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  1. THE LIFE OF S-J It all began when Sebastian Jones was 15 he had grouped up with a group of males that's was around his area in Morningwood and they named they-self The Athens Park Bloods and they used to go around fighting with the other groups that's around they area. As time goes by and three years will go by Sebastian will turn 18 and also the group of males will slowly depart from each-other they start going out and doing they own thing in life as time go by.
  2. Greetings everyone, in the following guideline gonna be couple examples and ideas on how illegal scene should be executed. Some of the stuff gonna be basic back-bone of the development and faction hierarchy, ends of the day its pretty much the same structure in every faction, it's just different style, polices and standards. It's up to a faction to push strict standards forward, but the idealism behind the character-development in illegal scene is usually the same. Also loads of thing's will be straight forward here, thing's that people watered down and stopped talking about out in the open, so I'll keep everything straight forward and explain how things truly are and how they work, I been around the RP scene since 2007 and I've experienced it all. Both IC and OOC political stuff and dramas that came with it, it's just some stuff you must prepare yourself for because it's inevitable to dodge, it'll happen sooner or later. This guide also gonna go through the interaction with law enforcement and other factions, the street-politics. Character Development Faction Development Motorcycle Club Organized Crime Gang/Hood mentality Law Enforcement involvement Drug scene Distribution Gun scene Dog fights Prostitution ring Burglary & Heists Counterfeit & Fraud Car Theft Ring Counterfeit Business fronts Character Development - Understanding the streets! 1. CHARACTER DEVELOPMENT IMPORTANCE - Usually the way things work, people go through the "faction forum" and look up for a faction to role-play with. There is usually huge amount of factions to pick from, motorcycle clubs, organized crimes, local street gangs and people choose one of the factions and begin to look up a name to fit that factions ethical standards. People often go through the factions media, look at its reputation and role-play scene to see if its a nice fit. That's why lots of post all these screen shots, it's to inspire new people and showcase our development, it's something that role-players are extremely proud of, because that's the only way to showcase your perspective and angles to the public. So when you done with the finding yourself a nest to start off in, you should do some research. Let's say you picked motorcycle club, that's where you could google bunch of MC related articles, crime reports, news articles or even go on YouTube and check some videos out. It's a great way to collect some inspiration and build that mindset on the MC scene, and my personal note...do not pick all the inspiration from TV series, often people watch Sons of Anarchy or some show and wanna role-play in that manner, it's completely understandable...but it's just not true, because reality works differently and you must always think ahead of your actions and you never wanna sound cringe, because people on RP scene pick up on those things quickly, my advice? Be original, because that's how good development and talent gets recognized. So you picked a motorcycle club, done some research. Now you need to enter the grinding-stage. I call it the grinding stage because you spent couple weeks+ developing your character. Only because you are hanging around the faction doesn't mean you are a member, it takes time for the faction to trust you. Because you are the one that picked it, they didn't ask you to join them. So it's up to you to prove your loyalty and passion to them. It's very important you understand that, because no one wants somebody that got "Bad-ass" mentality day 1. I understand that you wanna role-play like a bad ass individual, we all seen these bad ass characters on tv series or bad ass people off news reports and public records, but you need to remember. Those people weren't always bad-ass, they all started off as normal citizens and slowly got their mindset opened up to the illegal side of things, because you must understand that a lot of this stuff is political and way of life. You have people working long hours and make shit pay, while bunch of businesses are ran by rich individuals who are paying scraps to people. People live often from paycheck to paycheck and they get on a little side hustle. And that´s pretty much how you could do it over here, instead of pretending to be illegal individual day one, you could take your time to develop and sink into the scene, learning the ropes so to speak. It's probably one of the best experiences in factions, they baby-steps. Learning how they operate, listen to the factions stories and different angles on certain activities, because it all focuses on your trust. Because the tougher factions recruitment process is, the higher the standards are. When faction has its hands open to anyone, where they /initiate/ people extremely quickly, standards of that faction are terrible, because they are all about quantity and not quality. Having biggest numbers isn't always the best thing, it's about having good people around you and it's about educating people and ensure they follow the proper structure and development phase. That's why most factions have multiple guides and ideas lined up on their "discord" servers, telling people what they are expecting from you and how they'd want you to evolve your character. If factions sees the bad-ass mentality since the first few days, they'll just close their doors on you. You have to grind it out and suck it up, that's how they test how reliable you are and if your serious individual or just here for the "action" stuff. It's often a problem in gang factions, where people join a gang because of its large amount of shootouts, but it's not always about that, there's a lot more to it then just joining a gang and assuming it's just constant shootout, it's deep development from with in. My advice, start fresh, educate yourself, begin to understand the street-politics, have the hustle mentality and ensure that you value a dollar. Illegal scene is to make money, and that's what you should focus on. Chasing that paper, that's the only true value in the illegal scene, it's to make good money and knowing how and where. You got so many options here it's not even funny, you just have to use what's given to you. GTA World possesses loads of players and businesses, pawn shops and what-not, you can use those places for your advantage in the illegal scene. Instead of having the mentality of "Oh, it's just some business, it's just some thing" instead use what's provided to you, what's active. It's what keeps the flow going and circulation of servers social-life going. That's how the gears move around here, everyone helps each other, just in a different style and way. Use what's offered, don't be a selfish prick, because bad attitudes are quickly noticed and being an individual who is all over action stuff only, it'll label you as trash very quickly and one thing you must understand, bad news travel fast. Be humble, take your time learning things, explore and educate yourself on illegal scene, don't be a smart ass or day 1 gangster just because you played Mafia games or something, it's never gonna cut it. FOLLOW THE MONEY: As I mentioned before, you must have cash-mindset. Value the dollar, don't just throw it around left and right, value it. When you respect the dollar value, you'll be more realistic in terms of character development. I know it's a game and its easy to make it, but don't act like it. Only because most people get free-checks from mechanical job, doesn't mean you should have that laid-back attitude, talk about cash, have the mindset to earn extra bucks ,have a side-hustle, gamble and what-not. Understanding money value is extremely important, that's where you'll be respecting it when you'll start dealing drugs, firearms and other illegal goods. It's not that easy, even when it looks like it. You'll have law watching your every move and everyone out there wants piece of that action. That's why you need to respect the money, cash is king and people use that as a huge motivator to be part of illegal activities, it's quick cash for half days work or even less, but high cash rewards come in with consequences and risks, so you must learn how to remain on the balance and learn how to play the "game". You act too tough, you might get clipped. If you wanna act big, let your money speak for yourself, your reputation. Don't assume people gonna know you, just because your in some organization, not everyone is involved business-wise with your crew, and you don't know who the other guy is. Money talks, reputation is build on the money. And those who got mind for the business, they fly high and get recognized quickly. But when you got that negative wanna-be-tough-guy attitudes, that just puts you onto the small-time scale and acting like a clown ends up spreading the bad news about you a lot quicker. Bad news travel fast. Remember that little rule, because every stupid act you make will reflect upon your development and faction you are with. 2. FACTION'S DEVELOPMENT PHASES - MOTORCYCLE CLUB 101 - Each faction got its own style of development, the grinding stage. Let's say you joined up a motorcycle club. MC (motorcycle club) possesses couple stages, they got a thing called "HANGAROUND". That's the very first stage of joining their club, you basically just hang around their joints, most of the time its some sort of a business, mainly some bar/pub. So you'll show up there, hang out time to time, grab few beers, have few chats with some members and over time they might line your character and how cool you became as a regular guy around the bar and give you some sponsor stuff, they could offer you hoodie, t-shirt, stickers and what-not. They can even offer you that on the first day, buying support gear is nothing special, people been doing that for years, you can just go online and find motorcycle clubs support-gear and buy it. But getting support gear shows your interest into the club and that's the baby step you could take to help you with the "I wanna be recognized and so they club would notice my interest". After being a hangaround/supporter and hanging out for couple weeks, one of the patched members that took a liking in you may push your name forward during their weekly meetings (church). Church is a basically a weekly meeting for the club where they go through the current and next weeks stuff, it's basically a weekly report and during church's, that's where people get initiated, promoted and what-not. So after a patched-member vouches for you, you'll be issued a prospect status. You'll get a vest with a prospective patches. And that's where your initiation begins, that's where you'll have to grind and take orders from the club members. It's how they'll test your loyalty and how capable you are to become an asset in the motorcycle club. Don't be surprised if you'll be doing some crappy tasks, view it like military. Even soldiers had to clean toilets with brushes, here...you might have to do some chores, clean bikes and whatever. Even crap-jobs like that shows that your character cares and has no problems to help out, because clubs are like family, it's brotherhood and everyone chips in and helps out. Because that's the adult mindsets, you can't be lazy in life, you look at things as they are and there is no shame in doing crap jobs. No one is taking your manhood away if someone told your character to go clean bikes or toilets, you know? It's grinding-phase, everyone gets tossed into the shit and mud to see how you'd react and take the heat, the pressure, the shame. If you can contain it or not, it's baby-steps of testing your mindset, because down the line...when you'll be involved into illegal scene, they'll be able to determine how tough that brain of yours is. Everything starts in the baby-steps. Things that you can do if members/club isn't online: Development is key, that's where the value of the RP comes in. When there's slow down you can work on your bike, you can role-play ordering parts online and picking them up from the post office, take them to your place and work on your bike. Some people even apply for a storage-unit and use that as their little workshop for the bike. You can google bunch of motorcycle parts and learn how to replace them so you'd be able to explain these actions in detail over /me's and /do's. Down the line you'll probably meet other "hangarounds" and you guys could just become friends and do bike repairs together or any other stuff, that's how you'd build a bond with another and have something to do when clubs not on. You have to understand, motorcycle club or any other faction out there, isn't supposed to present you with 24/7 role-play. Nobody gets a handout, you are out here role-playing. Then just do it, go with the flow. Don't assume stuff or pre-prepare things, just develop things and take every stuff into the detail. Trust me, factions take quick notice when members only hop-on when some "insiders/patched" individuals are on and the word gets by very quickly and you'd just be looked upon as this selfish-individual who expects things on a golden plate, no one likes a player that's feeding off someone else when you could do things yourself, that's what true meaning of RP is. You go with the flow, you act like a real human being. Even if you'll end up saying something stupid, let it be. Nobody is perfect and in my experience, being unique and having "FLAWS" ic-ly is the best way to get recognized, because faction notices that you are role-playing mistakes and learning from them, you aren't 100 percent mister perfect, nobody like it. That's some robotic mind-set and play-to-win attitude. In the illegal scene, no one is perfect, you can only learn and adapt there. Your in the illegal scene, so remember that...actions have consequences, drama brings problems, problems bring heat. You must know how to read between the lines in order to survive it. You can repair your bike, go to the club bar or a club, have a side hustle. For all I care, you can even break into the properties and steal stuff and bring the stolen goods to the pawn shops to make a quick buck. There's multiple things you can do, take a ride around the town, maybe find some female to be your girl-friend or whatever, make some friends on a social level so you have most things to do and your development is "busy". What I mean by busy, when you are realistic and made few connections, you'll often be busy with social-aspect of things. Factions like motorcycle clubs, mobs and what-not, it's not always "ILLEGAL ACTIVITY" 24/7, all of these illegal individual in the real world got families and life, they aren't stuck in that thing 24/7, it's a thing amongst them-self, a brotherhood a secret society so to speak. They aren't savages, they simply see life from a different perspective and they aren't afraid to act out of the laws-bounds to earn couple bucks on the side. Because world is corrupt and dirty, rich people getting richer, poor people getting poorer. These fundamental things must be taken into the consideration. - Organized Crime 101- OC (organized crime) is probably one of the delicate role-play scenes, this is where most people view this as grown-ups scene. People in OC's are often extremely experienced players and provided the community with huge amount of RP. OC's usually set up bunch of business fronts, businesses that help the servers social-civilian scene and OC's are notorious in the distribution stuff. Firearms, substances, counterfeit goods...you name it, OC's are usually involved with everything, extortions, unions, anything to skim cash off the top. Multiple OC's are ran in a similar way, just with a different mindset, standards and strictness. But the base of OC development is similar in all of them. People that get involved into OC are usually individuals who came across an "organized crime" guy. This isn't a faction where you show up to their "spot" and expect to get recognized, things are a lot more delicate. It's easier to find gang members, motorcycle club members...because it's self explanatory, gangs usually operate in some block, motorcycle clubs got their club houses and bars that they got to and it's labeled with the clubs involvement, so it's a lot easier to find those spots, but organized crime? This is one of those situations where, you know a guy who knows a guy. Even if your one of those that "meta-games" the businesses ran by the organization and gonna wanna hang out there,...they'll just give you a cold shoulder every time. So the way in is to start off as a resident. You see, most of the organized crimes have a deep ethical background, Russian, Irish, Italian and what-not and they'll be residents them-self in those areas. If you are looking for Russians, you'll probably find most of them in Hove Beach and around Broker, if you are looking for Italians, they'll probably be in Little Italy or Alderney (aka New Jersey), if you are looking for Chinese Triads, they'll probably be around Chinatown, and so on. It's all about the ethics and the area...and to get recognized by either of the groups you wish to join, you must become a resident, a local individual. You don't have to try to become teachers pet 24/7 and try to link up with it, you can just be a local guy that got a blue collar job and what-not and you stop by the OC's joints time to time, you could get into some gambling scene, little side poker thing, maybe some diamonds and what-not, some side-hustle. Because most of the guys in OC all got a side hustle and are hungry for money, that's where OC's take a huge interest into the guy, it's a individual that isn't afraid to earn couple bucks and dodge tax payments. That's what side-hustle is most of the time, it's a good way to earn couple bucks and not pay "the man" his tax dollars. And as you build your reputation as this local guy doing certain something, OC may take notice and you'll end up hanging out with one of the "Associates" of that organized crime and you'll be doing some basic-small time stuff and progress as you go. Everything begins in baby steps, you'll be tested, you'll be doing boring tasks, you'll be educated and the further you go and the more active you are and most importantly, the more of a unique character you bring over, the further you'll go. Trust me, nobody wants to see "Mafia 1, 2, 3", Scarface, The Sopranos, Eastern Promises rip offs...its cringe and terrible, I know that these shows and games brought huge inspiration to you, and it's completely fine, because some of the stuff in those games/shows do make sense, some don't as its just a show/game, and in those shows/game things happen quickly. One hour you are playing as a nobody, next hour your a made-guy, but in RP server. Every day, every-step matters. Nothing gets fast-tracked, fast-tracked hierarchy means terrible standards, terrible standards equals garbage leadership, garbage leadership equals trash RP & waste of time. I know it sounds harsh, but it's the truth. You wanna be part of a faction that focuses on the character development, reputation of that character a safe factions to be part of, one that got strict hierarchy, internal politics even. You can do life stuff, get yourself an apartment, have a job as a front...it's a smart play because it'll pay off in the long run. Organized Crime stuff is usually hidden behind curtains, that's the whole point of it. Doing huge things but under the level. You should get a blue-collar job, some employment and remain as a "civilian" on the laws and public eyes, but in reality...you are in some serious business. OC remain under the radar because the law enforcement evolved over the last years, this isn't 60's where criminals get away with stuff...world adapted and being a criminal means being extremely careful and cover up the angles, use the system against itself. It's not what you know, its what you can prove. You can't act like a mob guy around the streets, it'll just cringe the hell out of things, you are just some dude that knows another group of dudes and you maybe meet up here and there. Most OC's also have their own business fronts, where they sign each other in so the tax-track would be on point. In OC you wanna have that mindset, where you ensure that you IC-ly got taxes paid off, ensure that you don't buy the things you wouldn't be afford with the blue-collar income. You wanna spend more, you must be employed in certain position to match the checks. You can't buy yourself a Bentley by being a bartender at a local bar, you know? You wanna get a Bentley, you need to have clean cash income from a real cash-making business, being manager of a club that bringing huge profits and what-not. You must ensure your street-status, the incomes, the cash value on governmental standards match. If you start buying expensive cars while having no legal job and no cash-tracks, it's gonna be easy for cops to assume that you are a illegal individual. It only takes that one detective to dig into little paperwork trail. You need to cover up your tracks and act smart. Additional input onto the OC affiliation: You see, it's not an unusual thing for certain people who been hearing and watching criminal activity happening in their backyards, you see it everywhere now-days. Either on your local news or even in tv series of movies and these /inspirations/ push some people who are tired of their 9-17 jobs to get involved with illegal activity to earn couple extra grand. There is a certain process that people go through, you can't just show up to some establishment and expect to get mobbed up or something. Everything starts off with the baby-steps and over the period of time you get noticed and introduced. Because image is everything, the attitude of yours and how you handle yourself and most important, who you are hanging out with. Because like anything else, it plays a huge human factor. Sadly, this isn't the 60s-90s where everyone wanted to get involved and certain organizations would just picking people up left and right, today its more distant and things are hidden. So even a regular mob guy is just a normal individual, the thing that he got going on is between him and people he is with, but over time these connected men get familiar with locals who got that spark and fire in them and they end up doing some basic tasks or even getting involved through multiple businesses that these ground breaking organizations own. Little chatter here over a cigarette, little chatter there outside the club and over the period of time your character becomes noticed, how you carry yourself and how well you do these certain tasks. Because its a quick notice onto somebody that got crocodile blood. Like any faction we present couple businesses that operate as fronts and money laundry for us and these spots are key entrances for some people, where they keep their civilian-face on and over period of time might start seeing a thing or two, and people get judged based on their hard work at that establishment, grinding long hours and putting bunch of effort in...that shows that thrive for the money. Talking about having debts, girlfriend that demand money and such...just everyday stuff. For all I care, you can even have a chatter about your side hustle to earn extra bucks and at some point somebody gonna see that blood thrust in you and you might get involved with some small time illegal scene. It's to test out your capabilities of keeping your mouth shut and slowly educate you on the ways of OC. I know everyone wants to be a top G since day 1, but you have to put in the hours and effort, it becomes evidence for us to invest into you and educate you into modern crime wave. Every faction possesses these factors, but it just depends on the quality and standards and how badly you wish to belong. HOOD MENTALITY/GANG ROLEPLAY -Gang roleplay 101- Gang scene always been one of the largest role-plays on RP community, often people assume that...only reason why people do gang-scene is over the shootouts. Some of it maybe true, but it's not the point. Gang's end up in constant shootouts due to the rival beefs and turf wars. Gangs are heavily focused on money making, and their primary cash flow is through drug business. Gangs are notorious in the drug scene because they often roll around certain neighborhood, neighborhood that builds its own reputation on distribution. That's why you got so many people who swing by the neighborhoods to get some drugs or guns that may have bodies on them. Every organized crime always tries to get a decent gang under its wraps, because when you got a good gang that's organized and focuses on money, they can easily distribute the drugs. But gangs aren't just corner boys, there's a lot more to it, there's an entire network if its properly set up, with the chain of command going through the roof. A decent gang structure is to take care of all the ranking spots. You need to have someone that's a smart businessman, someone with a clean record and has clean name for the business licenses and such, then you got someone who is all over the streets and controls the distribution and sales. Gang business isn't just bang-bang, it's a deep hierarchy with a large pyramid. Where top dogs are untouchable and unheard off. Nearly every gang out there got top-tier levels, top tier levels where dudes hang out at record studios or other large events, mainly hip hop related stuff due to the hood mentality. And this is where you could promote bunch of different role-plays, by having a large expanded possibility. You got the grinders in the hood, the beginners. And as they'd progress and build reputation, they could do different tasks and obtain different skills. You as a faction leadership should educate people. It's to ensure you got a self-evolving and independent structure. That's why you keep yourself in distance, while you educate the truth worth individuals to /ACT/ as leaders. If you wanna keep making that paper and remain off radar, be an adviser type on top. Don't be all about rumble-tumble shootouts, because it's just bad for business and you'll get extremely tired of it. You as a leader should focus on distribution, network and market. Without that mentality, you'll be over-ran and destroyed. When you are a beginner, someone that just decided to join the gang. You gonna be required to start off from a young age, Liberty City happen to have a high school that presents you with the awesome development capability. You can start off as a small time and end up pushing some drugs in school and simply experience the day to day bases of hood related individual. And as you'd progress with your sales and be educate on the drug scene, you'll be able to age up when times right and take on different roles. And it all depends if you wish to be a hustler or a hitter. It's no secret, most guys get pushed into the hitter thing. It doesn't mean its "DM" mentality, often gangs got couple rivals and that circle of war keeps going around, where singular gang may have 2-3 attacks on its block by those 2-3 different gangs. So that's why you got individuals who often step into the defense-role and get their minds set up as a hitter for the block. You need to view this as a strategical offense, you need defense around your block in order to let the other gangs know that you ain't weak. Soon as you show the down-fall of weakness, it'll be the end of your money making. When you'll keep getting wiped and you'll be getting frustrated by losing the money, drugs and clients. Trust me, people won't go to a block that's always hot, you need to know how to play the game. As the top-dog, its your job to have good network connection and reach out to your plugs or links with high connections to help you in the war. Often organized crimes with huge ties can crush these beefs, because they got way more resources then some street gang, and war on street isn't good for anyone. And that's another thing I wanna bring up, admire and respect the street-hierarchy and politics. It's not about YOU and your FACTION, you must take all the factions into consideration. Work with them, use them for your own advantage, because when you make this...selfish-attitude where no one in this server matters expect the faction your with, that's where you have failed and brought boring role-play. In the illegal scene, you need to have the network mindsets and street-politics, don't over-step...because you'll get on shit-list very quickly. And you'll be stuck battling wars with other organizations/gangs and also have to worry about cops, all because you couldn't swallow your pride once a while and go with the flow. Sometimes, we need to learn how to shut our mouth and respect the streets. It's how we do it. I understand no one wants to have their manhood taken away, but it's how it is sometimes. You just need to let someone walk over you, but it's to benefit you in the future. Because down the line, you can build your crew and be ready to expand. Maybe reach out to the "Organized-crimes" rivals and seek other allies. It can be so much fun by playing the strategic part, possibilities are endless. It's not only about corners, shootouts and drugs. There's a lot more to it. It's like an onion effect, just when you thought things were at the top...it just keeps on opening other layers. Thing that you can do when you're part of a gang: - Drug sales Selling drugs is one of the most important things in the drug scene, that's how you keep the illegal scales tipped over and providing the community with illegal and filthy scene. - Going to high school It's a nice spot to help you sell some substances, make some connections or have a low-level beefs with other classmates. Overall it's a great experience. - Become a scout on BMX around the bock Being scout is one of the important positions, you are out there roaming around block and letting other homies know about rivals that are on their way or informing on rivals spray-tagging your hood. I recommend you to get a Nokia 3310 (burner phone) and the guy that's in the gang to get one as well, so when you /sms Joe 5th Street, ops! He'd get the message on text instead of taking out smart-phone /phone and losing time, with nokia 3310, you just get the SMS on the text-box, so its a lot easier and quicker. - Defender of the block Being on defense is important, it's how you show your power and protect your money makers and people. Have some pride and honor in it, you can have a car rolling around the block that got guns in there and it's ready to pop off. You notice rivals car? Chase it away, lit it up and dip out. You got a solid roof top that got a clear vision on the block? Get on it with a pistol or whatever, someone tries to roll up, the block got an upper hand now, guy that got the high ground and flanks the ops. - Play some games You can also promote basic role-play, playing some poker, dices and what-not, some alleyway joints. It's just nice for atmosphere around the block to see people doing different activities. - Pull out a boombox It's always nice to see boombox's around the gang hoods with some trap or hip hop music playing, it brings so much life and immersion to the whole neighborhood. - Spawn your car(s) Even if you are role-playing 14, but got some cars. You don't have to IC-ly own them, you can just spawn them so the block feels alive. Plus when someone tries to shoot you guys up, you got quick cover. Having cars spawned is great immersion for the neighborhood, it makes feel real and active. It's that little illusion of joyful RP that brings loads of fun. Even something that simple, plays its part in hood scene. - Dead soldiers Talk about the people that died, the history of the block. Never forget them, set out some memorials for those who been character-killed. It's good to remember those who pulled their weight. History of the block always matters and brings bunch of awesome stories and rival provocations, it's how life works. Role-play is all about going with the flow and being realistic. - Animals around the block Those who got donator status could spawn their cats or dogs. Even if you don't like cats, but you still get the cat-in donator perks, spawn it. You don't have to RP owning it, you can just spawn a stray-cat and select "WANDER AROUND" and let the cat roam around the area. Even something this simple makes the block RP look alive and awesome. And if couple people who got donator status will do it, it'll make the neighborhood look sick. Same with dogs, if you don't wanna RP owning the dog, but it'll just be some local stray-dog, you can just spawn some random breed and let him roam around freely. Also, when cops come with their dog (K-9), realistically. The K-9 dog gonna be focused on other dog, and that means...the police dog is less focused on his drug-sniffing duties and he gets confused. It's a proven fact and the dog-pet/stray can play a decent part to help you fight fire with fire. - Car culture Those who are at the age and love lowriders or any car modifications, you could have a little car club in the block, where your pimped out rides would be lined up, having some party around it. Talk about the rims and expensive parts that you've installed. It's all part of the game and lively hood, the street cred and admiration. - Graffiti Tagging up isn't just some random thing, often its the streets-story telling and reputation build. Often gang members leave tags on walls after shooting up a block, or crossing over the current gangs tag to let them know, they pushing in. Graffiti thing can become real political for the streets, often...graffiti's are viewed as the "Letters of the Streets" and only handful of gang players can read between the lines and know what's up. But otherwise yes, you may also tag random shit around the hood for the sakes of it. Law Enforcement Involvement You must understand that, sooner or later the law enforcement will be involved in your life. This is something you cannot dodge forever, at some point in time...police gonna be extremely lucky and be introduced into your life, doesn't necessary mean it'll be "YOUR" fault, but it could be someone else's and that's where the chain-reaction begins. You see, cops are here to enforce the law, they aren't going around randomly meta-gaming or whatever. Lots of illegal RP'ers assume that cops are MGers and RP-gate-keepers, but in reality...police role-players are just doing their job, because when you are viewing this from PD's perspective, lots of the criminal acts are extremely stupid and sloppy. Idea is to remain off cops radar, not bringing in any un-necessary heat. Lots of people tend to provoke cops, talk shit, be involved in criminal acts and simply making it TOO EASY. Cops don't just interact with random people, they always need a reason to do that and if you see high amount of cop patrols in your area? That just means your faction been messing up too much and brought a lot of heat and that's gonna attract cops, it's really simple. The more crimes that happen in certain area, the more cops gonna be there. And they'll go visit that area every day if not hourly if it's slow day, it has nothing to do with "Yea, it's because my faction is active" none of it really matter. Either its active or not, they are there because they can and because it´s their job, to patrol around the neighborhoods, specially ones that are involved with drug dealing and shootings, kind of the whole point. Applying little pressure and showing the cops activity in the certain neighborhood. Lots of people got bad attitude towards the PD, if you ask me...before anyone opens their mouth and attempts to bad mouth it, call it MG'ers and what-not, join the PD on alternative account and see it for yourself, trust me...you'll be surprised how often people make clumsy criminal acts and assume cops MG'ed. You need to understand that cop rpers aren't above you OOC-ly or anything, they are players just as you. Cops develop, progress, join different divisions to play more important role in the department, no one out here is violating policies. If you wish to be a good criminal role-player, take a swing at the Penal Codes, some old court-cases, read through the cases and what-not. There is nothing wrong with it, because IC-ly its public record and OOC-ly it's a good way to adapt your criminal mindset. There is nothing wrong doing research on some arrests and how to dodge them, it's what loads of criminals do, they learn from others mistakes. You can even get yourself a lawyer, listen to the lawyers advices and know how to play the "game". Because criminals who do not know how to play the political-street-game, they don't last long. But there is nothing wrong with that, having a criminal career with terrible knowledge is common in the criminal world, but if you gonna be always caught and checked by cops because you been on radar too much, you must remember that...you made that happen by yourself, every actions has a reaction. Also, little heads-up. If some LCPD cop/detective got corruption rights, don't be surprised. It's extremely rare as PD approves one of the best cop-roleplayers to have this perk, as its extremely rare due to people...sadly, complaining too much. Loads of players have this weird attitude, where they expect cops to be 100 percent boy-scouts, but in reality...Liberty City aka New York, it's a dirty city and even cops can be dirty, where they set up their own markets and are involved with organized crimes and gangs them-self to earn extra dollar. Even if cops end up putting gun to your head, taking you into dark spots to have a little chat with you, don't be surprised that it might happen. Or even end up putting a bullet in you with a gun that they picked up while ago off the streets. You must understand that, at some point...fire will be fought with fire and you can't be dramatic about it, when you go out of lines, somebody worse will step in. I'm not saying this is gonna be a common thing as its heavily monitored by the FM and PD leadership, but don't be surprised if you encounter cops like that, your in the illegal scene...you must understand the nature of it, its all filthy and dirty and that's part of the reality and development, so don't be surprised if one day, you gonna be treated like complete trash by cops who got a lot of power, because world isn't fair and you need to take that into consideration. Development and growth in the society should matter and simply going with the flow. Drug game - Dealer & Distro Drug dealer mentality 101: Drug game - It's probably one of the main fundamental pillars of the criminal scene. You need to understand the drug game to be able to progress. Factions gonna start off the newly recruited members with small quantity of substances and see how they'll do. As you progress by selling the given products, they'll keep giving you higher amount and with the drug scene you can build extremely powerful reputation. When I'm doing drug dealer scene, I always wanna cover couple angles. I get myself a burner phone (Nokia 3310) for example, and I pass it out to my clients, regulars. You can even have a smart-phone that's used for illegal activity, but remember...if you ever get pinched by cops and they end up taking your phone, they could find a way to break into it and read the messages and it'll expose your entire little network that you build. So if I were you, I'd keep that phone with connects, plugs and entire network of yours stashed in the crib and have it when you are "working". It's a smart and careful play, because like I said before...police aren't stupid, they'll use what's offered to conclude investigations, because cops work is to keep following the trails, picking up clues and build cases. If you been busted with amount that could be considered as "Major Trafficking" , cops won't give up. They'll dig deeper, see where you live, file warrants with evidences to raid your property and you gonna end up losing more, that's why you should cover tracks and maybe have a system of your own, where you'd rent a property where you'd live in and have another spot as a stash joint, lots of factions have these type of "safe-house" properties, spots that are off the record for safe-keeping. You simply have to cover that angel, otherwise you place everyone at risk. And your action will pull out a heavy consequence, even a character-kill. You need to be a team-player and be creative when you dealing substances. Only because faction gave you drugs to move, doesn't mean you shouldn't have sense of responsibility. Those who execute this RP correctly, flying real smart and careful, they end up pushed further in the faction. Valuable asset, so to speak. Don't just look at drugs as "drugs", look at it more of...."goods". Supplying the demand, you have something that somebody needs and you are just there to make extra bucks. That's why you shouldn't walk around with a big-ego energy, unless you wanna get detected by cops quickly. Have a nickname or something, so no one would know your name when you are dealing. When I'm doing drug scene, I spend most of the time inside clubs or bars, offering people drugs. This is where you can learn another handful skill, fast-talk aka bullshitting. If you see someone at the club, they way they dressed, all cool and got swagger. You could yap with them about day-to-day stuff, about the clubs life style and what-not, some basic conversation and get into the guys friendly side and later you could offer him some stuff, get him to trust you, make him feel like he is solid and cool, it's gonna be hard for some people to back away from the compliments. If you happen to have a girlfriend, you could use her to help you sell the drugs quickly. Even in a RP community, when female character interact with the males, male character gonna be lean with them and that's where the female can be a good asset to get the guy to buy the stuff. With that said, any creative realistic aspect can be a huge benefit for you to get a guy in your pocket. You could even go into the toilets of these bars/clubs and do /cim ** There would be written phone number with Marijuana leaf with the marker on the toilets door - #######**. It's completely fine and realistic, because when you go to clubs/bars, you often see these numbers written on the wall and they are burner phones for the drug dealers. People who party and drink they love to crank up the party and when the alcohol isn't enough, they need something harder. It's from personal experience as well as I work as a bouncer, it's how it is. Most drug sales happen in clubs, as its filled with multiple people and when they are entering the drunk-world, they gonna go with the flow. In the game its similar, but you just need to know how to play it out right and be a good sales-man. It's one of those things you can learn during the drug dealing stages. If your part of a gang and happen to be in the neighborhood and someone drives to you to get some stuff off you, you should be smart how you go by the business. You shouldn't carry the stuff on you, if you got another homie with you, you can use him. Let's say there is three of you. You could have different roles to play, one of you is the runner, dealer and stasher. Runners job is to take cash, pass it over to the stasher and collect the stuff from the stasher and run back to the buyer and pass it over. Runner = Middle guy. If your a dealer, your job is to talk to the guy that arrived to you, offer him the product and such, become his little friend and what-not and let "Runner" know how much of the stuff you need after passing him the cash. Runner rushes towards the stasher afterwards. Stasher is a guy that sits somewhere around the block, could be inside a the complex, house or a car somewhere in the alley or something. Runner ensures he won't be detected where he going, take some fake-routes to avoid detection, arrives to the stasher and passes him the money and asks for the XX amount of substance. Stasher passes him the stuff and runner rushes back to the buyer and passes him the stuff. And that circulation continues, it's a smart way to avoid getting pinched with the stuff on you, it's one of the ideas you can use for your benefit, otherwise...you can come up with other unique ways of doing creative and fun drug sale RP. You can research bunch of different codes names for drugs, the amounts....like, eightball stands for 3.5 grams, O stands for an ounce which is about 28 grams. Mixing little dialog with street-context so its tougher for regular people to understand and for cops to get. Giving your drugs some names that only you and your faction would know and people who buy it off you, changing names up. It's to ensure you guys don't get picked by cops, maybe a possible wire. Always circulating things around to stay off the radar and making it tougher, because you NEVER know who might be listening. Even when it feels "safe" to speak, have that thought back of your head and assume that someone might be listening, it's good paranoid-mentality to have. DISTRIBUTION As I mentioned in the drug scene, distribution is extremely important to the illegal scene. Distribution/Smuggling should be taken into consideration if you'll be a distributor. Distributor or Distro role-play is extremely fun, but you must understand how things work. You should consider getting a trucking depo as a front, appeal for a business somewhere in port or industrial zone with warehouses, some sort of import/export business. Get couple vans or trucks and hire civilians to work there. It's highly important to have civilians inside to help the business remain under the radar, far as everyone else is knowns...it's just some trucker doing his runs, but you could use this legal-trucking front for your advantage and set up a network for smuggling. Most of the time, when your a distributor (major leagues), your connections will most likely possess businesses as well, different fronts. Bars, clubs, auto shops and what-ever. That's where you could have the truck loaded with illegal goods (weapons, counterfeit stuff, drugs) and you'd simply drive over to that "connections" business. You'd wear the truckers issued uniform, grab some crates out and deliver to his business. It's smart and under the radar, and with the dozens of truckers driving around...its a perfect blend and cover. You could also just do distribution through a mechanical shop. Getting yourself a flat-bed truck, place some shit-box car on top of it and deliver the shit-box car to the location. You should load the shit-box car with illegal goods, because...far as everyone else knows, it's just some guy doing vehicle-delivery for a client. And you could even deliver the shit-box to the guys front door or his garage. There are multiple ways to get creative around distribution scene, you just need to use the legal script-features and blend yourself in. How will anyone know there are guns inside the shit-box or inside some truck? Cops or rivals will only be aware of it, if someone from your crew talked, or if cops been monitoring your activity closely. And that only happens when you exposed yourself to the law and became their target. My personal advice: Don't act out to the point, where you'll be publicly known of being involved with organized crime. It's just not smart...those who know, KNOW. Keep the secret society/underworld thing under the radar. Gun dealer - Responsibility & Smuggling -Gun Runner 101- When you'll be involved with firearm sales, you should view things like goods, just like the drugs. You are on that, supplying the demand thing. You'll most likely start off with couple weapons, small time stuff. Maybe Tec9's, pistols, things in that nature and it'll be up to you to find yourself buyers, capable buyers as well. You must understand one important thing, everyone wants a gun. And its easy to sell it to any individual, but you must take responsibility into consideration, some people possess this stupid "DM" mentality, where they need a quick gun, their RP is off point, they urgently need a pistol or whatever. These people in my book are bad individuals, because they end up causing huge amount of stupidity with the guns, it's hard to detect these people sometimes, but if you do...you should consider not dealing them stuff, because it'll bring nothing but problems. So you should have sense of responsibility and value peoples RP and how they handle them-self and not just "I need a gun", you know? Read between the lines and choose proper players who are valuable RP'ers and not random people who show little care in RP and just wanna be trigger-happy. As a gun dealer you can also become real political, you can look at the city map and grid out the sectors, like...gangs for example. Gangs are factions that often are ready to buy the batches off your hands, it's simple nature. Gangs are always in war to protect their businesses to continue their dope sales, if gang can't defend itself and push their enemies away, they gonna lose money and street cred and when they do that, other organization will turn their backs on them. As you'll progress with your gun-running scene, you'll obtain more firearms for your supplier, and even heavier weaponry. And the low-base bond that you build with the gang or buyer, you can offer him something bigger. It's how it works, you evolve the partnership with the individual you worked with and push something more serious and the hierarchy of the gun flow grows. And as you progress in the certain organization yourself, you can educate the people under you on how to do things to ensure there are no mistakes and everyone makes money in a smart way. If you gonna be moving large firearms and quantities, you should get creative. Get involve with a business as a front, import / export or something, or a garage. Let's say you got a mechanical depo or your organization is involved with one, you could put money together and get yourself a FLAT-BED truck. You could buy some crappy cheap car and store the firearms and even drugs inside it, place the cheap-crap car onto the flatbed and deliver it to the "client", far as the law and everyone else knows...it's just some mechanical moving a car from A to B. That's the thing, nobody knows what's up and you are flying under the radar. Same with the import/export or even trucking depo. You got trucks, vans...it's just a guy doing his basic run, that's why its smart to get involved with businesses as fronts to remain under undetected radar. It's not what you know, it's what you can prove. DOG FIGHTS To make things clear, I'm a dog person myself. I had a dog and I love dogs, this doesn't mean I'm here to promote hate for the hounds. It's part of the game, the illegal criminal activity. And dog fights one of those dirty-filthy things that happen on the streets. And while ago I clocked it with the staff and they said it's completely fine to do dog-fight role-play, as long as its done in a secret place and people who are invited to the illegal dog-fight betting agree to this scene. Often people who go with it are top tier RPers who go with the flow and when they are offered to be part of the dog-fights, they roll through it. So basically this gonna require you to get couple things going. You should find a spot for the dog fighting, it can be outside the city, in a basement of some complex or inside interior. You should map out some fences where dogs gonna be inside, have some blackboard where the "bookie" gonna keep track of bets. And most importantly, you'll have to have a dog script-wisely. You and the other individual should spawn the dogs and do the bets. Let's say you and another homie got dogs, you could host the dog-fights yourself and change breeds aka changing dogs. OR you can also let your connections know that, they can bring their own dogs. So let's talk about how the function would work. We'll be using the good old /coinflip. There will be total of 3 ROUNDS. How do I know I won the round? Each individual that controls the dog/spawned the dog. Will do /coinflip 3 TIMES. Let's say INDIVIDUAL A flipped the /coinflip and got 2 HEADS and 1 TAILS. INDIVIDUAL B flipped the /coinflip and got 1 HEADS and 2 TAILS. That means INDIVIDUAL A won that ROUND. And they role-play resetting the round, patting their dogs, giving the dog something to drink and the next round begins. And it's the same, both individual spawn the /coinflip in 3x in row and one with highest "HEADS" moves to the next round. If both got DRAW either of the rounds, then its a draw. There is no repeat. That's why there's 3 ROUNDS because someone will win out of 3. PROSTITUTION RING Prostitution is one of the filthy businesses of the society, its the urges, needs and status for some role-players. We all know the stories, the e-sex and all that. I get it, we all do...but role-play is role-play and girmey filthy scene is part of it. There are bunch of people who role-play as local whores to earn quick cash. People often do that to grind money for XX month and name-change, it's no secret. It been done for years. If you wish to become representative aka "PIMP" type, you should know how to speak to these whore-roleplaying players. Be real about it, tell them that you got a business proposal where you both could benefit, where you'd help the girl have clientele and even reach out to strip clubs and get the girl hired to dance and get fucked in the backdoors. It's a filthy business what can I say, but it is what it is. You as a "representative" can also tell the girl that, she can tell her clients about some drugs, coke and what-not and she could be your eyes and ears on the streets and help you get clients without risk. Client is filthy and dirty as it is, he got girl that's taking care of his needs and he is dirty enough to get the party going and get some dope, it's how the dirty business works, filthy-filth finds its shit-pile. That's the nature of the grimey underworld scene. With girls on corners its also about the territory, territory means political effect. So if you got a girl working on a wrong turf and corner, you might have problems. And if you don't cough up bills to that local gang or organization, there could be a conflict. So you...as a girls representantive/pimp. Should cover these ends otherwise, girl could get beaten up, stabbed or killed and it'd be your fault and you just lost cash-maker to the streets. Be smart, be strategic. You can also set up an escorts service, it's even better if you got a club and you have couple girls inside dressed real nicely. These girls would approach an individual and ask them to buy them a drink, the guy buys a super expensive drink and girl would lead him upstairs. Where she could lap dance for him and even fuck him. Bartender downstairs would be the middle guy who would collect the bills or even the manager. But that's a theme for a "Gentlemen's club" not a strip-joint, it's a place where girls approach a guy and if their wallets thick enough, they get invited into backroom. Another thing can be shuttle-escort service. Where you can have a business, like a front....dating site. But in reality, it'd be escort service. You'd have people reach out to through the site (forum PM's after you made a article with girl pictures) and set up time and date for the meet, then you'd drive the girl to the guy. He'd pay you and you'd drop the girl off and pick her off later. It's good to recommend the clients to go to hotels/motels to remain under the level. You could also run a massage parlor, it's often a thing happening in Chinatown/Asian. Where girls would pretend to be professional in massages, but with the right price...there would be a happy ending or even more. It's filthy business , it's how the world works. Burglary & Heists Burglaries are one of the fun things to do, it's basic criminal 101 role-play. You should get your mindset ready for real adrenaline rush. Get yourself a skimask from the mask store, some dark clothes, swing by a hardware store for a crowbar and some other tools. Even if these tools won't actually work script-wise (wire-cutters and such) take them, role-play storing it into your duffle-bag, because when you gonna be inside a property, these tools gonna be handy. And if you don't possess certain "ITEM" on you, you can't just role-play having it. GTA World taken the liberty to stack up hardware store and other businesses with bunch of items that go into your inventory. So let's say you broke into a house and there's some chained up door and you need wire/chair cutters, or a crowbar...but you don't have those items script-wise. The admin that's spectating you during the /breakin ,he'll deny you access because you lack the necessary tools and you didn't come prepared and that's on you. Realistic burglary to-do-list: - Tools Visit hardware store, get necessary tools. Crowbars, wire cutters and other items that can be handy with your burglary, so you can easily break into things. - Outfit Wear a balaclava, wear something that'd be light-weight. Some dark sports clothes, hoodie, gloves. Play the part, wear the part. - /breakin Yes, it may take some time for administrators to respond to you, but that's the little down-side of great risk and achievement. When admin responded to your breakin, he or she gonna ask you why you picked this place and such, it's simple question and you are just there to break in to make some possible cash profit if goods inside will pay off. - Inside the establishment Try to be sneaky, if you gonna be too aggressive and loud, the "neighbors aka admin" will contact the cops. So you should be careful, use the apartment for your advantage. If nobody is home and alarm didn't go off, you got unlimited time. Turn music on, maybe TV. Have it a bit loud, but not too loud IC-ly. Go through drawers, closets, suitcases, check under the bed and mattresses. Check the fridge, freezer. Check out the fireplaces, inside of them, inspect the ventliation systems and the vent-covers. Check the toilets, the spot where water fills up, check the carpets, move them a side and inspect for the floor boards, some floor boards may have been moved around and could be a stash point. You need to be detailed and fair in the /me's, and admin will tell you if you found something, because people who store stuff in their houses use /stashinfo and they give information where the item is stashed/hidden. So when someone breaks in, its in a safe place where burglar wouldn't find easily. So you need to think outside the box, it can be in a easy place or hard. Its always a 50-50 thing. -HEISTS- You can use the regular burglary as the training-stage. You break into some properties, either you alone or you and your partner(s) and learn and adapt in that immersion, but later...you guys can set up a heist-crew. Where you'd have to investigate certain places, take down pictures maybe, draw a blue-print. Take care of some arsenal, outfits and what-not, role-play every detail. Don't rush it, have a pre-planning role-play, maybe get some property and map it into a safe-house joint so it fits the immersion. Sort out a plan, assign yourself with different roles, have a stolen car as a get-away and engage the business. Have a time-frame of 60 seconds to break into it, if you managed to obtain security-card IC-ly from a worker, then use it. You can scope the place for couple days or weeks even. Let's say there's a diamond store, it's active and got staff. You can walk in there to check the stuff and act like a curious client. At the same time you just look around the layout of the place and can draw the blue-print plan on the paint. Mark where's the exit, staff room, cameras and where diamonds are lined up. After that you can also keep distance and see where the staff members go, as they may have keys and ID cards. You could see where they'd go, maybe they'd go to through home, maybe to a club. Then you could get your partner to get these people into the bathroom or something, you could beat them up and steal their ID's or get them out carefully and kidnap them. But it's risky due to the crowd, so you'd have to drug the individual and pretend to be carrying them out as they had to many drinks /requestcarry. Otherwise, just wait for them to go to their crib and break inside it and steal their card. You could kidnap the player and break into the place day after as that staff member is gone and nobody gonna know why, but you got the guys access and can carefully sneak in. Can also beat the truth out of the individual, the alarm codes and such. Its effort, yes...but if you go inside with silence and get out scout free, you need to put in work and be creative with the scouting, otherwise...you can go loud, get armed up have a basic plan, rob & run, but it'll be risk because cops gonna respond quickly and you gonna be in the cross-roads with your life. Either you die by cops hands or get lucky and get away. You should consider stealing someone's car, because even cars without registration could be tracked back. VIN numbers, it's smarter to have someone steal a sedan to make the get-away. It's the smart play. COUNTERFEIT & FRAUD Counterfeit designer brands: Counterfeit clothing and goods: Counterfeit goods been an issue for decades now, multiple factories in Asia been creating certain clothing brands and pumping up their prices. Certain goods sales-men would even have a lower value of the real thing. People usually pay the expensive price for the "brands-name", that luxury life style of owning an expensive piece of clothing, bags. The market-demand for looking "rich" was an no-brainer for the organized crimes to establish certain side manufacturing. You got a Gucci bag that's are worth from 500$ to 30.000$ (bags for your glasses, purses, luggage, duffle bags), and not everyone possesses that kind of money to spend on a bag, but people still wanna look rich, purchasing things they don't need to impress the people they don't like (Fight club quota)...and its true, in modern society people wanna impress one another and most of the time you'd be valued depending on your wardrobe, the characteristics of the individual and his worth. Multiple Organized Crimes got behind this kind of business because its one of the "Supplying the Demand" circumstances, people with shitty budget will wanna purchase knock off brand that looks like a real thing and lot of times the OC's would even sell a crappy knock off of "Gucci" that costed them 5$ for 500$ or couple grand. People often don't notice certain stitching and design flaws, if it got a gucci logo and it looks like real thing once they google it, they'll be convinced. Con-artists been at it for decades, bullshitting people in purchasing trash for the same value, either its sun-glasses, clothing line, bags or even jewelry. Skimmers: Multiple thieves got devices that are simply attached onto certain places, ATM's, pumps...they even manage to slip their skimmer devices onto shops card receivers. The skimmer device is a pretty simple explanation. The device collects peoples card numbers and PIN. Once the device collected peoples information...skimmer gets picked up by the thieve and he uploads the information onto his computer and counterfeits credit cards. For that, you are required to have cards with chips in them and be able to repurpose those cards with the newly given card-number and pin. Many cases, certain hackers are involved to program these type of programs for thievery. In a singular day these devices could steal over 200 peoples information and when each individual has over 2.000$ sitting in his bank account, the thieves are pretty much well set when they purchase certain items through online and have it shipped to a faulty address that gets quickly replaced or they simply sell the card a week later to certain individual. Counterfeit cards are pretty handy in the organized crime world, they get to use someone else's money and fly under the radar without ever using their own personal cards. It got its own perks, but these cards can be tracked down by the banks and authorities, most of the time individual that's using these devices, has something covering his face to avoid the cameras. CAR THEFT RING There are bunch of awesome role-plays that can come out of the car theft ring. Sure, it may feel like...its simple enough, you go out there and steal a ride, but there's a lot more to it. You can basically have a career in car-ring. You can be real creative and use what's already offered to you. I'm gonna break down an "underground-dealership" idea, which is pretty unique and awesome for connected people to experience, discuss the car theft benefits and everything around car scene, including racing. Everything on rubber wheels gonna be discussed here and blend in, because its all the same vehicle world. -Underground Dealership: For couple years now, I've created this system that allowed /connected/ individuals to purchase cars for half-price of what it´s worth in the dealership. Basically, you could seduce the organizations that you work along-side with this perk. You'd send a guy or crew out on streets and have them take pictures of certain cars. In RP communities, when you spot a certain car in certain neighborhood...it'll most likely be there tomorrow. So...let's say, you got couple pictures of a BMW, Mercedes Benz...Let's say you got 3 type of BMW's, different marks, different colors, rims and such...you'd give these images to your allies and he'd end up returning to you with one picture. Let's say, out of 3 cars...silver, black and red, he picked a red one with certain rims on it. So now that's where you send the crew back on streets and have them steal that car. I know it may be tricky with the car-owner activity and what-not, but that's the risk and down-side of achievement, we need to suffer here and there or get back to the "connected" individual with bad news that, we can't get the red one...but we can get the silver or black. None-less, the crew would steal the vehicle and bring to the garage. So now you got a red BMW e46 with BBS rims...what now? For the realism sakes, visit the junk-yard, the car crushers. A lot of junk yards sell people the destroyed vehicle, before it hits the crusher. No matter the condition of the /vehicle/, it'll always have paperwork with it, with legal VIN number and such. So, for the realism sakes you'd role-play purchasing a damaged/windowless/engine-less body-frame of that BMW e46. Now, you simply deliver that car-frame to the garage and you pull out the VIN numbers from it. There are certain places you need to look for the VIN number, on the dashboard driver side, sometimes on the passenger side. On the drivers doorway, in the engine bay, usually somewhere above the engine bay and sometimes they got vin number plates on the frames under the car. But having a garage with car lift and such, it makes it extremely easy to pop them out. A lot of the VIN-number plates are stitched with these aerospace bolts, similar bolts you'd see stitched on the airplanes sheet-metal or even in car racing, an easy way to stitch things up with durable bolts. You'd need to roleplay popping them up, easiest and realistic way to do is...its by simply drilling them out with a thin-drill and then you'd just use the aerospace bolt-drill and nail it back in. Basically works like nail-gun expect it drills them inside...and that's how you'd replace the VIN number plates. You can visit a DMV for RP sakes and collect the licenses-plates for the car that you bought from the junk-yard, the body-frame and such...since people "restore" cars these days, nobody would bother asking you any follow up questions. For the realism sakes you could also role-play requesting vehicle color-change as well. In reality you'd need to notify DMV's regarding vehicle color change so it'd be matched up. And they don't really go into full detail what's the specific car-paint color it is, you got multiple types, metallic, matte, paint that possess crystal diamonds...not real diamonds, but it's that nice effect that paint gets. And after those steps, you now own a red BMW e46 legally. That's the way how it's done in reality, but now you need to get an actual car. Since it may take couple days to "role-play" around the vehicle and get these scenes complete...the vehicle will probably be despawned day after or even on the same day by a player when vehicle would just be sitting there in the garage. So now, you simply visit a dealership and purchase that car...you repaint it, add the specific rims that the car originally had on the picture. And you sell that connected-individual the car for half price of what it's worth in the dealership. Let's say the car costs 12.000$, you sell it for 6.000$. Here's the question "Hey, but won't we be losing money by buying cars for full price and selling them for half?" Yes, at that moment it may feel like it...but serious players that are "connected", they'll understand why its cheap...because your next business gonna be pricy. Let's say, you also sell firearms or drugs to this individual. So now, you can pump the prices up. Let's say...he was buying an AK-47 from you for 2.000$ each...now, he'll pay 2.500$ for it. You can of course boost prices up to 3.000$-4.000$ for it. And idea is to "pay-off" the debt for that missing half. So if you think about it, getting those 6.000$ back won't be a problem. So in a way, it's kind of like a credit-card...a system that allows both sides to experience realistic organized crime scene and believe me, people will get behind it. I've done for numerous years on SA:MP, and people enjoyed it...and I always got my money back. It may not be day 1 cash-guarantee, but over time you'd get the money back...end of the day, you just pushed your own and our factions reputation to the top. Something this simple and creative can be a huge plus for everybody. Chop Shop: Chop shop is a pretty valuable gig. Thieves usually do follow ups on certain "Needing parts" sites, multiple facebook groups and car-part websites that are always demanding certain car parts that are too expensive to purchase through the manufacturer and with that "Supply-the-Demand" thing, thieves steal cars that would pay off a decent toll. Single headlight alone is worth over 100$, 2x100$=200$. 200 bucks for some headlights, reinforcement bar can go up to 50-100$, if its stock rims that's solid 200$ per rim. Fenders are around 200-300$ , depending on the vehicle and its demand...prices are pretty flexible. Bumpers can be up to 400-500$, hoods about the same. Mechanical stuff such as "master break cylinder", the main pump for the breaks is worth 400$, if its a decent engine...it can be up-to 2.000$ / 5.000$. Alternator can be around 200$, starters are usually 150$-500$, depending on the vehicle. Seats could go for 400$. That's basically the golden part about the chop shop business, there will be always car accidents and people will always need a mechanic and in order for mechanic to complete his task, he seeks cheaper prices on car-part websites in order to save himself time from rebuilding certain items. A lot of times shops would simply buy a used transmission for 500-800$, put it into the vehicle in couple days time and ask the client to pay up 2.000$ for transmission replacement, same goes with everything else...a lot of times, they'd just clean up certain parts that work. They'd use a grinder and attach the metal-brushings or even sand-paper rolls and give it a nice look. Multiple mechanical shops or chop-shops, they got sand-blaster machines...and they just toss certain parts with bit of rust or mold on it and give it a brand new look. And once certain parts been extracted from the vehicle(s), they simply get the car delivered to a local junk yard...well, whatever is left of it. It's good to rip out the vin-numbers and have a backstory that the vehicle was used as a "donator-car". Donator car means...you got this car for cheap and you used certain parts out of it to get together another vehicle. By the realistic standards, nobody really does these deep follow-ups. Frankly, if the vehicle been stolen...its gone. Business fronts As I mentioned above, it's a smart play to have a business. It benefits your faction from a realistic stand point of view, and it also brings awesome role-play to the community. It's not secret, most businesses are ran by factions, as they keeping those places active. It's the spots that are active due to the possible recruitment phase for some people, so certain businesses got big activity. But having a front pays off, its organized and smart. Let's say you wanna be into smuggling scene, so you should look into businesses that would match that level, let's say...trucking depo or import/export. You could apply for a business, get couple vans/trucks going, hire civilians to work as normal staff, maybe even hire manager to operate the business for you. Trust me, the more civilian staff you have in the business the better, you blend it all in so the business looks like a solid operating front. If you start having only criminals there, it'll be extremely obvious for the cops and they'll start focusing on your place a lot more often and maybe on one unlucky day, they'll follow one of the vehicles and have you completely surrounded and busted, and you lose a lot of valuable goods. So it's better to be smart and treat business a clean business. You can also benefit from a business by placing some illegal money into it, not extremely much, but enough to match the businesses revenue. This would promote a money-laundry RP and you can even get some members to become accountants for you or just hire one. So you are now pumping bunch of other role-play possibilities. Every business has its benefit to the public, the bigger the business the bigger the laundry machine, so to speak. Businesses is also a vital thing for the community, it's what keeps players busy and entertained, and it keeps decent cash flow into the business too, money that can be used to help the faction during difficult times, having money put a side to purchase more businesses, properties and such. It's how it works, you use what you got to make the best of it. If you gonna run a nightclub, and it's an extremely nice one. You should get some drug dealers inside, make some side profits and what-not, control who sells the stuff in your business, because clubs always brought dealers in and problematic things. If you catch someone dealing inside your club, you can get your people to tell the guy to leave, but if he continues. You could shake him down for profit or reach out to his people with a number, because they are now operating on a wrong turf, and that's one of the steps onto the illegal political scene. You can also get a limo and have it parked outside to attract people over, the cooler you make it, the more people gonna visit you. Can even create a "VIP" sector inside with extremely nice mappings in there where people would pay decent amount to get inside and could even have a limo-ride home without a cost, create some sort of a VIP Membership card where they'd get a free limo-shuttle to the club. There are a lot of unique things you can do with a club and other businesses, you just need to get creative and know how to chase that money. Unique and realistic stuff sells and always will, people love it. You can create a security firm as a front as well, it's usually organized crimes with deep ties that do that. They got couple guys who apply for weapon licenses, carrying concealed firearm arm licenses and guard cards. And these individuals create some security firm and it's an excellent cover. So when important figure in the organization maybe under attack or something, you got group of individuals who are legal to wipe out whoever tries to kill the VIP, it's the nature of the security company, you use what's offered to you, and like I said before...you use the system for your advantage. Smart activity and blend in acts will keep you out of jail and keep you operating on completely different level. It's not a MUST, but it's an option that gives you a upper hand on things. If organized crime wants to be powerful, they should focus on covering bunch of angles and actually feel powerful. Only because in real world the OC is powerful and you portray it, doesn't mean people will value you the same way, IRL those organized crimes are involved with multiple things and possess deep hierarchy, you can do the same if you willing to give a damn.
  3. ((This Thread Will Serve as Malik Simmons Development Thread)) -BACKGROUND STORY- Malik Simmons, also known as Bishop, was once part of the 94 Hoover Criminal Gang in Strawberry. At just 14 years old, he found himself on the streets with friends, selling drugs and doing tasks for the gang. Malik came from a tough family—his dad struggled with alcohol, and his mom had a hard time taking care of him and his siblings due to their difficult circumstances. The gang became Malik's second family, the ones he truly valued. At 18, he met Krisha Smith, and they became a couple. Malik, known as "Bishop," played a role in educating younger folks in the neighborhood, earning the nickname for preaching like the Pope. He was also deeply involved in the drug trade in South-Central. When Malik learned Krisha was pregnant, he decided to change his life for his new family. He left the gang and tried to start fresh for his baby. However, finding a job in Los Santos, especially a well-paying one with a gang background, proved challenging. Despite his efforts, Malik couldn't secure stable employment, leading him back to his old habits—specifically, armed robbery. He settled at a friend's place in Little Seoul, away from his daughter and baby momma. Malik went on a spree of robberies across West Los Santos but eventually got caught by law enforcement.
  4. HOPE GARDENS HOUSING PROJECTS Hope Gardens was built in the late 1960s as a response to the need for affordable housing in South Central Los Angeles. It was designed as a high-density community with a mix of multi-family apartment buildings and townhouses, providing a range of housing options for families of different sizes. Initially, Hope Gardens was seen as a beacon of hope for the African American community, which had been struggling with discrimination and housing segregation for decades. Many families who had been living in cramped and substandard housing conditions in other parts of the city were able to move into Hope Gardens and enjoy a higher standard of living. However, in the 1980s and 1990s, Hope Gardens became plagued by drugs and crime. The crack epidemic hit the community hard, and many young people were drawn into low-level street gangs as a way to make money and gain a sense of belonging. Despite efforts by local organizations and law enforcement agencies to address the problem, crime remained a persistent issue in Hope Gardens. Residents often lived in fear of being caught in the crossfire of rival gangs, and many families struggled to keep their children safe and away from the lure of gang life. Today, Hope Gardens remains a place where crime is rampant. Although there have been some improvements in recent years, including increased police presence and community-led initiatives to promote safety and reduce violence, the underlying issues that have plagued the community for decades continue to persist. Many residents still struggle with poverty and lack of access to opportunities, and the legacy of segregation and discrimination that has shaped the community's history continues to cast a long shadow over its present-day reality. Despite these challenges, however, Hope Gardens remains a vibrant and resilient community, with residents who are determined to build a better future for themselves and their families. DEATH IN THE NEIGHBORHOOD Growing up in Hope Gardens, Qualeek Daniels had a talent for basketball that quickly became apparent to everyone around him. He spent countless hours on the local court, honing his skills and dreaming of one day making it to the big leagues. Despite the challenges he faced as a young African American man in a community plagued by gang violence, Qualeek was determined to stay on the right path and pursue his dreams. His family and friends rallied around him, providing support and encouragement as he worked towards his goal of becoming a professional basketball player. But tragically, Qualeek's promising future was cut short when he was caught in the crossfire of a gang-related shooting. He was just 18 years old. His death was a devastating blow to the community of Hope Gardens, and a painful reminder of the toll that gang violence can take on young lives. But Qualeek's memory lived on, not just among his family and friends, but also in the hearts of the many young people in the community who saw him as a role model and inspiration. In the years that followed, his family and friends worked tirelessly to honour his memory, organizing community events and basketball tournaments in his name. And while the pain of his loss never fully faded, his legacy served as a reminder of the power of hope and the potential for greatness that lies within every young person, no matter where they come from. THE DRUG MARKET Despite efforts to address the problem of drug-related crime in Hope Gardens, an open-air drug market has persisted in the community for decades. Located in a secluded corner of the housing project, the market is a hub of activity for drug dealers and users alike, with a constant flow of foot traffic and a sense of lawlessness that pervades the area. Despite multiple gang injunctions and increased police presence in the area, the drug market has remained a stubbornly persistent problem. Many residents in the community are too afraid to speak out against it, fearing retaliation from gang members who control the market and use violence to maintain their power. For law enforcement agencies, the market has become something of a no-go zone, with officers hesitant to venture into the area for fear of being outnumbered and outgunned. Despite repeated efforts to crack down on the market and arrest those responsible, the underlying issues that have allowed it to thrive continue to persist. The result is a community that is deeply divided, with residents living in fear of the violence and crime that are a daily reality in the area surrounding the drug market. While some continue to hold out hope for a solution to the problem, others have resigned themselves to the idea that the market will continue to exist indefinitely, with little hope of change in the foreseeable future. POWER VACUUM In a major victory for law enforcement and the community of Hope Gardens, Maury 'Sandman' Stevens, the 28 year old African-American male known as a prominent figure of the drug trade in the neighborhood, has been taken down in a police raid that marks a significant blow to organized crime in the area. According to police reports, Stevens had been the key player in the open-air drug market that had long plagued the community, controlling the flow of drugs and raking in an estimated $20,000 per week from his illicit activities. However, a months-long investigation led by local law enforcement agencies culminated in a coordinated raid on Stevens' operation, resulting in his arrest and the seizure of a large quantity of drugs and cash. "This is a major victory for the community of Hope Gardens, and a testament to the hard work and dedication of our law enforcement agencies," said the Mayor in a statement following the raid. "We will not rest until every criminal element in our community has been brought to justice, and the people of Hope Gardens can feel safe in their own homes. "While the take down of Stevens has been hailed as a major step forward in the fight against organized crime in Hope Gardens, it has also had unintended consequences. In the weeks since his arrest, there has been a spike in homicides in the area, as rival gangs jockey for position in the power vacuum left by Stevens' absence. Law enforcement agencies are currently working to quell the violence and prevent further bloodshed, but the situation remains volatile, with tensions running high in the community. For many residents of Hope Gardens, the take down of Maury Stevens is a bittersweet victory, one that has brought a measure of relief but also heightened fears about the future of the neighborhood. As they continue to grapple with the fallout from Stevens' arrest, they remain hopeful that their community will emerge stronger and more united in the face of adversity. NEW CREW Hope Gardens has been hit by a surge in violent crime in recent weeks, with law enforcement officials attributing the rise to a new and highly dangerous gang known as the Dopeboys of America (DOA). According to police reports, the DOA is a rapidly rising crew made up of young men from the neighborhood, who have quickly gained a reputation for their ruthless tactics and willingness to use violence to assert their dominance over the area's drug trade. "The DOA is a major threat to public safety in Hope Gardens and beyond," said Police Chief Johnson in a statement released earlier today. "They have shown a complete disregard for human life and have been involved in multiple homicides, shootings, and run-ins with rival gangs. "One of the most high-profile incidents associated with the DOA was the recent murder of 18-year-old Dyonte Moses, who was killed in a drive-by shooting while walking home from a friend's house. According to witnesses, Moses was targeted by members of the DOA, who were driving through the neighborhood in a car with tinted windows. They opened fire on Moses and his friends, hitting him multiple times before speeding off into the night. The murder of Moses has sent shock waves through the community, with residents expressing fear and frustration at the seemingly unchecked violence that has come to define their neighborhood."We can't live like this, it's not safe for us or our children," said Hope Gardens resident Michelle Johnson. "Something needs to be done to stop these gangs from terrorizing our community. "Law enforcement officials say they are working around the clock to dismantle the DOA and bring those responsible for the recent spate of violence to justice. However, they acknowledge that the situation is complex and that there are no easy solutions."We are committed to doing everything in our power to keep the people of Hope Gardens safe," said Chief Johnson. "But we need the community's help. We need people to come forward with information, to help us put an end to the violence and restore peace to our streets."
  5. Sunday, December 25, 2022 Today’s Paper 10°C11° 9° S&P 500 +1.36% WorldU.S.PoliticsL.S.BusinessOpinionTechScienceHealthSportsArtsBooksStyleFoodTravelMagazineT MagazineReal EstateVideo Blood spill and rise in gang violence on Forum Drive CHAMBERLAIN HILLS, LOS SANTOS (LST)-- The death of an 15 year old boy at Davis LTD struck tragic loss within the community, a week before the victim's birthday. The victim, who was gunned down at the renowned "Murda Station" which he later succumbed to his injuries. A vigil was set up for Malik Cortez that night, though gun violence since followed. In the recent months to follow, bloodshed in South Los Santos has increasingly been caused by bursts of gunfire from high-capacity firearms aimed at outdoor gatherings, leaving dozens of shell casings on the ground and multiple victims dead or wounded at once. The death is to be associated to a rise in gang tensions between teenagers from around South Central. Chamberlains Hills & Grove Street have been red areas for violence. August-September was a bad span for the Chamberlain Hills area, as they lost over 20 residents due to gun violence. Notables being Keyvonte Maxwell & Raden Brooks. Rapper Raden "S2FrmFStreet" Brooks just dropped "ScKuddy Pt. 2" & performed at Todos Santos before being gunned down in the Hawick Neighborhood. The community was left to mourn as crime heightened in the area. Despite deaths to follow in 2022, Chamberlain Hills seen more raids in the recent month, resulting in gang affiliates dispersing & residents inside with their doors locked. With B.J. Smith Recreation Center closed in 2022, youth in the neighborhood weren't eligible for any after school program nearby. Despite the deaths that followed suit, August seen a lot of alleged MPF affiliates get arrested for crimes involving a firearm, auto vehicle, and flocking. On the 8th of August, it's believed Javonte West was wrongfully approached & detained by the Los Santos Police Department shortly after gunshots rang nearby All Swells Housing Projects. He was found with an firearm & large amount of drugs on hand, eventually getting life in TTCF after receiving his third strike. Despite the arrests, recent strike ups representing the area's roots have been seen, paying homage to Hillside Gangsta Bloods as "Hillside Murda Gang" vandalizes Chamberlain Hills. It's believed an nearby Rollin 20s Neighborhood Bloods clique close with Murder Park Families reached out, eventually adopting Murda's identity as Raids sucked most the active Blood sets dry in surrounding areas. On a good note, there was neutral conflicts between Murder Park Families & Traviesos 13, as both sides handled their conflicts with their fists. Though it didn't last long, it showed the possibility of two street gangs coming together. Heightened drugs played a part towards the recent death toll in young life, with codeine stamped "murda wock" appealing to all ages. To end 2022, Murder Park Families started claiming EBK in response towards watered down politics between sides. This led to Black P Stones & Harvard Park Brims forming the Brimstone Alliance. Murder Park stayed steered on the B Team Alliance, uniting with Rollin 20s Neighborhood Bloods. 18-year-old charged in shooting of 2 LSPD cops in Back of the Yards LOS SANTOS (DAVIS) -- An 18-year-old man was charged in connection with the shooting of two LSPD police officers last week in the Chamberlain Hills neighborhood, police said Saturday. Keenon Gaulden faces two counts of attempted murder. Gaulden is the first person charged in the shooting. Police said they know the identity of the shooter and are. He is accused of being the driver of a vehicle carrying someone armed with an assault rifle who shot at the two undercover police officers. The unmarked, grey tactical van carrying the cops was riddled with bullets from a high-powered .223 rifle. Both officers survived and were released from the hospital on Wednesday. The officers, from the South Los Santos District, were conducting a gang investigation at about 9:10 p.m. following an incident earlier in the day near West of Forum DR and Strawberry BLVD when a minivan pulled up and the people inside opened fire on their tactical van. At a press conference Sunday, police said that the tactical van was following an SUV after a gang-related shooting. After losing the SUV, a minivan pulled alongside the unmarked van and someone inside fired a high-powered rifle into the police van. After learning that the shooting involved LSPD police officers, gang members cooperated with police and provided information leading to the identities of the suspects. Police said Gaulden confessed to his role in the shooting and is expected to appear in bond court Monday. Press conference will be at 11.15am for charges against Keenon Gaulden who drove car that shot the assault rifle at the LSPD officers In the van. The City's peace officers took it upon themselves to heightened their presence in Chamberlain Hills, with an appropriate excuse towards subjecting residents to criminals. This followed with an joint operation dubbed "Flat Revive" targeting Murder Park Families & Rollin 20s Neighborhood Blood affiliates. This got the new generation apparent with raids and how they transpired, as community members were subjected to unjust stop and frisks, as alleged. The Murder Park Families (MPF) also known as the "Murder Park Family Blood Gang" are an active African-American street gang situated in heart of Chamberlain Hills, San Andreas. With that being said, their presence can be seen through Chamberlain Hills to Grove Street. The Murda Park Bloods are aligned under the blood flag, though they're known to claim EBK after disputes with several Blood gangs. Affiliates usually loiter as the Blade wakes up at night, as the area gained a reputation for ruthless and arrogant individuals. Their primary color of choice are red and grey, wearing Marlins or Falcons apparel. The Hillside Ryda generation mostly dominates the area after operations and blood shed took a toll on older generations. Certain areas around Chamberlains hone specific strikes up center towards Forum Ryda Gang, Insane Murdas, and Hillside Murdas Gang, as these cliques are still known to operate in the area. Despite feuds with rival street gangs and push on criminal activity crackdown, the Gang remain their dominance throughout Chamberlain Hills. Members are easily identified whether they have gang affiliated tattoos or red/grey apparel with the letters "M, P, F" representing their affiliations to "Murder Park Families". Before MPF was established and Hillside Gangsta Bloods went defunct, teens from the neighborhood decided to form a crew based off their bikes and bike park. Aside from that teens were normally victimized by crip-affiliated gang members who mistook the teens as Blood rivals from the housing projects. Due to the outcome being fatal as the result, Murder Park Rider Gang was established by Ronald 'RB' Stokes and his Close friends. Together as they grew older the 'Rider' aspect of their name would take a more sinister turn. As the small group started to steadily expand, they spread out from 17-99 Housing Projects towards Crystal Heights and 1803 Forum Drive Housing Projects. The Gang eventually adopted the Murder Park Families branding, officially aligning themselves under the Blood flag. With dominating blood sets nearby at the time, the group of Gang members were propelled towards illegal profits as they adopted Blood politics. By doing this, they subsequently took on the same enemies as neighboring blood sets, leading to members early on going through the county jail system. A gang meeting set things in stone early 1990s in March at B.J. Smith Park. Since then, residents up to date have referred to the park as "Murder Park" along with their gang name tying them towards the Damus. The gentrification of Davis began in the late 1990s and targeted the low-income African-American neighborhoods of South Los Santos. The rich culture and history of the area was replaced by venturing yuppies as residents started getting evicted. This process was aided by gang injunctions targeting MPF and their Black and Hispanic rivals, but it wasn't just gang members who suffered, as their families and neighbors were often impacted too. Rent, housing prices, and the cost of living began to spike, causing many lower-income families to move across the city to more affordable areas in South and East Los Santos. This ultimately resulted in the remaining gangs having fewer young people to influence and recruit into their ranks. Tensions were on the rise between neighboring street gangs, with more violent crimes being reported throughout the 2000s. Members of gangs were being incarcerated or killed in rival shootings, including Keyvonte "MadMaxx" Maxwell , a high-ranking member of MPF who was believed to be shot and killed by rival Rollin 90s Neighborhood Crips. One important rivalry was with the Rollin 90s, which left many dead on both sides. But when both gangs were suffering from gang injunctions, crackdowns, and gentrification, the activity between the two sides lowered down as MPF relied on their politics not to defunct. Locals say that MPF is like the old Davis haunting the new Davis. Writers have called it "a nasty hive of evil surrounded by the most expensive real estate in San Andreas". You can find them in the dead-end alleys off Chamberlain Hills and the run-down areas between Forum Drive to Grove Street. One journalist suggested gentrification will never completely kill the old Davis, claiming "the gunplay is as much a part of life in Davis as Pitbulls at the local dog park". Older generations did not welcome the changes of gentrification, but the surviving members of MPF know they have to adapt and change with the times. For the young drug dealers of the Murder Park gang, they know rich people have expensive tastes. The arrival of tourists and rich people has boosted their sales tremendously, with gang members often selling drugs along the boardwalk. During this time MPF's clientele could stretch from an Mission Row crackhead or rich lawyer, as MPF took no steps back in the drug game. Being mostly teens and remnants of the Hillside Gangsta Bloods who originated back in 1970s, MPF was influenced by militant politics from the jump. Under a small group of African-Americans looking to protect the local demographic within the area of Crips at the time, started to grew in numbers once Blood Alley Gang started to fade in the early 1970s. It has been an on-going battle over the years due to the high presence of African-American gangs that reside within close limits of MPF neighborhood. Murder Park Families aligning themselves to the blood flag early helped them grow into a ruthless street gang that lifted a heavy presence and fear to other rival gangs that were located in South Central. With their presence not budging going through the 2000s, recently moved residents started venturing for more lucrative properties as violence was an normal day occurrence. With membership increasing and crime spiking around 2005 in September, residents moved out in hordes as the City allowed Section 8 Housing again. This led to familiar faces returning as well as struggling families as most community members were subject to racial profiling in the work field and everyday living. This only boiled the pot known residing in Chamberlain Hills and neighboring areas. With the viewpoint on the community from the Police and Sheriff's Department, residents are known to avoid, insult and record the deputy and peace officer's actions towards injustice. Murder Park Families also seen their female membership increase around this time, usually referred as "HG" or "Murdalette". Despite their gender difference, the collective proved to hold it down like their male counterparts, driving in drive-bys and even carrying firearms. Modern Day Up to date, the Murder Park Families mainly consist of membership around their mid teens to twenties. Though their numbers throughout their tenure been small, more inductions towards the Gang were on the rise since 2020. With young residents reaching of age to hop off the porch, the community is led to pick an side or get caught up in the cross fire. Waging war mostly with Neighborhood Crips, being of Rollins 90s that died down in recent years. Strikes up can still be see around territory dissing Neighborhood Crips. Age of members are usually between 16-22 years old after the Los Santos Police Department did an study from prosecuting members affiliated with Murder Park Families for numerous criminal offenses. Though they've branched from 17-99 Forum Drive Housing Projects with time, members can still be seen operating around there and nearby areas, They're known to loiter and commit crimes around Chamberlain Hills like Murder Park, Davis LTD, and alley ways. Death Alley is referred "MadMaxx Alley" by locals as Keyvonte Maxwell was a known resident in the community. Despite that, death alley is notorious for hundreds of deaths over an two-and-a-half generation span. After losing an affiliate due to a gang related shooting, crime in the area only spiked shortly afterwards. With Murder Park Families turning EBK after a few Blood on Blood feuds, some wonder if the Gang would ever drop the Blood flag turning renegade. With the B.J. Smith Recreation Center's director having issues with the lease, activities like assistance with school work and overall outlet were stripped from the youth neighboring nearby. Instead of participating in performances, drives, and Rec; Youth were plunged in their environment outside their residency. With the area being a known danger zone to locals, residents are forced to keep theirs eyes on their surroundings. A normal day for someone loitering is witnessing a shooting, put on/off, or police harassing you. Despite that community moguls in Chamberlain Hills can be seen coming together yearly for back to school drives, as well as holidays. OOC INFORMATION The faction aims to portray a realistic African-American street gang that resembles the Murder Park Family Bloods (MPF). Despite the concept being fictional IRL elements are accounted towards the real & organic environment. Above everything, we emphasize character development and portrayal. If your character intends to join and is associated to one or more people from the faction, leadership retains the rights to CK your character at their IC discretion at any point in time. This faction enforces a high standard of roleplay and ensures that server rules are followed. If you're looking for a typical DM shooter faction, keep looking. Any inquiries or joining or regarding the faction can be sent through to us. Our goal is to accurately depict a modern-day Blood gang in Davis struggling to re-establish itself after losing most of its members and cliques. While our goal is to portray this concept as realistically as possible, there will be hints of fiction throughout. This project will have an equal focus on the street gang and its illicit activities, as well as the community and the day-to-day life of a African-American growing up surrounded by gentrification. We value community roleplay and an atmosphere heavily influenced by Blood culture, so we also value characters who aren't full gang members or in supportive roles. We highly encourage those who wish to roleplay with us to also take some time to research the culture. If this faction interests you, then feel free to create a character and start roleplaying around us in Davis. All walks of life will be welcomed, but for those looking to join the faction as a gang member and progress through the gang, you must roleplay as a African-American teenager no older than 16. Male characters will have an easier time getting involved, but female characters (especially friends/family/girlfriends) play important roles in Blood gangs. For those looking to join the faction as a more community-driven local character, with no intentions of joining the gang, your options are much more diverse. However, we still encourage a African-American character but this will definitely not be forced for these types of characters as all walks of life will be welcomed, as long as the character fits in well. Street gangs have deep roots in their communities and gang members aren't the only people involved in these stories. Do not hesitate to reach out if you’re stuck, and need advice for a new character. As said above, all characters will be considered and we will be happy to head out your thoughts and offer suggestions. We have a solid understanding of this concept, and enough information to assist you with creating something special. We are more than happy to discuss concerns, suggestions, discrepancies, or portrayal issues in DMs. If you feel that you may have sources that we would benefit from looking into then feel free to send them my way and I can spread it out to the rest of the members. We’re all here to have a good time at the end of the day. Points of Contact: @Kemet@PILLBOY (All respective credits to @Fox C. for the thread layout & thread @Kemet @PILLBOY)
  6. INTRODUCING NAYBAHOOD NICK. GROVE STREET NEIGHBORHOOD CRIP. 21. NICKY BUGZ. TRAPSTAR. GET PAID IN ALL WAYZ.
  7. La historia de Dominic Herrera
  8. The following thread chronicles the life of Taynara "Taya" Devereaux Backstories: Taynara -also nicknamed "Taya"- was born in New Orleans on the 19th of December, 2000. She has got one older sister, Azalea. Their mother died at a very young, when Taya was just 3 years old. Their father was a heavy drug-addict, and was unable to take care of his daughters, nor really cared about them. Thus, the Devereaux sisters moved to their Grandma where they grew up, in a house with 5 kids. They had financial struggles, and lived mostly in poverty. Despite such, the family was really close with each other and lived in happiness together. In fact, this period was the last time Taya truly experienced any happiness in her childhood. When Taya was 8, her Grandma unfortunately passed away, and so the two sisters got adopted by a family in Davis, Los Santos. This was a complete mismatch, however. The new family treated the girls horribly, as they fell victim to domestic violence. Taya was often abused both physically and sexually, to a point where it became a daily occurance. Because of this, Taya's personality and attitude also suffered greatly, as she became a rather violent person herself and often got herself suspended at school, and at one point even kicked out. Because she dropped out and was left without any educational certifications, her "mother" had new purposes for Taya, going as far as to selling her to strangers for sexual pleasure at still a considerable young age. When Azalea turned 18, she immediately moved out and took Taya with her, as she always took care of her little sister and continues to be a mother-figure for her to this day. Personalities: Whilst her sister Azalea is a calm, sensible, strong and intelligent person, Taya on the contrary is often seen as childish, violent, unintelligent and very easy manipulated. Taya suffers from emotional and psychological trauma — her childhood has a devastating impact on her physical, mental and emotional health which includes depression, shame, anger and suicide. She often uses alcohol and other drugs to deal with the pain. Furthermore, Taya is a complete stranger to positive and respectful relationships. Azalea on the other hand certainly has a temper and still finds herself making poor decisions, but most of her energy is spent trying to unravel the years of trauma inflicted on Taya by providing for her and being her only support system. Lastly, Taya suffers from ADHD, resulting in her being extremely energetic and wild. The usage of marijuana and her ADHD medication pills are nearly the only possible way to get her to calm down and "put her on a leash". This thread will be documented by myself, portraying Taynara. It's going to be my first character story thread, so any feedback is absolutely welcome.
  9. ( Valentin Zaragoza A.K.A El Toro, an ex-convict, affiliated with Border Brothers 22 )
  10. This thread will follow the development of Quadell Moore, an ex-gangbanger and a Kumi 415 affiliate on the outside.
  11. This highlights the story of Anthony Sosa.
  12. I. MEXICAN TRANSNATIONAL DRUG TRAFFICKING ORGANIZATIONS: The violence tied to Mexican drug cartels has flared reached unimaginable levels but still, Mexico remains a conservative to the world. Mexico is a deeply traditional country with a lot of passion and love. Although according to history, It has the most corrupted politicians in South America. Additionally, Mexico is well known for its massive narcotics' industry, on the streets of every major city, the influence of drug money can be seen like for example expensive shops, big fancy houses and in the ridiculous exclusive suburbs. The narcotics business attracts a lot of people, as it's the key to wealth and abundance above everything else. The power of the drug cartels is linked to Mexico, which caused a deep integrate corruption, and the strong contrasts between rich and poor in the country itself. It is no lie that the Mexican Transnational Criminal Organizations (TCOs) remains the greatest criminal drug threat to the United States. According to Drug-Enforcement-Administration's investigations over the course of several years the Mexican TCOs have expanded their influence to different regions of the United States, showing clear signs of growth and particularly within San Andreas by using highly sophisticated command-and-control structures outside the United States; they produce, transport, and distribute illicit drugs domestically with the assistance of DTOs that are either a part of or in an alliance with the cartels. II. AGRAMONTE-GUZMÁN ORGANIZATION: AGO is a confidential organization that completely exhausts the sin-standard lifestyle of a cartel affiliated trafficking group operating within San Andreas, with the sole purpose of smuggling drugs and weapons across national borders. Small groups like this are also responsible for mass murders, violence and addiction in two neighboring countries, such as in the United States. The gap between San Andreas is connected by I-5 [Interstate 5], the world’s largest border crossing, and at the same time an interstate highway that facilitates trade and logistics on the West Coast. With an estimated 19 million Americans at the forefront who have already used illegal drugs in their lives, it is unlikely that this relationship will end in the near future. Certain places like northern San Andreas have tremendously complained about the several kilograms of cocaine that leaks from Mexico, often American truckers are accomplices in it who transport it. III. CURRENT STATUS AND NEW GENERATION: The AGO is now thought to conduct additional operations for more profit like kidnapping, extortion, and bribery from a network of cells of local members. The AGO, as most of the illicit organizations around the world, are suffering a big dwarfing due to the new methods to fight against the organized crime. They have lost most of their territory around the south of Mexico and are now looking forward to evolving and keep making money, turning the priority disadvantages into advantages in the era of electronics. OOC We heavily prioritize character-development, so all recruitment is done in-character. If you'll join the faction, Agramonte-Guzmán Trafficking Ring faction leaders will have the right to character-kill anybody who joins. If you have any questions, https://discord.gg/T5HUzNpRsG
  13. ((We plan to portray a fictional DTO by the name of Dirty Money Mafia. We heavily prioritize character development and therefore all recruitment is done in-character. The Dirty Money Mafia leadership has the right to character kill anybody aspiring to join/partake within the faction. The faction thread will be updated with more information about the faction as the story progresses. For inquiries or questions contact @Hotwire or @Buxaplenty through Forum PM. ))
  14. The notorious "Get Money Boyz" clique ran by Los Santos natives; built on money, power and respect ambitiously runs through the lower-income areas. Project housing, section-8 houses and small stints towards the suburbs, the clique spills it's influence on drugs and violence throughout. Over a decade ago a small time gang of friends decided to come together and form and group that symbolizes money, power and respect. With loose ties to the areal gangs, it made easy for GMB to create relations. The group grew in numbers after the tight knit set of friends expanded into different sections of the city. The friends became the older generation who facilitated the movements through their street soldiers a.k.a Lieutenants. Generations went on, more people were recruited and put on (brought into the clique by taking on a role), it was well structured system. One of the main families involved was the Grady family. In their family tree, the majority of men were included in the ranks of Get Money Boyz. From the top to the bottom, they had relatives who were eager to work for the crew. The leadership roles passed down to sons, nephews and cousins. It was easy to keep grasp on the higher hierarchy with no trouble. Benjamin Grady who took over the leader role from an uncle who started the crew with his father. Benjamin's father was a high risk target to law enforcement. He's currently in jail for two life sentences on multiple charges: first degree murder, possession of multiple illegal firearms and three hundred pounds of cocaine that was seized during a house search. The young Benjamin Grady ran his era of the clique like a mob. He had ties within multiple factions (majority gangs) that they supplied and collected from. Benjamin's era was the power house of the new generations before it slowly faded due to pressure from law enforcement. The clique's members all scattered and went into their own direction, leaving loosely connected criminals from the GMB crew. A relative of Benjamin Grady, cousin, Marcel Atkins, shadowed Grady from his street rank: soldier. Atkins spent most of his time on the street, Grady showed him the ropes every chance he got, before he went on a hiatus. Dodging indictments wasn't easy for Benjamin, he made sure he left his knowledge in people he could trust. Marcel a.k.a Bones earned the nickname because he was due up to become one of the next leaders in the clique. Ben Grady favored the Italian mafia and structured his crew like it. Atkins was told to be a shooter in a certain situation between a ranking member and the bosses for not following the rules. He then as the Italian mob would say, "earned his bones". With the respect from the elders and backing, Marcel became a leading figure in the remnants of the GMB clique. Bones wasn't raised in the Davis area, he was born and raised in East Los Santos. The Atkins family branch off begins with an uncle who was a younger brother to Ben Grady's father. The gap between the families kept members from the Davis area massing up with the Eastside earners. East Los wasn't an area where the original members of the crew operated nor was brought up in. Marcel was just known for his contribution to the clique from a different side. Though many may still consider him a member of Get Money Boys, he and his crew were divergent.
  15. The Big Circle Gang trace their roots to the aftermath of the Cultural Revolution, when the mass student-led paramilitary Red Guards were purged by the People’s Liberation Army. Many of them were subsequently sent to the provincial capital Guangzhou for ‘re-education’ or imprisonment in Southern China. Those who managed to escape, however, “turned their military prowess to crime,” according to Canadian court records; many initially fleeing to Hong Kong, and later to Canada and the United States in the eighties - Vancouver and Los Santos being two very popular destinations for members of the fledging criminal organisation. Differing from more traditional Chinese criminal units in its structure, being composed of loosely organised cells spread across the overseas diaspora, some began to adopt their own names and identity. The Los Santos cell, overseen by boss Chau Siu-ho, came to be christened as the Triple Eight Group. He would oversee its gradual yet clandestine growth, primarily dealing in the counterfeit and drug trafficking industry - especially the importation of fentanyl produced in Mainland China. It would later flow into neighbouring Vespucci and beyond during the initial wave of what was to become a statewide opioid epidemic. Business continued under the nose of local law enforcement well into the early-to-mid 2000s, however, the rapid rise to power of Tse Chi Lop in Vancouver was to prove pivotal. Establishing an alliance crossing traditional triad lines - including members of the Sun Yee On, 14K, Bamboo Union and his own Canadian faction - while also maintaining anonymity and living comfortably between Hong Kong and Macau. The Triple Eight Group were elevated into the newly formed Sam Gor syndicate although remained in quasi-independence through the remainder of the decade. The fruit of this new partnership was the migration of several Hong Kong and Taiwan based criminals to the United States, two of whom being 14K members Wu Yau and David Wu Tse - both born in New York for citizenship reasons, but raised in Kowloon. Their work with the local Sam Gor, and later a Fujianese human trafficking ring, would see them relocated again to Los Santos to assist with the snakehead’s San Andreas branch during a conflict with Korean organised crime. While there, they would meet Kevin Heoi, a mainlander who left Fuzhou at sixteen and worked abroad in Hong Kong and later the United States. The three spent several years serving underneath Meng Wuying - who they would later attempt to murder during a conflict between Eurasian, Serbian and Italian-American criminal organisations, which Meng had brought the human trafficking ring into. The botched hit left Wuying in a coma with life-threatening injuries, and the plotters swiftly relocated out of Los Santos to plan their next moves in the ensuing civil war. Beforehand, the arrest of Tse Chi Lop was to send shockwaves throughout the Sam Gor Syndicate. Despite the organisation’s loose structure, they weren’t completely unscathed from eye of the law - A month after Chi Lop’s arrest in Amsterdam, Los Santos boss Siu-ho was detained in Brisbane. The resulting power struggle resulted in the flight or death of most of the group’s members, and the drying up of its fentanyl and wider smuggling operations. It would not be until the organisation was consolidated that the powers that be, further up the food chain, were to take an interest in Los Santos again. Following the conclusion of the Los Santos Mob War, the would-be plotters were approached with an offer to re-establish presence on the West Coast, where they were to be also accompanied by a Korean associate from Seoul, Ronald Ho. The organisation's plans to elevate themselves into the Sam Gor syndicate were cut short by the arrest of Heoi and Ho following law enforcement probes into drug trafficking; subsequently, in order to salvage what remained of its structure, Tse oversaw its reorganisation into Westside Asian Mafia. The new identity reflects the cell's shift towards more street-level and violent crime, while still maintaining elements of organised crime in its upper echelons and ties to drug trafficking organisations across the Golden Triangle. Members of the group are predominately male, of Southeast and East Asian descent, low-economic status and/or have prior affiliations with Asian street gangs. Insiders engage in a variety of criminal activities including murder, kidnapping, assault, theft and racketeering although the organisation's main source of money making is and remains the eight billion dollar drug trafficking network that pumps fentanyl, methaphetamine and oxycodone into Little Seoul and beyond. Limited affiliation with the Sam Gor syndicate is maintained through Westside Asian Mafia's leadership, and its associates who focus in more organised criminal activity. OOC INFORMATION This group aims to portray a realistic Asian drug trafficking organisation with a predominant focus on street presence. Recruitment is primarily aimed at poor and working class East and Southeast Asian characters who reside in the Little Seoul area; irrespective of generational status, nationality or citizenship. We prioritise character and group development and will be working our way up from the bottom; if you expect generic organised crime or gang roleplay, this isn’t the place for you. We reserve the right to character kill anyone who involves themselves with the organisation. Any queries can be directed to @beggar and @ziggy, who are popol vuh#9199 and ziggy#6335 respectively on Discord. You can also join our server: https://discord.gg/YkS4f3Hy5F
  16. The Groves Crew “Arrest several drug dealers, and more will take their place.” Despite constant attempts at reducing the smuggling and trafficking of narcotics throughout The United States of America, drug trade organizations have developed unique mechanisms towards continuously smuggling drugs into and throughout the nation, whether it is by the land, sea, or air. For every single time that a drug trafficking operation is dismantled, another one seems to appear. This appears to be the case within Los Santos, in-which a total of sixty pounds of cocaine were seized by Law enforcement officers at the Los Santos International airport. The L.S.P.D. have reported that the suspect, known as Jevar Brown, bribed an L.S.I.A. fight attendant for a seized amount of fifty-thousand dollars to assist in the transportation and smuggling of sixty pounds of cocaine from the L.S.I.A. airport to New Jersey. The tip was revealed after the cocaine was discovered ditched in the airport’s restroom when L.S.I.A. fight attendant, Angela Robinson, was randomly selected for screening. The Federal Bureau of Intelligence stated that these arrests are simply an exceedingly small fraction of a much larger ring of operations which continues to plague the nation, as a whole. “It currently is a fight that we’re having very difficult time keeping control of. Every time we arrest somebody that is bringing the stuff into our community, there’s someone to replace them right away…” – New Jersey Police Chief “It’s hard to get a handle on them, because there’s no membership lists, like with the motorcycle gangs. There’s no initiation ceremonies, like the Mafia. There’s no signs, symbols, graffiti, or colours, like the street gangs.” Several dozens of these arrests have all connected back to one place: Kingston, Jamaica, and they seem to rely on both the Bahamas to Miami drug-trade route and the Mexico to California drug-trade route to smuggle narcotics throughout the nation. Sources indicate that smaller rings purchase a bulk amount of cocaine directly from suppliers, before cutting the substance and then selling smaller amounts to local street gangs for a higher price. “They don’t necessarily look or behave like the less powerful gangs they do business with… they’re very sophisticated. They’re very smart… it’s not like they’re going to be wearing colors or you’re going to run into them on a day-to-day basis. They don’t wear do-rags”, said staff inspector Mike Earl. “They have no name and no tattoos to signify their connections with one another”. OOC INFORMATION We are attempting to portray a small crew of Jamaicans that engage in nation-wide narcotics trafficking and laundering for an international-wide drug trafficking organization, whose main operations are within Kingston, Jamaica and Miami, Florida. We are NOT portraying a street gang, and this group is not intended for those that wish to engage in fast-paced criminal R.P., as these operations are usually off the grid and slow-paced. Numerous illegal and even "legal" roles are appreciated, as laundering is a major part of this org. All recruitment is conducted ICly. If you have any questions, contact @DLimit or Ras#4049 on Discord. Guides are available upon request, alongside with other necessary resources. Crew leaders reserve the Right to C.K. any character that joins the crew.
  17. Mexican drug cartels: A history of blood & violence 30 Years For Los Zetas Cartel Leader LAREDO, Texas - Ivan Velasquez-Caballero, aka Taliban or 50, has been sentenced to federal prison for 30 years following his convictions of conspiracy to possess with intent to distribute controlled substances and conspiracy to launder monetary instruments, announced DEA Special Agent-in-Charge Joseph M. Arabit, Houston Division and Acting U.S. Attorney Abe Martinez. Velasquez-Caballero was a plaza boss for Nuevo Laredo in 2004 under the Gulf Cartel and one of the leaders of the Zetas drug cartel from 2005 until his arrest by Mexican authorities in August 2012. He pled guilty April 7, 2014. Today, U.S. District Judge Micaela Alvarez ordered Velasquez-Caballero to federal prison for 360 months and imposed a forfeiture order of $10 million. At the hearing, the court noted that here was sufficient evidence to show that the Zetas were probably responsible for starting the violence that still plagues Mexico today, stating that even though it has morphed into something different now, Velasquez-Caballero had some responsibility for that. Not a U.S. citizen, Velasquez-Caballero is expected to face deportation proceedings following his release from prison. The charges stem from a Feb. 17, 2010, indictment charging Velasquez-Caballero and 33 others with 47 counts alleging drug conspiracy, kidnapping conspiracy, firearms conspiracy, money laundering conspiracy, conspiracy to kidnap and murder U. S. citizens in a foreign country, use of juveniles to commit a violent crime, accessory after the fact, solicitation, as well as substantive money laundering, drug trafficking and interstate travel in aid of racketeering charges. At the hearing today, the court also heard from the father of a missing Laredo woman. He stated that Velasquez-Caballero had information about her disappearance and that he would like an opportunity to sit down with him to talk about that matter. While the court was not holding Velasquez-Caballero personally responsible for the murders that were committed in this case, the court noted that he was a ranking member when those murders were ordered. Judge Alvarez recounted each of the murders that were part of the indictment and reflected on the testimony of the mother of one of the victims. The court noted that the mother’s plea for information as to the location of her son’s body so he could be given a proper burial had stuck with the court. The drug conspiracy involved the importation and distribution of 150 kilograms or more of cocaine and 1000 kilograms or more of marijuana from Mexico into the United States. Millions of dollars in drug proceeds and over 100 firearms were also exported from the United States to Velasquez-Caballero and others in Mexico. To date, 15 others have been convicted by plea or trial. Velasquez-Caballero, 47, of Nuevo Laredo, Tamaulipas, Mexico, has been in custody in the U.S. since he was extradited to Laredo on Nov. 21, 2013, where he will remain pending transfer to a U.S. Bureau of Prisons facility to be determined in the near future. The DEA and the Laredo Police Department conducted the Organized Crime Drug Enforcement Task Force investigation with the assistance of Immigration and Customs Enforcement’s BEST task force, FBI, Bureau of Alcohol, Tobacco, Firearms and Explosives, Texas Department of Public Safety, U.S. Marshals Service, Webb County District Attorney’s Office and the Webb County Sheriff’s Office. Assistant U.S. Attorney José Angel Moreno prosecuted the case.
  18. Credits to Corey for the trailer (( OOC: The faction aims to portray a realistic drug distribution ring partly consisting of former BMF members, that focuses on the sale of cocaine and other narcotics via drug crews operating around the Forum Drive and Strawberry area, as well as bulk distribution to connected groups. With the real life counterpart formerly using the West Coast as their importing hub from Mexican cartels, we intend on replicating this within Los Santos, focusing heavily on cocaine and its supply. If your character intends to join and is associated to one or more people from the faction, leadership retains the rights to CK your character at their IC discretion at any point in time. This faction enforces a high standard of roleplay and ensures that server rules are followed. If you're looking for a typical shooter faction, keep looking. Any inquiries or joining or regarding the faction can be sent through to us, feel free to DM us on Discord, ren#1942, StefanM#1911, milos#5178, corey#3333. ))
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