Jump to content

mencurry

Gold Donator
  • Posts

    386
  • Joined

Everything posted by mencurry

  1. bro pulled out the FIA historic database 💯
  2. No. Track wheels is just visual, same thing with other categories like off-road, tuner, sport, SUV, and so on. What you're talking about is the tyre variant in gta v modding menu, its in the same menu as bulletproof tyres. Anyways. Support, please add them. It's been so long since tuner update and we don't even have the track category wheels. Its also been suggested before since August last year.
  3. Server stability has always been a ball of fire that everyone keeps throwing to each other it's always a copium between gtaw adding unoptimized mods or ragemp just being shit respectfully. I think it'd be cool if we can have the car mods that we have in the server to be listed with their links (especially the ones that the server had edited) etc so people can test them out in singleplayer and see how much polygons, textures, quality in general in terms of the optimisation so we can all say for sure that it's RAGEMP's shitty client causing texture loss. Do we really need 150k+ polygons for a car? Prolly not. Edit: And the fact that the game is 10 years old lmfao.
  4. mencurry

    [SOLD] Comet S2

    S2 still available?
  5. Like others have mentioned in this thread, there is no way to make the map mod optional because RAGEMP simply doesn't work that way with how they handle server-side mods. In my opinion the map mod should be removed if people with normal texture settings are unable to read anything on the minimap, clearly it should have been tested across all GTA V settings before implementing the mod. Either way, I'll have to agree and say just remove the map mod if people with normal settings are having issues with the map, I get it we shouldn't cater to people who plays in all low settings and no shadows but normal settings are fine and there's no reason for them to make their game more laggy just so they can read the minimap. Instead, upload the map mod in the forums so if people wish to use it, they can.
  6. Full Name: Hiroshi Nakazato Signature: Hiro N. Comment (optional): It'd be great.
  7. I'm gonna have to agree on this, there were times that I saw players roleplaying a bit more.. let's say "questionable" but I could personally see it happening in real life even though it's a bit stupid like florida man case, usually they got shut down immediately.
  8. Because NVE added 4K texture mods for the trees that even the textures themselves are 370MB in size, these textures aren't that optimized to be run with a bunch of mods. These textures are the core of the problem for NVE with unoptimized RAGEMP with object rendering, there was a car meet with 45+ cars and 50+ players in one area and my game textures basically just goes bye bye with only NVE even without the ENB and it just shows how heavy the game already is with NVE and added with the extra stress from RAGEMP's part with the players and cars. Try the tree mod here: https://www.gta5-mods.com/maps/grand-theft-auto-v-remastered-add-on Go on singleplayer and compare the game with and without update\x64\dlcpacks\patchday18ng\dlc.rpf\x64\levels\gta5\props\vegetation.rpf removed, you'll see the difference. This is not really anyone's fault because NVE should and would run fine if you're in singleplayer since you wouldn't have too many mods to make the game this heavy, but for GTAW's case you will always face texture loss with NVE if you don't remove the vegetations and can we really blame GTAW for this? I don't think so as well, it might be even because of RAGEMP with how it renders players and cars, etc. And I don't think GTAW should remove some of its mods just because people with NVE are having an issues, if the server is fine to be run with vanilla GTA V, then in my opinion it's good. It's also been brought up to Razed and that's how we figured out vegetation.rpf was the problem. I believe you can actually run the game just fine during peak hours without those vegetation.rpf, it helps my PC atleast that during peak hours I don't see loss textures that quickly. Either way, people with Ryzen 7 5800x w/ RTX3080 are facing this problem as well with NVE when playing GTAW if they have vegetation.rpf. NVE during peak hours w/ 50+ cars, 50+ players: NVE when there's an event in Legion Square with 100+ players:
  9. Keep it like this. I see no performance impact whatsoever and the game looks more nicer.
  10. NVE is your problem. It has 4K textures for trees in patchday18ng/dlc.rpf which is why you're lagging with the extra trees.
  11. I restarted my modem regularly about once a week, unfortunately I can't change my DNS since my ISP has some stupid shadow DNS or something that basically doesn't let their customers to change their DNS, otherwise I'd have to learn how to use DNScrypt to bypass this. Though I could use Cloudflare 1.1.1.1's app so my whole system has its DNS through DNS over HTTPS but I don't know if that will affects RAGEMP -- I'll try though. Trying to connect using a DNS through europe is basically gonna give me a +5s delay or so, it does sounds stupid but sure I'll try playing the game while connected to EU thru VPN lol. I don't really have any stutters back in 0.3.7 but that might be because we have less mods back then, what I can say for sure is that I don't have the stutters as often as lately though it's almost every 10 minutes or something, you can see the screenshots and videos I've attached on the original post. So it might just be happening over time.
  12. I'm using ethernet, yes. My internet is pretty stable even though I'm from Asia but I can get 180ms - 250ms ping and it doesn't fluctuate. I understand what you mean though, because if server restarts or my internet died it will freeze the game for a bit but that's just because how RAGEMP client is I think. Though I don't know if it's related to my internet at all if a lot of people are having the same issues with the stutters. Would there be a way to monitor the internet connectivity in real time though? I've just been using MSI Afterburner to check my frametime in ms as well as my GPU and CPU usage. Yep, it's installed in my NVMe SSD. I bought the SSD and HDD last year in early 2020 when I upgraded my PC so both are still pretty new. Stutters only happens on GTAW though, other games even a more demanding games never stutters, even cyberpunk.
  13. Believe me, I tried no shadows since months and months ago but it still stutters anyway. https://streamable.com/pv4c36 I don't have any issues with FPS at all, I can run the game at any settings like I've said even if it's all normal without shadows I can get 188fps constantly or I can use ultra settings with graphics mods and it'll run 60-80fps just fine 24/7 but the problem is the stutters which always comes around no matter what I do in game. Though I'll look up what high precision event timer does and how it affects the game.
×
×
  • Create New...