As a graduate from Hustlers University with a PhD in the Tenets of Tateanomics, my analysis from lands very similarly from what you’ve outlined in your thesis. Upon research into the topic it does make sense that roleplayers (typically the ones who roleplay very big and lavish lifestyles, main character syndrome type players) utilise the video game in order to overcompensate for their boring and otherwise mundane lives. This also applies to those who utilise their “power” acquired from the server whether it be a position in a faction or in the staff to their advantage also fall under this similar category.