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Showing content with the highest reputation on 07/20/2020 in all areas

  1. Last Call I'd like to thank everyone in this faction for their involvement in Porno Joe's progression. I look forward to watching this faction progress, I wish you all nothing but the best in your future endeavors. Saaaaaaaaaaalud.
    20 points
  2. Eugene Kilhaney is a recently released fifty year old convicted felon. He serves under Francis MacArthur, a gruesome criminal and supposed boss of the MacArthur Organized Crime Group as his second-in-command. Kilhaney was born in Los Santos to a poor, La Mesa based family. His mother, a local prostitute, raised Kilhaney without his absent father. Mimicking similar upbringings, Kilhaney dropped out of school at the young age of sixteen to pursue a life of crime. Infamous for his burly figure, Kilhaney was recruited by local La Mesa loansharks as their debt collector. It was there where he and MacArthur crossed paths. MacArthur headed up a lucrative loansharking scheme, comprising of small low level crooks to collect MacArthur's outstanding loans. The brawny Kilhaney quickly caught the eye of the Scot through his merciless means of collecting debts, his keen eye for robbing the right places and his success in recruiting new members to MacArthur's posse. Throughout the early-to-mid 2000s, Kilhaney worked closely with MacArthur and his gang of thieves, rising through the ranks to become the second-in-command. However, in December 2009 both he and MacArthur, as well as fellow associate Ronald Lynch were arrested. The charges show Kilhaney had a part to play in the severe beating of two local bookmakers who were accused of skimming profits and not paying their dues to the duo. Kilhaney was doomed to ten years in prison, MacArthur to eleven. Without their figureheads at the helm, the MacArthur Gang quickly disbanded. Now, a decade later of scheming and planning, Kilhaney has been released from prison with orders from MacArthur to reform the gang and bring back their golden era. ((OOC note: Eugene Kilhaney is my new character. I'm excited to start a new chapter of roleplay. This thread will showcase screenshots of Kilhaney's character and criminal life.))
    9 points
  3. This is like asking what a good writer is in that you'll never be able to provide a complete answer, however good roleplayers generally: 1) Write convincing dialogue for their characters. I hate trite and cliched dialogue. I like people who can write mobster characters who don't instantly remind you of someone from The Sopranos. Similarly, I like high ranking criminals who actually feel intimidating in the way they speak - because you don't run a continuing criminal enterprise without being able to affect a very real threat of violence in your speaking. (Some prison roleplayers are really good at roleplaying inmates who are genuinely scary presences in a scene.) I like people who can write good accents, lingo and local vernacular in their dialogue. 2) Avoid purple prose. No one cares. Really. If your character is swigging from a beer bottle then just say that - don't dedicate three paragraphs to the process. Good roleplayers say what they need to and they do it succinctly. They use as many words as necessary. They avoid tired or clumsy metaphors. They can turn a phrase when it's needed, but they also show enough restraint to keep a scene moving. 3) Have an actual character. Real people have motivations and histories that shape their motivations. Real people are conflicted and complex and messy. They're prone to mistakes. They have regrets, some fleetingly but some that linger. All of this complexity needs to be brought into your characters. And then the good roleplayer will allow it to seep into the roleplay over time - rather than unloading a bunch of backstory with all their motivations in a single expository scene. Real characters aren't always sad, happy or guarded - even if they might tend more towards some feelings than others. Supporting characters in movies serve a very specific function, so they often don't have the depth you'd need to bring them into a roleplay setting. Better inspirations can be found in TV series like The Wire - where you spend hundreds of hours with characters and get a much clearer sense of what they're like in all manner of circumstances. 4) Know their characters. Good roleplayers don't need scripts. They have a sense of how their characters will react to certain situations and can often improvise with them. This is hard and requires practice to ensure you are responding as your character and not just as yourself. 5) Know how to use grammar and spell words. Seriously. I am so glad we got rid of '-..'. Use punctuation properly. Try and spell properly. Use words you know the definition of to avoid confusing people. 6) Appreciate that characters change over time. I have never supported, for instance, roleplaying a 14-year-old and ageing them to be 18 over a couple of months. I don't believe the necessary development of four years of teenhood can be stuffed into a few weeks. I'd rather have a character with a rich backstory written prior to the start of roleplay. You can then think about how they might change based on what they experience - and these changes will often be subtle and gradual. Having a character who adjusts based on their engagement with others is very satisfying for those other players. 7) Try and learn proactively. No one will ever be perfect. Good roleplayers ask questions about what it is they're roleplaying and about roleplay generally. They reflect and they self-criticise. They seek out feedback and respond to it. They don't just plod along unthinkingly. Those are seven of many points about what good roleplayers do. Other stuff: I don't think it matters if a roleplayer can play a cop convincingly if they have no interest in doing that. What matters is how good they are at playing what they do currently. Joe Pesci basically only ever plays mobsters but who cares? He's awesome at it. Denzel Washington tends to play characters who sound alike, but he does it with so much depth. People should know as much as they need to to enhance their character portrayals. I don't know how to fly a plane - but that's not relevant to any of my characters and so it doesn't matter.
    6 points
  4. A New Beginning 새로운 시작
    6 points
  5. And a final two paragraphs to round up the story:
    6 points
  6. I've had one of the best experiences on GTA World whiles being a part of this faction. Nothing but great memories with you guys. I really wish you guys the all best in the future and I hope you guys will continue keeping up the awesome roleplay! Love each and one of you boys! MFFM
    5 points
  7. Short description: Rework the script with regards to stolen vehicles, restrict commands and rework /reportstolen and /reportfound, rework 911 / 991 script to accomodate an automated process. Detailed description: Currently, as far as I understand it there's no connection between the MDC and the game with regards to a vehicle being stolen. I think the entire system ought to be reworked with the current commands /reportstolen and /reportfound being accessible only to LEO's, and that players have to use either 911 or 991 to report their vehicles being stolen. You could possibly have an automated system which triggers when the player mentions keywords during the 911 call, with the system asking them questions which could lead to an automated 911 for us on duty with basic information (Vehicle, license plate, listed colors, last seen location).The reason is two fold, currently we have no way to contact the owner who has reported their vehicle stolen because they do not leave their number, nothing is listed in the emergency database because there's been no call with the current script system in place, and with the existence of the emergency database there'll be history to see how often vehicle's are stolen. When the script fails to properly identify the call as a stolen vehicle type, that's when we should have access to the command /reportstolen to manually report it, or during cases where a person comes up to us during patrol with no 911 call made. In those cases the command should give us the option to also put in a valid number, so /reportstolen [licenseplate] [number] so that the officer who finds the car can call the owner back.There should be an active list on the main page of the MDC detailing all the vehicles currently stolen, the same one you're able to see when you type /stolenvehicles. The only tool to see whether a vehicle is stolen is through the ALPR at the moment, or if you are mindful enough to use the command /stolenvehicles with some regularity while on duty. The MDC should ping when you run a plate on the DMV database stating that the vehicle is reported stolen when it is. Commands to add: Rework /reportstolen to only be LEO accessible, change the syntax to be /reportstolen licenseplate telephonenumber, have the script auto generate info regarding vehicle colours from the license plate when issuing a dispatch message to LEO. Have /reportfound only be accessible by LEO. Players must call 911 or 991 to report their car stolen, the 911 script can ask questions if it picks up words like stolen, so that it can be an automated process to report the vehicle stolen. Questions it would ask would include location, last time vehicle was seen, license plate, and the script would auto generate colors from the MDC database when issuing the dispatch. The command /reportstolen is for times when the 911 script doesn't activate with regards to vehicle theft, or when a person manually reports it. Items to add: How would your suggestion improve the server? It would be a major improvement with regards to the entire aspect of handling vehicle thefts. Additional information:
    4 points
  8. Someone who values your experience as much as you value theirs.
    4 points
  9. Little night in Little Seoul 공동체
    4 points
  10. The Planning & Execution! Later that night - Karma is a bitch! I'm a little late with posting the screens for this situation, but I've enjoyed all the RP before and after this whole thing. I'm sad with the way it had to go, but orders are orders. I wish the guys the best of luck in the future, but for now Alexanders story continues.
    4 points
  11. Short description: Allow players to choose between harvesting bud or harvesting seeds when growing weed on the server. Currently you receive a seed back from 1/3 plants during harvest. I believe that a new command, /harvestseed should be added to the server. When used, the grower would receive 3-6 seeds and no weed from the plant. Detailed description: I think everyone can agree that a lot can be done to improve the drug system on this server, while I think a full overhaul of the system won't come for awhile, I believe there are small yet significant changes we can make to improve drug RP quality of life. The current weed system lends its self to a small group of growers buying seeds directly from suppliers. While this lends greatly towards creating a high demand and rarity surrounding weed on the server, it doesn't do much for creating roleplay. By adding the ability to harvest seeds from plants, we can increase the amount of players who can build smaller scale farms. Seeds would still originate on the server through suppliers, but adding the ability to harvest seeds would create a market where smaller factions that might not be the first in line to buy seeds from a supplier have the ability and chance to create smaller, more sell sustaining weed farms. Commands to add: /harvestseed Items to add: N/A How would your suggestion improve the server? For illegal RPers: I currently run a weed farm on the server, the current system is incredibly boring. The system its self could be enjoyable if it wasn't so tied into the supplier drops each month. I get between X and Y seeds each month, because that's all I'm getting for a month there is really no room for expansion or error even. Short of becoming a drug suppler there just isn't enough seeds a month where I could expand and create some cool RP that involves other players while still growing the weed I need to supply my factions needs. By adding /weedharvest to the server, myself and others would be capable of producing while expanding. Getting more people involved in our RP. It would also open up more opportunities for other players who aren't in connection with a supplier the ability to open their own smaller scale farms. Right now, unless your a supply it's no where in your best interest to resell the seeds you've got. But if you were able to stretch those supplier seeds a little longer you could sell them to those around you. For LEO RPers: Raiding someones apartment or a stash house is one thing, but taking down a grow op deals a significant blow to any organization. As the investigations bureau continues to grow, So does the need for important criminal figures. /harvestseed creates more long form criminal RP for you to investigate because it will drastically increase the amount of people who will be able to operate farms. Additional information:
    3 points
  12. Steady Bkashin On Rivalz
    3 points
  13. Prison Life - Planning the future & making friends Freedom - Catching up with old friends & figuring out future plans
    3 points
  14. LOS SANTOS POLICE DEPARTMENT INTRODUCTION The Los Santos Police Department is the largest and longest-standing law enforcement faction on GTA:World, having existed since the server’s inception in 2017. We aim to offer an authentic Law Enforcement Officer roleplay experience, with our faction constantly improving and updating to bring us in-line with our real-life counterpart whilst maintaining a balance with the server and game. We are always looking for players who want to help us develop the faction further, so if you’re interested please see our recruitment topic on the LSPD forums, made available further down in this thread. HISTORY OF THE DEPARTMENT The Los Santos Police Department was founded in 1853 during the San Andreas Gold Rush and consisted primarily of a voluntary militia. Due to its location, San Andreas was known for violence with Los Santos becoming one of the most dangerous cities in the United States for several years during this period. The militia group, known as the ‘San Andreas Rangers’ eventually formed the first paid police force when they were merged with another militia company, the Los Santos City Guards, in 1869. The next twenty years would be a turbulent period that saw a total of fifteen Police Chiefs occupy the leadership role until Police Chief William C. Rockford took office and held the position for ten years - overseeing sweeping reforms that turned the department into a cohesive Law Enforcement Agency. The next 100 years for the department saw it grow into the large, municipal department that it is today. In 1911 the first female officer was sworn into service, three years before the outbreak of World War I; and during both world wars, the department suffered a decrease in manpower as officers were called to serve in the armed forces. In the post-war periods, there was an increase in corruption within the department that anti-corruption teams spent the next decades trying to eradicate, accentuated by the Bloody Easter scandal in 1952 that brought the issue of police brutality to the forefront. Pictured: LSPD Rifle Team, 1890 As one of the largest police departments in the country, the Los Santos Police Department was affected by almost every major event in the 20th Century that involved the country. With these events, the department grew and adapted, sometimes for the better, sometimes not so much. Some key events that shaped the department have been selected below. More will be added in the future. Downtown Vinewood Shootout On February 28th 1997, the Los Santos Police Department responded to a bank robbery that would set in motion major changes within the Department. Using body armour and a variety of high-calibre weapons, Garry Phelps Jr. and his accomplice Emilio Materasu attempted to steal a large sum of money from the vaults at the Pacific Standard Public Deposit Bank on Vinewood Boulevard. Officers arriving on the scene reported hearing gunfire from inside the bank and requested additional backup whilst holding the perimeter. Shortly before 0930, Phelps exited the building from the north side and immediately opened fire on nearby officers - wounding several officers and civilians, as well as forcing the LSPD’s helicopter to fall back before retreating inside again. Shortly afterwards, Materasu exited the building alongside him and engaged officers with automatic gunfire. The officers, who were armed with their standard-issue 9mm or .38 calibre weapons, were unable to penetrate the body armour worn by the suspects, and due to a combination of range and the suppression from automatic fire, were also unable to land shots to their unprotected heads. It wasn’t until the second ‘officer down’ call that the LSPD’s Special Weapons and Tactics was notified by dispatchers and requested on scene. Both Phelps and Materasu were able to regroup at their getaway vehicle, although Materasu was injured and forced to abandon the duffel bag of money and focus on starting the getaway vehicle. Phelps was also injured by officers when their gunfire struck his HK-91 rifle, forcing him to drop it and remove a new rifle from the vehicle. Materasu moved slowly through the parking lot at the rear as Phelps engaged officers whilst using the vehicle as cover. Once they reached the road, Phelps broke from the vehicle and proceeded to flee down the sidewalk on foot whilst Materasu drove down Clinton Avenue - forcing the officers on the northeastern side to fall back due to overwhelming fire. Phelps, at this point heading eastward on Clinton Avenue, continued firing his rifle at officers until it jammed just after the intersection with Power Street. Unable to clear the jam, Phelps discarded the rifle and drew his last remaining firearm - a Beretta 92FS and continued to engage officers. He was eventually hit in his right arm, forcing him to drop the pistol before retrieving it and turning it on himself. Officers continued to shoot at Phelps’ body for several seconds afterwards. Materasu, having continued to drive down Clinton Avenue, was halted when his vehicle was disabled by gunfire. He attempted to carjack a pickup truck he had blocked in the road, however, a SWAT team used a marked cruiser to approach the vehicle and block it in. The team exchanged close range fire with Materasu for a full two minutes before hitting him in his unprotected lower legs and forcing him to surrender. SWAT officers moved in to secure Materasu, pinning him down and handcuffing him. Materasu, having been heavily wounded, died from exsanguination before EMTs could be cleared into the scene to assist him. In the aftermath of the incident, the US Government began to approve the arming of regular patrol officers. In the LSPD, this saw the introduction of the AR-15 under the designation of the ‘Urban Patrol Rifle’. This rifle would be made available to regular patrol officers who passed the certification and not just to the LSPD’s Metropolitan Division. In addition to this, use of .45 calibre semi-automatic pistols were authorised for officers in the Department - with many opting to utilise the Smith & Wesson Models 4506 and 4566. CRASH & The Mission Row Scandal Originally formed as TRASH (Total Resources Against Street Hoodlums) in the early 1970s as part of Mission Row Area’s effort to combat the growing problem of street gangs, the name was changed to replace ‘Total’ with ‘Community’ due to complaints from the public that the acronym harmed the image of the youths joining the targeted gangs. CRASH, as it was now known, became a success and was expanded department-wide, with every division having its own CRASH unit operating from the station. The Mission Row Scandal happened in 1998 when Officer Luca Morales, a senior officer within Mission Row’s CRASH unit, was arrested following a lengthy internal investigation by detectives into corruption within the unit. The original investigation began after a sizable amount of cocaine was found to be missing from the station’s evidence locker and the evidence clerk involved with the removal was able to identify Morales as the one who signed it out due to his rude behaviour during the incident. In exchange for immunity against the majority of his crimes, Morales offered information and testimony to detectives that led to the investigation of a further 50+ officers. Pictured: Mission Row Community Police Station Morales’ testimony revealed a large number of officers that he claimed were ‘in the loop’ - a phrase used to describe an officer who was part of the ‘CRASH Culture’ which involved fabricating reports and probable cause, planting evidence, shooting unarmed suspects and planting weapons to justify their use of force, and sometimes even taking part in gang violence. One of the most notable incidents is a shooting in which Morales and his partner Wyatt Raines, a transfer from Vepucci’s CRASH unit that Morales had ‘sponsored’ due to their wives’ friendship, shot the unarmed Jose Oviedo in his home, before planting a weapon on him. Oviedo, then a member of a prominent street gang, was sentenced to 23 years in prison and was released following Morales’ testimony, eventually receiving $15 Million in damages - the largest police misconduct settlement in Los Santos’ history. In early 2000 CRASH was officially disbanded after slowly being diminished due to the Mission Row Scandal. The Gangs & Narcotics Division was created to replace it, with the requirements for entry being higher than CRASH and the officer requiring a high amount of experience, cleaner disciplinary record and low number of personnel complaints. In early 2000 CRASH was officially disbanded after slowly being diminished due to the Mission Row Scandal. The Gangs & Narcotics Division was created to replace it, with the requirements for entry being higher than CRASH and the officer requiring a high amount of experience, cleaner disciplinary record and low number of personnel complaints. Recent Events & Additions to Our History Future additions and amendments will be made to the history section as we flesh out the past of our faction so that we can use it to shape our future roleplay. Faction History The current iteration of the LSPD faction started when Peter Raymond became Chief of Department following a merger with the Sheriffs Department faction. He was assisted by Deputy Chief Elena Villarreal - the latter of which took over the role of Chief in August 2018 under the name Stanley Morrison. Under Morrison’s leadership, the LSPD faction began to flourish and most of the foundation of the faction as it is today was built. After a full year in the position, Stanley Morrison stepped down and was succeeded by Charles Hughes. Under Hughes, the faction has undergone some of it’s most drastic changes, all with the aim of creating a more realistic, more enjoyable faction for everyone. With focus on community interaction (both IC and OOC), and sticking to our core values as both a department and as a faction, the LSPD has now grown to numbers never before seen - and we hope that it will continue into the foreseeable future. OUR ETHOS & CORE VALUES Courtesy This is arguably a core value of the server and not just our faction, but we strive to exemplify it in our faction members/officers. Whether it’s offering directions or assistance to citizens in the server or being considerate to OOC situations that may affect other players; our faction members should always strive to help. Professionalism Once again we follow this core value both IC and OOC. As LEO roleplayers, we want to emulate the professionalism of our real-world counterparts as best we can. The faction/department has extensive self-checking and disciplinary procedures that help us make sure that our players/officers are behaving to the standard that we expect of them. Faction Leadership has always been clear that complaints regarding players/officers are handled seriously and encourages anyone with issues to report them lest they go unchallenged. We are proud of the level of professionalism in our players/officers and believe that our faction is one of the strongest in terms of this within the GTA V roleplay community. Respect Both IC or OOC, we respect the community and its citizens/players. As a Law Enforcement Agency, we aim to accurately portray our care and commitment to the city and its citizens - but this also transitions into the real world. As the biggest faction on the server, we are especially conscious to listen to the feedback of community members on how the faction operates. The Faction Leadership often engage in conversations with other faction leaders, both legal and illegal, on how to improve the faction for the benefit of everyone, and our regular players can always be seen discussing things and helping players on the forums and discord. We do not condone the attitude that the LSPD faction is better because it’s law enforcement and/or bigger, and will always fight to improve things for the benefit of all players, not just our own. MEET THE STAFF TEAM MEET THE COMMAND TEAM WALL OF HONOUR (FORMER FACTION LEADERSHIP) Chief of Police Peter Raymond 24/JUN/2018 - 02/AUG/2018 Chief of Police Stanley Morrison 02/AUG/2018 - 28/AUG/2019 Chief of Police Charles Hughes 28/AUG/2019 - 21/AUG/2020 Chief of Police Vincent Lagorio 21/AUG/2020 - 10/JAN/2021 Deputy Chief of Police Naomi Benevides 10/NOV/2019 - 09/MAR/2020 Deputy Chief of Police Nicholas Rodger 26/JAN/2020 - 07/JUL/2020 Deputy Chief of Police Samantha McGill 28/APR/2020 - 16/OCT/2020 Deputy Chief of Police Laura Romano 11/NOV/2020 - 16/NOV/2020 Deputy Chief of Police Thomas Hanlon 25/NOV/2019 -16/FEB/2021 Deputy Chief of Police Marquis Wilson 01/JAN/2021 - 15/JAN/2021 Deputy Chief of Police Michael Briggs 01/JAN/2021 - 15/JAN/2021 Deputy Chief of Police Orson Beckett 08/APR/2021 - 20/MAY/2021
    2 points
  15. If your RP is believable, engaging, and transparent to the point where your character is not questioned in any way shape or form.. you're a good roleplayer.
    2 points
  16. This thread will follow Beau Stolpa & Howard Benton along with their ridiculous friends and shenanigans.
    1 point
  17. Buyout. Contact me when you're able to.
    1 point
  18. Yeah sadly I think the OOC popularity contest point is a difficult one to combat - most people let their OOC viewpoints dictate their character's actions when it comes to voting. Can't think of a workable solution to this other than for LFM to remind people that it's their characters who are voting, not them. On LSRP it often boiled down to the fact that the Mayor position, up until pretty late, held a lot of sway in the day-to-day running of the overall faction. However with there being a Chief Operations Officer here, the Gov can basically continue as normal and let the Mayor's Office deal with the actual political side of things. Essentially this means that people might get less highly-strung, OOCly, about who wins. This is because you're voting for someone based on their political viewpoints rather than their ability to manage the ins-and-outs of an entire faction - in other words - there's less hanging in the balance. I think this is a good thing because after all, Gov needs to remain stable and operational no matter who the Mayor is.
    1 point
  19. A Day in the Life 인생의 하루
    1 point
  20. L̷O̷O̷S̷E̷ ̷E̷N̷D̷S̷ ̷A̷R̷E̷N̷'̷T̷ ̷G̷O̷O̷D̷ ̷F̷R̷I̷E̷N̷D̷S̷
    1 point
  21. W̷H̷Y̷ ̷D̷O̷ ̷I̷ ̷H̷U̷R̷T̷ ̷T̷H̷E̷ ̷T̷H̷I̷N̷G̷S̷ ̷I̷ ̷C̷H̷E̷R̷I̷S̷H̷?̷
    1 point
  22. Have ArchiveFix downloaded on your PC, OpenIV to extract all internal .rpf files to your desktop > drag nd drop it onto "ArchiveFix" icon (blue thing) and then import it back via Open IV, and then fix the external archive which is dlc.rpf (usually)
    1 point
  23. Had an amazing encounter with K-Town today, truly a model minority. Keep up the good work!
    1 point
  24. Yes please do this, how can you jail someone for powergaming for RPing the Benson having a side-door and insisting them to roleplay it from the back, but your server script doesn't allow it?
    1 point
  25. Only thing I would prefer is them having actual shops to do them in, not random parking lots. Its already been proven possible with Octavians dealer and it looks beautiful. The sooner they transition to the indoors design and not random parking lots it will be just like any normal business.
    1 point
  26. Rest in respect, Leathers.
    1 point
  27. just took this one few mins ago
    1 point
  28. Runny boiy. P.S It's before an obstacle course with mud pits and wall climbs, etc. so stfu about the get up, lol.
    1 point
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