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Showing content with the highest reputation on 07/22/2020 in Posts

  1. The Johnny Blue Saga: Part 2 (Farewell Porno Joe, you will be missed. Thank you for all the good memories.)
    6 points
  2. Short description: Remove the forced animation of looking at your phone when someone calls you, before you picked up the call. Detailed description: Right now when you receive a phone call you get forced into the holding the phone animation regardless of whether you picked it up on not. It means that while the phone is ringing your character is seen to be holding the phone, even if you didn't RP taking your phone out. Not only that it takes you out of the animation you're currently in, but it also forces your character to look at the phone and ruins the immersion / RP if you wish to ignore the call, since the other party sees your character looking at the phone upon receiving the call even if you don't wish to RP that. Note that this is specific for the animation BEFORE you answer the call. Of course that when you type /p and answer you should be forced into the appropriate animation. Same goes to when you type /phone and take your phone out. I am only talking about the period of time your phone is ringing. Commands to add: N/a Items to add: N/a How would your suggestion improve the server? It's a small change that will improve the quality of RP and the general phone system. Not every time you get a call you wish to answer it, so it's not fair to force your character to look at the phone before picking up. Additional information: There was a somewhat similar suggestion before, but they talked about the /phone animation forcing you out of the current anim, and not about the "Your phone is ringing" anim.
    3 points
  3. 3 points
  4. Eugene Kilhaney is a recently released fifty year old convicted felon. He serves under Francis MacArthur, a gruesome criminal and supposed boss of the MacArthur Organized Crime Group as his second-in-command. Kilhaney was born in Los Santos to a poor, La Mesa based family. His mother, a local prostitute, raised Kilhaney without his absent father. Mimicking similar upbringings, Kilhaney dropped out of school at the young age of sixteen to pursue a life of crime. Infamous for his burly figure, Kilhaney was recruited by local La Mesa loansharks as their debt collector. It was there where he and MacArthur crossed paths. MacArthur headed up a lucrative loansharking scheme, comprising of small low level crooks to collect MacArthur's outstanding loans. The brawny Kilhaney quickly caught the eye of the Scot through his merciless means of collecting debts, his keen eye for robbing the right places and his success in recruiting new members to MacArthur's posse. Throughout the early-to-mid 2000s, Kilhaney worked closely with MacArthur and his gang of thieves, rising through the ranks to become the second-in-command. However, in December 2009 both he and MacArthur, as well as fellow associate Ronald Lynch were arrested. The charges show Kilhaney had a part to play in the severe beating of two local bookmakers who were accused of skimming profits and not paying their dues to the duo. Kilhaney was doomed to ten years in prison, MacArthur to eleven. Without their figureheads at the helm, the MacArthur Gang quickly disbanded. Now, a decade later of scheming and planning, Kilhaney has been released from prison with orders from MacArthur to reform the gang and bring back their golden era. ((OOC note: Eugene Kilhaney is my new character. I'm excited to start a new chapter of roleplay. This thread will showcase screenshots of Kilhaney's character and criminal life.))
    2 points
  5. Debt - a sum of money that is owed. Debt can occur in a number of ways, borrowing money, borrowing a car, breaking someones property or in most cases having a cunt for a ex-wife. The worst thing about my life? Knowing I had something, I had a booming business looking after them items you didn't want the authorities to find. You had something hot to sell? I'd buy it and make it cold. The SUV, the house, food, beer and more food, it was all mine. Until that bitch fucked off and took the lot, you women are all the same I'm telling you. Well that's not the end of me, Gary's making his comeback. ((I'm keen to let the character develop rather than determine too much with a backstory. The idea is for a middle-aged divorced man trying to start his life again.))
    2 points
  6. Hi, The focus of this topic is the vehicle leasing option that is currently available on the UCP. The vehicle list offers loads of different types of vehicles, from trucks to lawn mowers. I myself have applied for a vehicle via this system, and was a little shocked to find I had been declined due to my character having a record. I couldn't see this rule or requirement written anywhere, so took to the Property Management discord to query it: So, I have a couple of issues with the stance presented by PM. 1. You are unfairly limiting a group of players (Anyone who has a criminal record) based on the previous behaviour of a select number of players, or based on speculation about what you think may happen. 2. You are generalising everyone who's character has a criminal record as someone who would obtain said car, and use it to "evade and be reckless". 3. Criminal Records/Characters pasts have a huge part in story lines, whether they are currently involved in illegal activities or are now enjoying a fully legitimate lifestyle as a product of their reform inside jail - appears as though people who have criminal records are being sub-par some how? There is also another slant to this, given that a large number of the vehicles in the UCP are commercial vehicles, or vehicles that can be used for businesses, what happens should Ex-Criminal A (we'll label him this for now) come out of jail with an interest in lets say gardening following his recent activities inside where he did something similar. Ex-Criminal A comes out of prison, applies for a garden mower to kick off his new idea and is declined because he has a criminal record. What type of RP is Ex-Criminal A now limited to? Ahh yes... More criminal/Illegal RP! Interested to hear if people are aware of this, and also what their views on limiting a large part of vehicle procurement to a specific audience based on an choice of story line?
    2 points
  7. Chapter 1 concluded.. and the start of Chapter 2!
    2 points
  8. This is like asking what a good writer is in that you'll never be able to provide a complete answer, however good roleplayers generally: 1) Write convincing dialogue for their characters. I hate trite and cliched dialogue. I like people who can write mobster characters who don't instantly remind you of someone from The Sopranos. Similarly, I like high ranking criminals who actually feel intimidating in the way they speak - because you don't run a continuing criminal enterprise without being able to affect a very real threat of violence in your speaking. (Some prison roleplayers are really good at roleplaying inmates who are genuinely scary presences in a scene.) I like people who can write good accents, lingo and local vernacular in their dialogue. 2) Avoid purple prose. No one cares. Really. If your character is swigging from a beer bottle then just say that - don't dedicate three paragraphs to the process. Good roleplayers say what they need to and they do it succinctly. They use as many words as necessary. They avoid tired or clumsy metaphors. They can turn a phrase when it's needed, but they also show enough restraint to keep a scene moving. 3) Have an actual character. Real people have motivations and histories that shape their motivations. Real people are conflicted and complex and messy. They're prone to mistakes. They have regrets, some fleetingly but some that linger. All of this complexity needs to be brought into your characters. And then the good roleplayer will allow it to seep into the roleplay over time - rather than unloading a bunch of backstory with all their motivations in a single expository scene. Real characters aren't always sad, happy or guarded - even if they might tend more towards some feelings than others. Supporting characters in movies serve a very specific function, so they often don't have the depth you'd need to bring them into a roleplay setting. Better inspirations can be found in TV series like The Wire - where you spend hundreds of hours with characters and get a much clearer sense of what they're like in all manner of circumstances. 4) Know their characters. Good roleplayers don't need scripts. They have a sense of how their characters will react to certain situations and can often improvise with them. This is hard and requires practice to ensure you are responding as your character and not just as yourself. 5) Know how to use grammar and spell words. Seriously. I am so glad we got rid of '-..'. Use punctuation properly. Try and spell properly. Use words you know the definition of to avoid confusing people. 6) Appreciate that characters change over time. I have never supported, for instance, roleplaying a 14-year-old and ageing them to be 18 over a couple of months. I don't believe the necessary development of four years of teenhood can be stuffed into a few weeks. I'd rather have a character with a rich backstory written prior to the start of roleplay. You can then think about how they might change based on what they experience - and these changes will often be subtle and gradual. Having a character who adjusts based on their engagement with others is very satisfying for those other players. 7) Try and learn proactively. No one will ever be perfect. Good roleplayers ask questions about what it is they're roleplaying and about roleplay generally. They reflect and they self-criticise. They seek out feedback and respond to it. They don't just plod along unthinkingly. Those are seven of many points about what good roleplayers do. Other stuff: I don't think it matters if a roleplayer can play a cop convincingly if they have no interest in doing that. What matters is how good they are at playing what they do currently. Joe Pesci basically only ever plays mobsters but who cares? He's awesome at it. Denzel Washington tends to play characters who sound alike, but he does it with so much depth. People should know as much as they need to to enhance their character portrayals. I don't know how to fly a plane - but that's not relevant to any of my characters and so it doesn't matter.
    2 points
  9. ARTICLES — EMPLOYMENT — REAL ESTATE — JOBS — VEHICLES — WEEKLY CIRCULARS — GOVERNMENT PUBLICATIONS — PLACE AD DRUG KINGPIN DEAD By Ashley Tarabella | January 20, 2019 At 2:15 a.m. on a moonless night in January 2018, 10 officers rolled up a driveway in an armored Humvee, three of them poised to leap off the running boards. They carried Colt submachine guns, light-mounted AR-15 rifles and Glock .40-caliber sidearms. Many wore green body armor and Kevlar helmets. They had a door-breaching shotgun, a battering ram, sledgehammers, Halligan bars for smashing windows, a ballistic shield and a potent flash-bang grenade. The target was a single-story house about 50 yards off Lakeview Heights Circle. Not even four hours earlier, Peter Ferri, a narco-terrorist, was present the front porch. Peter Ferri's had detectives crawling around the area for months. With his presence guaranteed, it was only the needed push for the county’s chief magistrate to approve a no-knock search warrant authorizing the SWAT operators to storm the house without warning. The point man on the entry team found the side door locked, and nodded to Deputy Jason Stribling, who took two swings with the metal battering ram. As the door splintered near the deadbolt, he yelled, “Sheriff’s department, search warrant!” Another deputy, Charles Long, had already pulled the pin on the flash-bang. He placed his left hand on Deputy Stribling’s back for stability, peered quickly into the dark and tossed the armed explosive about three feet inside the door. Not moments later, the front door was poked with rounds of a heavy automatic, an HK416. The team of ten dashed for cover as bullets flew through the front door and into vehicles sat out front. The supposed search for a suspect turned into a gruesome shooting between two parties. The team gathered for a briefing and more units were called in. With all in position, a squad of eight gathered by the front door. With the door kicked down and the team in, the only recognizable word heard was "CLEAR!" Room after another, the cry of SWAT team members erupts with reassurance. Not for long, though. It wasn't long before shots rung out. The team came in contact with not who they expected, it wasn't Peter Ferri's face. Faces seen belonged to people who go by James Lupone and Justin Caruso. Two of Ferri's best men, an investigator claimed. The two opened fire at the team. However, SWAT returned with more than a couple hundred five-five-six ammunition and had riddled the room beyond recognition. Finally, the gunfire quieted, though the officers did not know if the suspects had been hit or were simply reloading. A few minutes passed to ensure safety. The team rumbled on inside to find James Lupone lying on his left side, about a dozen feet from the door. James and Justin were in a pool of their own blood. Though, where was Ferri? The team laid sight on a closet door that was yet to be open. They gathered in portions around the door and barged inside. Peter Ferri was found deceased with a pistol by his side. He was announced dead not two minutes later, the cause of death being suicide. Myself? I consider myself a shy shadow of my father, you know? Silently living the life at Daytona Beach, the only dish on my table was my father's, though. He was the bank. I didn't really know about what happened, not until James called. James' calls were different, they felt like a slap on the wrist, like walking to the principal's office. Martin's calls were never about me, he was the mailman. Last time he called? My father was having a stroke. The calls of his always had me skip a beat. George Ferri at a party - 2003
    1 point
  10. This will follow the ups and downs of Bryan 'Branflakes' Zakharenko.
    1 point
  11. I’m wondering why you feel the server would be in jeopardy with players under the age of eighteen. LSRP, and many other communities do not have any similar rule to what GTAW has. They’ve not ceased to exist.
    1 point
  12. No, I will never in my life consent to having my Identification being read and added into a database. While I trust Nervous and his staff team, I do not trust other people who can find a way into a "secure" database. EDIT: Having any form of Identification stolen can ruin someone's life. While I might be paranoid, I would never send in my ID to have access to a roleplaying game. It's ridiculous.
    1 point
  13. User: CT-1 Comment: its a raffle you idiot
    1 point
  14. needs more combat pants
    1 point
  15. what the fuck take that back
    1 point
  16. I am not against this idea of allowing Dealership to have their own script, I am against this idea being Forced that every Dealership has to have that script.
    1 point
  17. Imagine working 2 hours in a 24/7 and you exit the Davis LTD with a briefcase. ? On a side note, this honestly feels kinda RPGish and I am against it.
    1 point
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