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Bospy

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Everything posted by Bospy

  1. Re-opened following acknowledgement that activity must be sustained for thread to remain open in the future.
  2. Archived - lack of activity, DM me if you want it back - 7 day grace period
  3. Archived - lack of activity, DM me if you want it back - 7 day grace period
  4. Bospy

    Investigations

    I'll quote something I wrote up internally some time ago about the existence of a third LEO faction: This is from about three months ago back when there was discussions around new LEO factions. I have had ideas kicking around for an SADOJ - FLE faction in line with the below write-up I had made in continuity management: The critical issue with a purely investigative faction is to what degree it becomes involved in investigations under the jurisdiction of other agencies. Can it involve itself? Or does it offer help? What happens when nobody wants their help? I am absolutely for an investigative agency, but legal FM has repeatedly drilled over the past several months they have no plans or designs for a third law enforcement faction any time soon. An investigative agency needs the right amount of freedom to exist, it must be capable of operating independently, and it has to have a function which fulfills a niche nobody else is fulfilling. The creation of this faction MUST be outlined from the very beginning with the specific concessions sought from current legal factions and their present and future responsibilities. PD and SD both need to know what they're sacrificing and what they no longer will have any responsibility for. They must have responsibilities that are their primary characteristics. Organized crime? Potentially later on, but to start with I'd envision it as an agency to facilitate info sharing and task forces between PD, SD, and JSA. Then you focus on setting up the niche investigations - gambling, alcohol control, loansharking, wire fraud, etc. This is the "investigator" portion of the faction. Then, when you've farmed enough investigators, you select the "special agents" who are the "hard" characters not permitted to have alts. An investigative faction obviously can't be patrolling like a traditional law enforcement faction. The reality of an agency like the FBI or a state gambling control board composed of LEOs is they do a ton of office work with warrant services interspersed and field investigations. They aren't really going to be pulling people over or doing proactive traditional police work. They need to be working ties. My rough idea would consist of "investigators" composed of alternative characters, focused on crimes such as gambling/white collar crime/laundering/traditional organized rackets like extortion. The other half of the faction would be full-time "special agents" with the authority to investigate organized crime, kidnappings, and more FBI-style crimes. Basically, one half of the faction is composed of part-time office worker alts who sometimes exit the office for stings/busts like alcohol control and gambling or gun trafficking, and the other half of the faction is a proactive investigative force which does the heavy lifting RICO stuff and federal-related stuff. Cybercrime, kidnappings, capital crimes, hardcore robberies, aggravated rapes, serial killers, etc. This is very unique RP they can engage in. I foresee a lot of plainclothes work and sometimes raid jackets with kevlar. I wouldn't even segment their responsibilities. If you're a special agent, ALL of these will be your responsibility. You'd treat this as the Los Santos Squad of the San Andreas Bureau of Investigation. This agency should never have any OOC corruption permission equivalent. Much like the FBI is in real life, the professionalism and culture would prevent a lot of the "traditional" police corruption you'd see. You all wear suits, there's crony politics and leapfrogging, but to get that high up in a state law enforcement agency you are absolutely scouted for any sketchy ties or bad motivations. It's worth noting in real life while many states have massive task forces with assistance from local prosecutors and state agencies, CADOJ - FLE is pretty tiny in comparison in real life and a lot of gang investigations within municipal Los Angeles concerning "organized crime" are mainly under the umbrella of federal law enforcement task forces which include the LAPD/LASD. It's not entirely unrealistic for the LAPD or the LASD to be involved in organized crime investigations or even spearhead them. The LAPD has a museum theft detail. The fundamental pitfall of any legal roleplayer is viewing crime as something undesirable or that it needs to be "controlled" in the context of our roleplay community. While this would be an excellent objective for a police simulator, our server is geared towards providing a fun experience for both the legal and illegal roleplayer. Realistically, yes, police officers want to prevent crime. The founder of policing, Robert Peel, outlined the goals of police as solving crime. However, the objective of the LSSD was never to bring more peace to the server, and "bringing peace" to the server should never be anyone's OOC objective outside of the part of portraying police. The objective of the LSSD is accurate police roleplay. One of the byproducts of that is more peace, but it is not and should never be the ultimate objective of a law enforcement faction to totally end all crime on the server. This is policing the server. This is a mixture of IC and OOC, fundamentally metagaming. If you develop an investigative agency with this mindset, no illegal faction roleplayer will flip to become an informant, nor will any of them ever bother to cooperate with you. Interactions with illegal factions are dictated not only by IC mindsets. If they know your intentions on an OOC basis are to be an obstacle, they will stonewall you. You should not be an OOC obstacle, only an IC obstacle. If they see you as an add-on to enhance their roleplay, they will cooperate or give you leeway. Multiple criminal factions have cooperated with SD on an OOC basis to create exceedingly interesting roleplay. This has already happened numerous times with SD's investigations. We've had several notable informants. An investigative agency specifically created to enforce an IC ordinance or to punish criminals will fail and end up in the faction archive. I will clarify that I am not arguing against the existence of a third LEO faction, I am just opposed to it being poorly executed. I've been personally debating the idea of proposing the existence of a SADOJ - DLE equivalent but it would have to be entirely separate from the Courts and the District Attorney to as to avoid bias in having a judge that doubles as a special agent on his alternative character. In addition, it'd have to be rubber stamped by both PD and SD, but as of right now I don't think either party wants to see this kind of project. You need to launch a faction as a project, and you need to have the right organizational goals and mindsets at the top. Without any of that, like I said, it will end up archived.
  5. FYI: The faction isn't shutting down, nothing is changing. We've locked the thread just so it doesn't get spammed.
  6. rent free maybe routine police work doesnt make for good screenshots?
  7. This is pretty much already the case, you just apply for CK requests with IFM. We typically grant them for factions which don't have a submission thread. If the portrayal is unrealistic please report them to us. If they're baiting you, also report them.
  8. I'll add to Nervous' points, as I'm 100% in agreement with him. There is probably more illegal roleplayers out there NOT in favor of an official faction system. I can rattle off several names to illustrate Nervous' point about long-standing factions with notoriety, but that'd be pointless. You can recognize them yourself easily. Nervous' point explains this significantly better than I did. IFM does not have the infrastructure to "vet" factions for official at the present time. What sort of perks would we even see with "official" status that regular factions can't access? It's a slippery slope and not one I want to entertain. Once again, I'll quote what I said in the previous thread: I understand there's numerous illegal roleplayers present who are fans of this idea. I'm telling you this isn't something we're interested in exploring at the present time. There are significantly higher priorities for illegal faction management right now, those avenues are something we're exploring instead. My only personal idea for "official" illegal factions would entail solely three prison gangs (AB, eMe, BGF) with one "off-map" entity (NF), and that would be better structured to meet Nervous' definition, and that's about it. Those factions exist in the continuity and could have appointed leaders, but I'm not a fan of stepping into that territory when they're already roleplayed.
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