Jump to content

lux

Platinum Donator
  • Posts

    341
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by lux

  1. People just aren't interested, honestly. I had a tattoo artist character that would take a few hours over multiple sessions and almost 95% of them either flaked out before their appointment or went AFK. On top, I'd actually make a modifcation of their tattoo, so they could actually use the tattoo in their games. The other 5% was such a cool experience for both artist/customer. Tattooing is actually a great bit of RP where you get to pick apart a character and really delve into their story, find out about what their character has gone through, their experiences, their life story. People just want to get in, get out. Shoutout to @Thirteen for trying to bring some realism to the tattooing RP scene on the server where walk-ins were rare, bookings were often no-shows and people would argue about paying a fee on-top of the menu prices. The majority just weren't interested in sitting there for more than 10 minutes and it's a shame. I'd love to see businesses be required to actually keep logs of their transactions or get IRS'd. It would make business owners actually manage/concern themselves with taking care of their business. I've heard so many horror stories of businesses not paying their staff and just "RPing" it and that it's atrocious (Even signing a contract and not honoring the payment) just so they can inflate their own bank account and buy nice houses and cars / often abusing the /startshift mechanic to generate their income. If there was an actual need for accounting for every dollar that goes into your business, you wouldn't see this shit happen. I've tried to bring a very realistic approach to my current business - we have monthly paychecks, holiday and sickness pay, a budget we stick to and employee benefits that they can use throughout the city and it's instantly made it more fun as I have to manage the monetary side of things.
  2. As soon as the UCP updates for business accounts and stuff, it'll be great! Struggling right now with our payments needing extra confirmation because we can't track if a payment has been made into our business account. Maybe showing in the Logs on /bmanager EVERY bit of money that went into the business - not just employees/staff?
  3. Previous elections were awful and stunk of LFM over-involvement and rigging. Oswald Halford situation was pretty bad. (For those who know the actual story there, at least). Recently, I've seen senators everywhere, discussing bills, opening city hall up regularly to talk, actually going out of their way and engaging people/factions not just popping up during election season and then disappearing to the forum - this is what the server needs. Just seeing some of the recent bills get pushed through are ten times better than what we had previously. This isn't a dig at you, I know you did your best with your time there, but as someone that does RP with certain characters in the senate ( a total outsider civilian) - for the first time I'm actually enjoying seeing what the government is doing and them taking an actual active interest in what is happening on the server with the characters we have instead of just ham-fisting things that people do not care about. They're changing things that are important - the charity bill that passed was actually a suggestion my civilian character made in passing to a random senator - because they got sick of dealing with fake charity scams. This wasn't done through the forum, it was done purely in-game and THAT is what the government should always have been - reacting to server culture and actually being a part of the server, not an external entity. Seeing government characters pop-up for elections and then disappear. Are we forgetting that we literally put a brand new player to the community into a position of power without knowing ANYTHING about the server culture in-game? Bad decisions were made that, in my opinion, the new government is rectifying. Your post seemed to come across as an attack and as someone that legitimately doesn't really care about government RP - the current batch of people have actuallydone something that has gained my interest and attention.
  4. Heya, so the way Rage works is that the Hash (the long number: 491278569 etc.) has to be under a certain value (2147483647) or else it doesn't work - it's a Rage issue that doesn't seem a priority to fix anytime soon. So as you can see from the list provided, only 5 could /potentially/ work unfortuantely!
  5. We have enough cops. We have enough gangbangers. We have enough X. Los Santos is based on California, one of the mechas of skating culture and something that is rarely RPed due to the lack of skateboard - and it's a shame because skating is a huge part of life in Cali where skateboarding was invented. I've been in the skater RP scene for years, BMX is the alternative we have to use and just being able to ride a board around at 10 mph without any fancy additional stuff would do wonders for the skater RPers. (and hopefully bring more characters into the circle). Add in a basic ollie and you literally change the entire identity that current skater RP is based on and we'll finally see the skateparks inhabited by civilians rather than taken over by Neo Nazi RPers. With some heavy tweaks, this has my full support.
  6. Ajails do nothing. They're seen as a way for a person to reflect on their actions and re-read the rules. All the person is doing is sitting there for 15-45 minutes watching Youtube on the other screen before jumping back in the game and continuing on with what they were doing previously. It's barely a punishment. An ajail should be met with a re-application if it's considered a 'severe' rule-break but unworthy of a ban/temp ban. Ajails should be turned into temp bans. A day, two days, three days - something that keeps a person out of the game for them to actually understand that their actions have consequences. Right now, there's no fear of doing something dumb or unrealistic because an ajail means very little to most people. To people that actually want to apply for things - houses, businesses, factions - an ajail on your record could stop that, sure. But lets face it, the majority of player reports revolve around characters that aren't looking to apply for such things. I'm not taking a jab at illegal characters or LEOs (which are what the majority of the reports are), just stating how it is. A gangbanger character doesn't neccesserily need to apply for a business nor does a cop. There is a big difference between two years ago to today. Player count is 800+ active and that's why I agree that there needs to be a more severe punishment structure in place. In a smaller community, you can afford to be more lenient as it's more of a tight knit thing. But now too many people are getting away with dumb shit and are handled with kids gloves rather than actually paying the consequences for essentially ruining another persons enjoyment on GTA:W. Harsher punishments weed out those who don't give a shit in comparison to those who actually care about the community, development and roleplay. You could argue that we wouldn't have 800+ active player count if there was harsher punishments but the community would be much more enjoyable than it's current state. On my average day on GTA:W, I often question how so many people passed the application when interacting with them.
  7. @books - never RPed with them, never spoken to them but they're singlehandedly carrying news/article stuff on the forum and showing long-standing journalist RPers and newcomers exactly how it should be done. Huge credit to them!
  8. Short description: Upgrade the /setstation command to introduce more RP. Detailed description: Right now, radio stations are just glorified MP3 players for your personal playlists. I think it'd be dope if setting your radio station also worked similarly to /joinnews - where the person in control of the radio station can communicate through text, allowing people to roleplay radio DJs. It'd open up a new avenue of roleplay and make radio stations have some more realism behind them without being held down by RPing as a professional news agency through LSNN. A morning talk-show while you drive to Vespucci or an underground radio station talking about government corruption or w/e could give those who just want to cruise around something to read. Commands to add: Just add it whenever someone types /setstation. You can /leavestation to turn off the text, so it's not mandatory. Maybe a /live command for your text to come through the radio. Not sure how the /joinnews works, but basically that for radio stations. Items to add: None. How would your suggestion improve the server? Think it opens up a new avenue of roleplay towards the radio stations and would be pretty cool to see what people could come up with. Additional information: N/A
  9. lux

    [req] hair

    heya, original mod was deleted by the author, so I ported it a while back, enjoy! https://www.mediafire.com/file/nlxp2u26oojk4m3/jiri+hair.rar/file
  10. More bicycles in general would be amazing. Still waiting for a BMX with some stunt-pegs. I love seeing PD riding around on their bikes - I feel you get more RP with the PD as a civvie when they're not in a car as they can't exactly respond to many calls. When I was PD, I was always desperate to get people out on bicycle patrol with MRCAD, so I'm definitely in support!
  11. A "Black Pages" section on the advertisement page could work. Users would have to select an option in the menu for those ads to become visible. Nothing worse than when you're trying to put an ad out but some escort looking for ERP is spamming the feed.
  12. @effion this guy. Always helpful, always supportive and always down to listen to your ideas and try figure out how he can help make it work. Much love ❤️
  13. Basically this. People will just CK a character to avoid roleplaying something like a major injury/mutilation because it's just not fun for most people. I think the current ruleset works for everyone.
  14. I think the recent rape and pedophilia rule adjustments are good. I know people have their fetishes and 'rape' fantasies, but there just isn't a place for it here, imo. It's too sensitive a subject and there are survivors here - player comfort should be priority over anything else. What people don't understand with "rape RP" is there is a huge knock-on effect. It's not just the victim, it's the people associated with them, the cops investigating, the judges preciding over the cases - just because the victim may have given an "okay", that shouldn't then be forced onto other people to deal with. I don't want to personally deal with rape story-lines IC, whether it's my character or friends - I'm not comfortable with it and I prefer this new rule as I no longer have to worry about, "rape perms?" in /b, which in itself is such a fucking weird concept to me and could be taken as an insult to a rape survivor IRL. Prime example, my character had her skirt lifted by a person without asking my consent in /b. I rolled with it, as I wouldn't consider that going too far and it ended up with the person being convicted of sexual battery/assault - but no court case happened as the person, "didn't want to be humiliated or have their reputation ruined" - I was perfectly okay with this and it just automatically went down as guilty. I didn't have an issue with the roleplay that happened - but I know others who would not have felt comfortable and would have reported the person instead for breaking the rules. Onto mutilation, I actually come from a SA:MP server where you could apply for Mutliation perms very similar to CK apps. Mutliation permitted a player, if the application was accepted, to perform a multiation/torture on an enemy. This could be finger removal, scarification, forced tattoos, knee-capping etc. These were allowed to be F2B'd if the person on the receiving end was not comfortable. Many people did not RP the extent of their mutiliation but rather just had a quick one-liner in their /examine. The major difference between the mutliation and CK app was that the person must survive their mutliation - so therefore it could not be something that could cause death. You wouldn't see people removing arms or legs, it was more minor things - like a scar on the face or a tattooed 'Traitor' on their chest etc. It had to be handled appropriately and a mutilation request was only ever used for a serious, serious insult in-game that couldn't warrant a CK. But the way people escalate on GTA:W, I don't think it would work. Forcing someone to roleplay a forced injury is always going to be difficult. An injury means that someone can no longer do normal things and can be seen as a limiting a character and the persons enjoyment. Some people will roll with it (One of my characters has a vision problem where they are slowly losing their sight due to an accident that happened on the server around 2 years ago) but that should always be the players decision. For me personally, I think if you involve yourself in some mafia level organized crime - this is something that comes with it and should be a concern of happening and you should be more open minded/accepting if this does happen to you. I do think people hide behind certain rules to ignore things that could happen to their character and I would argue that being injured/crippled/assaulted/tortured by a rival can bring you some real sweet RP out of it. But not everyone thinks that way. So, I definitely think the current rape/age rules should remain but a larger general acceptance (especially around mob/mafia type RPers) for injury should be taken into account.
  15. Username: LFR Comment: People like you continuing to fund them is exactly why we have them in the first place. There's a reason Pilbox, ULSA and various other businesses cancelled their contracts with G6.
  16. People spray my roof top all the time with shit that I typically pay people to clean up because it's a business and I don't want "White Pride" covering half of my shit. I don't see any issue with people blacking out a spray so long as it's their own property or community. But blacking out a spray makes little sense rather than removing it completely (if you're a rival gang just crossing it out, that's fine). Another of my characters is a graffiti artist, and I have a few rules that I try to stick to as I find CIMs annoying. Don't place CIMs in areas that people may cross multiple times (skatepark ramps, narrow passages, business entrances) as it can spam your chat. The issue is everyone seems to be able to magically spawn a spraycan. I've been at Vespucci skatepark where someone has gone, "Yo, I'm going to spray this shit" followed by them coincidentally finding a spray can sitting in the sand. If spraycans were a physical item you had to purchase before being allowed to tag, I don't think we'd see anywhere near as much CIM spam as we currently do.
  17. Helo! As someone that likes to flesh out my characters backstories if I ever do a character thread and also playing a character that is big into the extreme sports culture, a while back I looked into using other games such as SkaterXL and Steep to see what kind of screenshots I could whip up to make some nice photos and the truth is - the graphics of these games often vastly differ to GTA V, so it always stands out and looks a little weird. Steep I found the characters to look too skinny and SkaterXL too blocky. Most games have their own aesthetic and it can really take you out of the GTA immersion. So I dropped it and decided to see what I could just create in Menyoo. Fortunately, I know my way around modding GTA V - so I can enhance my own SP game with mods to help capture my characters extreme sports hobbies, but I understand not everyone has the knowledge to do so. The issue is taking people "out of the immersion" of GTA by using easily recognizable games. You could argue that people should use their imagination - but having come from a place where I initially tried and thought it /could/ work, I've changed my mind just because this suggestion would open the flood gates of seeing various posts of other games, which I don't think we as a community should aim for - especially ICly (Facebrowser etc.) Someone posts a picture of Steep claiming it to be a trip to the mountains - someone WILL comment "This is Steep". It'll just cause a shit-show IMO. I took it on myself to try see what I could do with GTA (here's some of my extreme sports shit I've dabbled with) GTA with Menyoo opens up a lot of potential for creativity to showcase your character if you're willing to sit down and dabble with it - and it keeps within the GTA aesthetic. Military characters with EUP uniforms. Extreme sports enthusiasts can pose their model in certain ways to show them doing something active. It's only limited by your imagination and scope of what you consider realistic - but people will ALWAYS have differing opinions for what your character can and cannot do. It also doesn't help that people can't help but go too far. What can start out as a nice little picture of you snowboarding on the mountains can quickly escalate to them jumping off a 3000 foot cliff for clout. Just to add on, I think ULSA do a great job of showcasing a football season without any script support at all and basic clothing mods. We're only bound by our imagination - anything can be achieved and RPed if you're willing to sit down and put the thought into your ideas imo
  18. I don't think many clubs do it right, honestly. Ji-Ok is great and it works as well as it does because K-towners have done amazing in building an actual community of legal/illegal RPers that cohabit that section of the map. That's their club. Same as all the other businesses in the area - the locals support any business that pops up and provides a service/RP. It's nothing unique or ground-breaking, it's just a club - but there's a reason it's always packed out and the place to be on a Saturday night. Never had an Asian character but I admire the fuck out of the community vibe they have going down there - and as long as you're respectful, they're happy to accomodate any character that passes through. These other clubs/businesses don't have that sense of community surrounding them - they've just been chosen for the exterior aesthetic and throw up an ad hoping that they'll bring in the punters. K-towners live, hang out, form relationships and work within that one area. Most other club owners probably own a house in Mirror Park where their club is on the opposite side of the city. Clubs/business owners should focus on building RP in their surrounding areas. Rockford Hills, for example, you won't often find casual RP happening on the streets there - yet there's clubs and businesses that operate there whose players vanish to different parts of the map once their openings are over.
  19. I think there should be a stop to, "best dancer wins 15k!" in the ads. it's just lazy asf marketing and not realistic at all
  20. Selling, hit me up on 5757.
  21. I really don't see how parking a vehicle across a bridge to cut off the only entrance to a location and placing vehicles to escape is an elaborate heist plan akin to movies but sure. Everyone has money on this server. Money is the easiest thing to get on GTA:W. You get money just for playing, we get government paychecks for just existing when our characters aren't from the State. We don't use money assets, we don't own properties, we own a few vehicles. We have firearms but more is always welcomed for the community we're attempting to build - so ICly that was the motivation, go for the house that has signage indicating the owner has weapons. We all have a rule where if your character is killed legitmately, you take a CK - so I really don't understand how planning things out beforehand (even as basic as what we did) is a negative if we value our characters lives? Surely the server should want more thought out robberies (and it's hardly thought out, it's a few vehicles parked at a location). It was hours of engaging RP with just a sour ending due to having no time to properly RP the break in. So next time, we should just break in, don't bother discussing or scouting the location out, planning any viable escape, just spam the same old /me looks through drawer, /me cracks safe and be happy with that, I guess. This where a lack of experience from our end comes into play, really. The admin said that no visible alarm box would be present - so we went based off of that. OOCly 90% of players will have an alarm but ICly we don't have that knowledge - had the admin informed us that there was a visible alarm (because you see the thing flashing above the door when it's triggered, to me that means there would be a visible alarm) then we would have walked away. The only reason we went for it is because it seemed worth the risk to our characters. I don't consider signs to be indication of an alarm system unless the sign says, "There's an alarm". Realistically, I doubt the house would have an alarm as the location strikes more as a "owner will shoot to defend property" rather than rely on alarm systems kinda deal - but that's on the owner to RP as they see fit. I think the suggestion of having all alarms linked to the security companies is great and gives more RP behind the installation of these systems, rather than just buying an alarm and using a command. G6 especially as I believe they have their own logo'd alarms that they could map in (if they were given access to exterior furnishing). It would give criminals the chance to see a visible alarm and RP based off of that, rather than RPing the alarm system /after/ it's gone off.
  22. Totally derailing the thread without knowing any context, but sure, you do you. Our characters have hundreds of thousands of assets that we don't use because it's not realistic for what our characters are - nomads living off the land, moving camp day to day and trying to build their own community. It's not about the assets or making a quick buck, it's about the development behind it all. Which is what my entire suggestion is about - allowing people to actually have time to roleplay the break ins. If we had got caught, it doesn't matter, it's roleplay. The whole point of the thread is currently you cannot do any actual burglary RP in the time-frame you are given. You have to rush 5 me's and get out. If you think blocking a small bridge with a stolen truck (the only way into this section of land) and placing escape vehicles in a different location for an escape is "mission impossible", then.. okay? Or we'll take your advice and just ignore all the roleplay and development (and fun) we had prepping for a smooth getaway (which worked, btw) and just start smashing into houses and lack any kind of fear of getting caught. Cool stuff. If you see fault with our characters eyeing out a place that has multiple signs saying "You'll be shot if you trespass" - including physical signs and /cims, and deciding that they're going to hit this potentially life endangering place so they plan it out before hand, then I don't know what to tell you, honestly. We didn't want to go to jail and we didn't want a shootout. If you think planning a robbery beforehand is a bad thing, especially when it's super basic such as parking a stolen vehicle in a location and parking other vehicles for an escape, then I'd question your RP more than ours. Hell, if we were told by the admin that there was a visible alarm, we wouldn't have even attempted it because realistically it wouldn't have made sense. It's not about assets or wealth in the grand scheme of things. Our characters have firearms, vehicles and money. We just wanted to have a fun break in which currently the system does not allow.
  23. Due to the amount of signs and cims posted around saying that trespassers would be shot etc. yes, we planned the entire thing around the knowledge that what we were attempting had potential to be life endangering. Our characters are new to the State and don't know the ins and outs of San Andreas, they don't know that everyone and their dog carries weapons. We RPed: not knowing PD response times, not knowing what type of alarm systems we could be dealing with, not knowing the area, not knowing what kind of firearms are in use in the city etc. - There was a lot of RP around the premise of what we were doing being risky. Our approach was that of people who have no idea how things work in San Andreas, so wanting to cover their backs should they be met with the supposed firearms that exist in this property or police. The set up took around an hour or two but the actual RP planning, discussing, arguing was more hours to just build up the development side. I don't see the point in my character just randomly walking up to a house and doing a /breakin request. We're not dumb gangbangers looking for a quick score, they're intelligent characters that understand the risks involved in their lifestyle who plan most of what they do to come out on top of a situation. I don't see why that's a negative thing but you do you.
×
×
  • Create New...