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mj2002

Charity 2023 Tier 4 Donator
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About mj2002

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    Legal Faction Management

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  1. I'm 99% sure the whole point of the rule change was to actually restrict what you're describing. So this is already against the rules if the actual motivation is escorting.
  2. One of the things I noticed when going from this thread back to another recent thread. Money loses its value as a motivator, meaning people move around it. In this situation, it means the average character is not willing to work because they already have money anyway. In the other instance, its being circumvented as a goal for criminal roleplayers, they're more interested in weapons and drugs instead. I don't have a perfect solution for this, other than coming down hard on the ease at which money flows into the economy. But that's going to be a super rough transition that people aren't going to enjoy.
  3. Your experiences are one of the reasons why I made this suggestion. This specifically makes mention of restaurants, and should make your concept somewhat more viable by offering more entrance fees ($2000 per entry for select businesses and if you cross the 40 customer slots), $6.000 instead of $4.000/hour wage. This should make the financial side more viable. However, the challenge of personnel will remain. I can totally feel your pain when it comes to employees. Even in a very lucrative business, its hard to maintain employees. I run a dealership, and have hired over 100 characters in the last 11 months. Turnover remains a big problem, to the point where even having dedicated HR to do nothing but interview applicants still means we're always short of regular employees. As you explained, money is not what eventually drives you, even though it helps motivate players to join your roleplay project/business. The truth of the matter is that players don't really like working, which makes sense, because you're playing a game! But, GTAW also makes it so that your character doesn't need to do any of this. So why bother? This is great for putting players into a position where they can spend 95% of their time on hobbies and socializing, but it also causes a very short supply of potential employees to help run businesses that contribute to making this server a fun experience. I personally think the balance has improved over the last few years, most notably by restricting the $200.000 starter checks to only three characters, but we still have some ways to go.
  4. But honestly, when it comes down to it, people don't want this either. Everyone likes the idea of things running as they should be, all the way up until they have to pay for something. Other players need to help solve this problem, not I. That is the attitude. Every time a suggestion comes up, or a change gets implemented, where people actually have to own up to their own shit and pay for stuff, they bring up the 'but its a game' excuse. Well sorry, but you can't have it both ways. Either costs of every day life start to matter, or you have the situation where extremes pop up, like everyone driving expensive cars, having millions of dollars, not caring about money when that's the main motivation for most criminals that are portrayed here. I've been making these suggestions for years, and every time people reject them because they don't want actual consequences or costs that affect them personally. What's the result? People keep getting free stuff and free money, everyone buys, and buys, and buys which should remain easy because 'let me just enjoy the game!', and in the end you cannot rely on obtaining money as a motivation any more. This is fine if you are capable enough to roleplay and portray a character completely separate of money. But for most players, when money is involved, they'll always try to min/max OOCly. With that last one being a given, you cannot then have money be meaningless at the same time and expect a vibrant illegal or civilian economy, where doing something actually feels like it makes a difference. All the realism OOC inconveniences are being stripped away, and at the end people wonder where all the challenge has gone.
  5. This just feels like the responsibility of the community itself to maintain. If its outdated, then people should help with updating it.
  6. That, and people complain about every single change or development that would cost their characters more money. They'll raise hell before they actually have to pay for anything, and meanwhile money is becoming useless because many characters are walking around with millions. No wonder trades are so common.
  7. You can also search by vehicle class! Boats Camper Commercial Compacts Coupes Cycles Helicopters Industrial Jetskis Limousine Lowrider Motorcycles Muscle Off-Road Planes Sedans Service Sports Sports Classics Super SUVs Trucks Ute Utility Vans Wagons
  8. Our online inventory has been updated!
  9. Nah, report them for powergaming if they're doing something unrealistic. Robberies are already restricted enough. Burglaries shouldn't be made impossible either. If they're hauling out a TV, then sure just report them. These videos don't show anything particularly dramatic.
  10. People absolutely flip even if they have to wait months. See every single Mirror Park house. With limited to no restrictions, this will lead to massive hoarding.
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