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GTA World In-Game Rules


The rules must be read and understood by all players joining GTAW. It is important to understand that we've tried to detail as much as possible each of the rules with examples but it is impossible to cover the entire scope of every situation that might happen in a world where creativity has no limits. The rules do not come with any punishment scales as each situation is unique : a powergaming action can be a genuine mistake or very malicious, a common courtesy rule break can be a first-time and unique event or a 5th time, etc.  Without the need to assess and analyze each situation, we wouldn't even need administrators to handle your reports, AI bots could do it better. However, since the discretion given to each punishment can be variable based on the human who has taken the decision, you're always able to staff report the administrator if you think that your situation has been wrongly judged.

 

Each rule will have a set of examples listed, these may be based on common rulebreaks and/or general examples to help understand the rule, but these examples are not an exhaustive and conclusive list, they are only examples of what would be in breach of the rule. If you are ever unsure about a rule in-game, you can always use /helpme to contact a staff member, or the help channels in the Discord.


Rule Contents:

  1. Common Courtesy
    • 1.1 External Discords & Common Courtesy
  2. Powergaming
    • 2.1 Property Powergaming
    • 2.2 Frisk & Robbery Powergaming
    • 2.3 Injuries Powergaming
  3. Metagaming
  4. Deathmatching
    • 3.1 Rules of Engagement
  5. Character Customization
  6. Character Rules
  7. Third Party Modifications & Software
  8. Bug Abuse
  9. Offensive Roleplay
  10. Robbing & Scamming
    • 10.1 Mugging
    • 10.2 Robbery
    • 10.3 Burglary
    • 10.4 Scams
    • 10.5 General Robbing & Scamming
  11. Property Destruction
  12. Anti-Crime Zones
  13. Abusing a Purchase Firearm License (PF License)
  14. Real World Trading / OOC Asset Transfers
  15. Scrolling Weapons
  16. Business Rules
  17. Advertisement Rules
  18. Prison Rules
  19. Sexual Roleplay Rules
  20. Lore and Continuity
  21. Returning to RP after Injuries/Death

1) Common Courtesy


While out of character it is expected of you to remain respectful and calm towards others, every player should feel welcome in the community no matter what their background is. Any form of severe OOC discrimination is forbidden and may result in a community ban.

 

You must always follow an administrator's instructions even if you disagree with the decision, if you feel an admin is making the wrong decision, that decision can be reviewed by a member of Staff Management through a staff report.

 

You're expected to be roleplaying at all times, failing to roleplay a situation is strictly forbidden. If a player breaks the rule during the situation you must finish the roleplay and report later, or as soon as possible while roleplaying. You must also roleplay any injuries that occur to your character or any accidents that happen when driving, even if you are alone and believe no one saw.

 

Examples of breaking this rule:

  • You insult another player through /pm or /b.
  • You spam in any capacity.
  • You disregard an administrator's decision.
  • You fail to roleplay a car crash unless it was blatantly caused due to desync.
    • If all involved parties (including witnesses) agree to void the crash, they may do so if desync was involved without administrator involvement.
    • If anyone involved does not want to void the crash, they must /report for the crash to be voided.
  • You leave the server intentionally to avoid roleplay or consequences of any kind.
  • You must remain in-game for at least 30 minutes after an active roleplay situation as people may be looking for your character, unless all parties are in agreement you may log off.
  • You take advantage of an OOC issue to give yourself an advantage in an IC situation (stealing a vehicle from a player whose game crashed, initiating a shootout when a player involved crashed, driving off from a traffic stop when a law enforcement officer disconnects, waiting for someone to type to get an IC advantage).
  • You go AFK during active roleplay situations, or in a public place.
  • You ignore an employee at an open business and just use the script to buy something, customize your character or customize your vehicle. You must roleplay with an employee if they are present, vehicle modding must always be roleplayed in full.

1.1) External Discords & Common Courtesy

Players are expected to be respectful at all times, regardless of whether it is within a GTA:W Discord or an external Discord, if it relates to GTA:W, it should be respectful. Toxicity towards other players as a result of IC conflicts counts as an egregious metagaming and common courtesy violation. If players are toxic towards others in PMs, external Discords, or group chats, and the content is in relation to, or as a result, of situations from GTA:W, it can be punishable by server administration.


2) Powergaming


You may not perform actions which would not be possible in real life, this is not limited to roleplay through /me. You are not allowed to force actions upon another player. You are not allowed to roleplay a non-player character.

 

Examples of breaking this rule:

  • You roleplay picking up a truck.
  • You jump from a height and do not roleplay the consequences of your fall.
  • You roleplay shooting a player with the result of the player ending up dead in the process.
  • You loot a stash without properly roleplaying its description or searching for the stash.
  • You modify a vehicle using the garage script and fail to roleplay it in full along with the mechanic performing the work.
  • You roleplay items are inside your car when you have not put them scriptly into the vehicle, what's on you is on you.
  • Initiating a script action without any roleplay against another player (e.g stealing a vehicle without roleplaying it first, initiating a fight/brawl without roleplaying the initiation), once the action has been roleplayed it may continue scriptly by the initiating player.

    • E.G, if you wish to attack another character, you would need to roleplay your attempt at the attack and then you may continue through the script.

      Script actions that automatically print a roleplay line through /ame do not need to be re-roleplayed unless otherwise stated in the rules (e.g. rule 15, scrolling weapons).

It is mandatory to roleplay fear in situations/actions which you would usually refrain from doing realistically. Repercussions of your character's actions must always be considered, situations which result in death due to a lack of fear in roleplay may result in a permanent character kill (CK). 

 

Examples of breaking this rule:

  • You draw a gun to rob someone in an area that players are likely to frequent (a busy street, nearby an open business) AND you do not roleplay the imminent danger of being caught, or the risk of witnesses. 
  • You run off and/or draw a gun while being aimed at.
  • You engage in GTA:O style driving with unrealistic stunts and/or disregard realistic physics rather than in-game physics.

You can only check a downed player for items in realistic situations and time frames. Your character's life and safety must always be put before looting. If you prioritizing looting over the need to escape or tend to wounds, this will be considered powergaming. 

 

Examples of breaking this rule:

  • You loot characters after a shootout in a public space. 
  • You loot characters before tending to injuries sustained. 
  • You return to a scene to loot someone after fleeing. 
  • Looting bodies while Law Enforcement is present.
  • Looting without roleplay. 

CCTV cameras that are not through the CCTV script cannot be roleplayed as functioning, unless they are mapped exterior cameras. OOC recordings can be used as the footage pulled from CCTV cameras if the roleplay is in view of the scripted camera or on the CCTV script logs.

  • Exception: Government buildings as well as server-owned stores (e.g gas stations, 24/7s, clothing stores) all have cameras by default, which law enforcement agencies have the capacity of acquiring. This is in force regardless of whether they are visible or not.

Dashcam cameras must be an item within the vehicle's inventory to be roleplayed as well as in the /vehattributes. This does not apply to vehicles that have it visibly modded in.

 

2.1) Property Powergaming

  • Property safes must be visible at all times, you cannot hide them behind static furniture (e.g walls with no door, under the floor, above the roof of the property).
  • Properties cannot have "secret rooms" that cannot be accessed without a door (e.g you cannot have a secret sliding wall that leads behind the house/into the foundation of the house to hide/store items)

All additional property-related rules can be found here and are official server rules: Property Rules & Regulations

 

2.2) Frisk & Robbery Powergaming

Victims of a robbery are expected to roleplay what their robber would find based on the descriptions of the search performed on them accordingly. Only at the end of the roleplay surrounding the robbery, once the robber is done with roleplaying taking what they can take and finished with the presented search, is when the victim must /showitems upon request of the robber. This marks the conclusion of the search, anything not found within the areas searched cannot be further searched for.

  • These following rules go forth for Law Enforcement as-well. Those being frisked by Law Enforcement, may only ask and present the command of /frisk after the RP is said and done. 
  • You are expected to do thorough /me's of where exactly you are searching on the body of the person. You cannot make one long /me to search everywhere, it needs to be broken up and then asked in a /do if any items could be found. 

2.3) Injuries Powergaming

  • If you are placed in the wounded mode without a head shot, you can be saved if you receive sufficient medical attention in a reasonable time. 
    • If you are forced into the death mode but you were able to receive medical attention and/or get to hospital in a reasonable time you may /report for an administrator to rule whether you survive or not.
  • If you are placed in the wounded mode with a head shot, you will be forced to be PK'd.
  • If you are placed in the death mode with any injuries, you are PK'd.
  • If you are in neither the wounded nor death mode and you are roleplaying fatal injuries, you will be CK'd at admin discretion.

3) Metagaming


 

Providing in-character (IC) information to another player using out-of-character (OOC) means. Providing OOC information to another player using IC means. Using OOC means to find in-character information. Using OOC communication and/or information to influence anything in-character.

 

All characters you create cannot interact with each other in any way. You may not use a third party to transfer IC information from one of your characters to another one of your characters either. You may not reference any of your other characters.

You may only have one character involved in a particular objective and/or RP scene at the same time.

 

Examples of breaking this rule:

  • You and other faction members arrange a drug deal, then you show up on another character.
  • You show up to a business you own and spend money.
  • You gather information on one character (scouting), and use that information on another character.
  • You have multiple characters in one faction without approval from Faction Management.
  • You use a channel on Discord for IC information without approval from Faction Management.
  • You message a player using /pm or on Discord to pick you up at x location.

  • You use VOIP communication (Discord, Teamspeak, Skype etc.) to coordinate during a pursuit or shootout.

  • You see the cops outside a friend's house so you PM them on Discord to warn them.

  • You PM someone who is masked to find out their real name to get around the point of the /mask system;

  • You use a platform of any form to communicate in-character information that is not under the control of GTA World.
  • You identify someone purely based off of their nametag, for example identifying through heavily tinted windows when realistically you cannot identify them.
  • You slow down near a players or swerve towards them without reason to view nametags.
  • You do /do describes "firstname lastname" in any capacity. 
  • You return to the area of your death (further covered in rule 20) or reinvolve yourself in one of your characters' deaths.

4) Deathmatching


Killing another player without or with poor reason to do so. This also includes you provoking others, followed by performing aggressive actions such as shooting or killing and (or) the provoked party ending up dead. 

  • You may only run over another player if a character's life is at risk. This should not be done excessively.
  • You may use a vehicle at low speeds (20mph~) to stun (ram) a player on foot or a bike using a door, this must be roleplayed by the player opening the door.
  • You may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment.

Examples of breaking this rule:

  • You shoot at a player because he is black and your character hates people from Afro-American backgrounds.
  • You instigate another player repeatedly to spark a shootout with them.
  • You shoot at a player because they called the cops on you over a petty crime.
  • You shoot a member of law enforcement over a traffic stop because you assume there is a warrant on you.
  • You shoot at a player during a fist fight to win the fight.

4.1) Rules of Engagement

Rules of Engagement must be abided by at all times by members of factions and are considered an extension of deathmatching rules, they must be read here: https://forum.gta.world/en/topic/112728-rules-of-engagement/

 


5) Character Customization



Players must create a realistic character using the customization system. Admins may request a player to change their character's customization if they deem it unfit for the server environment.

  • Characters must dress appropriately for the weather, or at least roleplay the downsides of wearing inappropriate clothes. The current weather can be seen by using the /weather command.
  • Players must only obstruct their faces when they have an in-character reason to do so and it makes sense to have their face obstructed where they are. 
  • Using /mask to hide your player's name tag behind a mask ID may only be done when the character's face is properly obstructed. Certain items in the mask store are present for character customization and shouldn't be used to /mask unless there is another object (eg. a motorcycle helmet) present to obstruct the character's face.

Examples of breaking this rule:

  • You dress your character to resemble an alien.
  • You make your body invisible or intentionally glitched.
  • You wear full winter gear at the beach.
  • You use a mask that does not block your character's face and use /maskname.
  • You use client-side mods that do not resemble slots replaced; you will be required to roleplay what is seen on vanilla screens.

6) Character Rules



When naming your character, you must consider the following;

  • names cannot be famous or be similar to a famous person's name;
  • names may not be the same as or similar to characters in video games, movies, TV shows or any other form of media;
  • names should match the character's background;
  • names should exist in the modern day and be reasonably common;
  • names should not be comical or reference memes or pop culture;
  • names may not contain any special characters, and they must match a Firstname Lastname format; (Hyphens are the only exception)
  • names may not be nicknames and should be full names as they would be shown on a government-issued ID; 
  • names that are gag names such as Ben Dover are not allowed either.

Admins have the final say when it comes to a name being valid or not. Players instructed to find another name should do so.

 

When roleplaying your character, you must consider the following;

  • Characters must be at least 16 years old. The only exception to this rule is if you make a character with the intent on getting involved with a gang faction. This is to allow more realistic recruitment for gangs as they typically target teenagers for recruitment. These characters are allowed to be no younger than 13 years old.
  • Character descriptions must describe the character's general demeanor and appearance for players involved with roleplay. Character descriptions should not intentionally sexualize the character and should be rather neutral in describing the character. For clarification, this covers the character description script that a player can set using /attributes and another player can view using /examine.

  • Each of your characters should be unique from your other characters. Making similar characters that have the same motivations, goals, objectives etc. is forbidden. This is to avoid players name changing to avoid consequences. Switching names between your characters is also forbidden.
  • Should a character be CKed or name changed, the character that comes after should have no connection to the previous character. Any character in a faction that is name changed or CKed must follow Faction Management's regulations for returning to the same faction. If a faction has no written agreement with Faction Management, then a returning character should be discussed with Faction Management. The purpose of this rule is to make sure CKs have an impact on factions.
  • If you are charged and your case goes to court you may not namechange until two week (14 days) after the completion of your court case. You must also ensure that any asset seizures are complied with before the namechange. 
  • If you are a witness and/or participant of any kind in a court case, you must not delete the character until the conclusion.
  • You may not roleplay a serial killer, terrorist, serial arsonist, human traffickers, cyber terrorist or other extreme motive based criminal without special character permissions (details can be read HERE in section 2.5).

All players are restricted to one UCP account per player. Under no circumstances will any player receive permission to have a second account unless it's for server administration purposes (Ex: Property Master). 

 


7) Third Party Modifications & Software



Any type of game modification or software which gives a player any type of advantage over another player is forbidden. This includes but is not limited to binds or hotkeys using programs such as AutoHotkey or macros on a keyboard or mouse. 

 

Client-side modding to give an advantage is also considered a breach of the rule. Client-side modding may only be done for aesthetic purposes and should never be done to change the function of anything in-game. Clothing modifications must resemble the items that have been replaced.

Players are permitted to use a controller to play the game. However, due to the fact that controllers have aim assist they may not be used during shootings. All shooting must be done while playing with mouse and keyboard. Controller usage for driving and flying is acceptable.

 

Examples of breaking this rule:

  • You use a vehicle mod to change the handling of a vehicle or change the size to create an advantage.
  • You spawn in items.
  • You use god mode or giving yourself body armour without in-character access.
  • You use keybinds, hotkeys or macros to replace roleplay or give an advantage in a roleplay scene.
    • Exception: You are allowed to have a singular roleplay line on the clipboard for any reason.

 


8) Bug Abuse



Any bugs found out by players are to be reported in the right forum section. Abusing or exploiting features to gain a result that is not intended by the server's script, the RageMP client and/or the game itself is considered to be bug abuse. 

Situations that are likely to be bugs should also be reported as they are found. Some examples are finding a property for sale that has a lot of weapons or drugs inside, finding a vehicle that is not available to purchase and finding a way to use certain scripts (such as scripted jobs) more efficiently outside of the intended use. Situations like these should be reported to an admin so it can be investigated before a player interacts with it.

 

Any bugs discovered by players must be reported on the forums HERE under the correct section or reported in-game for staff input. Players found to be abusing/exploiting bugs in the server's script are liable to be banned. Players who are also aware of the bug but do not report witnessing abuse/exploitation may also be subject to a punishment up to a permanent ban. If you think you have discovered a bug in-game and wish to test it, it may only be done under the supervision of an admin.

 

Examples of breaking this rule:

  • You fail to report a bug which results in other players abusing it after.
  • You discover a bug that allows you to drive locked vehicles or dealership vehicles, then drive said vehicles around.
  • If you find a property for sale that costs less than it should or has the wrong interior, then fail to report it.
  • You exploit a reported a bug that allows you to duplicate assets such as weapons and money.
     

9) Offensive Roleplay


 

The purpose of this rule is to find a balance between allowing players to be comfortable when playing while still allowing some freedom during roleplay. The roleplay that is restricted under this rule falls under the broad term of "Offensive Roleplay", but it does not mean that any roleplay that offends a player is not allowed. 

 

Offensive Roleplay includes the following; 

  • Torture.
  • Dismemberment
  • Graphic description of an injury.
  • Sexual acts (detailed in Rule 19).

To engage in offensive roleplay you must meet the following requirements:

  • You have all agreed that you consent for the roleplay to take place, if you do not wish to participate, you must make it known and the roleplay may cease and/or fade to black.
  • You must be conducting the roleplay in a private area, or a secluded area that players are not likely to stumble onto it. You may consult an administrator if unsure, as if it is too public you will be liable.
  • Players who knowingly enter the area in which it is taking place are assumed to have consented to the roleplay, for example in a strip club.

If a player witnesses offensive roleplay and they do not wish to see it, they may remove themselves from the scene.

 

Examples of breaking this rule:

  • You torture a player without making sure they are fine with participating in that kind of roleplay.
  • You describe a gruesome injury in detail when someone arrives at a scene.
  • You roleplay third-base sexually onwards on a busy street.

The following types of roleplay are not allowed to happen on the server at all:

  • Incest.
  • Cannibalism.
  • Bestiality.
  • Necrophilia.
  • Paedophilia.
  • Rape/forced third-base onward roleplay is fully forbidden.
    • This also includes complaints, allegations, and any of the like when it comes to specifically intercourse rape roleplay. This is to avoid possible scenes where this actually will be claimed to have happened. 

Creation of notes are under your responsibility: if sexual or offensive notes that you created are found by other players, this will be considered as offensive roleplay without permission given.

 


10) Robbing & Scamming


Classifications:

  1. Mugging - taking or attempting to take anything of value by force, threat of force, or by putting the victim in fear. This is done on foot, no usage of vehicles. For example, people shouldn't be rolling up in a car/cars for a basic mugging. This also includes using a vehicle to travel to a new location in order to mug someone there. (/rob) & (/mug)
  2. Robbery - holding up a 24/7, a store, something that involves 'both' of the above. (/report)
  3. Burglary - breaking and entering and sometimes housebreaking, is illegally entering a building or other areas to commit a crime. (/breakin) (/arson)
  4. Scams - any form of deceitful roleplay, or fraud, in order to obtain something from another player.

10.1) Mugging

It is only permitted to /rob or /mug another player for the items they have on themselves at the current time, this does not require admin permission unless within a Restricted Crime Zone. Players may not rob/force other players to withdraw money from the bank or an ATM. Debit cards/credit cards also fall into this subject.

  • Rule 2.2 Frisking & Robberies applies.

It is forbidden to mug anyone when:

  • you're using a motorcycle / quad / ATV, these vehicles are fully forbidden for such roleplay unless previously approved by an administrator using /report;
  • you're using a rented vehicle;
  • you're using a vehicle in an unplanned petty mugging for quick cash, unless admin approved;
  • you've travelled miles away from your characters' residential anchor to mug someone;
  • you park up with said vehicle some blocks away and run over to a location in order to mug someone.
  • you've baited the victim using the taxi script
  • you've baited the victim using the advertisement script as either the buyer or seller
  • you're not using /rob to force the other party to show their items;
  • they're using a boat to perform an activity;
  • you may /report to perform robberies on situations involving the previous bullet points.

10.2) Robbery

Robbing a business must be approved via /report with a description of what is attempting to be robbed, this is for in-the-moment robberies that do not have excessive previous planning, e.g. /report We are a group of punks attempting to make some quick money, we want to try and stick up the open Vinewood 24/7 to rob the cash register. 

 

Shoplifting without the demand of any items or cash, and purely for roleplay, does not require admin permission.

 

Robbing a business also falls under the stash-info rule. However, any cash left in the "cashbox" will now represent the cash register. Players may steal a cash register and whatever money within the "cashbox" will be issued to the robber.

 

You must /report to rob the following businesses:

  • Default server blip marked businesses; 24/7s, gas stations, barbers, tattoo studios.
  • Player-marked businesses; cafés, bakeries, small bars, florists, mini-marts, arcades.

You require permission from IFM through a request for the following businesses:

  • Any gambling-oriented business.
  • Any weapon-oriented business.
  • Any high-end business, e.g: a jewellery store.

Administrators may refer you submit a sophisticated request if your business choice is not something they can facilitate.

Examples of breaking this rule:

  • You attempt to hold up a 24/7 or café without admin approval.
  • You attempt to rob any open business without admin approval.

10.3) Burglary

You may use /breakin to rob any property, this submits a request to the administration team which you should include a brief description of your reasons. /breakin is accepted by administrators only if they have the time for it as it requires 20 minutes of active monitoring, which might be difficult to do during peak hours.

  • Anything that is not defined within /stashinfo can be described as anywhere by the handling administrator, e.g. in plain view on a table. This includes money and items alike.
  • If you have a key to a property that is not yours, and you are a tenant, you must still submit a breakin request to roleplay searching and taking items that are not yours. Motels are not included under this rule, leave items in a motel at your own risk as they can be taken by anyone.

You may use /vbreakin to rob any vehicle, this brings up a minigame for you to complete using a lockpick. You must roleplay breaking into the vehicle before or after beginning the minigame, but not when you are already within the vehicle. You may then use /hotwire to roleplay hotwiring the vehicle, this must be done before or after you use the command, but not when you have already driven away.

 

Examples of breaking this rule:

  • You enter an open house and forcing the occupants inside to comply with a burglary of their house or safe without an approved /breakin request, you may rob the occupants of the property only.
  • You get a key to a property and clearing out the property inventory without an approved /breakin request;
  • You submit multiple /breakin requests for the same property or to get a faster response, this can result in a ban from breakins.

10.4) Scams

It is only permitted to scam another player for a maximum of $75,000. It is not allowed to scam properties. These include and are limited to vehicles and real estate, however temporary /vdup vehicle theft does not count as a scam. There are no limitations on drug and weapon scams, or on loans (a name-change / CK during an active loan will lead to your money being removed and given back to the loan contract owner). This applies to both scamming a player for a drugs or weapons and for scamming a player for money off a drug or weapon scam.

 

Examples of breaking this rule:

  • You offer to "look after" a vehicle and having it sold to you and refusing to return it when asked;
  • You trick someone into selling their property to you instead of giving you keys;
  • You sell a house to someone and not you don't give them the attached garage.

10.5) General Robbing & Scamming

Chaining robberies on your character unless adequately roleplayed will be considered unrealistic and a poor portrayal of a character.

 

Examples of breaking this rule:

  • You travel door to door to each house and/or vehicle to check if it is unlocked is considered chain robbing without roleplay.
  • You repeatedly mug people in a short time frame without roleplaying the effects/reasons why.
  • Unrealistic portrayal of robberies and characters which exist only to conduct robberies is bannable, for example:
    • You drive into the county as a gang member in South Central to conduct a robbery in Paleto Bay for no sensible IC reason (e.g. your path has not realistically led you to Paleto Bay for any discernable reason, this would be a significant drive on an IC basis);
    • You're driving on a dirt bike with masks, not communicating, but pulling up to any pedestrian to conduct a gun-point robbery at drive-by;
    • You're chaining robberies unrealistically, or unrealistic portrayal of a crime spree;
    • You move from robbery to robbery and demanding victims move as quickly as possible, or clearly conducting robberies simply to gain OOC assets rather than for roleplay;
    • You're conducting robberies with overuse of force (such as 4 assault rifles) or for the purpose of provoking conflict (seeking to rob people in a gang neighborhood for an excuse to shoot them);
    • You attempting to kidnap someone for the sole purpose of mugging them.

11) Property Destruction



Semi-permanent destruction of another player's property requires approval from an in-game administrator. This only applies to real estate such as apartments, houses and businesses.

 

You do not need permission to minorly vandalise a property through graffiti or minor damage to the exterior/interior.

 

Examples of breaking this rule without administrator oversight:

  • You leave an information marker that a property has been burned down.
  • You leave an information marker that a property has been crashed through by a truck.

12) Anti-Crime Zones


 

In order to promote a more realistic environment, several parts of the map will have the level of crime in them restricted. These areas would realistically have a high police or security presence (eg. active patrol stations, airports, the subway system), heavily populated and covered by CCTV (the downtown area and tourist areas) and high levels of traffic (major intersections and highways). 

 

Note: For the purposes of this rule, role-play is considered as "initiated" when the victim could reasonably be aware of the attacker's presence or starts reacting to it. Once this occurs, the victim cannot intentionally go to a No Crime Zone and expect protection via the rules.

 

Definition of Zones

  • No Crime Zone — any area in which crime is forbidden no matter what.
  • Restricted Crime Zone — any area where mugging or asportation (transporting a person from a location to mug them) cannot occur without clear permission being given by an admin beforehand. Other crimes in these areas, particularly crime that grabs attention such as shooting, are held to a higher standard. e.g; the burden is on the person deciding to shoot to prove that the situation could not have been done in a more secure location, or that the situation was pressing enough that it demanded immediate action. No other crimes are limited within this zone.
    • Restricted Crime Zones do not apply to scripted illegal factions with a historical claim to an area, such as a gang operating within their own neighborhood or neighborhoods they would realistically operate in based on their real life equivalent and in-character development. This should not be done excessively, however.
  • Neutral Zone — any area not covered by an anti-crime zone definition.

No Crime Zones are as follows:

  • airports and airfields;
  • government buildings, such as the State Capitol, city halls and hospitals (medical centers not included);
  • banks, ATMs not included;
  • buildings belonging to law enforcement agencies, such as their headquarters, patrol stations, jails (see jail rules), Bolingbroke Prison (which is considered active IC) and training facilities; 
  • Los Santos Fire Department buildings, such as their fire stations, headquarters, lifeguard tower and training facilities;
  • NPC dealerships that are scripted in where you can buy cars brand new (player owned dealerships require admin permission to commit crime at);
  • customization areas, such as clothing stores and barber shops;
  • gun stores & any security HQ.

Note: In instances where there is a secluded area close to a No Crime Zone, e.g. an alleyway next to a bank, this is not covered by a No Crime Zone.

 

Restricted Crime Zones are as follows:

  • tourist areas which include Vinewood Boulevard, Galileo Observatory (including the parking area), the Vespucci Beach promenade (the paved area with storefronts that run the length of the beach) and the Kortz Center;
  • the University of San Andreas, Los Santos (ULSA) & Richman Hotel;
  • Downtown Los Santos (Pillbox Hill and Legion Square), with the border defined as east of the La Puerta Freeway, south of the Del Perro Freeway, north of Adams Apple Boulevard and west of Strawberry Avenue (alleyways and other discreet locations are not counted); 
  • all freeways and highways, including the on-ramps and off-ramps, not including under them;
  • the immediate area and parking lots of gun stores, regardless of them being open or not;
  • Portola Drive and Little Portola (the pedestrianized zone where the single-player jewel heist occurs);
  • the entire dock/port area (Elysian Island/Terminal);
  • beaches connected to populated areas as well as their piers, parking areas and recreational areas (tennis courts, workout areas and skateboarding areas). This rule includes Vespucci Beach, Del Perro Beach, Chumash, Paleto Bay Beach (the border is in line with the town itself at the western-most point and ends where the beach ends on the east side). Other beaches are considered too remote and crime may freely occur there;
  • Note: These areas only restrict muggings or kidnappings without prior admin approval via /report, IC justification is required and will be asked for. Some areas require a lot more justification than others. Players who are discreet and creative are a lot more likely to be able to do more crime in Restricted Crime Zones. The intent of the rule is to prevent blatantly obvious crime from occurring on a regular basis. Players are also more likely to receive permission if they are open to facing additional consequences such as allowing investigators to have CCTV footage of the incident occurring despite no cameras being scripted.
  • Palmer-Taylor Power Station.

 

Examples of breaking this rule:

  • You initiate any situation within a neutral zone and attempting to flee into an anti-crime zone and expect protection or for the situation to cease, anti-crime zones do not protect on-going scenarios;
  • You park outside an ammunation and wait for people to purchase PF guns to mug them;
  • You attempt to hijack a vehicle in front of a police station without admin approval;
  • You attempt to mug someone at the Los Santos International Airport or Elysian Island ports;
  • You attempt to kidnap someone within a subway station;
  • You attempt to mug someone at any beach within city limits.

13) Abusing a Purchase Firearm License (PF License)


 

Admins stay out of the way of the distribution of legal firearms or ammunition unless one of the following happens:

  • a player makes a character just to sell PF weapons, but does nothing else on that character;
  • a member of an illegal organization uses PF weapons to supply their group rather than making IC contacts for illegal weapons;
  • the sale of PF weapons (or weapons in general) has OOC involvement, rather than being a strictly IC process.
  • the sale of PF weapons happens without FM approval for your character to actively use the license for the sale/providing of weaponry to others.
    • This is to avoid the PF license abuse and this being used as a get-around for the weapon supplier role. You will now need official FM approval if your PF weapons are being sold or handed off willingly.
    • You can request permission here.
    • You can find more information here.

14) Real World Trading / OOC Asset Transfers


 

Real World Trading is defined as trading anything with value outside of the IC environment in-game for anything of value in-game. This is not allowed under any circumstances.

  • You must have IC reasoning to trade anything in-character to match the value and importance of the item being traded.
  • You must not use donator features to make IC money (exceptions are furniture slots and /bad).
  • Mappers can be contacted OOC for mapping projects and paid IC money for the projects. This is the one exception to the rule as the logistics behind organizing a full interior change IC (which would require a design company, a construction company with electricians, plumbers etc.) is too large for a simple task such as mapping.

 

Examples of breaking this rule:

  • You sell firearms without an established IC relationship, or after being paid real-world money for the guns in-character.
  • You give away your car to your OOC friend because they like it.
  • You sell a property to your OOC friend for less money.
  • You transfer any items/cash/assets to another one of your characters.
  • You aid another character to transfer items/cash/assets to one of their other characters.
  • You transfer stockpiled weapons/narcotics to a friend to help start their new faction.
  • You set up an OOC transfer to appear legitimate via IC means.
  • You pay someone real-world cash for GTA World money.
  • You give all your assets or money away because you're name-changing, CKing or leaving the server.

15) Scrolling Weapons



It is allowed to scroll weapons without roleplay for the following weapons:

 

  • Small melee weapons. (Knife, Hammer, Bottle, Dagger, KnuckleDuster, SwitchBlade, Flashlight)
  • Small handguns. (Pistol, CombatPistol, Pistol50, SNSPistol, HeavyPistol, VintagePistol, Revolver, APPistol, StunGun, FlareGun, Glock, Sig Sauer, M&P 9 Pistols.)
  • Small thrown weapons. (Grenade, SmokeGrenade, BZGas, Molotov, Flare)
  • Other small guns that can be concealed easier on your body. (MachinePistol, MiniSMG, MicroSMG)
  • If you're actively being the target of shots in a firefight, pursuit, driveby, or the like, you may directly scroll your weapon without writing out the required /me roleplay line.

It is not allowed to scroll weapons without roleplay for the following weapons and situations:

  • Larger melee weapons that would be harder to conceal on your body. (Machete, Fire Axe, Crowbar, Battle Axe, Hatchet, Golf Club)
  • Scrolling a gun in a vehicle will require roleplay regardless of the weapon, this due to the lack of animations in these situations.
    • This also goes for immediately scrolling your weapon after exiting a vehicle, effectively avoiding the animation in the same way. This will require roleplay in the same way as it would within the vehicle.
      • CLARIFICATION: This means when you scroll the gun either within the vehicle, or when doing the exiting animation of the vehicle. As this means the animations overlap and you skip the animation of drawing a gun, it also at times bypasses the /ame that comes up. You're free to scroll it once the animation has played out.
      • Roleplay is required to describe shooting from the vehicle, the roleplay cannot only be a gun present on a lap before a shootout. This means that when engaging in a hit or an attack of any kind, the roleplay should be done just before opening fire on each character's actions. The only time this does not apply is when the occupants of the vehicle take fire against them BEFORE opening fire or aiming themselves.
  • Larger caliber and sized weapons such as rifles and shotguns will require roleplay before being scrolled. (PumpShotgun, SawnOffShotgun, DoubleBarrelShotgun, Musket/HuntingRifle, CompactRifle, Assault-/CarbineRifle, SMG, SMGMk2, CarbineRifleMk2 etc.)

Examples of breaking this rule:

  • You scroll a Compact Rifle in any situation without roleplay.
  • You scroll a Pistol50 while in a vehicle as either the driver or passenger without roleplay.
  • You pull a crowbar from your pants and start swinging without roleplay.

 


16) Business Rules


 

All rules regarding businesses and properties can be reviewed here; and are official server rules: Property Rules & Regulations 

 


17) Advertisement Rules


 

The advertisement system is there to assist in the creation of roleplay, and assist in the trade of assets and services. Illegal advertisements are not allowed even if the intent behind them is hidden or attempted to be hidden IC. Players are expected to use other IC methods to distribute illegal items or services. Gambling and card games may only be advertised by businesses that have the licensing to host these games. Private games may be organized using other methods.

 

When advertising, ads must only use fully in-character terms.

  • You cannot sell a car as "maxed out", "fully upgraded", "decked out", you need to describe the modifications in an in-character manner, for example with engine descriptions, alloy descriptions, statistics about the vehicle.
  • You cannot sell a property and advertise it as "custom mapping", or reference what mapper did it.

Regular advertisements (/ad) is for general advertisements that are not associated with businesses or companies.

  • buying and selling of properties, businesses, vehicles or items of value;
  • advertisement of events that are not associated with a business or company;
  • advertisement of legal services.

You may NOT use /ad for the following under any circumstances;

  • looking for work ads, which can be put on the forums;
  • ads looking for roommates;
  • illegal advertisements of any kind;
  • ads selling or buying legal firearms or other legal weapons outside of a licensed business;
  • ads regarding the selling/buying of machetes
  • selling/buying bugs/trackers
  • ads selling/buying extended clips
  • ads regarding selling/buying narco checks
  • asking for rides;
  • making requests;
  • asking questions;
  • escort(s) without an agency and/or legal business.

Métier Advertisements:

  • Company ads (/cad) are used by companies to advertise recruitment, events, when the companies are opening their businesses and other things associated with companies. Companies may not advertise selling/buying of the following items: extended clips, narcotic testing kits, bugs/trackers or machetes.
  • Business ads (/bad) are a feature for donators used to place a blip on the map to mark a business that is currently open. /bad should only be used for this purpose.You must pick one type of advertisement (/ad, /cad or /bad) and stick to it. Players may not use other advertisement types to get around the scripted cooldown. Players also may not use other players to avoid cooldowns. 

Advertisements must not be spammed. Players are expected to be courteous when advertising. Posting several ads for the same business in a short period of time is considered a breach of this rule.

 

Examples of breaking this rule:

  • You make an advertisement to purchase firearms.
  • You advertise the sale of knives or lock picks when the person selling does not have a licensed business to do so.
  • You advertise selling narcotics.
  • You make an advertisement looking for a date or along the lines of "a fun time".
  • You make an ad about looking for an eagle from the desert, implying you're looking for a Desert Eagle.
  • You advertise the search of a hitman to take someone out.

 


18) Prison Rules 


 

The purpose of the Prison Rules are to ensure that a more realistic and fair environment can be created within the penal system. 

 

Secluded Areas, CCTV Coverage, and Count Time
A secluded area is any area of the prison which is not covered 24/7 by CCTV or deputies. These locations are the interior of cells, alcoves, nooks, crannies, and corners of rooms. If an event occurs which correctional officers would feasibly witness, inmates should use /pevent to alert correctional officers.
 

The prison is manned 24/7 by  correctional officers on an in-character basis who watch every cellblock and patrol inmate-access areas. This cannot always feasibly be represented in-game, but if your character is in prison they are being watched by correctional officers on closed-circuit television and through one-way windows. Inmates must roleplay this appropriately. 

 

Count times are periodically conducted on an IC basis, so any inmate missing from their cell at a designated timeframe would be noticed. This necessitates players reporting through /pevent if their character would be missing at count time for whatever reason. (For instance, if they are deceased in a different cell, escaped with authorization, or are eluding custody.)

 

Authorized prison gangs are permitted to conduct jump-ins, killings, checks, and other illicit activities within secluded areas provided they use the /pevent command to alert correctional officers if it would feasibly be noticed. In certain circumstances, it is permissible for these to spill out into public areas (such as an inmate attempting to flee from their own death). When this happens, the prison gang responsible should alert correctional officers on Discord so that a proper in-character response can be organized. If a response can not be organized within a reasonable timeframe, any roleplay concerning retaliation should be paused for 24 hours until a feasible IC response occurs.

 

Trolling & Fear Rules
Inmates must abide by realistic standards of fear. Prison is an environment where fear rules, if inmates are needlessly provoking other inmates, causing issues, or not portraying their character correctly within the environment, they are liable to be character killed and administratively punished. The average person would fear prisonTrolling is prohibited, and characters engaging in disruptive behavior, such as randomly attacking other inmates or constant jumping around the prison, may be subject to CK and administrative punishment.

 

No Warning Shots
Any inmate who is shot and killed by a correctional officer during what could reasonably be perceived as an escape attempt is liable for a character kill depending on the circumstances. Cases where an escape attempt was not the cause of death will be examined on a case-by-case basis, however, egregious behavior may lead to character-kills being issued, for example:

  • A prisoner refuses to drop a knife after multiple commands from correctional officers and is shot and killed;
  • A prisoner continues to attempt to stab another prisoner in direct line of sight of other correctional officers multiple commands and is shot and killed;
  • A prisoner dies while attempting to murder or harm a correctional officer.

Tear Gas & Pepper Spray

GTA V does not have any weapons that can appropriately resembles pepper spray or tear gas. As such, whenever informed that there has been roleplayed usage of tear gas or pepper-spray by the San Andreas Department of Corrections, inmates shall roleplay the effects appropriately. Correctional officers without gas masks or facial coverings must also roleplay the use in close quarters circumstances.

 

/prequest and /pevent

Abuse of the /prequest or /pevent command can result in a ban. Inmates should only use /pevent to alert correctional officers of information pertinent to their own characters. For instance, it is against the rules for an inmate to use /pevent to report that a rival prison gang is dealing drugs in the yard.

 

Fight/Brawl/Riot/Killing Rules
1 on 1 fights between inmates are acceptable within a secluded setting so long as they do not lead to the death of an inmate and both parties mutually agree to the roleplay at any time. At any other time, any spontaneous fights between inmates must be accompanied by at least 3  correctional officers on duty - this means riots, killings, and beyond. Attacking a correctional officer requires a minimum of 4 correctional officers  on duty, and a /pevent should be sent by the inmates conducting the attack if it is in a public area. If inmates gain control over a cellblock and have "knocked out" all  on duty correctional officers, a  /pevent should be sent by inmates to indicate their control.

 

Escapes
Prison escapes, or escapes from custody, must meet the following conditions:

  • Three types of escape:
    • Spontaneous - Unplanned, uncoordinated, based purely on opportunity.
    • Planned - Coordinated, based on rigorous planning and exercise.
    • Breakout - With assistance from exterior forces.
  • Interior Escapes - A planned escape from the prison must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the prison, but this will be determined jointly by FM and San Andreas Department of Corrections and Rehabilitation's leadership. Interior escapes may only be attempted if there are more than 10 correctional officers on duty. Planned escapes MUST, if accomplished, be accompanied by a /pevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt correctional officer, and only then with authorization by a level 4 administrator or above.
  • Interior Escapes - A planned escape from the prison must be authorized by the administration team. Spontaneous escapes may be permissible dependent upon the condition of the prison, but this will be determined jointly by FM and San Andreas Department of Corrections and Rehabilitation's leadership. Interior escapes may only be attempted if there are more than 10 correctional officers on duty. Planned escapes MUST, if accomplished, be accompanied by a /pevent by the escapee indicating their character was missed at count time, and if they were within the frame of CCTV tracking, also indicating how they escaped. Interior breakouts are ONLY permitted if assisted through a corrupt deputy, and only then with authorization by a level 4 administrator or above.
  • It is impossible to escape the prison with keys solely carried by correctional officers. On an in-character basis, keys carried by correctional officers solely access staff-only areas, but any exterior exit is operated manually through a CCTV control room.
  • Exterior Escapes - (such as during a work program or community service event) must be authorized by the administration team and may happen spontaneously. A minimum of 5 correctional officers must be on duty to attempt an exterior escape. Breakouts must be authorized by level 4 admins and above and must be planned extensively through IC mediums and must not be done unrealistically - it is unlikely that a criminal organization would risk killing a large number of law enforcement officers, rather they may simply leave tools or escape materials at a location.
  • Any death suffered during the escape attempt by inmates attempting or assisting the escape is automatically a character kill. After the escape is accomplished, the character is no longer at risk of being character killed.

 

Obstructive Behavior
Flooding a cellblock, setting fires, or feasibly altering the operation of the jail requires at minimum 4 correctional officers to be on-duty.

 

Trespassing & Exterior Perimeter

The entire exterior perimeter of the prison is monitored 24/7 by closed-circuit television cameras and correctional officers within watch towers, guard posts, and beyond. The exterior perimeter of the prison is a fully electronic fence. Characters entering the Restricted Zone and planning to roleplay by slinging any objects over the wall must use /pevent to notify the faction members of the event. Staff-Only Zone are required to both, notify correctional officers through /pevent and requires the permission of the administration team. A minimum of 5 correctional officers must be on-duty.
 

Smuggling

On an IC basis, all characters are thoroughly strip searched prior to being admitted into a prison facility. However, characters may smuggle items to a prison facility at their own risk if they roleplay hiding it on their person through the use of screenshots. A player does not require permission to smuggle any items into the prison, except for egregious materials, such as firearms, explosives, or escape material. 

 


19) Sexual Roleplay Rules


 

The purpose of this rule is to restrict predatory behavior.

  • "Player" refers to the person behind the screen. "Character" refers to the character created by the player that exists in-game.

Sexual roleplay is defined as any roleplay that can be considered to be sexual activity or can lead up to sexual activity, "third base" onwards. 

  • Players who are under the age of 18 cannot participate in any form of sexual roleplay.
  • Characters who are under 18 are not allowed to be involved in any form of sexual roleplay. 
    • This includes entering strip clubs or any other 'erotic' functions.
  • Fade to Black (F2B/FTB) is defined as choosing to skip a roleplay scene as opposed to roleplaying it out in detail. Typically, the involved parties agree on what would have happened between the involved characters in /do and simply move on.
  • Sexual roleplay may only happen if all players involved consent to it.
    • The roleplay must follow the offensive RP guidelines, it must be done in private areas.
    • Any player can ask for the roleplay to stop or can leave it at any time if they wish to.
    • Players must inform another player in OOC if they do not want to continue escalation of sexual roleplay, this must be done before a report is submitted as it is up to the players to manage OOC consent. If an OOC withdrawal of consent is ignored, an administrator should be called to step in.
    • Any erotic roleplay conducted over phone lines that someone else has access to, such as prison phones, 911 lines, or business hotlines, constitutes public ERP and is subject to punishment;

  • Rape roleplay (which includes all the sexual acts defined as rape by US or EU laws, forcing "third base" onwards, aka sexual stimulation touching) is fully forbidden on the server.

 

Characters/accounts that exist only for the purposes of engaging in sexual roleplay are forbidden. Every character needs to participate in roleplay outside of sexual activity in order to not be in breach of this rule.

 

Notes: Sexual roleplay in a public location can be defined as anything from engaging in sexual activity in anywhere that isn't in an interior to engaging in sexual activity in an interior that is easily accessed by several other players (such as a business or property with lots of players renting).

  • Businesses that have sexual roleplay occurring inside (such as a sex shop or a club with exotic dancers) should be clearly advertised as such in order to warn players of that type of roleplay occurring.

20) Lore and Continuity



In order to create an immersive environment for players to enjoy, the admin team have defined the IC lore and continuity of the world we play in. In the same way other types of RP have their own lore, we have created our own. This rule exists to allow admins to ensure players are sticking to the lore.

  • Anyone wishing to take on a GTA lore brand as a faction entity will need approval from LFM/IFM respectively.
  • Anyone wishing to use a GTA lore brand name or identity for a business will need approval from Property Management

Players are required to follow any lore and continuity outlined. This is to make sure everyone is on the same page. Intentionally ignoring any continuity can ruin the immersion in a given RP scene. An example is someone saying their character is from Los Angeles, which is replaced by Los Santos in our lore. 

 

Please note, the following IRL events are not to be mentioned in-character:

  • COVID-19.
  • Ukraine-Russia conflict.
  • Israel-Palestine conflict.

All information can be found here

 


21) Returning to RP after Injuries/Death


Players who have died and are looking to return to roleplay in the same location or with the same group must wait until the situation that resulted in their death has been concluded.

  • You should wait for all emergency services have left and/or any one else involved has concluded roleplay. 
  • You should not return to a situation and/or area if the direct ramifications of your death/actions are still being dealt with.
  • If you are a law enforcement member, you may not return on duty if you've been killed until the initial on-scene investigation has been concluded, and you may not participate in any situation involving your death.

In the event your character is shot or stabbed or sustains some sort of significant injury (regardless of whether or not you are put in injury mode) the player must roleplay treatment; whether this means being treated at a hospital (player/NPC) or with another player at a residence if the injuries are not too severe.

  • You must also wait either one full hour or until the roleplay surrounding your injuries are concluded prior to returning to a scene. These guidelines are the bare minimum, and if a character sustains major injuries (ie: four or five gunshots) they are encouraged to wait for a longer period of time.
  • Law Enforcement characters should avoid returning to duty immediately after recovering from their injuries and must adhere to the one hour rule to prevent potential interaction with the situation that resulted in their shooting. Those within factions that have standardized "medical leaves" must RP the medical leave time that is presented by the faction. If you request 48 hours of medical leave for example, you shouldn't return three hours later.

The generalized reason for these rules are to allow players to keep a steady "immersion" for other players that might be involved in the same situations you were injured/killed in. In reality, if you are shot, you are usually in the hospital for several hours or days and then must work through a recovery phase where you usually have to "rehab" that body part to start working again. Players should use common sense on if they need a longer recovery then an hour OOC time. We don't want to restrict players from playing, as we can understand some only have limited time, however, it is important that we uphold a high standard of RP without interrupting a mass amount of time from a player where they might only be able to play for an x amount of hours.

 


GTA World Administration

Edited by honey.
Rule 6 & 12 updates.
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