Jump to content

pogoyo

Platinum Donator
  • Posts

    130
  • Joined

  • Last visited

  • Days Won

    2

pogoyo last won the day on September 22 2019

pogoyo had the most liked content!

Reputation

175 100 Reputation

5 Followers

About pogoyo

Personal Information

  • Gender

Character Information

  • Character Name
    Spencer Jameson

Recent Profile Visitors

2,276 profile views
  1. I remember you in the LSPD around 2013. And I remember you left for a year, came back and your voice had entirely changed 😂 @Aquila Yeah Frank Bachinco did that with me. Datawars has devolved into my personal satire journal since then
  2. Sup rahi its jameson Jam doesnt play opie does Obligatory ngg flex: Everyones favorite doga and president
  3. Username: DATAMEN Comment: ALL WOMEN OF FACEBROWSER SUCK ON THE PATRIARCHICAL INSTRUMENTS OF OUR LIZARD OVERLORDS. MARY BALLSTONECRAFT WROTE A BOOK ABOUT THE MASCULINE INJECTION POWER OF DATWAR SUPER TURBOVITALITY IT IS CALLED FRANKENSTEIN
  4. Username: DATAMEN Comment: KID IN SKINNY JEANS LOOKS 12 THE WOMEN LOOK 16. WEIRDO INDUSTRY PLANT LEATHER POLYGAMISTS. BUY ULTRA-PILLED MALE TURBOVITALITY TODAY
  5. Username: DATAMEN Comment: BUY DATAWAR TURBO MALE VITALITY IT WILL GROWING YOUR COCK AND GRANT 3-DIMENSIONAL CLAIRVOYANCE THERE IS NO FLUORIDE CONTENT IN TURBO SUPER VITALITY BUY DATAWAR MALE TURBOVITALITY ONLY
  6. In the beginning of the server, houses were competitive but attainable. No real costs associated with owning them, and they could be very easily monetized (rent was not highly monitored by admins/was much more loose by script). True to form, they were an asset. There was the well-known high probability they would appreciate in value as the server grew (which was extremely correct). There were no price controls, and you could sell a home for as much as someone would buy it. Very profitable for some people. The thing is, you don't really have to be a good role player to be an efficient salesperson or scalper, and the admins saw this. A lot of people got OOC rich and did not use it to add something unique to the server. Houses were meant to be server features that add an experience, or improve players' environments when they're doing unique things, not to be currency. That's the root of where all the price control, rent oversight, property management stuff came from, I think. But now, the server's just huge. The price controls reduce the value of these homes below what capable people would pay in liquid currency, period. This is good for some new players and for the "attainability" argument in theory. But there is also no active incentive for anyone to sell or trade their home, because they incur no associated costs with its ownership. They have an incredible position of leverage. Inactivity removals create poor sentiment among some people. I'm one of them, I've lost many properties to inactivity removals, which I'd take accountability for. A lot of people have suggested negative cash flow, and I think that's the right answer, at this stage. There's a few ways I see this could work: 1. Price controls stay basically as they are, but comparatively higher negative cash flow is incurred by standalone properties (more than would be in an apartment complex). I would say this is relatively realistic, too. This would artificially reduce the value of some of those homes, in my opinion. 2. Price controls are modified on specific standalone properties to a higher value, and the same rate of negative cash flow is added across all properties. I don't think there is any reason to be heavy handed on this with apartment units, though. 3. Price controls are removed on specific standalone properties (the houses in the city, the county), it becomes a competitive high-cost situation instead of a competitive OOC friend circle trade situation, and no negative cash flow is added. One way or another, people need to be able to exchange their stuff for something they think is of equivalent value. You either have to allow them to attain that somehow, or reduce the value of their asset by way of things like utilities expenses, other sources of outflow.
  7. There is nothing that will make one of fifty identical apartments in an apartment complex skyrocket to a prohibitive value for new players. I don't consider that argument to be very strong, although in theory, the "runaway inflation" idea locking out new players makes sense. There is a scarcity problem, but only because players are getting choosy. This thread is about an absence in high-end, typically standalone properties on market. These are the properties everyone covets, people are choosy for, and which have seen reduced trade. By a line of argument written before in this thread, Grove Street houses are probably part of that model, and that is an unfortunate divergence from the real-world property value that we, as a server, intend to portray there. That aside, the properties that would see value exceeding their current price cap are most likely all unique, middle class or socioeconomically greater structures. They don't sell, because those lucky enough to own them know that they confer greater IC environment and prestige than the current sale value would replace. Mirror Park, Vespucci, the canals and otherwise are good examples of this. Frankly, there is no reason a new player should have equal opportunity to scalp and purchase "highly coveted" structures like that, by luck of the draw on reset time. That's what role playing a career is for. Continuity, development, and ultimately, achievement, for some.
  8. I used to scream about the economy and things like this, but at the time, people’s response was that it’s all for the role play and that the economy should serve that. Price controls don’t help that. All the market value-based price caps on property value did for me was make me less inclined to sell any standalone house I owned, because the physical property is infinitely more valuable than the artificial cap. If you’re going to make a price cap on property, at least have the market value change by the value of its most recent sale, or some other mode of issuing value that is dynamic through time. Houses are capped at the same values they were when the server was half as large, the money in circulation has run away with itself. If the housing prices aren’t sorted, it’s going to continue to be an issue of scarcity and first-come-first-serve for scalpers. It’s not like the old days, many people have eclipsed the million or two million mark. There would be more opportunity for players if these houses were actually on the market. Right now, no matter the price cap, there is not that opportunity. You need to let these people sell their houses for what they are actually worth in the context of the modern server, or they just won’t do it, and you get what we’re getting now. Homes with exterior facades are the most valuable residential properties around.
×
  • Create New...