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Showing content with the highest reputation on 04/20/2020 in all areas

  1. Hello everyone. To bring this back on topic & to show you some results of what has been discussed on this thread, what has been discussed internally & what we have come up with ourselves, here are a few things we've recently done to improve our faction. Reworking recruitment I'm writing this as I'm finalizing the recruitment process, but the front end is already very much done and something I can link here. I took a little inspiration from what the Sheriffs Department did with their recruitment process, which is setting the bar & making clear expectations from the very start. You can find an example of this in the topic I just posted in our general recruitment area here: https://lspd.gta.world/viewtopic.php?f=1195&t=32613&p=160762#p160762 As you can see this topic is completely OOC, which was intentional. Something we've always lacked besides the obvious RP testing during our recruitment phase is actually explaining to potential applicants what it is that we expect from them coming into the faction. We have removed the in game academy because we felt it wasn't working as intended. People that hit the ''academy stage'' of our recruitment are now given a plethora of OOC resources to give them an idea of what the academy process would be like and how it would affect their character, while being given IC resources to serve as a replacement for classes they would have received attending the academy. Although the LSPD manual remains a big resource for people doing the exam, they will be substituted by materials in video form to give form to how those policies would apply in an in the field context. Knowledge A few days ago one of my Deputy Chiefs, @Sam2, finished what he likes to refer to as ''Hanlon's handbook'' or as it's officially known the Peace Officer Standards Handbook, which is a well and truly in depth piece of writing on the deeper procedural questions and ethics that come to play in day-to-day events that police officers come across. This also forms the basis for our new handbook system, which is now 8 parts rich. The next few volumes have already been written and are a-waiting proof reading so they can be rolled out in the days to come. One chief complaint (whether warranted or not) has been that either we have not provided the right resources for people to study, or that people lack knowledge. In combination with our new Field Training Program we are currently working around the clock to provide more resources both in character (how-to guides, more in depth reading) and out of character (roleplaying an American law enforcement officer, passive roleplay, etc) resources for people to study and refer to during their time in the faction. Field Training As of last Academy drive we have completely redone our field training program from the ground up. What used to be a simplistic system of constant evaluation now has evolved into something much more then just that. The emphasis has returned to senior officers functioning as teachers within the game where they instruct their rookies on a giant list of subjects they need to cover while in training, rather then file mile-long reports after the end of a patrol that the rookie never gets to read RE a select few skills that we asked them to be graded on. This goes coupled with a team that is dedicated to do the actual evaluating, to ensure the evaluations that are done are of high standard and most importantly consistent. The work that the Field Training Program Management Team (as they are called) has been putting in the past few months has been absolutely vital to evolving the faction to where it should be. Passive Roleplay Passive roleplay may be the last on this list but it's certainly not the least. Over the past few months the leadership team of my faction has been discussing our goals for 2020, but as it happens passive roleplay (and by extent roleplay quality) is our biggest concern and priority. Although we feel like our faction has been moving in the right direction, we don't feel like we are where we want to be and that we, as a leadership team, have not in the past placed enough emphasis on providing support and materials in this area. Passive roleplay is not just something I can take two paragraphs to explain, nor can I even explain what my plan is on doing with it. The simple reason for that is that I don't have the solution. I don't have a one-two-three step plan on how to improve it. What I do have is a list of long term goals and a list of short term ways to improve it, and as time progresses I want to re-evaluate where we're at and sit down with faction members in general during our Chiefs hours (monthly open Q&A sessions) Anyway I digress, this week I've started with two initiatives: first and foremost, at a supervisor level we have started a discussion (involving non supervisor American players) about how to introduce proper Americanization to the faction. Due to our large European player base it is sometimes difficult to get properly immersed in playing someone of an entirely different background when there is little to use as an example. Combined with our American players (and supervisors) we are starting an initiative to provide more support for people in terms of personal guidance, written guides & video material to help people achieve those goals. Furthermore, I've started by implementing more individual guidance on roleplay quality in certain individual chains of command. This is through both observing the officers that directly work under you if you are in any way shape or form part of a command structure or play a more senior role, and having people readily available to provide feedback to those who ask. So it's a combination of both taking initiative and being reactive, because one adds to the other and vice versa. Last but not least as was referenced just before me, we've put out a reminder regarding passive roleplay, which you can see here: Now although these steps may seem small, please mind that this is only what has been done in the past few days. Everything that we had in place before this aside, I am massively ramping up both the attention we pay to these subjects and what we can do internally to improve it. Some things will be easy to explain & for you to witness, such as those things I've referenced above, but others may be more difficult to see the benefit because they require intimate knowledge of how the faction works to see the effect. Regardless, I aim to keep you guys informed as well as I can. I know it's been a while since one of these updates came out, but I hope it helps you see that we are indeed actively working on improving our faction every single day. As a closing note, I appreciate the positive comments me and the faction receive both in these threads and in private. It's always awesome to hear that you had great interactions with my members, and for those that have messaged me in the past, I promise you that I passed it on to the people you were speaking to me about, who genuinely appreciated receiving such great words of praise.
    7 points
  2. Well, now that the pilot license is only available through a school. We just need prices to be adjusted!
    4 points
  3. You RP as the distance reads in-game. If Sandy is 4 miles away, it's 4 miles away. Anything else is just confusing people.
    4 points
  4. Book VI: Menace I know I've come a long way since the first time you heard bout me. It all got to my head, alot has changed and lately we been out here everyday flexing on everybody walking through opp blocks catching them lackin terrorizing these niggas. Chapter 21: Covenant Ave. Dese niggas always actin tuff, me and my homie Eric walked over to they block when every other set is most active, they was apparently all sleepin, if only they banged out here as hard as they did on they phones. Shit, they didn't like that shit one bit, they pulled a cartel style ride-by on us that same night, but nobody got hurt. These fuck niggas ain't scare nobody thoe, we still out here. Chapter 22: 18th St. I always thought dese fools was too close for comfort, they tried to fuck with some mental local from the block that ain't got none to do with the life. Less see how they react when I pull up to one of they goons an fuck his day up. This fool straight up thrown the L like the bitch he is, we walked back to the block an left his bitchass crying on the same corner. The next day, two of these fools was trynna square up, I had two straps inside the whip and some other shit I needed to stash. I tol them to wait right there then. They didn't trust it and thass understandable. When I came back they was already pullin up to their own block. I didn't like that shit, they gonna think I'm some pussy, so I roll up to they block with another homie, their big homie waves his goons off so we can square up two against two, at some point shit was getting unfair, I seen one of they dudes jump in with a hammer, so I roll back. It gets better tho, I din't wanna leave my homie behind so this is what happened next. Chapter 23: You never know. Lately I been hitting extra petty licks, banging too hard on both the corner and the phone... Deep down I always knew this shit is what's gonna get me killed, but I made it to seventeen with my attitude, you never know.
    4 points
  5. Faction is now closed following atrocious level of roleplay, deathmatching and OOC racism. Faction owner is banned.
    4 points
  6. It's a gray zone really. In my mind, our game map is just Southern San Andreas (Southern California, which is 56,505 mi²), not the whole state, and Los Santos is a sprawling metropolis that would be the size of LA. This is going a bit off-topic but the whole "1 city on an island off the west coast" thing has no logic behind it and is not realistic. The Palomino Highlands on the eastern part of the map exists to give off the feeling that more lays beyond than just ocean. Being in the Sheriff's Department, I have to constantly drive between Sandy Shores and the city. It's not really something I put much thought into. I don't necessarily roleplay a 3-hour commute every time I go from my apartment in LS to Sandy Shores, or a 4-hour drive when I respond to a 911 call in Grapeseed from Mirror Park. While I don't necessarily roleplay the drives being long every time I do it, our game world should be pictured as bigger than just 8 miles. Just don't put too much thought into it and use suspension of disbelief. It's similar to the idea of aging up a couple of years after a few months in PD/SD. It's not something that'll have a perfect answer.
    3 points
  7. Username: MegaBitch69 Comment: Great to see. Now someone go after that disgrace of a lawyer who looks like she fell through the discount section of Binco.
    3 points
  8. Shoutout to @Cujo! for the dope roleplay.
    2 points
  9. had a sick lil interaction with yall lil homies the other day, i fw this fac. if u ever close this shit im gonna send ms13 after u irl.
    2 points
  10. If you mess with one hobo, you get the whole pack.
    2 points
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    1 point
  12. This thread will be used to follow the story of Aaron_Mancuso, short, middle aged and overweight.
    1 point
  13. Yavina and Tejana were too crazy for the streets, keep them killers locked up!
    1 point
  14. Fuck all that san andreas is an island shit, i rp san andreas as a state connected to the mainland, it's pretty easy to ignore the game restrictions (Which imho shouldnt be taken IC lmfao it even says on the GTAwiki that other states are nearby and san andreas is merely an island because R* couldn't be fucked to make a RDR2 type map that restricts travel. There's not a single island in the world that can support a city with Los Santos' infrastructure, let alone the population of the city. It just doesn't make sense at all, whether or not we're in a 'fictional world'. Moving on tho, I believe that Sandy Shores and Los Santos' distance is up to the player to roleplay around and interpret. Personally when I travel to the countryside, I roleplay that I traveled a tiny bit longer than I did in reality, although I don't rp Sandy being 100 miles away from the city. More like a 20-25 minute drive from the city.
    1 point
  15. I think people are forgetting they’re not roleplaying in the state of California but rather a fictional state of San Andreas in which Los Santos and Blaine County happen to be on a small island. Time and Space should be perceived as it is, being on a 1:1 scale to its own universe. Inflating time or mileage for travel is just going to add more confusion when it comes to communicating with others. I don’t want to SMS people “be there in 45 mins” and them having to do math in order to know my actual ETA. That’s my take on it at least.
    1 point
  16. I vote for the entire removal of /vpark
    1 point
  17. Username: SRadenko90 Comment: Why would you insult Binco like this? Binco is cheap and affordable. Not like that lying whore.
    1 point
  18. Username: MCK3NN4 Comment: Excellent work by Fogel. That's how you lawyer! Hope Valdez has a wonderful return to work and gets over this experience.
    1 point
  19. Username: BigBill comment: SABI big fuck up, cant even do a simple interview without messing it up
    1 point
  20. Looking forward to seeing this RP! I like this already!
    1 point
  21. Dynamite! I like you, but you're talking nonsense, and your information is mis-guided. Searches, and case-law in real life are very vague — and for good reason, it allows Police Officers to slick and swerve through certain situations and allow case law to legally back them — it can take a cop about ten seconds to find something relevant and they can legally search you, it's that fast. Arrdef, you're wrong. ''Providing qualiy police roleplay'' is an important aspect, and change from a community that spanned years of the complete opposite, just how the entire quality of other communities role play, mentality and demeanor for police factions shifted in just under a year — it's an important quote, and it served a lot of good development and change. I wouldn't belittle it, because if it wasn't for certain people (and their weird quotes) factions would still be as shit as they were. Regardless of the comedic value, it's relevant and it should be kept in mind. OT: Saw you guys posted a reminder for passive role play, and community policing — good reminder, it's important. I'd argue community policing is the most important aspect of any law enforcement faction, especially in the aspect of ensuring all sides have a fruitful, enjoyable experience. Rome wasn't built in a day.
    1 point
  22. Update 1.8.3e Additions /fsearch can now be used for exterior furnishing Administrators can now set a custom weather with the new weather system Fixes Fixed multiple menu bugs SD will not be able to send rogue messages in PD & FD radio anymore
    1 point
  23. Username: officer69 Comment: imagine using a taser on your colleague because you lost a bet, what a way to rep your dep.. goodjob officer coleman
    1 point
  24. Update 1.8.3d Additions Added /createdrink for bars, allowing the creation of cocktails using a base alcohol in your inventory (any other alcohol item will also work) Added /openbusiness & /closebusiness for businesses inside properties which used to receive government bonus through the removed fee system, you'll now need to make sure to use /openbusiness before opening your business to make sure to receive the government bonus for your opening Added emergency radio slots from 970 to 999 for emergency factions to use together Changes The property fees system has been removed for every businesses / properties, you'll now need to request it to Property Management if necessary (it'll be restricted to creative projects such as art galleries etc.). With the addition of the bar script the fees are not needed anymore as employees can be paid properly and drinks are giving money to the business. Government bonus is still here through /openbusiness. Flying licenses have been removed from the license shop, you'll now need to get it through a flight instructor Fixes Vehicle neons will now properly work Fixed multiple bugs with the modding menu : turbo, xenon will now properly show which mod is installed Fixed pawnshop / bar CEF display text Fixed a bug allowing SD members to spy on PD frequencies Vehicle are now counted again in total assets Garbage job will now properly work again
    1 point
  25. Haven't the Busch brothers done that? They've run a company for almost a year, a company with ten employees, which in a server that averages 150-250 players is actually quite big. They've got accountants, managers, secretaries and of course they have truck drivers. There's also no abuse of the mechanic on their end, the company its self makes very little per delivery so what these guys are doing is providing a service to the community. They've built an actual company that you can work for that isn't a nightclub conglomerate or garage. There seems to be this unfounded fear in the community that if these properties open up, somehow RP quality would decline. But I raise this question, By forcing everyone to live in the middle class or lower parts of the map, regardless of their wealth how are we improving RP quality in those areas? There are people who own three houses in mirror park and have 4-5 cars, wouldn't we rather have those players buy one, INCREDIBLE HIGH priced house in the hills? Giving the server low, middle and upper class communities. Providing the opportunity for businesses and RP built around that community? I wouldn't give a fuck if I saw the GTA version of a Ferrari parked outside a mansion in Rockford but outside a middle class home in mirror park? Come on...
    1 point
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