Paenymion Posted February 5, 2022 Share Posted February 5, 2022 So, we know there are often issues with texture loss at events and scenes where there are many vehicles and people. Riots...social events...big LEO and FD scenes. People with weaker computers suffer earlier and more than people with better computers. Is there a case to start thinking about /removing/ items from the world, instead of constantly adding things? For example, we have the map mod that added lots of extra trees, posts and other things. We have various telephone booths that have been added, and bus stops. Around the port, we have many barriers, concrete posts and cones. To me it seems like GTA5 was kind of finely balanced: the vanilla world is detailed about to the max, without causing issues. On GTAW we have MANY custom assets: custom clothes, custom hair, custom vehicles. And then when you combine that with all the extra STUFF on the streets that we have to load, it just leads to people not being able to attend these events because everything disappears. So should we think about what can be removed? Nobody is using these bus stops, nobody is using these hotdog stands. Do the extra trees *really* add to our RP if it means when 20 people gather in that area, the road disappears? We should be frugal about what is added imo. I would ask people who have top end computers to keep those who do not in mind 🙂 Link to comment
ZaE Posted February 5, 2022 Share Posted February 5, 2022 heavily agree we got too much shit that be lagging the server and fucking textures up when 2 many folk around, but it looks pretty so fuck it, keep it Link to comment
stringer Posted February 5, 2022 Share Posted February 5, 2022 These issues are not created by server addition, they are created because Ragemp is an incredibly bad multiplayer client. Texture loss is not caused by the mods we have but by Ragemp being shit. If we would run a vanilla server with 0 mods and have gigantic scenes, texture loss would still occur. 3 Link to comment
Paddy Posted February 5, 2022 Share Posted February 5, 2022 I'm inclined to agree with stringer here. I absolutely understand why those frustrated by regular texture loss might look for even miniscule things that might help them out a tiny bit, but the truth is that added assets (especially when you consider that things like custom vehicles are pre-downloaded prior to the launch of the game) are really not the main culprit of texture loss. Couple that with the fact that some of the larger mapping projects (Charlston, the new Mirror Park - an outstanding piece of work by @Oggy) add incredible amounts of role-playing potential to the server, versus an eye-sore of a mall and pointless construction work. If the main argument here is that payphones and EV charging stations are responsible for your texture loss, then I feel that those players were already working with a losing hand from the get-go. That's unfortunate, but it is also a fact. Link to comment
Jorgensen Posted February 5, 2022 Share Posted February 5, 2022 These issues are created by RageMP not being good with the optimisation of the client. Not the add ons that GTAWorld has. If RageMP actually bothered with their streamer, we wouldn't have issues with big events and such. Link to comment
BINGBONGBALONEY Posted February 5, 2022 Share Posted February 5, 2022 1 hour ago, stringer said: These issues are not created by server addition, they are created because Ragemp is an incredibly bad multiplayer client. Texture loss is not caused by the mods we have but by Ragemp being shit. If we would run a vanilla server with 0 mods and have gigantic scenes, texture loss would still occur. Even though RageMP is far from the peak of optimization and without mods we're still pushing the Rage engine to it's limits (GTA:Online is limited to 32 players for a reason, we have around 700+ of them) I do feel mods increase the frequency of texture loss, if only a little. I think people are acting intentionally ignorant when claiming modded vehicles and hundreds of modded clothing have absolutely no effect on texture loss. Link to comment
oli.__ Posted February 5, 2022 Share Posted February 5, 2022 I think the randomly placed concrete barriers, phone boxes etc need to go. The concrete barriers are placed in awful positions to the point where it makes it hard to drive by something without crashing into it, sometimes. 1 Link to comment
Rasta Posted February 5, 2022 Share Posted February 5, 2022 1 hour ago, Paddy said: I'm inclined to agree with stringer here. I absolutely understand why those frustrated by regular texture loss might look for even miniscule things that might help them out a tiny bit, but the truth is that added assets (especially when you consider that things like custom vehicles are pre-downloaded prior to the launch of the game) are really not the main culprit of texture loss. Couple that with the fact that some of the larger mapping projects (Charlston, the new Mirror Park - an outstanding piece of work by @Oggy) add incredible amounts of role-playing potential to the server, versus an eye-sore of a mall and pointless construction work. If the main argument here is that payphones and EV charging stations are responsible for your texture loss, then I feel that those players were already working with a losing hand from the get-go. That's unfortunate, but it is also a fact. I also agree here, fact is that these are minor causes of said issues. As others have pointed out, yes the RAGEMP client is very heavily pushed to it's limit and I believe that is where the breaking point is occurring. Link to comment
Robyn Posted February 5, 2022 Share Posted February 5, 2022 blame RAGEMP but also those stupid 4k textured cars Link to comment
KinnyWynny Posted February 5, 2022 Share Posted February 5, 2022 lower your graphics to low/normal 1 Link to comment
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