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Showing content with the highest reputation on 03/26/2020 in Posts

  1. I'll lock this as it's not planned at all to introduce such feature. It completely ruined LSRP's economy, everyone agrees on that, they admitted it too, and made it impossible for them to do anything about the economy without wiping everything, which they never did. While it's a great feature to keep people online (you make millions after 1000+ hours or so), that's not what we aim for nor what our server stands for. We don't care much about the player count, we care about the quality, and this feature is the complete opposite of quality roleplay.
    4 points
  2. Nice rp boys. You'll get 'em next time! https://streamable.com/w11fc
    3 points
  3. Saying Goodbye The Last Waltz
    3 points
  4. I'm going to lock this. Creating a thread and raising your friends to spam it and your message isn't how we work in this community, and i'll start dropping some bans next time it happens. If you have a good suggestion to improve the server (which in your case isn't), feel free to post it. You don't need friends to upvote it and post useless message on it if it's a good and reasonable one, other players will debate, discuss and comment it. That's how we do things here, not like savages.
    3 points
  5. Short description: 1. Introduce some kind of system where brewer can name their produce. So that there's difference between brewerys products. 2. Make brewery system more complex, add more alcohol types and maybe even a leveling up system. Detailed description: 1) If two brewers sell their produce whether it's moonshine or craft beer to a restaurant or something they will have different labels, tastes, different look and price than the other person's produce. But in the inventory it will say Mooshine or Craft Beer no matter where it's from. Also, let's say someone spends time building a brewery business, hiring people, working on a website any other stuff that takes effort to produce something that they can sell to distributors for good value and generally provide some rp value to the server, any other person could technically make craft beer or moonshine ,put 0 rp into it and then sell it to stores as the product of that person who put alot of effort in. My suggestion for differentiating between different types would be to give each brewer a short code which would be displayed after the craft beer maybe? 2) Perhaps there could be a way to allow either more variety to the brewery script such as brewing different types of Whiskey, Rum, Vodka, Beer, Wine. Maybe even add a leveling up system like in trucking to make people be able to brew cheap beer first, then good beer, then quality beer, then unlock whiskey or something and start again like poor whiskey, good whiskey etc. Commands to add: 1. After collecting beer or moonshine from bluebarrel there should be an option to type in your produce name. And then in inventory it could say ''Craft beer (Mouth Gordo Ale 9%)'' or Mooshine (Mouth Gordo 151 Rum 75.5%) Items to add: Craft Rum, Craft Whiskey, Craft Wine etc etc etc How would your suggestion improve the server? It would fix some of the frustrating things brewers have to put up with and that alot of people get discouraged from taking on this rp by. Having a more complex brewing system may be a step forwad to one day having no need for Liquor stores and being able to have a player-run alcohol economy with competing breweries where you could maybe even hire people, distribution of alcohol and the third suggestion would fix a part of a 'job' that does not make you money right now. Additional information: Some people may say just sell it to a Liquor store script wise. You can't. Every Liquor store says ''This business is not buying or has no money in its bank account'', ALSO, I'd rather not. The fun in the brewing RP is trying to sell your produce to real people, marketing it, RP the taste and look of it. Being able to sell to Liquor stores would make it same as fishing.
    2 points
  6. Short description: Adding more wheel modifications that are in the game but not on the server. Detailed description: As far as I've noticed, there's a lot of wheels in GTA V but we don't have them on the server. What we have on the server is only "Sports" section of this modification and I think that we should have more of these. Like "Offroad", "Tuner", "Muscle" section aswell. It adds up to the variety of the server and there are some cars which don't look really good with "Sports" because the tire gets too big. Also, the tires would be solved with this too. Every of these sections brings up new tires along with the wheel. Also, "Custom Tire" option could be added. Basically it only adds up a text on the tire and I didn't notice any change in the way the car handles. With this and good roleplay we don't need a tires/wheels mod. Commands to add: // How would your suggestion improve the server? It would add a bigger variety for the modifications of the vehicles we have on the server which means the vehicles would be more unique. Items to add: Wheels: Tuner: Rally Master Outsider Battle VIII Rollas Slicer El Quatro Dubbed Apex Countersteer Choku-Dori Saisoku Dished-eight Muscle: Classic Five Dukes Muscle Freak Blacktop DragSPL Revolter Spooner FiveStar Lowrider: Wired Big Worm Super Pin Off-road: Raider Mudslinger Amazon Mil Spec Steelie "Custom Tire" option.
    2 points
  7. Protecting what's ours...
    2 points
  8. He brought up something that could bring valuable RP to multiple people instead of it being an outdated script based, money grind with zero RP value outside of the brewer making script money. You don’t even have to deal with anyone. I’m sure a majority of people brewing use it strictly to grind money, rather than the enjoyment of being a brewer. Seriously? You’re mad about someone suggesting something to better the RP? @Briutas On topic, +1 in support of this suggestion. I would love to see a more in-depth brewery system. I tried to RP a brewery in the past and would love to see something meaningful.
    2 points
  9. I can't mention all of y'all for some reason but keep up the good work, this shit fire. @Cujo! @El Plaga
    2 points
  10. Idk maybe don't shoot at them every night and they won't camp hoods.
    2 points
  11. Rae XLVlll - Bacc To Strawberry
    2 points
  12. Rest and Relaxation #1
    2 points
  13. Just looking for some feedback, maybe even some people who want to start on my idea. I'm posting here because it may be a little controversial as parts of this idea will not be roleplayed in game but simulated outside of it. By the title you could guess that I want to open some MMA events. I've compiled some bullet points on how this would work here: - Anybody joining the roster will have a character made on my copy of UFC 3. - They will start with default stats with a few extra available to customise your fighter. - Points will be earned by winning, taking part and even losing fights. Aswell as a training system I want to implement. - Fights will be carried out by AI and not players. The fights will be simulated to keep people who play the game a lot from powergaming wins. - ONLY THE FIGHTING WILL BE IN THE GAME OF UFC. Now the reason I'm asking for feedback is because obviously, the fights aren't roleplayed, they are simulated. I've seen people roleplay fights before and it's hard to do without each fighter powergaming, since you will be trying to score as much as possible and KO each other. Let me express this is the only reason I want to simulate fights, since it gives a solid outcome that neither fighter can argue with since it's out of their control to a point. It's about roleplaying training, taking part in fights and developing your character into a fighter using UFC as a mechanic. This isn't about UFC. Everything will be IC apart from the round of fighting. For example when the round ends the game will be paused and fighters will roleplay injuries in their corners. They will have a quick break with their team etc to fix themselves up until the round begins to be simulated again. It will be streamed to mixer or something similar so that people who come out to the fights can see what's happening ICly and hopefully I can find a way so that only people in attendance can have access to the feed. Basically, I just want peoples opinions on whether allowing the fighting to happen outside of roleplay is a good idea or not? I know it may rub some people up the wrong way but making an MMA roster is something I'm excited about and I genuinely think this is the best way to do it. It's more entertaining than trying to keep up with text based roleplay and may spark a much higher interest. Also, the GTA V fighting system is ridiculously unsynced and bad for this idea to begin with even if it was working. I'm using UFC as a work around to all the flaws of doing it ICly and NOT building an idea around another game. Lastly, this is just a rough draft of how it will work. I will need to find a balanced system that allows for people to train their IC characters and make that change over to the game too. There is a lot more I could implement to make this more exciting and/or realistic, so don't take this as a set in stone version of events. What do you think?
    1 point
  14. 1 point
  15. A problem with dealership guides in GTA world is that, one player creates them, and then it's a total hassle to update in case prices get changed, new vehicles get added and so on. I thought, instead of putting all that work on a single person or on some admins which can edit the thread themselves, why not let the community handle everything? When a new vehicle gets added, anyone can write it in. When a price gets changed, anyone can update it. Also, this new dealership guide also includes monthly insurance (Again, will need to be filled by players). More details on how to add entries is posted in the spreadsheet. Thank you @Hawken/Moscropp for creating the last GTA World Dealership Price Guide which I used to complete the initial vehicles in the new guide. Any admins that want full edit permissions (Formulas/introduction page) leave me a PM (Also please pin this kthx) https://docs.google.com/spreadsheets/d/1ypKDd5XSo9qEn9NvmaKdiRm6jfPgKCexWzqLiEbu02M/edit#gid=0
    1 point
  16. Just a random question. Do you guys have helicopters? If so, can you provide a picture of the helicopter please?
    1 point
  17. smh wasting tax payers dollars
    1 point
  18. BUMP would be really cool to have this. Especially the ability to name the current available items brewers can produce would be amazing to see to ensure their product stays unique
    1 point
  19. No thanks ? nice idea tho
    1 point
  20. This could very well work with what I suggested here. Basically I suggested player jobs to produce food products which will be transported by truck drivers to businesses. Your suggestion will now cover the rest of imported products. But it's a problem of being synced.
    1 point
  21. Love it, nice work ?
    1 point
  22. 1 point
  23. Update 1.8d Additions Added smileys to phone messages Added a new SD vehicle Fixed Optimized phone new contact addition and fixed a server crash related to it /fixloc will now properly teleport you at the property's entrance if you're stuck in it /bdeliverypoint can now be used even if your business is inside a property Using /startshipment with crates inside your vehicles that are not needed by any biz will now properly print an error Attempt to fix the random vehicle burnout sync issues
    1 point
  24. I don't like this, people already metagame the pop-up message in the chat etc this will just make more people metagame sadly. I'd rather them remove the global CK message on the server.
    1 point
  25. Edit: This is a 1/1 scale build. The size matches the exterior of the house! It's just build on top of it to avoid items glitching.
    1 point
  26. I've only roleplayed on LSRP, so that's why you'll most likely see a very similar vibe around. All the people I initially brought in are from LSRP, and 100% of my roleplay experience is from it too. Excellent server and community until it became ran by corrupt power hungry people.
    1 point
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