Jump to content

mencurry

Gold Donator
  • Posts

    385
  • Joined

  • Last visited

Reputation

254 100 Reputation

About mencurry

Personal Information

  • Gender
    Male
  • Location
    UTC+7

Recent Profile Visitors

2,346 profile views
  1. Server stability has always been a ball of fire that everyone keeps throwing to each other it's always a copium between gtaw adding unoptimized mods or ragemp just being shit respectfully. I think it'd be cool if we can have the car mods that we have in the server to be listed with their links (especially the ones that the server had edited) etc so people can test them out in singleplayer and see how much polygons, textures, quality in general in terms of the optimisation so we can all say for sure that it's RAGEMP's shitty client causing texture loss. Do we really need 150k+ polygons for a car? Prolly not. Edit: And the fact that the game is 10 years old lmfao.
  2. mencurry

    [SOLD] Comet S2

    S2 still available?
  3. Full Name: Hiroshi Nakazato Signature: Hiro N. Comment (optional): It'd be great.
  4. I'm gonna have to agree on this, there were times that I saw players roleplaying a bit more.. let's say "questionable" but I could personally see it happening in real life even though it's a bit stupid like florida man case, usually they got shut down immediately.
  5. Because NVE added 4K texture mods for the trees that even the textures themselves are 370MB in size, these textures aren't that optimized to be run with a bunch of mods. These textures are the core of the problem for NVE with unoptimized RAGEMP with object rendering, there was a car meet with 45+ cars and 50+ players in one area and my game textures basically just goes bye bye with only NVE even without the ENB and it just shows how heavy the game already is with NVE and added with the extra stress from RAGEMP's part with the players and cars. Try the tree mod here: https://www.gta5-mods.com/maps/grand-theft-auto-v-remastered-add-on Go on singleplayer and compare the game with and without update\x64\dlcpacks\patchday18ng\dlc.rpf\x64\levels\gta5\props\vegetation.rpf removed, you'll see the difference. This is not really anyone's fault because NVE should and would run fine if you're in singleplayer since you wouldn't have too many mods to make the game this heavy, but for GTAW's case you will always face texture loss with NVE if you don't remove the vegetations and can we really blame GTAW for this? I don't think so as well, it might be even because of RAGEMP with how it renders players and cars, etc. And I don't think GTAW should remove some of its mods just because people with NVE are having an issues, if the server is fine to be run with vanilla GTA V, then in my opinion it's good. It's also been brought up to Razed and that's how we figured out vegetation.rpf was the problem. I believe you can actually run the game just fine during peak hours without those vegetation.rpf, it helps my PC atleast that during peak hours I don't see loss textures that quickly. Either way, people with Ryzen 7 5800x w/ RTX3080 are facing this problem as well with NVE when playing GTAW if they have vegetation.rpf. NVE during peak hours w/ 50+ cars, 50+ players: NVE when there's an event in Legion Square with 100+ players:
  6. Keep it like this. I see no performance impact whatsoever and the game looks more nicer.
  7. NVE is your problem. It has 4K textures for trees in patchday18ng/dlc.rpf which is why you're lagging with the extra trees.
  8. I restarted my modem regularly about once a week, unfortunately I can't change my DNS since my ISP has some stupid shadow DNS or something that basically doesn't let their customers to change their DNS, otherwise I'd have to learn how to use DNScrypt to bypass this. Though I could use Cloudflare 1.1.1.1's app so my whole system has its DNS through DNS over HTTPS but I don't know if that will affects RAGEMP -- I'll try though. Trying to connect using a DNS through europe is basically gonna give me a +5s delay or so, it does sounds stupid but sure I'll try playing the game while connected to EU thru VPN lol. I don't really have any stutters back in 0.3.7 but that might be because we have less mods back then, what I can say for sure is that I don't have the stutters as often as lately though it's almost every 10 minutes or something, you can see the screenshots and videos I've attached on the original post. So it might just be happening over time.
  9. I'm using ethernet, yes. My internet is pretty stable even though I'm from Asia but I can get 180ms - 250ms ping and it doesn't fluctuate. I understand what you mean though, because if server restarts or my internet died it will freeze the game for a bit but that's just because how RAGEMP client is I think. Though I don't know if it's related to my internet at all if a lot of people are having the same issues with the stutters. Would there be a way to monitor the internet connectivity in real time though? I've just been using MSI Afterburner to check my frametime in ms as well as my GPU and CPU usage. Yep, it's installed in my NVMe SSD. I bought the SSD and HDD last year in early 2020 when I upgraded my PC so both are still pretty new. Stutters only happens on GTAW though, other games even a more demanding games never stutters, even cyberpunk.
×
  • Create New...