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Bospy

Retired Administrator
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Everything posted by Bospy

  1. I'm doing a bad job illustrating my point there. I think everything you listed is a good thing, I think action-oriented police roleplayers are a bad thing, let me make that clear. This isn't a cops and robbers server and it isn't a simulator, I have a disdain for people who think of it in that manner. These kinds of roleplayers have a tendency to believe their role is to punish criminal roleplayers, but in this case they'd be punishing themselves. The potential negative aspects for police roleplayers who are serious, though, is that criminal roleplay may not be as common as it is now. Crime rates going down would be across the board.
  2. IFM will not be approving any Norteno groups at the present time.
  3. I'm not leaving anything, there's script developments in the jail right now. I don't propose we sit around and do nothing either, that's a strawman. The staff team is growing with each passing recruitment cycle. You should join and contribute, as should many other people. The problem is we don't have enough staff members dedicated purely to the nitty-gritty detail-oriented stuff. People can make themselves less enticing victims if they're constantly being robbed. Criminals who commit suicide by cop are already CK'd if it's egregious enough. I would support increasing jail sentences if we upped the ante on multiple other facets of the server's atmosphere. If the courts treated criminal charges realistically, for instance, they would be dropping charges left, right, and center. People would be arrested and cut loose right away. The jail could turn people away for having alcohol in their system. Most people don't realize this, but incarceration rates in the United States are shrinking and a state like San Andreas would seek every viable alternative for someone entering the system prior to prison/jail. Here's a nifty little statistics chart: Out of every 10 robberies in the United States, a little less than three of those ever result in an arrest. Of those? Take a look at how many paths out of our criminal justice system there are. If we can make our justice system accurately reflect the numerous paths that criminals take after they've come to the notice of authorities, at least to some degree, and at least so that arrest -> guilty -> jail is not the most common path, then I'd be happy increasing times for people caught. A police officer in my state was killed by a guy who had 200 prior arrests. My cousin was shot by a guy with a large wrapsheet. He was shot four times. How long do you think he'll get in prison? Probably less than 8 years. I'm not a cops and robbers proponent and never have been and never will be. My argument was the crime rates will go down and therefore there won't be as much engaging roleplay for police roleplayers. Personally, I don't care much for that point, but for action-oriented police roleplayers who would advocate for that, they'd be shooting themselves in the foot. A realistic environment makes room for high crime rates. This doesn't sound much like a cops and robbers argument to me.
  4. Forcing a certain percentage (a small percentage) to be spent in-game would be preferable, but not an entire sentence. I think that's the best compromise, but once again if someone is deadset on not roleplaying in jail, they won't even when they're forced to. This suggestion is much better than the other one.
  5. I will say emphatically, again and again, do not increase prison sentences from where they are right now. I am not a fan and will never be a fan of increasing them. I speak as someone with years of roleplay experience as an LEO RPer and a criminal roleplayer. In theory, but not in actuality. Criminals being fearless of legal consequences is the case in real life just as well. Chronic offenders commit hundreds of crimes prior to being caught. There's a ridiculous statistic that 50% of all crime is committed by less than 10% of criminals. I think low-effort crime should result in administrative punishment, not punitive action on illegal roleplayers. Ratcheting up armed robbery charges to 30 days is needlessly punitive on our criminal roleplayers. We cannot ensure roleplayers will welcomed with open arms to criminal roleplayers in jail. The lack of prison population has nothing to do with the sentencing times and everything to do with the lack of scripting in the jail. Jail is a niche roleplay environment - unless you force people to sit in-game, which has numerous negative effects, then there will always be times when it's less active. Lengthening prison sentences across the board will just punish people. Forcing people to spend their sentences in-game might fix the issue, but then you'll have tourists who have no interest in RP who will just AFK in their cells or troll. If people in LEO RP are motivated by the success of their casefiles and the arrest length of their suspects then they shouldn't be roleplay a police officer, that's a play-to-win mentality and there's no room for that. Police officers in real life spend significantly longer amounts of time building lengthy casefiles on murder and rape suspects who ultimately leave prison on cushy plea bargains, sometimes on probation. I have anecdotes from cops local to my town who arrest people for fourth DUIs (which are mandatory arrests and result in a long-term prison sentence), but the judges and DAs end up cutting them loose because they don't want to spend time on the case. More than that, some jails outright have stopped accepting new inmates with certain low-level charges, of which armed robbery would absolutely be considered. Very few cases ever reach trial, and that's because so many people accept plea deals. Of the people who accept plea deals, they are still a low percentage. Most arrests do not result in a conviction. Prison sentences are already long enough. My main point here is that the issues you're proposing to fix by increasing sentence times have nothing to do with sentencing times. Lengthening them from where they are right now will have an extremely detrimental impact on both illegal and legal roleplay. Here's how it'll happen: illegal roleplayers, thinking this will encourage more jail RP, will be forced to reckon with the same script and roleplay on a daily basis. They will grow bored, and after 3 days of jail roleplay, they still have 27 days left on an armed robbery sentence. Next time if they know cops are chasing them, what's easier? Take the 30 day pause to their outside roleplay or just get into a shootout, die, respawn, and continue roleplaying? There's ways you can get yourself killed as an illegal roleplayer to avoid a jail sentence. If we pick sentences up, you will see that occur much more than it does right now. Law enforcement roleplay is at a huge risk with this change just as well because crime rates will go down. Isn't that a good thing? Sure, if you're a legal roleplayer, but for law enforcement roleplayers that means a return to the days of driving 2-3 hours around and only having a single traffic stop. This punishes the largest number of criminal roleplayers who are not rulebreakers. Rulebreakers will not be dissuaded by extended sentences. Unrealistic chain robbers isn't an illegal roleplay issue, that's a rule violating issue. Take my word for it - if this server increases jail sentences further than they already are, people will complain about the change within a month and it will be reverted. Illegal roleplayers on our server are often beholden to moods wherein they think a radical change like this will result in a great change for illegal roleplay but they're really just shooting themselves in the foot. By the time they wake up and realize that this was a bad decision, it's already too late.
  6. The faction has been closed down after internal review of problem behaviors by faction leadership. Further roleplay as a faction is forbidden.
  7. To remain locked until we have all the facts in an investigation into instances of rule violations by leadership.
  8. This group is now closed as we do not feel the roleplay quality is good enough for it to become a full faction in the future and numerous reports of rule-violating behaviors have been received. By extension, the group is forbidden from continuing to portray the concept.
  9. Who's gonna run it? You may not agree with it but this is accurate to continuity and we are abiding by our mandate as set by legal faction management.
  10. Bospy

    Corrupt LSPD

    Yes, in SD we have a "tier" system, there's three tiers of corruption in SD. You can be incorruptible (which is zero) all the way up to 1-3. Anyone can be tier 1 within reason, tier 2 requires a special application and is what I would call a "grass eater." Tier 3 are meat-eaters, hardcore criminals. I was the only person in SD with tier 3 corruption.
  11. Bospy

    Corrupt LSPD

    I roleplayed a corrupt Sergeant in the Sheriff's Department for roughly three months before I started to dread coming in-game because nobody would report my character for his fucked up misdeeds and roleplaying a sociopath in that environment can be grating, I would not have fun approaching every scene with the mindset of "What's the worst thing someone could do here?" I have no problems roleplaying a criminal, but a corrupt cop who beats the shit out of people in handcuffs is annoying to RP. Eventually you start to realize that as you escalate your character's behaviors, there has to be a crescendo end to it all. Police brutality is fucked up, let's just put it that way - go watch the video of the LAPD officer beating the shit out of a handcuffed Hispanic gang member for no reason and tell me that's something you want to RP every day. It wasn't an every day occurrence, but the roleplay was often heinous enough for me to want to call it quits. Bribing police to get out of a traffic stop is a very bad idea in the United States and basically never happens in the modern era, at least since Serpico, that's highly unrealistic and something I would never support. As a disclaimer, realistic police corruption is very depressing and something that shouldn't be romanticized under any circumstance, I think corrupt police officers are terrible people who should be cashiered and drummed out in front of their entire departments. That being said, the vast majority of police corruption concerns things like domestic abuse, drunk driving, or overuse of force. People utilizing their position for predatory purposes (such as profiting off of a criminal enterprise) are even more rare and almost always involves stuff that isn't really lucrative or fun, there's too much oversight for a cop in a city like LA to take bribes on a traffic stop. When we talk about shithead cops abusing their badge and violating their oaths, typically they do dumb shit like food stamp fraud or flipping seized drugs. I tried to portray a realistic criminally corrupt character - you really need to drag the darkest parts of yourself out in order to do it right. He was never going to get caught so I eventually had him arrested by the FBI on an NPC basis. Police corruption exists on the server in droves in the Sheriff's Department, and I've seen corrupt LSPD officers just as well. I would argue we could do with less corruption in some cases. People who RP being corrupt for the sake of it are doing it with the wrong intentions and most often end up portraying a cinema version of corruption like something out of Training Day. In reality, just like normal crime, there's nothing glamorous about it. I think only experienced roleplayers should try corruption roleplay, otherwise you're bound for trouble.
  12. Bospy

    Garry's Mod

    I am still in touch with enemy. I have the dubious honor of being one of the only people probably permanently script banned from that community, and I am happy that I was.
  13. Inactive, archived. Message me within 72 hours if you want it back.
  14. Archived due to inactivity, DM me within 72 hours if you want it back.
  15. The group is forbidden from continuing due to the severity of administrative punishments given to leadership. Any continuance may make involved characters liable for administrative punishment.
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