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Tackle system


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  • 3 months later...
2 hours ago, Paenymion said:

Yes if it has 50% chance to fail, and a small chance to fail critically (tackler falls down instead). And a 20 second cooldown.

 

id maybe drop it from 50 to like 30-20 cause u gotta remember ur charging at some1, as long as its not joe biden charging the rock hes more than likely going to at least be greatly impacted by you straight on hitting him, and its quite easy to know (realistically speaking) when you're gonna manage a tackle and when not

 

critical failure sounds dope asf tho

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This system should be for the most part, opened up to everyone (not just LEO's) but onto the point for LEO's, an alternative to having to use a taser all the time would be great, but this needs to take into account some variables as well.

 

For example, an (M) character trying to tackle a cop? Should have a high chance of failure for the (M) character since it'd be unrealistic to try to tackle a cop.

A 5'2" character trying to tackle a 6'0" character? Also should have a higher chance of failure.

 

How would we know someone's height? We can ask them during character creation/attributes cmd.

Many variables would need to be taken into effect but the main one is that an (M) character should not be able to tackle a non (M) character.

 

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  • 4 months later...

Pretty simple concept, add a /tackle command or a keybind to tackle a player.

Idea is that it makes you and the person you tackle ragdoll, and you then roleplay tackling the person, holding them down, etc.

Downside I can see is that people will not roleplay it and will just /sa and run. Would also require a server rule that tackling is a privilege and should be roleplayed accordingly.

Edited by Mangano
  • Upvote 2
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This received a pretty overwhelming amount of support in the past:

(excluding the misconception where some people assumed it would only be for cops & thus disagreed with it because 'cop update'. It should be for everyone).

Edited by mana
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