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  1. That's to be expected. The amount of things police can do increases a lot once you also mention the location for a start, where the car was going, car model, tints, plate, and what the robber was wearing and what they looked like instead of talking about "some dude" . The majority of calls do not go any further than "my car was stolen" and with that level of description, it's rare that someone would bother to call back.
  2. It wouldn't make sense to enforce this. Limiting roleplay possibilities and communication under the guise of more dependency to server systems and 'lore' is senseless and will fundamentally continue to be so while factions and organizations routinely depend on things such as Discord for the most trivial of communications. The mail system currently serves more as a convenience or a "cool thing we have" thing. It loses individual functionality the moment you lose your password, because you can't recover it. PMing someone on the forums to ask for their email and send them a message there is more of a vanity than anything else. There is. The continuous selling of the CEF sites and how friendly they are with in-game integration is ridiculously overdone as you are required to log in every single time. The MDC, for example, requires you to log yourself in with your badge number and UCP password on every occasion, only to give you a browser variant with no tabs and limited functionality when anyone in their right mind would just opt to tab out instead. It is confusing to understand why any efforts were ever made in that direction when many other UI elements could benefit from a serious facelift.
  3. There's already a clear distinction between "wounded" (what is currently proposed to be renamed to "brutally wounded") "knocked out" (able to be helped up from fist damage etc.) and "dead". This doesn't impose anything at all other than a rename of the system on the server at this time. That is precisely how it worked on the other big server that I presume the original post was referencing, or at least is where the term "brutally wounded" was first used in a GTA roleplay game. Petty and wrongful deaths in that regard need to be enforced by staff and curbed to the point where they don't occur anymore, there is no other solution to things. Players who simply want to screw with someone will always circumvent whatever system is presented to them and go out of their way to bring a person they don't like into a failstate, i.e. forcing them into an animation and making them lose their items.
  4. The operation started a couple of days after multiple cops were gunned down in a certain area: it was definitely a great effort from those who took the time to organize it. At the same time, though, people namechanging or just avoiding us aren't really of concern. If they're the ones who were involved or somehow related to the shooting? Great, they live out the consequences. If they're simple bystanders caught in the crossfire, then they live the consequences of what happens in their area and get some motivation to prevent it from happening again. The heat brought upon their block is the same heat they'll have to deal with. Persons without the willingness to understand what happened there will simply jump to think that we were bored out and chose to abuse our power (barring in-character narratives, although everyone who got arrested got told who to point their fingers at anyway)—the rest will understand and know exactly whose fault it is for the operation taking place: it is no one else's other than the people who were involved in the shooting and the gang that gives them a name. Those people can be outcasted and sent off, and if that doesn't take place, then all other gangs in the area are more than welcome to shoo the troublemakers out. If none of those two things happen? That's completely fine: they'll deal with continuous injunctions and investigative holds and go through the expected repercussions of behaving the way they are. The same approach can be taken for all types of gang-related violence, although the similar "warzone-like" principle that applies to many other areas of the server and not only gang environments is unfortunately still there and will continue to take place until management comes to a ruling about it. Although clear already, no amount of theorizing or discussion will fix the issue on its own. I only posted here and quoted that so I can post the bureau handshake emotes, but YDY.
  5. Exactly, we take it outside too 😑
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