would feasibly be noticed. In certain circumstances, it is permissible for these to spill out into public areas (such as an inmate attempting to flee from their own death). When this happens, the prison gang responsible should alert deputies on Discord so that a proper in-character response can be organized. If a response can not be organized within a reasonable timeframe, any roleplay concerning retaliation should be paused for 24 hours until a feasible IC response occurs. Count times are periodically conducted on an IC basis, so any inmate missing from their cell at a designated timeframe would be noticed. This necessitates players reporting through /jevent if their character would be missing at count time for whatever reason. (For instance, if they are deceased in a different cell, escaped with authorization, or are eluding custody.) Fear Rules Inmates must abide by realistic standards of fear. Jail is an environment where fear rules, if inmates are needlessly provoking other inmates, causing issues, or not portraying their character correctly within the environment, they are liable to be CK'd with admin permission or administratively punished. The average person would fear jail. NPC Roleplay - Mandatory Cases Any roleplayed usage of tear gas or pepper-spray by the Sheriff's Department must be roleplayed by inmates. Sheriff's deputies without gas masks or facial coverings must also roleplay the use in close quarters circumstances. /jrequest and /jevent Abuse of the /jrequest or /jevent command can result in a ban. Inmates should only use /jevent to alert deputies of information pertinent to their own characters. For instance, it is against the rules for an inmate to use /jevent to report that a rival prison gang is dealing drugs on the yard. Fight/Brawl/Riot/Killing Rules 1 on 1 fights between inmates are acceptable within a secluded setting so long as they do not lead to the death of an inmate and both parties mutually agree to the roleplay at any time. These fights should be fully roleplayed with /me's and avoid using the script. At any other time, any spontaneous fights between inmates must be accompanied by at least 3 custody deputies in-game - this means riots, killings, and beyond. Attacking a deputy requires a minimum of 4 deputies in-game, and a /jevent should be sent by the inmates conducting the attack if it is in a public area. If inmates gain control over a cellblock and have "knocked out" all in-game deputies, a /jevent should be sent by inmates to indicate their control. Escapes Jail escapes, or escapes from custody, must meet the following conditions: Three types of escape: Spontaneous - Unplanned, uncoordinated, based purely on opportunity. Planned - Coordinated, based on rigorous planning and exercise. Breakout - With assistance from exterior forces. Interior Escapes - A planned escape from the jail must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the jail, but this will be determined jointly by FM and Sheriff's Department leadership. Interior escapes may only be attempted if there are more than 10 deputies in-game. Planned escapes MUST, if accomplished, be accompanied by a /jevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt deputy, and only then with authorization by a level 4 administrator or above. Interior Escapes - A planned escape from the jail must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the jail, but this will be determined jointly by FM and Sheriff's Department leadership. Interior escapes may only be attempted if there are more than 10 deputies in-game. Planned escapes MUST, if accomplished, be accompanied by a /jevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt deputy, and only then with authorization by a level 4 administrator or above. It is impossible to escape the jail with keys solely carried by custody deputies. On an in-character basis, keys carried by custody deputies solely access staff-only areas, but any exterior exit is operated manually through a CCTV control room. Exterior Escapes - (such as during a work program or community service event) must be authorized by the administration team and may happen spontaneously. A minimum of 5 custody deputies must be in-game to attempt an exterior escape. Breakouts must be authorized by level 4 admins and above and must be planned extensively through IC mediums and must not be done unrealistically - it is unlikely that a criminal organization would risk killing a large number of law enforcement officers, rather they may simply leave tools or escape materials at a location. Any death suffered during the escape attempt by inmates attempting or assisting the escape is automatically a character kill. After the escape is accomplished, the character is no longer at risk of being character killed. Obstructive Behavior Flooding a cellblock, setting fires, or feasibly altering the operation of the jail requires at minimum 4 deputies to be in-game. Trespassing - Exterior and Staff-Only Areas Characters trespassing on jail property requires permission from the administration team. Characters entering a staff-only area also requires the permission of the administration team. Due to CCTV monitoring, a /jevent must be sent to indicate a trespasser is within the jail perimeter or secure access area. A minimum of 4 custody deputies must be in-game. Smuggling On an IC basis, all characters are thoroughly strip searched prior to being admitted into the facility. However, characters may smuggle items into the jail at their own risk if they roleplay hiding it on their person through the use of screenshots. A player does not require permission to smuggle any items into the jail system outside of egregious materials, such as firearms, explosives, or escape material. Smuggled items may also be "stashed" with screenshot evidence to indicate items on a character are actually elsewhere. 19) Sexual Roleplay Rules The purpose of this rule is to restrict predatory behaviour and reduce sexualization within the community. "Player" refers to the person behind the screen. "Character" refers to the character created by the player that exists in-game. Character descriptions must describe the character's general demeanour and appearance for players involved with roleplay. Character descriptions should not intentionally sexualize the character and should be rather neutral in describing the character. For clarification, this covers the character description script that a player can set using /attributes and another player can view using /examine. Sexual roleplay is defined as any roleplay that can be considered to be sexual activity or can lead up to sexual activity. This includes sexual touching. Fade to Black is defined as choosing to skip a roleplay scene as opposed to roleplaying it out in detail. Typically, the involved parties agree on what would have happened between the involved characters and simply move on. Players who are under the age of 18 cannot participate in any form of sexual roleplay. Characters under 18 are not allowed to be involved in any form of sexual roleplay. This includes entering strip clubs or any other 'erotic' functions. Rape roleplay (which includes all the sexual acts defined as rape by US or EU laws) is fully forbidden on the server. Characters/Accounts that exist only for the purposes of engaging in sexual roleplay are forbidden. Every character needs to participate in roleplay outside of sexual activity in order to not be in breach of this rule. Sexual roleplay may only happen if every player that can see the roleplay consents to it. Players who do not want to participate in sexual roleplay may freely remove themselves from the location where it is occurring. Sexual roleplay must occur in a private setting to minimize the chances of other players stumbling across the roleplay. Players may be punished if they are discovered engaging in sexual acts in public if they are unable to prove they did their best to not be discovered. In summary, the following must all apply before sexual roleplay can occur: all involved players are 18 years old or older; all involved characters are 18 years old or older; each player has agreed to participate and understands that the roleplay must immediately stop if an involved player gets uncomfortable; all involved players are responsible for making sure players that have not consented cannot stumble across the roleplay (eg. roleplaying in a locked interior); players may not encourage other players to participate in sexual roleplay using OOC means. This may also extend to trying to convince a player to engage in sexual acts of any kind when the character is clearly unwilling to participate. Players are strongly encouraged to report any sexual roleplay that involves characters or players under the age of 18. Additional Notes: Sexual roleplay in a public location can be defined as anything from engaging in sexual activity in anywhere that isn't in an interior to engaging in sexual activity in an interior that is easily accessed by several other players (such as a business or property with lots of players renting). Businesses that have sexual roleplay occurring inside (such as a sex shop or a club with exotic dancers) should be clearly advertised as such in order to warn players of that type of roleplay occurring. 20) Lore and Continuity In order to create an immersive environment for players to enjoy, the admin team have defined the IC lore and continuity of the world we play in. In the same way other types of RP have their own lore, we have created our own. This rule exists to allow admins to ensure players are sticking to the lore. Players are required to follow any lore and continuity outlined. This is to make sure everyone is on the same page. Intentionally ignoring any continuity can ruin the immersion in a given RP scene. An example is someone saying their character is from Los Angeles, which is replaced by Los Santos in our lore. All information can be found here. 21) Returning to RP after Injuries/Death Players who have died and are looking to return to roleplay in the same location or with the same group must wait until the situation that resulted in their death has been concluded. (For example, all emergency services have left or surviving members of your group have concluded associated roleplay). Players are expected to use their best judgement to ensure they do not return to a situation when the direct ramifications of their death are not being dealt with. It is up to the player to excuse themselves from the situation immediately if they return while their death is still being actively investigated or any potential retribution is being discussed by their character's friends. Law Enforcement roleplayers should wait until the immediate hunt / on scene investigation for their killers has concluded before returning on duty and may not participate in any investigation or situations related to their death going forward. In the event your character is shot or stabbed or sustains some sort of significant injury (regardless of whether or not you are put in injury mode) the player must roleplay treatment; whether this means being treated at a hospital (player/NPC) or with another player at a residence if the injuries are not too severe. The character must also wait either one full hour or until the roleplay surrounding your injuries are concluded prior to returning to a scene. These guidelines are the bare minimum, and if a character sustains major injuries (ie: four or five gunshots) they are encouraged to wait for a longer period of time. Law Enforcement characters should avoid returning to duty immediately after recovering from their injuries and must adhere to the one hour rule to prevent potential interaction with the situation that resulted in their shooting. Those within factions that have standardized "medical leaves" must RP the medical leave time that is presented by the faction. If you request 48 hours of medical leave for example, you shouldn't return three hours later. The generalized reason for these rules are to allow players to keep a steady "immersion" for other players that might be involved in the same situations you were injured/killed in. In reality, if you are shot, you are usually in the hospital for several hours or days and then must work through a recovery phase where you usually have to "rehab" that body part to start working again. Players should use common sense on if they need a longer recovery then an hour OOC time. We don't want to restrict players from playing, as we can understand some only have limited time, however, it is important that we uphold a high standard of RP without interrupting a mass amount of time from a player where they might only be able to play for an x amount of hours. GTA World Administration
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