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Entity

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Everything posted by Entity

  1. I really don't think this is needed. If someone really wants to RP binoculars, the camera script is perfect for something like this.
  2. The problem is that splitting the already too few guards and inmates in 2 more pods would at the very least force everyone to wait their sentences out OOCly because there's no one to RP with. We'd just end up with a situation in which no one can RP with each other (because realistically, they wouldn't have access to each other's pods). Most of the day, there's around 4 inmates on and one or two guards which usually RP together. If there's 1 male, 1 female, 1 male minor and 1 female minor split in four different pods while the guards are in one of them, it would only make everything worse.
  3. Although I do see the point of the suggestion and also know how powerful tasers can be, I can't agree. We already have an unofficial failure rate - sync. It happens when shooting but it's even more obvious when trying to use a taser - you might aim it at someone and perfectly shoot it and it has no effect. It happens more often than not. Besides that, being in an animation while being tased will also render no effect on the person - entering a vehicle, for example. There's also what other people brought up - having an alternative to the taser. In a realistic scenario, a taser's failure could be accompanied by the LEO going hands-on by either tackling or fighting the person, depending on the situation. Right now, GTA World does not offer an alternative. Also, there's certain circumstances under which a taser could be more or less useful. A universal failure rate would not be very fair, in my opinion. Tasing someone who's wearing a t-shirt, tanktop or is shirtless and failing would not be fair on the officer while tasing someone who's wearing a winter jacket and succeeding would not be fair on the other party. There's a lot of factors to be taken into account. If these three issues can be amended then by all means, I'm all for this suggestion. It's always great to see more realism. I'd actually like to see more hands-on fighting within PD/SD too, it's very common in real life situations but we'd need a much better sync for that...
  4. We currently have two pods in TTCF. One for males, one for females. The male pod is somewhat populated, more so at night. The female pod is basically empty with few exceptions when there's 2-3 female inmate chars online. If we were to have four pods, male adults, female adults, male minors, female minors we would have 4 pods with 2-3 people each, at most. We also wouldn't be able to have 1 custody deputy online for each pod, along with more to handle the yard and other duties (assistance in the sally port, visitations, jail events and such). The vicious cycle that's happening in TTCF is as follows - if there's no inmates on, deputies won't go on jail duty and if there's no deputies on jail duty, inmates won't log on. If we have even more pods or facilities, TTCF would simply die unfortunately. I understand that the way it currently stands is not perfect but it's the best with the resources we have at hand. This is only my personal opinion though.
  5. I'm no scripter but can't the game automatically do /fixloc and /fixinvi for you when you spawn inside an interior?
  6. I second this. Longer prison sentences would change so many things for the better - the number of people in TTCF, thus the RP opportunities for both inmates and custody deputies; people's approach towards committing crimes; being able to spend actual time in prison and add valuable development to your character's story rather than have it be an OOC inconvenience, as you said, to name a few.
  7. I also roleplay fully legal characters, but I do see your point. I believe you're talking about cases in which a faction would be notified when members of another are online so they can attack them, kidnap them and such. I don't think that's a malicious use though. It's extremely realistic. We have to keep in mind that ICly, our characters are always there. If someone wants to kidnap someone else, realistically, they could always stop by their house at night. However, due to limitations, you can only do that when the other person is online. Besides, this is something that's already happening. If someone wants to know whether a specific person or group of people are online, they're already spamming /id every now and then. Having a tool to facilitate this just makes it easier and less of a hassle, which was the purpose of the whole thing anyway. It's not like without it these things wouldn't happen. They still do but it's just more unnecessary work to reach the same conclusion. True, but again, it's something that's already happening. If someone wants to know if someone else is only, for whatever reason, they can just do /id. Our characters are always 'online', anyway. This wouldn't change anything except for facilitate a lot of interactions (both positive and negative for your characters). There's situations in which your character wouldn't benefit from said interactions but are nonetheless realistic and expected. If you have a warrant on you, for example. Realistically speaking, law enforcement would be able to track and arrest you at any time (if you don't take any measures against it) - while you're working, sleeping, walking the dog. It wouldn't make sense to let people be arrested only when they want to because they simply wouldn't want to. That's why we have to keep in mind the difference between OOC and IC. The list is an OOC tool, it's not a Facebrowser friends list with is IC. This is just my opinion, though.
  8. I would personally like for this to be entirely removed. We have to aim towards keeping IC distances ICly. Paleto Bay is not 4 hours away, it's a ten minutes drive away. If we were to follow that logic, you'd need an hour to go from South LS to Vinewood because of distance and traffic but that's not the case - you only need a few minutes. In that case, PD/SD response times aren't 15 seconds but rather 30 minutes when they're actually 15 seconds. We have to be as consistent with IC times as possible or else we'll just create a lot of confusion. I'd also like to see this part of this rule either removed or amended. I think it's just something either obsolete or something that wasn't looked over in a while. It's perfectly reasonable for someone to commute to work - I used to work and study in New York and were commuting to and from New Jersey, 1:15 - 1:30 hours a day. A lot of people were doing that too. There's a ton of factors to keep in mind too because if this were a heavy-set rule, RPing in an old trailer in the county would be something very exquisite due to how limited they are. I currently RP in the Sheriff's Department and lots of characters RP living in the city and commuting to work because of the simple fact that finding a decent house in the county is basically impossible. They also tend to cost a lot and for someone earning $40,000 a year, buying a $100,000 apartment in the city makes more sense than a $600,000 small house in Paleto.
  9. That's true, but it would be a pity to not use such a useful tool for alternate purposes, especially since you have way fewer IC friends than people who you have to or want to interact with. Realistically speaking, your character is always 'online' but due to various limitations and time zone differences, we can't be online 24/7 OOCly. The list should not be of people you know ICly, that'd be a by the book example of mixing IC and OOC. People's online status is an OOC matter while IC friends are an IC matter. A character would always be somewhere, it can't be 'offline'.
  10. It would be better if the feature was per character rather than per account. I'm personally more interested in seeing when my character's connections are online rather than my OOC connections. I don't think it'd be a good idea to have the ability to accept or deny requests though. After all, this is just a tool to know when people are online - that's extremely useful. There's a lot of IC scenarios when knowing if someone is online or not will benefit you but not them and that would basically render the tool useless since you'd keep having to spam /id. Some very specific examples are for PD/SD to know when someone who has a warrant on them is online, for detectives to know when they can try reaching someone for questioning, for illegal factions to know when they can interact with each other, for government licensing officials to know when they can If it were a request rather than just a notification, lots of people would just deny and you'd still have to spam /id in order to see if someone is online or not. It would end up like /highlight - extremely useful in theory, not useful at all in most situations since it only highlights RP lines and not chat too. What should change is for the lists to be unique for each player, as @Shaderz said. If I add you as a friend, you don't have me as a friend too unless you add me. Otherwise people will just heavily metagame - if you know you have a warrant on you and you suddenly see your friendly SWAT operator in /friends, you're done.
  11. You can also use /sv to sell a vehicle. Might be good to know!
  12. Americans have the right to bear arms (more or less regulated, depending on the area). In quite a few cases, buying weapons or ammunition is as easy as walking into a grocery store and buying some apples. I don't think that owning a weapon means you're a weapon enthusiast. It's the same with cars. I'm driving a decent car. I've had upgrades done to it by just going to a garage or shop and asking. I am clueless around cars though. If it breaks down, I have to take it to a garage. It's not ideal, it would be way better to know more but I'm simply not interested in the matter. There's tons of people just like this. Cars can be a hobby but for tons of people, it's a utility. Same with guns. There's weapon enthusiasts out there and there's people who only buy guns to protect themselves. I myself know quite a few people who own guns and hate the idea but chose to do so in order to be safer at home. While it's true that for some it's a hobby, guns are still just tools. If you only bought it in case of emergency, loaded it and put it in the drawer, you might as well have no clue how (or that you have) to clean it nor what rounds go in the chamber. But again, it's the same situation. You can say you're not deserving or responsible enough to have a firearm just like you can say the same about a car. At the end of the day, no one really cares about that since you're able to buy both while being totally clueless. That's just the way it is.
  13. Entity

    911 Call Delay

    Big no. While it is realistic for police response times to be in the 5-10 minute range, it just ain't it on GTA World. We're aiming to create a balance and give both criminal RPers and LEO RPers a fair and equal shot at winning a situation. While IRL you'd be able to shoot up a block and get away before police arrive, there's almost always some sort of witnesses, evidence and CCTV footage, complex databases of possible suspects, including their past and affiliations and such, there's experienced detectives who work around the clock and have years of experience under their belt. You'd most likely get caught sooner or later. Now imagine a situation on GTA World. You kill someone. Depending on the location, police response might already be in the 30 second - minute range. Now add another minute to that. Let's suppose that someone calls the police (they don't always do it) - you have enough time to pick up all of the shell casings, change your outfit, get in your car and by the time police arrives, you've already made three friends in a bar in Sandy Shores. There's literally no trace you've ever been there, there's no CCTV footage, most likely no witnesses. We do have detectives but they can't do anything without evidence. There's nothing tying the suspect to the scene because it's GTA 5, not real life. The chance of ever being caught is basically 0. There's people out there who already do this kind of stuff and there's no record of them ever being involved in criminal activity. GTA World is not Los Angeles. It's perfectly normal for police response to be short because of how small the map and travel times are, how most people are condensed in the same few areas, how there's a much higher ratio of LEOs to non-LEOs than in real life. Everything happens much faster on GTA World. This suggestion is will not balance anything out but rather give criminals green light to do whatever and not get caught unless their actions are very, very, very reckless. It will just render detectives and 911 calls useless. Lots of calls we're responding to already are related to bodies being found and most shots fired calls are already long finished by the time PD gets there. Add a delay and there's no point in PD/SD responding to such calls anymore.
  14. This is awesome. I've just suggested it on the SD forums and hopefully, we're getting something like this too. Next level. One thing that I'd like to see is a live clock on the top side of the website, that shows the current server time. It's easier for people who live in different timezones to see if the last call happened right now without having to add or subtract hours in their heads.
  15. It would definitely be a good idea to close off the entire suggestion thread for a month or two and handle every single one of them - forward, deny or let whoever decides the outcome come to a vote on the ones that are less clear or more controversial. The problem with postponing the answer is that they'll eventually keep on piling up more and more and have twice as many pages. The more suggestions are pending, the less likely it is for them to be handled. It'd be pretty neat to know that the month X of each year is reserved to handling the pending suggestions posted in the last year by making a decision and creating an internal to-do list with priority and complexity tags assigned to each bullet point. The following year could be dedicated to implementing the suggestions which were forwarded and approved, based on their complexities and priorities. A lot of them are duplicates too and it's really not something you can control. Sure, you can try searching up whether it's been suggested before or not but most of the times multiple people will use multiple ways to describe the same thing so you'll still end up with multiple versions of the same suggestion. There isn't really a practical way to handle that forum section. You can come up with 10 suggestions in 10 minutes while the staff team has to weigh in a lot of factors and opinions regarding whether only one of those 10 suggestion is a good addition or not. There's ways to make the process more organized and efficient though.
  16. Some things just can't be compared to real life. The main point is that there's still some sort of balance in order for neither party (legal, illegal) to have a major advantage over the other on an average basis. Yes, the response times are extremely low in some cases. That's mostly due to the size of the map and the number of LEOs in the area. If someone's at the Davis LTD and they get a call or hear shots from Forum Drive, they'll be there in ten seconds. There really isn't any way to combat this, you can't tell people to 'wait X minutes and then respond'. The flip side is that you, as a criminal, have a much higher chance of getting away. Imagine shooting up a store in real life. Police will take more to respond, but there will be shell casings, complex records, CCTV footage, tons of witnesses and police vehicles (and units too) to both describe and identify you. There's detectives who work around the clock and have sophisticated systems and years of experience behind their belt. The chance of a low-effort shooting or robbery to end with the person walking off and having no connection to the crime is dangerously close to zero, whereas it's very possible for that to happen GTA World. It's not important to focus on the details themselves as much as it is important to focus on having a balance and equal chances for both parties to win and lose the situations they're involved in.
  17. If this is still available, I'm interested in renting it long-term.
  18. Rage bug - when the server restarted, the "lost connection" screen came up but my vehicle was still driving in the background. I could only hear the sound but was still able to control it. I was checking out the new clothing and while browsing through Undershirts, the SD duty belts were available in the regular clothing store. I am in SD but I am not sure whether that's intended (before they wouldn't be available only through /uniform). I checked and all PD/SD items are available in the clothing store (not just in /uniform). Cars start floating every now and then, then they go back down. Happened to both my cruiser and that van at the same time. It's synced too! (ref https://imgur.com/a/MRPRZx2) When 2 people are on a bike, their nametags look wrong (on top of one another, too much space - not over each person as it should be - ref https://imgur.com/rD8ipwb) Took some pictures with /camera and when I tried closing it, right click wouldn't work. I pressed Escape and lost connection. The server crashed at the exact same time, not sure if it's related. EDIT - tried a second time and I got spammed with 3 errors + lost connection again - ref https://imgur.com/ouUO1hf). EDIT 2 - tried a third time and it worked fine (after a second server crash). Can't /drag, even if they're cuffed. Nothing happens. The character selector doesn't hide the chat and HUG as it should (while selecting the character) (ref - https://imgur.com/ek67oPs) Weird thing. Sync issue. Crashed into her at ~5mph and sent her flying (check the blood on the ground & on her screen, she was where she was pointing - ref https://imgur.com/wW8bCW9). One a second try, same thing (ref - https://imgur.com/LtASAd7). On a third and fourth try it worked well. EDIT - tried it it again at a bit higher speed and it did kinda work, but in my opinion, something's wrong - people shouldn't fly 20 meters after being hit at a low-medium speed (https://imgur.com/4htL9OT) When running, it almost always starts with some really weird, slow run and then abruptly switches into the normal one. Happens 50% of the time, I'd say. (one screenshot while running, this is not what sprinting should look like - ref https://imgur.com/DhtLF5l) Vehicle damages don't always work (my view - https://imgur.com/5Kv8ezW; their view - https://imgur.com/5Kv8ezW, https://imgur.com/Z0ql8cx) While in a vehicle, brandishing a firearm on the window breaks it but the window disappears completely (like /rw), doesn't appear broken. Editing this as I find more.
  19. It's the same situation surrounding the player-controlled emergency dispatch that some people were suggesting. It'd be great in theory but it's not at all feasible. The main issue I see is the lack of people with proper knowledge surrounding these types of regulations and aviation in general and out of the limited amounts currently on the server, very few would be open to sitting in an office on their own and talking on a radio/website. I'd personally love to see something like this, though. I'm always interested in seeing RP as detailed and complex as it can get.
  20. Although this would be a nice feature, I don't think it's needed right now. To my knowledge, most of the renting that happens on the server is done between the tenant and the owner themselves. I only know of one company to handle renting on a third party basis, yours (amazing idea, by the way!). I don't think a separate script is needed at this time in order to facilitate this, especially since the owner and tenant getting together to hand over the keys is a one-time thing, not a recurring activity.
  21. Huge support for this. Please, also include automatically toggling the departmental radio as well!
  22. This would be amazing.
  23. I'd love to see this. It would definitely be a much bigger hassle operating a radio - as it should be. You shouldn't be able to take part in 9 simultaneous discussions, especially not on a radio. As far as I know, radios should have one active channel and you, while on-duty, might roleplay the radio inside the vehicle as a secondary one. I'd love to see this implemented.
  24. I'm pretty sure this has been suggested before but yeah, sure, why not? I'd like to see this.
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