Jump to content

Paddy

Trial Administrator
  • Posts

    228
  • Joined

  • Last visited

Everything posted by Paddy

  1. I am torn on the idea of this. I think one of the biggest aspects is with regards to traffic problems isn't so much the amount of high speed madness that occurs, but moreso the fact that it sticks out so vividly when it occurs. By and large, cars drive with at least some degree of caution required which ties in with the element of realism we're trying to attain. That said, driving isn't everybody's idea of tremendous fun, and driving isn't necessarily going to be the defining element of somebody's character development. Often times for players, cars are nothing more than a necessity to get from one roleplay opportunity to the next, and it brings absolutely no enjoyment to them. They still drive in a manner that won't get them involved in a collision, but if somebody's doing seventy in a sixty, that's something that's probably understandable. Even if they're tip-toeing to 80/85, and still checking, that's somebody who is going to do a thing. I'm not entirely sure that this category of driver needs to be continually stopped by cops to partake in roleplay that they might not necessarily have joined for. I think the most contentious point is definitely the street racing. Some people like it, some people despise it, some people are indifferent. I'm torn here too, because car modifications are something that allow players to express themselves through love and car to a vehicle and show it off and have illegal street races. They happen in real life. Where it can get muddy is how it's executed by those participating, and how it can in turn interfere with those who are not so keen. There are times where street racers will pick a drag out of the way. Buen Vino is a prime example of a road that has/had racers on it, and this didn't necessarily have an adverse affect on others. There was roleplay to be had from these situations, for racers, Police and Sheriff's alike. It was good. Then you get this kind of thing: In summary, I think there are aspects that require tidying up, but I wouldn't say that the entire community should be tarred by the same brush.
  2. Certainly one of the things I've found about my backstories as that as time goes on in-game, and things can snowball quickly at a pace that they might not do in the real world, the tempo at which character quirks develop, diminish, how judgements radically change to how they were initially in the previously provided "introduction" etc, can sometimes have you looking back at what you had drafted up and presented and feel that they are almost two sharply contrasting people. Of course, that's not the case and it's testament to how a character grows and adapts to their circumstances, but everything is exaggerated within the confines of a roleplay server, and when we're striving for realism these stories can sometimes be subject to much deeper scrutiny.
  3. I cannot begin to explain to you how much it annoys me that this man is a Sheriff and a Sergeant at the same time.
  4. Ideally I'm still looking to save up to get on the property ladder (some time in the next 731 years) so that's my main focus. As an aside, I am becoming a rotund entity, and I'm looking to make an effort to stop that.
  5. Happy new year all, and congratulations!
  6. Flagging for follow up. Bear with.
  7. I am definitely of the opinion that running should not be "enforced" or punishable. Admins are having a tough enough time of it without seeing somebody in the middle of a full blown gallop and having to stop them simply to go: I don't think this is one of the server's main concerns.
  8. If you send details about your discord account we may be able to get to the bottom of the problem you're experiencing.
  9. Absolute booya. Congratulations people. 🙂
  10. I can't help but feel that there's a significant disconnect between the message being given in the initial post and the chosen username of the author. Happy December all. x
  11. are you looking for a fite m8. Jokes aside, it's heartening to see that players are continuing to come into the server and having positive experience as they get into the swing of things. It's what everybody should strive for, as it keeps the community thriving and growing. 🙂
  12. By coincidence that I'm travelling over the course of the weekend, the only way I've had access to discord was by phone anyway, so I haven't experienced the issue. Generally speaking, discord outages are pretty rare. It was bound to happen eventually, and even then, this one seems to be relatively tame. Hooray.
  13. I am not entirely convinced I understand the proposal made in the initial post. When you say that muggings are rife due to a lack of accountability, what exactly do you mean by that? Oh, this person was robbed because you weren't patrolling that street at that precise time! Have a suspension! I understand that people can get mugged in areas that are seen as "quieter", but does that mean a cop needs to be suspended every time somebody finds themselves at gunpoint in an alleyway? How are you even going to enforce that?
  14. I don't understand how this would benefit anybody at any point. If a Developer's title was changed to "Development Contributor" it would have almost no impact on the majority of the community. I would still be a mere fat nugget. If they were members of a "Game Improvement Team", I'd still be a fat nugget. Most other players would retain their own self-defamatory titles too. Are you suggesting that in the current form, developers don't listen to the feedback of the community? I'm not sure that's very fair (which is ironic given the perceived point of the topic at hand). Keep in mind also that developers can access the script, which means they really ought to be staff, so that the protection of GTAW's stuff can be more closely monitored and protected. If you remove that staff category, then scripts aren't quickly amended, proposals from your "contributors" instead get passed around like a joint and checked, ratified, re-checked, re-ratified, tested, re-re-ratified and then make it into the game. The pace of updates would diminish considerably. And no, in-game rewards for the devolopment team isn't really going to work. "Hey, you can have one of these things that you scripted!" I don't think that's a novelty that will catch on. I don't think that the fact that they are staff is detrimental to the fundamental concept of respect. I respect what the developers do as it is. If you don't, then that's really a you problem.
  15. You're right in the sense that NPC is NPC, but that doesn't mean it doesn't have MG nested into it's fabric. Sure; an insurance call centre may have my name, phone number and address. They sure as shit don't know what car I happen to be sitting in when I call them, yet that's how the system works. At least if it's on the UCP, it's like setting up insurance on a website, and you pick the car. The key difference in the hassle freeness of it is that if you move it to the UCP, it might still be hassle-free, but it doesn't impose itself on others around you. People aren't then forced to acknowledge "Hey! That guy just insured his Ubermacht Sedan in nor point four seconds in a telephone call where he didn't provide them a single ounce of detail other than how long he wanted to insure it! Curazy!"
  16. I think a tailor would be an interesting opportunity for lots of people on the server. Made doubly fun when you look at certain people kicking about in questionable clothing with the wrong torso selected. The clipping arms really cause me sleepless nights sometimes. Would introduce a nice bit of roleplay in particular for planning weddings, but could be used in any old situation. @Dies Irae, you're being pulled out of retirement.
  17. I was browsing the forum just there and stumbled across the topic that honeyburger had posted. I had a wee flutter in the stomach when I saw it. Love ya bub (even if you stole my name).

     

    x

  18. While I am often an advocate for things being handled in game, I am not convinced I agree with you on this particular instance. When you /c 207 and state a number of days for your car to be insured, who is actually benefiting from that interaction? It isn't the player, and it certainly isn't anybody else in the immediate vicinity. The call system is troublesome on a number of levels: It's a script, meaning you interact with nobody It's full of metagaming, whereby the NPC call handler knows exactly who you are and what car you're driving It's unrealistically hassle-free; normally insurance companies want to know everything about you and your history. This is two lines; It allows for powergaming; whereby a cop can pull you over for no insurance and you have a full 365 day policy in place before you even apply the handbrake. If anything, the call system that's in place is a detriment to roleplay, and not a benefit. I get why you've went against it, but I think that if we want to encourage things to be in-game, they have to be a lot more meaningful than t/c 207{ent}365{ent}yes{ent}.
  19. Paddy

    Scamming RP

    I think that the majority of people are telling you the right thing in their own way (except from @MarcoEL, who seems to have let the point of development of an addict character woosh over their head). Ultimately, as you play more, you'll get to know people who are in that scene and ultimately you'll be able to trust them not to do you dirty. Even if you don't know a dealer directly, connections with people who do can be your salvation in this situation. Interesting to learn that there was a phase of dealers pulling the wool over the eyes of a large percentage of their customer's eyes. I do not profess to know anything about that roleplay, but I would say that this seems counterintuitive if you want to sustain your dealing model.
×
×
  • Create New...