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"Courage is being scared to death... and saddling up anyway." John Wayne 🐎 This is the story of Allison Morgan, a young woman who lives in Mirror Park. For the past few years, her life in Los Santos, and the greater San Andreas has been a turbulent one. As the plane landed and she departed the airport, Allison's mind couldn't comprehend the vastness of Los Santos. She feared she'd be lost in the alleyways and narrow streets. The city was a far cry from her old home. The Morgan Cattle Ranch, nestled in the countryside near Hamilton, Montana. Like a fish out of water, she'd never been to a city so large. Her childhood was spent trail riding on her horse Jeyne, and helping her sisters and mother out around the house or with the smaller animals on the property. Though there's been a lot of ups and downs for Allison so far, she feels there's never any reason to lose hope. Though her original prospect of college and vet school were long lost, she still has ambitions... she just hopes the chaos of the city, and in her love life won't get in the way of them.
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Juan "Guero" Castillo. Juan "Guero" Castillo grew up in Vinewood. As a teenager, him and his childhood best friend Tomas "Gordo" Dominguez started the tagging group, Sick Ass Vandals (SAV) a tag banging crew out of North LS. After two years of recruiting local kids, SAV would become Tiny Vandal Clicka (TVS) and operated under W/S Laguna Park Gangsters 13. After a backdoor operation ordered by the leader of LPG13 that ended with Guero & Gordo taking the life of Blake "Cowboy" Pinedo, an internal war would ensue which would take the life of Angel "Smiley" Figueroa, a lifelong friend of the Vandals and an original member of SAV. The internal war would cause Laguna Park Gangsters 13 to go defunct. Surviving members would go about their own ways, with already established members like Ricky "Wheezy" Gutierrez, a founding member of SAV & TVS, who were already locked in and affiliated with the Mexican Mafia staying in Los Santos and climbing the ranks of the criminal underworld. Castillo would find himself laying low in San Fiero. After a couple months, Castillo would find himself back in his stomping grounds, working tightly under Ricky Gutierrez and joining his Mexican Mafia affiliated street crew. After the crew going idle, losing another childhood best friend Oscar "Wicked" Guerrero, Juan finds himself working for himself and becoming affiliated to the Hellside Vicleros MC. This thread starts from Castillo's return to Los Santos. On his first night back, he was arrested for evading after taking the police on a chase and taking a charge for his childhood friend Erick "Chewy" Garcia.
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"He will wipe every tear from their eyes. There will be no more death’ or mourning or crying or pain, for the old order of things has passed away.” Richard Tagaloa Richard "Surfs" Tagaloa: The Mixed Mutt from Apia to the County's Underbelly Richard Maria Tagaloa, known on the streets as "Poko," was born on September 27, 2000 by his mother Sandra Mariana Tagaloa ( Hispanic ) and very.. distant father Preston Tagaloa ( Samoan ), in West Apia, the bustling capital of Samoa. A young man hardened by a lifetime surrounded by violence, without a father figure, he grew up on Molu Street, a place where crime and poverty went hand in hand. His childhood was shaped by the powerful pull of the WTN (West Tongan Nation) gang—a notorious crew of mixed Hispanic/Tongan works alike, feared and revered across the islands. For Richie, gang life was the only path he saw. School meant nothing to him, and the streets held both promise and peril. A Gangster in the Making Richard entered the world of crime with a hunger and determination that quickly caught the gang's attention. He became a trusted runner, handling drug deals and extortion for the WTN with a ruthlessness that was rare in someone so young ( 15 ). He was known for his collective demeanor and a strange, almost ill-minded loyalty to the gang. Carrying guns and threats, he left his mark on the streets, calm and collectively. His reputation grew, and so did his role in the gang— armed robberies, trafficking, and endless brawls that left both him and his opponents scarred. As he got older, Richard started to feel the weight of his choices. The brutality he once embraced began to feel hollow, and he began to question the endless cycles of violence and retribution. Prison stints came and went, each one eating away at his humanity. He had a young son he barely knew by the age of seventeen, a child growing up without a father because of his endless stretches, months at a time. The life that had once promised him respect and power was instead taking everything he held dear. A Glimpse of Change After a three years of prison time for assault & battery, Richard found himself suffocating under the weight of the life he had chosen. He started to make his way out of the gang in increments, first by securing a job at a local woodworking shop. The work was hard, the pay minimal, but for the first time, he felt like he was building something, even if it was just furniture. It was honest work—a small rebellion against the life he had known. But the streets don’t let go so easily. Leaving the gang wasn’t a clean cut. He had debts to pay, promises to keep, and enemies who wouldn’t let him go. Every day felt like a countdown, and he knew he had to leave Apia for good if he wanted a real chance. So, with one last goodbye to the gang and the island that had been both home and prison, he headed for Los Santos to sought out his cousin [Violet]. The Mongols MC: A Darker Descent In LS, Richard was introduced to Isaac Montanelli, the vice-president of the Mongols Motorcycle Club. Montanelli was captivated by Richard's wild-eyed fearlessness and saw potential in him as a man willing to go to any length to survive. The Mongols were a different kind of beast. They were older, more formed and some would even beg to say.. more ruthless, and far more connected than the gangs Richard knew in Samoa. They offered him what the WTN never could—a vast network of money, a home, some respect and an introduction to a more organized aspect of power. Now nicked-named "Surfs" he became absorbed in the MC mindset by the help and guidance of his new-found sponsor [Isaac Montanelli]. The club became his new family, a twisted echo of the brotherhood he once had with the WTN, but far deadlier. The work was relentless, dangerous, and took him even further from the boy he’d once been in Apia. Personal Information: Name: Richard Maria Tagaloa Gender: Male Nick Names: Richie, Surfs, Richard. Current Age: 24 Zodiac: Libra Current Address: █████████ Place of Birth: ████████ ████ Height: 6'1ft Weight: 210lb Blood Type: A+ Family: Malcolm "Buster" Tagaloa ( Brother ) Violet Mendez ( Cousin ) ( Samoan ) Preston Oku Tagaloa ( Father ) ( Hispanic ) Sandra Maria Tagaloa ( Mother )
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Greetings everyone, in the following guideline gonna be couple examples and ideas on how illegal scene should be executed. Some of the stuff gonna be basic back-bone of the development and faction hierarchy, ends of the day its pretty much the same structure in every faction, it's just different style, polices and standards. It's up to a faction to push strict standards forward, but the idealism behind the character-development in illegal scene is usually the same. Also loads of thing's will be straight forward here, thing's that people watered down and stopped talking about out in the open, so I'll keep everything straight forward and explain how things truly are and how they work, I been around the RP scene since 2007 and I've experienced it all. Both IC and OOC political stuff and dramas that came with it, it's just some stuff you must prepare yourself for because it's inevitable to dodge, it'll happen sooner or later. This guide also gonna go through the interaction with law enforcement and other factions, the street-politics. Character Development Faction Development Motorcycle Club Organized Crime Gang/Hood mentality Law Enforcement involvement Drug scene Distribution Gun scene Dog fights Prostitution ring Burglary & Heists Counterfeit & Fraud Car Theft Ring Counterfeit Business fronts Character Development - Understanding the streets! 1. CHARACTER DEVELOPMENT IMPORTANCE - Usually the way things work, people go through the "faction forum" and look up for a faction to role-play with. There is usually huge amount of factions to pick from, motorcycle clubs, organized crimes, local street gangs and people choose one of the factions and begin to look up a name to fit that factions ethical standards. People often go through the factions media, look at its reputation and role-play scene to see if its a nice fit. That's why lots of post all these screen shots, it's to inspire new people and showcase our development, it's something that role-players are extremely proud of, because that's the only way to showcase your perspective and angles to the public. So when you done with the finding yourself a nest to start off in, you should do some research. Let's say you picked motorcycle club, that's where you could google bunch of MC related articles, crime reports, news articles or even go on YouTube and check some videos out. It's a great way to collect some inspiration and build that mindset on the MC scene, and my personal note...do not pick all the inspiration from TV series, often people watch Sons of Anarchy or some show and wanna role-play in that manner, it's completely understandable...but it's just not true, because reality works differently and you must always think ahead of your actions and you never wanna sound cringe, because people on RP scene pick up on those things quickly, my advice? Be original, because that's how good development and talent gets recognized. So you picked a motorcycle club, done some research. Now you need to enter the grinding-stage. I call it the grinding stage because you spent couple weeks+ developing your character. Only because you are hanging around the faction doesn't mean you are a member, it takes time for the faction to trust you. Because you are the one that picked it, they didn't ask you to join them. So it's up to you to prove your loyalty and passion to them. It's very important you understand that, because no one wants somebody that got "Bad-ass" mentality day 1. I understand that you wanna role-play like a bad ass individual, we all seen these bad ass characters on tv series or bad ass people off news reports and public records, but you need to remember. Those people weren't always bad-ass, they all started off as normal citizens and slowly got their mindset opened up to the illegal side of things, because you must understand that a lot of this stuff is political and way of life. You have people working long hours and make shit pay, while bunch of businesses are ran by rich individuals who are paying scraps to people. People live often from paycheck to paycheck and they get on a little side hustle. And that´s pretty much how you could do it over here, instead of pretending to be illegal individual day one, you could take your time to develop and sink into the scene, learning the ropes so to speak. It's probably one of the best experiences in factions, they baby-steps. Learning how they operate, listen to the factions stories and different angles on certain activities, because it all focuses on your trust. Because the tougher factions recruitment process is, the higher the standards are. When faction has its hands open to anyone, where they /initiate/ people extremely quickly, standards of that faction are terrible, because they are all about quantity and not quality. Having biggest numbers isn't always the best thing, it's about having good people around you and it's about educating people and ensure they follow the proper structure and development phase. That's why most factions have multiple guides and ideas lined up on their "discord" servers, telling people what they are expecting from you and how they'd want you to evolve your character. If factions sees the bad-ass mentality since the first few days, they'll just close their doors on you. You have to grind it out and suck it up, that's how they test how reliable you are and if your serious individual or just here for the "action" stuff. It's often a problem in gang factions, where people join a gang because of its large amount of shootouts, but it's not always about that, there's a lot more to it then just joining a gang and assuming it's just constant shootout, it's deep development from with in. My advice, start fresh, educate yourself, begin to understand the street-politics, have the hustle mentality and ensure that you value a dollar. Illegal scene is to make money, and that's what you should focus on. Chasing that paper, that's the only true value in the illegal scene, it's to make good money and knowing how and where. You got so many options here it's not even funny, you just have to use what's given to you. GTA World possesses loads of players and businesses, pawn shops and what-not, you can use those places for your advantage in the illegal scene. Instead of having the mentality of "Oh, it's just some business, it's just some thing" instead use what's provided to you, what's active. It's what keeps the flow going and circulation of servers social-life going. That's how the gears move around here, everyone helps each other, just in a different style and way. Use what's offered, don't be a selfish prick, because bad attitudes are quickly noticed and being an individual who is all over action stuff only, it'll label you as trash very quickly and one thing you must understand, bad news travel fast. Be humble, take your time learning things, explore and educate yourself on illegal scene, don't be a smart ass or day 1 gangster just because you played Mafia games or something, it's never gonna cut it. FOLLOW THE MONEY: As I mentioned before, you must have cash-mindset. Value the dollar, don't just throw it around left and right, value it. When you respect the dollar value, you'll be more realistic in terms of character development. I know it's a game and its easy to make it, but don't act like it. Only because most people get free-checks from mechanical job, doesn't mean you should have that laid-back attitude, talk about cash, have the mindset to earn extra bucks ,have a side-hustle, gamble and what-not. Understanding money value is extremely important, that's where you'll be respecting it when you'll start dealing drugs, firearms and other illegal goods. It's not that easy, even when it looks like it. You'll have law watching your every move and everyone out there wants piece of that action. That's why you need to respect the money, cash is king and people use that as a huge motivator to be part of illegal activities, it's quick cash for half days work or even less, but high cash rewards come in with consequences and risks, so you must learn how to remain on the balance and learn how to play the "game". You act too tough, you might get clipped. If you wanna act big, let your money speak for yourself, your reputation. Don't assume people gonna know you, just because your in some organization, not everyone is involved business-wise with your crew, and you don't know who the other guy is. Money talks, reputation is build on the money. And those who got mind for the business, they fly high and get recognized quickly. But when you got that negative wanna-be-tough-guy attitudes, that just puts you onto the small-time scale and acting like a clown ends up spreading the bad news about you a lot quicker. Bad news travel fast. Remember that little rule, because every stupid act you make will reflect upon your development and faction you are with. 2. FACTION'S DEVELOPMENT PHASES - MOTORCYCLE CLUB 101 - Each faction got its own style of development, the grinding stage. Let's say you joined up a motorcycle club. MC (motorcycle club) possesses couple stages, they got a thing called "HANGAROUND". That's the very first stage of joining their club, you basically just hang around their joints, most of the time its some sort of a business, mainly some bar/pub. So you'll show up there, hang out time to time, grab few beers, have few chats with some members and over time they might line your character and how cool you became as a regular guy around the bar and give you some sponsor stuff, they could offer you hoodie, t-shirt, stickers and what-not. They can even offer you that on the first day, buying support gear is nothing special, people been doing that for years, you can just go online and find motorcycle clubs support-gear and buy it. But getting support gear shows your interest into the club and that's the baby step you could take to help you with the "I wanna be recognized and so they club would notice my interest". After being a hangaround/supporter and hanging out for couple weeks, one of the patched members that took a liking in you may push your name forward during their weekly meetings (church). Church is a basically a weekly meeting for the club where they go through the current and next weeks stuff, it's basically a weekly report and during church's, that's where people get initiated, promoted and what-not. So after a patched-member vouches for you, you'll be issued a prospect status. You'll get a vest with a prospective patches. And that's where your initiation begins, that's where you'll have to grind and take orders from the club members. It's how they'll test your loyalty and how capable you are to become an asset in the motorcycle club. Don't be surprised if you'll be doing some crappy tasks, view it like military. Even soldiers had to clean toilets with brushes, here...you might have to do some chores, clean bikes and whatever. Even crap-jobs like that shows that your character cares and has no problems to help out, because clubs are like family, it's brotherhood and everyone chips in and helps out. Because that's the adult mindsets, you can't be lazy in life, you look at things as they are and there is no shame in doing crap jobs. No one is taking your manhood away if someone told your character to go clean bikes or toilets, you know? It's grinding-phase, everyone gets tossed into the shit and mud to see how you'd react and take the heat, the pressure, the shame. If you can contain it or not, it's baby-steps of testing your mindset, because down the line...when you'll be involved into illegal scene, they'll be able to determine how tough that brain of yours is. Everything starts in the baby-steps. Things that you can do if members/club isn't online: Development is key, that's where the value of the RP comes in. When there's slow down you can work on your bike, you can role-play ordering parts online and picking them up from the post office, take them to your place and work on your bike. Some people even apply for a storage-unit and use that as their little workshop for the bike. You can google bunch of motorcycle parts and learn how to replace them so you'd be able to explain these actions in detail over /me's and /do's. Down the line you'll probably meet other "hangarounds" and you guys could just become friends and do bike repairs together or any other stuff, that's how you'd build a bond with another and have something to do when clubs not on. You have to understand, motorcycle club or any other faction out there, isn't supposed to present you with 24/7 role-play. Nobody gets a handout, you are out here role-playing. Then just do it, go with the flow. Don't assume stuff or pre-prepare things, just develop things and take every stuff into the detail. Trust me, factions take quick notice when members only hop-on when some "insiders/patched" individuals are on and the word gets by very quickly and you'd just be looked upon as this selfish-individual who expects things on a golden plate, no one likes a player that's feeding off someone else when you could do things yourself, that's what true meaning of RP is. You go with the flow, you act like a real human being. Even if you'll end up saying something stupid, let it be. Nobody is perfect and in my experience, being unique and having "FLAWS" ic-ly is the best way to get recognized, because faction notices that you are role-playing mistakes and learning from them, you aren't 100 percent mister perfect, nobody like it. That's some robotic mind-set and play-to-win attitude. In the illegal scene, no one is perfect, you can only learn and adapt there. Your in the illegal scene, so remember that...actions have consequences, drama brings problems, problems bring heat. You must know how to read between the lines in order to survive it. You can repair your bike, go to the club bar or a club, have a side hustle. For all I care, you can even break into the properties and steal stuff and bring the stolen goods to the pawn shops to make a quick buck. There's multiple things you can do, take a ride around the town, maybe find some female to be your girl-friend or whatever, make some friends on a social level so you have most things to do and your development is "busy". What I mean by busy, when you are realistic and made few connections, you'll often be busy with social-aspect of things. Factions like motorcycle clubs, mobs and what-not, it's not always "ILLEGAL ACTIVITY" 24/7, all of these illegal individual in the real world got families and life, they aren't stuck in that thing 24/7, it's a thing amongst them-self, a brotherhood a secret society so to speak. They aren't savages, they simply see life from a different perspective and they aren't afraid to act out of the laws-bounds to earn couple bucks on the side. Because world is corrupt and dirty, rich people getting richer, poor people getting poorer. These fundamental things must be taken into the consideration. - Organized Crime 101- OC (organized crime) is probably one of the delicate role-play scenes, this is where most people view this as grown-ups scene. People in OC's are often extremely experienced players and provided the community with huge amount of RP. OC's usually set up bunch of business fronts, businesses that help the servers social-civilian scene and OC's are notorious in the distribution stuff. Firearms, substances, counterfeit goods...you name it, OC's are usually involved with everything, extortions, unions, anything to skim cash off the top. Multiple OC's are ran in a similar way, just with a different mindset, standards and strictness. But the base of OC development is similar in all of them. People that get involved into OC are usually individuals who came across an "organized crime" guy. This isn't a faction where you show up to their "spot" and expect to get recognized, things are a lot more delicate. It's easier to find gang members, motorcycle club members...because it's self explanatory, gangs usually operate in some block, motorcycle clubs got their club houses and bars that they got to and it's labeled with the clubs involvement, so it's a lot easier to find those spots, but organized crime? This is one of those situations where, you know a guy who knows a guy. Even if your one of those that "meta-games" the businesses ran by the organization and gonna wanna hang out there,...they'll just give you a cold shoulder every time. So the way in is to start off as a resident. You see, most of the organized crimes have a deep ethical background, Russian, Irish, Italian and what-not and they'll be residents them-self in those areas. If you are looking for Russians, you'll probably find most of them in Hove Beach and around Broker, if you are looking for Italians, they'll probably be in Little Italy or Alderney (aka New Jersey), if you are looking for Chinese Triads, they'll probably be around Chinatown, and so on. It's all about the ethics and the area...and to get recognized by either of the groups you wish to join, you must become a resident, a local individual. You don't have to try to become teachers pet 24/7 and try to link up with it, you can just be a local guy that got a blue collar job and what-not and you stop by the OC's joints time to time, you could get into some gambling scene, little side poker thing, maybe some diamonds and what-not, some side-hustle. Because most of the guys in OC all got a side hustle and are hungry for money, that's where OC's take a huge interest into the guy, it's a individual that isn't afraid to earn couple bucks and dodge tax payments. That's what side-hustle is most of the time, it's a good way to earn couple bucks and not pay "the man" his tax dollars. And as you build your reputation as this local guy doing certain something, OC may take notice and you'll end up hanging out with one of the "Associates" of that organized crime and you'll be doing some basic-small time stuff and progress as you go. Everything begins in baby steps, you'll be tested, you'll be doing boring tasks, you'll be educated and the further you go and the more active you are and most importantly, the more of a unique character you bring over, the further you'll go. Trust me, nobody wants to see "Mafia 1, 2, 3", Scarface, The Sopranos, Eastern Promises rip offs...its cringe and terrible, I know that these shows and games brought huge inspiration to you, and it's completely fine, because some of the stuff in those games/shows do make sense, some don't as its just a show/game, and in those shows/game things happen quickly. One hour you are playing as a nobody, next hour your a made-guy, but in RP server. Every day, every-step matters. Nothing gets fast-tracked, fast-tracked hierarchy means terrible standards, terrible standards equals garbage leadership, garbage leadership equals trash RP & waste of time. I know it sounds harsh, but it's the truth. You wanna be part of a faction that focuses on the character development, reputation of that character a safe factions to be part of, one that got strict hierarchy, internal politics even. You can do life stuff, get yourself an apartment, have a job as a front...it's a smart play because it'll pay off in the long run. Organized Crime stuff is usually hidden behind curtains, that's the whole point of it. Doing huge things but under the level. You should get a blue-collar job, some employment and remain as a "civilian" on the laws and public eyes, but in reality...you are in some serious business. OC remain under the radar because the law enforcement evolved over the last years, this isn't 60's where criminals get away with stuff...world adapted and being a criminal means being extremely careful and cover up the angles, use the system against itself. It's not what you know, its what you can prove. You can't act like a mob guy around the streets, it'll just cringe the hell out of things, you are just some dude that knows another group of dudes and you maybe meet up here and there. Most OC's also have their own business fronts, where they sign each other in so the tax-track would be on point. In OC you wanna have that mindset, where you ensure that you IC-ly got taxes paid off, ensure that you don't buy the things you wouldn't be afford with the blue-collar income. You wanna spend more, you must be employed in certain position to match the checks. You can't buy yourself a Bentley by being a bartender at a local bar, you know? You wanna get a Bentley, you need to have clean cash income from a real cash-making business, being manager of a club that bringing huge profits and what-not. You must ensure your street-status, the incomes, the cash value on governmental standards match. If you start buying expensive cars while having no legal job and no cash-tracks, it's gonna be easy for cops to assume that you are a illegal individual. It only takes that one detective to dig into little paperwork trail. You need to cover up your tracks and act smart. Additional input onto the OC affiliation: You see, it's not an unusual thing for certain people who been hearing and watching criminal activity happening in their backyards, you see it everywhere now-days. Either on your local news or even in tv series of movies and these /inspirations/ push some people who are tired of their 9-17 jobs to get involved with illegal activity to earn couple extra grand. There is a certain process that people go through, you can't just show up to some establishment and expect to get mobbed up or something. Everything starts off with the baby-steps and over the period of time you get noticed and introduced. Because image is everything, the attitude of yours and how you handle yourself and most important, who you are hanging out with. Because like anything else, it plays a huge human factor. Sadly, this isn't the 60s-90s where everyone wanted to get involved and certain organizations would just picking people up left and right, today its more distant and things are hidden. So even a regular mob guy is just a normal individual, the thing that he got going on is between him and people he is with, but over time these connected men get familiar with locals who got that spark and fire in them and they end up doing some basic tasks or even getting involved through multiple businesses that these ground breaking organizations own. Little chatter here over a cigarette, little chatter there outside the club and over the period of time your character becomes noticed, how you carry yourself and how well you do these certain tasks. Because its a quick notice onto somebody that got crocodile blood. Like any faction we present couple businesses that operate as fronts and money laundry for us and these spots are key entrances for some people, where they keep their civilian-face on and over period of time might start seeing a thing or two, and people get judged based on their hard work at that establishment, grinding long hours and putting bunch of effort in...that shows that thrive for the money. Talking about having debts, girlfriend that demand money and such...just everyday stuff. For all I care, you can even have a chatter about your side hustle to earn extra bucks and at some point somebody gonna see that blood thrust in you and you might get involved with some small time illegal scene. It's to test out your capabilities of keeping your mouth shut and slowly educate you on the ways of OC. I know everyone wants to be a top G since day 1, but you have to put in the hours and effort, it becomes evidence for us to invest into you and educate you into modern crime wave. Every faction possesses these factors, but it just depends on the quality and standards and how badly you wish to belong. HOOD MENTALITY/GANG ROLEPLAY -Gang roleplay 101- Gang scene always been one of the largest role-plays on RP community, often people assume that...only reason why people do gang-scene is over the shootouts. Some of it maybe true, but it's not the point. Gang's end up in constant shootouts due to the rival beefs and turf wars. Gangs are heavily focused on money making, and their primary cash flow is through drug business. Gangs are notorious in the drug scene because they often roll around certain neighborhood, neighborhood that builds its own reputation on distribution. That's why you got so many people who swing by the neighborhoods to get some drugs or guns that may have bodies on them. Every organized crime always tries to get a decent gang under its wraps, because when you got a good gang that's organized and focuses on money, they can easily distribute the drugs. But gangs aren't just corner boys, there's a lot more to it, there's an entire network if its properly set up, with the chain of command going through the roof. A decent gang structure is to take care of all the ranking spots. You need to have someone that's a smart businessman, someone with a clean record and has clean name for the business licenses and such, then you got someone who is all over the streets and controls the distribution and sales. Gang business isn't just bang-bang, it's a deep hierarchy with a large pyramid. Where top dogs are untouchable and unheard off. Nearly every gang out there got top-tier levels, top tier levels where dudes hang out at record studios or other large events, mainly hip hop related stuff due to the hood mentality. And this is where you could promote bunch of different role-plays, by having a large expanded possibility. You got the grinders in the hood, the beginners. And as they'd progress and build reputation, they could do different tasks and obtain different skills. You as a faction leadership should educate people. It's to ensure you got a self-evolving and independent structure. That's why you keep yourself in distance, while you educate the truth worth individuals to /ACT/ as leaders. If you wanna keep making that paper and remain off radar, be an adviser type on top. Don't be all about rumble-tumble shootouts, because it's just bad for business and you'll get extremely tired of it. You as a leader should focus on distribution, network and market. Without that mentality, you'll be over-ran and destroyed. When you are a beginner, someone that just decided to join the gang. You gonna be required to start off from a young age, Liberty City happen to have a high school that presents you with the awesome development capability. You can start off as a small time and end up pushing some drugs in school and simply experience the day to day bases of hood related individual. And as you'd progress with your sales and be educate on the drug scene, you'll be able to age up when times right and take on different roles. And it all depends if you wish to be a hustler or a hitter. It's no secret, most guys get pushed into the hitter thing. It doesn't mean its "DM" mentality, often gangs got couple rivals and that circle of war keeps going around, where singular gang may have 2-3 attacks on its block by those 2-3 different gangs. So that's why you got individuals who often step into the defense-role and get their minds set up as a hitter for the block. You need to view this as a strategical offense, you need defense around your block in order to let the other gangs know that you ain't weak. Soon as you show the down-fall of weakness, it'll be the end of your money making. When you'll keep getting wiped and you'll be getting frustrated by losing the money, drugs and clients. Trust me, people won't go to a block that's always hot, you need to know how to play the game. As the top-dog, its your job to have good network connection and reach out to your plugs or links with high connections to help you in the war. Often organized crimes with huge ties can crush these beefs, because they got way more resources then some street gang, and war on street isn't good for anyone. And that's another thing I wanna bring up, admire and respect the street-hierarchy and politics. It's not about YOU and your FACTION, you must take all the factions into consideration. Work with them, use them for your own advantage, because when you make this...selfish-attitude where no one in this server matters expect the faction your with, that's where you have failed and brought boring role-play. In the illegal scene, you need to have the network mindsets and street-politics, don't over-step...because you'll get on shit-list very quickly. And you'll be stuck battling wars with other organizations/gangs and also have to worry about cops, all because you couldn't swallow your pride once a while and go with the flow. Sometimes, we need to learn how to shut our mouth and respect the streets. It's how we do it. I understand no one wants to have their manhood taken away, but it's how it is sometimes. You just need to let someone walk over you, but it's to benefit you in the future. Because down the line, you can build your crew and be ready to expand. Maybe reach out to the "Organized-crimes" rivals and seek other allies. It can be so much fun by playing the strategic part, possibilities are endless. It's not only about corners, shootouts and drugs. There's a lot more to it. It's like an onion effect, just when you thought things were at the top...it just keeps on opening other layers. Thing that you can do when you're part of a gang: - Drug sales Selling drugs is one of the most important things in the drug scene, that's how you keep the illegal scales tipped over and providing the community with illegal and filthy scene. - Going to high school It's a nice spot to help you sell some substances, make some connections or have a low-level beefs with other classmates. Overall it's a great experience. - Become a scout on BMX around the bock Being scout is one of the important positions, you are out there roaming around block and letting other homies know about rivals that are on their way or informing on rivals spray-tagging your hood. I recommend you to get a Nokia 3310 (burner phone) and the guy that's in the gang to get one as well, so when you /sms Joe 5th Street, ops! He'd get the message on text instead of taking out smart-phone /phone and losing time, with nokia 3310, you just get the SMS on the text-box, so its a lot easier and quicker. - Defender of the block Being on defense is important, it's how you show your power and protect your money makers and people. Have some pride and honor in it, you can have a car rolling around the block that got guns in there and it's ready to pop off. You notice rivals car? Chase it away, lit it up and dip out. You got a solid roof top that got a clear vision on the block? Get on it with a pistol or whatever, someone tries to roll up, the block got an upper hand now, guy that got the high ground and flanks the ops. - Play some games You can also promote basic role-play, playing some poker, dices and what-not, some alleyway joints. It's just nice for atmosphere around the block to see people doing different activities. - Pull out a boombox It's always nice to see boombox's around the gang hoods with some trap or hip hop music playing, it brings so much life and immersion to the whole neighborhood. - Spawn your car(s) Even if you are role-playing 14, but got some cars. You don't have to IC-ly own them, you can just spawn them so the block feels alive. Plus when someone tries to shoot you guys up, you got quick cover. Having cars spawned is great immersion for the neighborhood, it makes feel real and active. It's that little illusion of joyful RP that brings loads of fun. Even something that simple, plays its part in hood scene. - Dead soldiers Talk about the people that died, the history of the block. Never forget them, set out some memorials for those who been character-killed. It's good to remember those who pulled their weight. History of the block always matters and brings bunch of awesome stories and rival provocations, it's how life works. Role-play is all about going with the flow and being realistic. - Animals around the block Those who got donator status could spawn their cats or dogs. Even if you don't like cats, but you still get the cat-in donator perks, spawn it. You don't have to RP owning it, you can just spawn a stray-cat and select "WANDER AROUND" and let the cat roam around the area. Even something this simple makes the block RP look alive and awesome. And if couple people who got donator status will do it, it'll make the neighborhood look sick. Same with dogs, if you don't wanna RP owning the dog, but it'll just be some local stray-dog, you can just spawn some random breed and let him roam around freely. Also, when cops come with their dog (K-9), realistically. The K-9 dog gonna be focused on other dog, and that means...the police dog is less focused on his drug-sniffing duties and he gets confused. It's a proven fact and the dog-pet/stray can play a decent part to help you fight fire with fire. - Car culture Those who are at the age and love lowriders or any car modifications, you could have a little car club in the block, where your pimped out rides would be lined up, having some party around it. Talk about the rims and expensive parts that you've installed. It's all part of the game and lively hood, the street cred and admiration. - Graffiti Tagging up isn't just some random thing, often its the streets-story telling and reputation build. Often gang members leave tags on walls after shooting up a block, or crossing over the current gangs tag to let them know, they pushing in. Graffiti thing can become real political for the streets, often...graffiti's are viewed as the "Letters of the Streets" and only handful of gang players can read between the lines and know what's up. But otherwise yes, you may also tag random shit around the hood for the sakes of it. Law Enforcement Involvement You must understand that, sooner or later the law enforcement will be involved in your life. This is something you cannot dodge forever, at some point in time...police gonna be extremely lucky and be introduced into your life, doesn't necessary mean it'll be "YOUR" fault, but it could be someone else's and that's where the chain-reaction begins. You see, cops are here to enforce the law, they aren't going around randomly meta-gaming or whatever. Lots of illegal RP'ers assume that cops are MGers and RP-gate-keepers, but in reality...police role-players are just doing their job, because when you are viewing this from PD's perspective, lots of the criminal acts are extremely stupid and sloppy. Idea is to remain off cops radar, not bringing in any un-necessary heat. Lots of people tend to provoke cops, talk shit, be involved in criminal acts and simply making it TOO EASY. Cops don't just interact with random people, they always need a reason to do that and if you see high amount of cop patrols in your area? That just means your faction been messing up too much and brought a lot of heat and that's gonna attract cops, it's really simple. The more crimes that happen in certain area, the more cops gonna be there. And they'll go visit that area every day if not hourly if it's slow day, it has nothing to do with "Yea, it's because my faction is active" none of it really matter. Either its active or not, they are there because they can and because it´s their job, to patrol around the neighborhoods, specially ones that are involved with drug dealing and shootings, kind of the whole point. Applying little pressure and showing the cops activity in the certain neighborhood. Lots of people got bad attitude towards the PD, if you ask me...before anyone opens their mouth and attempts to bad mouth it, call it MG'ers and what-not, join the PD on alternative account and see it for yourself, trust me...you'll be surprised how often people make clumsy criminal acts and assume cops MG'ed. You need to understand that cop rpers aren't above you OOC-ly or anything, they are players just as you. Cops develop, progress, join different divisions to play more important role in the department, no one out here is violating policies. If you wish to be a good criminal role-player, take a swing at the Penal Codes, some old court-cases, read through the cases and what-not. There is nothing wrong with it, because IC-ly its public record and OOC-ly it's a good way to adapt your criminal mindset. There is nothing wrong doing research on some arrests and how to dodge them, it's what loads of criminals do, they learn from others mistakes. You can even get yourself a lawyer, listen to the lawyers advices and know how to play the "game". Because criminals who do not know how to play the political-street-game, they don't last long. But there is nothing wrong with that, having a criminal career with terrible knowledge is common in the criminal world, but if you gonna be always caught and checked by cops because you been on radar too much, you must remember that...you made that happen by yourself, every actions has a reaction. Also, little heads-up. If some LCPD cop/detective got corruption rights, don't be surprised. It's extremely rare as PD approves one of the best cop-roleplayers to have this perk, as its extremely rare due to people...sadly, complaining too much. Loads of players have this weird attitude, where they expect cops to be 100 percent boy-scouts, but in reality...Liberty City aka New York, it's a dirty city and even cops can be dirty, where they set up their own markets and are involved with organized crimes and gangs them-self to earn extra dollar. Even if cops end up putting gun to your head, taking you into dark spots to have a little chat with you, don't be surprised that it might happen. Or even end up putting a bullet in you with a gun that they picked up while ago off the streets. You must understand that, at some point...fire will be fought with fire and you can't be dramatic about it, when you go out of lines, somebody worse will step in. I'm not saying this is gonna be a common thing as its heavily monitored by the FM and PD leadership, but don't be surprised if you encounter cops like that, your in the illegal scene...you must understand the nature of it, its all filthy and dirty and that's part of the reality and development, so don't be surprised if one day, you gonna be treated like complete trash by cops who got a lot of power, because world isn't fair and you need to take that into consideration. Development and growth in the society should matter and simply going with the flow. Drug game - Dealer & Distro Drug dealer mentality 101: Drug game - It's probably one of the main fundamental pillars of the criminal scene. You need to understand the drug game to be able to progress. Factions gonna start off the newly recruited members with small quantity of substances and see how they'll do. As you progress by selling the given products, they'll keep giving you higher amount and with the drug scene you can build extremely powerful reputation. When I'm doing drug dealer scene, I always wanna cover couple angles. I get myself a burner phone (Nokia 3310) for example, and I pass it out to my clients, regulars. You can even have a smart-phone that's used for illegal activity, but remember...if you ever get pinched by cops and they end up taking your phone, they could find a way to break into it and read the messages and it'll expose your entire little network that you build. So if I were you, I'd keep that phone with connects, plugs and entire network of yours stashed in the crib and have it when you are "working". It's a smart and careful play, because like I said before...police aren't stupid, they'll use what's offered to conclude investigations, because cops work is to keep following the trails, picking up clues and build cases. If you been busted with amount that could be considered as "Major Trafficking" , cops won't give up. They'll dig deeper, see where you live, file warrants with evidences to raid your property and you gonna end up losing more, that's why you should cover tracks and maybe have a system of your own, where you'd rent a property where you'd live in and have another spot as a stash joint, lots of factions have these type of "safe-house" properties, spots that are off the record for safe-keeping. You simply have to cover that angel, otherwise you place everyone at risk. And your action will pull out a heavy consequence, even a character-kill. You need to be a team-player and be creative when you dealing substances. Only because faction gave you drugs to move, doesn't mean you shouldn't have sense of responsibility. Those who execute this RP correctly, flying real smart and careful, they end up pushed further in the faction. Valuable asset, so to speak. Don't just look at drugs as "drugs", look at it more of...."goods". Supplying the demand, you have something that somebody needs and you are just there to make extra bucks. That's why you shouldn't walk around with a big-ego energy, unless you wanna get detected by cops quickly. Have a nickname or something, so no one would know your name when you are dealing. When I'm doing drug scene, I spend most of the time inside clubs or bars, offering people drugs. This is where you can learn another handful skill, fast-talk aka bullshitting. If you see someone at the club, they way they dressed, all cool and got swagger. You could yap with them about day-to-day stuff, about the clubs life style and what-not, some basic conversation and get into the guys friendly side and later you could offer him some stuff, get him to trust you, make him feel like he is solid and cool, it's gonna be hard for some people to back away from the compliments. If you happen to have a girlfriend, you could use her to help you sell the drugs quickly. Even in a RP community, when female character interact with the males, male character gonna be lean with them and that's where the female can be a good asset to get the guy to buy the stuff. With that said, any creative realistic aspect can be a huge benefit for you to get a guy in your pocket. You could even go into the toilets of these bars/clubs and do /cim ** There would be written phone number with Marijuana leaf with the marker on the toilets door - #######**. It's completely fine and realistic, because when you go to clubs/bars, you often see these numbers written on the wall and they are burner phones for the drug dealers. People who party and drink they love to crank up the party and when the alcohol isn't enough, they need something harder. It's from personal experience as well as I work as a bouncer, it's how it is. Most drug sales happen in clubs, as its filled with multiple people and when they are entering the drunk-world, they gonna go with the flow. In the game its similar, but you just need to know how to play it out right and be a good sales-man. It's one of those things you can learn during the drug dealing stages. If your part of a gang and happen to be in the neighborhood and someone drives to you to get some stuff off you, you should be smart how you go by the business. You shouldn't carry the stuff on you, if you got another homie with you, you can use him. Let's say there is three of you. You could have different roles to play, one of you is the runner, dealer and stasher. Runners job is to take cash, pass it over to the stasher and collect the stuff from the stasher and run back to the buyer and pass it over. Runner = Middle guy. If your a dealer, your job is to talk to the guy that arrived to you, offer him the product and such, become his little friend and what-not and let "Runner" know how much of the stuff you need after passing him the cash. Runner rushes towards the stasher afterwards. Stasher is a guy that sits somewhere around the block, could be inside a the complex, house or a car somewhere in the alley or something. Runner ensures he won't be detected where he going, take some fake-routes to avoid detection, arrives to the stasher and passes him the money and asks for the XX amount of substance. Stasher passes him the stuff and runner rushes back to the buyer and passes him the stuff. And that circulation continues, it's a smart way to avoid getting pinched with the stuff on you, it's one of the ideas you can use for your benefit, otherwise...you can come up with other unique ways of doing creative and fun drug sale RP. You can research bunch of different codes names for drugs, the amounts....like, eightball stands for 3.5 grams, O stands for an ounce which is about 28 grams. Mixing little dialog with street-context so its tougher for regular people to understand and for cops to get. Giving your drugs some names that only you and your faction would know and people who buy it off you, changing names up. It's to ensure you guys don't get picked by cops, maybe a possible wire. Always circulating things around to stay off the radar and making it tougher, because you NEVER know who might be listening. Even when it feels "safe" to speak, have that thought back of your head and assume that someone might be listening, it's good paranoid-mentality to have. DISTRIBUTION As I mentioned in the drug scene, distribution is extremely important to the illegal scene. Distribution/Smuggling should be taken into consideration if you'll be a distributor. Distributor or Distro role-play is extremely fun, but you must understand how things work. You should consider getting a trucking depo as a front, appeal for a business somewhere in port or industrial zone with warehouses, some sort of import/export business. Get couple vans or trucks and hire civilians to work there. It's highly important to have civilians inside to help the business remain under the radar, far as everyone else is knowns...it's just some trucker doing his runs, but you could use this legal-trucking front for your advantage and set up a network for smuggling. Most of the time, when your a distributor (major leagues), your connections will most likely possess businesses as well, different fronts. Bars, clubs, auto shops and what-ever. That's where you could have the truck loaded with illegal goods (weapons, counterfeit stuff, drugs) and you'd simply drive over to that "connections" business. You'd wear the truckers issued uniform, grab some crates out and deliver to his business. It's smart and under the radar, and with the dozens of truckers driving around...its a perfect blend and cover. You could also just do distribution through a mechanical shop. Getting yourself a flat-bed truck, place some shit-box car on top of it and deliver the shit-box car to the location. You should load the shit-box car with illegal goods, because...far as everyone else knows, it's just some guy doing vehicle-delivery for a client. And you could even deliver the shit-box to the guys front door or his garage. There are multiple ways to get creative around distribution scene, you just need to use the legal script-features and blend yourself in. How will anyone know there are guns inside the shit-box or inside some truck? Cops or rivals will only be aware of it, if someone from your crew talked, or if cops been monitoring your activity closely. And that only happens when you exposed yourself to the law and became their target. My personal advice: Don't act out to the point, where you'll be publicly known of being involved with organized crime. It's just not smart...those who know, KNOW. Keep the secret society/underworld thing under the radar. Gun dealer - Responsibility & Smuggling -Gun Runner 101- When you'll be involved with firearm sales, you should view things like goods, just like the drugs. You are on that, supplying the demand thing. You'll most likely start off with couple weapons, small time stuff. Maybe Tec9's, pistols, things in that nature and it'll be up to you to find yourself buyers, capable buyers as well. You must understand one important thing, everyone wants a gun. And its easy to sell it to any individual, but you must take responsibility into consideration, some people possess this stupid "DM" mentality, where they need a quick gun, their RP is off point, they urgently need a pistol or whatever. These people in my book are bad individuals, because they end up causing huge amount of stupidity with the guns, it's hard to detect these people sometimes, but if you do...you should consider not dealing them stuff, because it'll bring nothing but problems. So you should have sense of responsibility and value peoples RP and how they handle them-self and not just "I need a gun", you know? Read between the lines and choose proper players who are valuable RP'ers and not random people who show little care in RP and just wanna be trigger-happy. As a gun dealer you can also become real political, you can look at the city map and grid out the sectors, like...gangs for example. Gangs are factions that often are ready to buy the batches off your hands, it's simple nature. Gangs are always in war to protect their businesses to continue their dope sales, if gang can't defend itself and push their enemies away, they gonna lose money and street cred and when they do that, other organization will turn their backs on them. As you'll progress with your gun-running scene, you'll obtain more firearms for your supplier, and even heavier weaponry. And the low-base bond that you build with the gang or buyer, you can offer him something bigger. It's how it works, you evolve the partnership with the individual you worked with and push something more serious and the hierarchy of the gun flow grows. And as you progress in the certain organization yourself, you can educate the people under you on how to do things to ensure there are no mistakes and everyone makes money in a smart way. If you gonna be moving large firearms and quantities, you should get creative. Get involve with a business as a front, import / export or something, or a garage. Let's say you got a mechanical depo or your organization is involved with one, you could put money together and get yourself a FLAT-BED truck. You could buy some crappy cheap car and store the firearms and even drugs inside it, place the cheap-crap car onto the flatbed and deliver it to the "client", far as the law and everyone else knows...it's just some mechanical moving a car from A to B. That's the thing, nobody knows what's up and you are flying under the radar. Same with the import/export or even trucking depo. You got trucks, vans...it's just a guy doing his basic run, that's why its smart to get involved with businesses as fronts to remain under undetected radar. It's not what you know, it's what you can prove. DOG FIGHTS To make things clear, I'm a dog person myself. I had a dog and I love dogs, this doesn't mean I'm here to promote hate for the hounds. It's part of the game, the illegal criminal activity. And dog fights one of those dirty-filthy things that happen on the streets. And while ago I clocked it with the staff and they said it's completely fine to do dog-fight role-play, as long as its done in a secret place and people who are invited to the illegal dog-fight betting agree to this scene. Often people who go with it are top tier RPers who go with the flow and when they are offered to be part of the dog-fights, they roll through it. So basically this gonna require you to get couple things going. You should find a spot for the dog fighting, it can be outside the city, in a basement of some complex or inside interior. You should map out some fences where dogs gonna be inside, have some blackboard where the "bookie" gonna keep track of bets. And most importantly, you'll have to have a dog script-wisely. You and the other individual should spawn the dogs and do the bets. Let's say you and another homie got dogs, you could host the dog-fights yourself and change breeds aka changing dogs. OR you can also let your connections know that, they can bring their own dogs. So let's talk about how the function would work. We'll be using the good old /coinflip. There will be total of 3 ROUNDS. How do I know I won the round? Each individual that controls the dog/spawned the dog. Will do /coinflip 3 TIMES. Let's say INDIVIDUAL A flipped the /coinflip and got 2 HEADS and 1 TAILS. INDIVIDUAL B flipped the /coinflip and got 1 HEADS and 2 TAILS. That means INDIVIDUAL A won that ROUND. And they role-play resetting the round, patting their dogs, giving the dog something to drink and the next round begins. And it's the same, both individual spawn the /coinflip in 3x in row and one with highest "HEADS" moves to the next round. If both got DRAW either of the rounds, then its a draw. There is no repeat. That's why there's 3 ROUNDS because someone will win out of 3. PROSTITUTION RING Prostitution is one of the filthy businesses of the society, its the urges, needs and status for some role-players. We all know the stories, the e-sex and all that. I get it, we all do...but role-play is role-play and girmey filthy scene is part of it. There are bunch of people who role-play as local whores to earn quick cash. People often do that to grind money for XX month and name-change, it's no secret. It been done for years. If you wish to become representative aka "PIMP" type, you should know how to speak to these whore-roleplaying players. Be real about it, tell them that you got a business proposal where you both could benefit, where you'd help the girl have clientele and even reach out to strip clubs and get the girl hired to dance and get fucked in the backdoors. It's a filthy business what can I say, but it is what it is. You as a "representative" can also tell the girl that, she can tell her clients about some drugs, coke and what-not and she could be your eyes and ears on the streets and help you get clients without risk. Client is filthy and dirty as it is, he got girl that's taking care of his needs and he is dirty enough to get the party going and get some dope, it's how the dirty business works, filthy-filth finds its shit-pile. That's the nature of the grimey underworld scene. With girls on corners its also about the territory, territory means political effect. So if you got a girl working on a wrong turf and corner, you might have problems. And if you don't cough up bills to that local gang or organization, there could be a conflict. So you...as a girls representantive/pimp. Should cover these ends otherwise, girl could get beaten up, stabbed or killed and it'd be your fault and you just lost cash-maker to the streets. Be smart, be strategic. You can also set up an escorts service, it's even better if you got a club and you have couple girls inside dressed real nicely. These girls would approach an individual and ask them to buy them a drink, the guy buys a super expensive drink and girl would lead him upstairs. Where she could lap dance for him and even fuck him. Bartender downstairs would be the middle guy who would collect the bills or even the manager. But that's a theme for a "Gentlemen's club" not a strip-joint, it's a place where girls approach a guy and if their wallets thick enough, they get invited into backroom. Another thing can be shuttle-escort service. Where you can have a business, like a front....dating site. But in reality, it'd be escort service. You'd have people reach out to through the site (forum PM's after you made a article with girl pictures) and set up time and date for the meet, then you'd drive the girl to the guy. He'd pay you and you'd drop the girl off and pick her off later. It's good to recommend the clients to go to hotels/motels to remain under the level. You could also run a massage parlor, it's often a thing happening in Chinatown/Asian. Where girls would pretend to be professional in massages, but with the right price...there would be a happy ending or even more. It's filthy business , it's how the world works. Burglary & Heists Burglaries are one of the fun things to do, it's basic criminal 101 role-play. You should get your mindset ready for real adrenaline rush. Get yourself a skimask from the mask store, some dark clothes, swing by a hardware store for a crowbar and some other tools. Even if these tools won't actually work script-wise (wire-cutters and such) take them, role-play storing it into your duffle-bag, because when you gonna be inside a property, these tools gonna be handy. And if you don't possess certain "ITEM" on you, you can't just role-play having it. GTA World taken the liberty to stack up hardware store and other businesses with bunch of items that go into your inventory. So let's say you broke into a house and there's some chained up door and you need wire/chair cutters, or a crowbar...but you don't have those items script-wise. The admin that's spectating you during the /breakin ,he'll deny you access because you lack the necessary tools and you didn't come prepared and that's on you. Realistic burglary to-do-list: - Tools Visit hardware store, get necessary tools. Crowbars, wire cutters and other items that can be handy with your burglary, so you can easily break into things. - Outfit Wear a balaclava, wear something that'd be light-weight. Some dark sports clothes, hoodie, gloves. Play the part, wear the part. - /breakin Yes, it may take some time for administrators to respond to you, but that's the little down-side of great risk and achievement. When admin responded to your breakin, he or she gonna ask you why you picked this place and such, it's simple question and you are just there to break in to make some possible cash profit if goods inside will pay off. - Inside the establishment Try to be sneaky, if you gonna be too aggressive and loud, the "neighbors aka admin" will contact the cops. So you should be careful, use the apartment for your advantage. If nobody is home and alarm didn't go off, you got unlimited time. Turn music on, maybe TV. Have it a bit loud, but not too loud IC-ly. Go through drawers, closets, suitcases, check under the bed and mattresses. Check the fridge, freezer. Check out the fireplaces, inside of them, inspect the ventliation systems and the vent-covers. Check the toilets, the spot where water fills up, check the carpets, move them a side and inspect for the floor boards, some floor boards may have been moved around and could be a stash point. You need to be detailed and fair in the /me's, and admin will tell you if you found something, because people who store stuff in their houses use /stashinfo and they give information where the item is stashed/hidden. So when someone breaks in, its in a safe place where burglar wouldn't find easily. So you need to think outside the box, it can be in a easy place or hard. Its always a 50-50 thing. -HEISTS- You can use the regular burglary as the training-stage. You break into some properties, either you alone or you and your partner(s) and learn and adapt in that immersion, but later...you guys can set up a heist-crew. Where you'd have to investigate certain places, take down pictures maybe, draw a blue-print. Take care of some arsenal, outfits and what-not, role-play every detail. Don't rush it, have a pre-planning role-play, maybe get some property and map it into a safe-house joint so it fits the immersion. Sort out a plan, assign yourself with different roles, have a stolen car as a get-away and engage the business. Have a time-frame of 60 seconds to break into it, if you managed to obtain security-card IC-ly from a worker, then use it. You can scope the place for couple days or weeks even. Let's say there's a diamond store, it's active and got staff. You can walk in there to check the stuff and act like a curious client. At the same time you just look around the layout of the place and can draw the blue-print plan on the paint. Mark where's the exit, staff room, cameras and where diamonds are lined up. After that you can also keep distance and see where the staff members go, as they may have keys and ID cards. You could see where they'd go, maybe they'd go to through home, maybe to a club. Then you could get your partner to get these people into the bathroom or something, you could beat them up and steal their ID's or get them out carefully and kidnap them. But it's risky due to the crowd, so you'd have to drug the individual and pretend to be carrying them out as they had to many drinks /requestcarry. Otherwise, just wait for them to go to their crib and break inside it and steal their card. You could kidnap the player and break into the place day after as that staff member is gone and nobody gonna know why, but you got the guys access and can carefully sneak in. Can also beat the truth out of the individual, the alarm codes and such. Its effort, yes...but if you go inside with silence and get out scout free, you need to put in work and be creative with the scouting, otherwise...you can go loud, get armed up have a basic plan, rob & run, but it'll be risk because cops gonna respond quickly and you gonna be in the cross-roads with your life. Either you die by cops hands or get lucky and get away. You should consider stealing someone's car, because even cars without registration could be tracked back. VIN numbers, it's smarter to have someone steal a sedan to make the get-away. It's the smart play. COUNTERFEIT & FRAUD Counterfeit designer brands: Counterfeit clothing and goods: Counterfeit goods been an issue for decades now, multiple factories in Asia been creating certain clothing brands and pumping up their prices. Certain goods sales-men would even have a lower value of the real thing. People usually pay the expensive price for the "brands-name", that luxury life style of owning an expensive piece of clothing, bags. The market-demand for looking "rich" was an no-brainer for the organized crimes to establish certain side manufacturing. You got a Gucci bag that's are worth from 500$ to 30.000$ (bags for your glasses, purses, luggage, duffle bags), and not everyone possesses that kind of money to spend on a bag, but people still wanna look rich, purchasing things they don't need to impress the people they don't like (Fight club quota)...and its true, in modern society people wanna impress one another and most of the time you'd be valued depending on your wardrobe, the characteristics of the individual and his worth. Multiple Organized Crimes got behind this kind of business because its one of the "Supplying the Demand" circumstances, people with shitty budget will wanna purchase knock off brand that looks like a real thing and lot of times the OC's would even sell a crappy knock off of "Gucci" that costed them 5$ for 500$ or couple grand. People often don't notice certain stitching and design flaws, if it got a gucci logo and it looks like real thing once they google it, they'll be convinced. Con-artists been at it for decades, bullshitting people in purchasing trash for the same value, either its sun-glasses, clothing line, bags or even jewelry. Skimmers: Multiple thieves got devices that are simply attached onto certain places, ATM's, pumps...they even manage to slip their skimmer devices onto shops card receivers. The skimmer device is a pretty simple explanation. The device collects peoples card numbers and PIN. Once the device collected peoples information...skimmer gets picked up by the thieve and he uploads the information onto his computer and counterfeits credit cards. For that, you are required to have cards with chips in them and be able to repurpose those cards with the newly given card-number and pin. Many cases, certain hackers are involved to program these type of programs for thievery. In a singular day these devices could steal over 200 peoples information and when each individual has over 2.000$ sitting in his bank account, the thieves are pretty much well set when they purchase certain items through online and have it shipped to a faulty address that gets quickly replaced or they simply sell the card a week later to certain individual. Counterfeit cards are pretty handy in the organized crime world, they get to use someone else's money and fly under the radar without ever using their own personal cards. It got its own perks, but these cards can be tracked down by the banks and authorities, most of the time individual that's using these devices, has something covering his face to avoid the cameras. CAR THEFT RING There are bunch of awesome role-plays that can come out of the car theft ring. Sure, it may feel like...its simple enough, you go out there and steal a ride, but there's a lot more to it. You can basically have a career in car-ring. You can be real creative and use what's already offered to you. I'm gonna break down an "underground-dealership" idea, which is pretty unique and awesome for connected people to experience, discuss the car theft benefits and everything around car scene, including racing. Everything on rubber wheels gonna be discussed here and blend in, because its all the same vehicle world. -Underground Dealership: For couple years now, I've created this system that allowed /connected/ individuals to purchase cars for half-price of what it´s worth in the dealership. Basically, you could seduce the organizations that you work along-side with this perk. You'd send a guy or crew out on streets and have them take pictures of certain cars. In RP communities, when you spot a certain car in certain neighborhood...it'll most likely be there tomorrow. So...let's say, you got couple pictures of a BMW, Mercedes Benz...Let's say you got 3 type of BMW's, different marks, different colors, rims and such...you'd give these images to your allies and he'd end up returning to you with one picture. Let's say, out of 3 cars...silver, black and red, he picked a red one with certain rims on it. So now that's where you send the crew back on streets and have them steal that car. I know it may be tricky with the car-owner activity and what-not, but that's the risk and down-side of achievement, we need to suffer here and there or get back to the "connected" individual with bad news that, we can't get the red one...but we can get the silver or black. None-less, the crew would steal the vehicle and bring to the garage. So now you got a red BMW e46 with BBS rims...what now? For the realism sakes, visit the junk-yard, the car crushers. A lot of junk yards sell people the destroyed vehicle, before it hits the crusher. No matter the condition of the /vehicle/, it'll always have paperwork with it, with legal VIN number and such. So, for the realism sakes you'd role-play purchasing a damaged/windowless/engine-less body-frame of that BMW e46. Now, you simply deliver that car-frame to the garage and you pull out the VIN numbers from it. There are certain places you need to look for the VIN number, on the dashboard driver side, sometimes on the passenger side. On the drivers doorway, in the engine bay, usually somewhere above the engine bay and sometimes they got vin number plates on the frames under the car. But having a garage with car lift and such, it makes it extremely easy to pop them out. A lot of the VIN-number plates are stitched with these aerospace bolts, similar bolts you'd see stitched on the airplanes sheet-metal or even in car racing, an easy way to stitch things up with durable bolts. You'd need to roleplay popping them up, easiest and realistic way to do is...its by simply drilling them out with a thin-drill and then you'd just use the aerospace bolt-drill and nail it back in. Basically works like nail-gun expect it drills them inside...and that's how you'd replace the VIN number plates. You can visit a DMV for RP sakes and collect the licenses-plates for the car that you bought from the junk-yard, the body-frame and such...since people "restore" cars these days, nobody would bother asking you any follow up questions. For the realism sakes you could also role-play requesting vehicle color-change as well. In reality you'd need to notify DMV's regarding vehicle color change so it'd be matched up. And they don't really go into full detail what's the specific car-paint color it is, you got multiple types, metallic, matte, paint that possess crystal diamonds...not real diamonds, but it's that nice effect that paint gets. And after those steps, you now own a red BMW e46 legally. That's the way how it's done in reality, but now you need to get an actual car. Since it may take couple days to "role-play" around the vehicle and get these scenes complete...the vehicle will probably be despawned day after or even on the same day by a player when vehicle would just be sitting there in the garage. So now, you simply visit a dealership and purchase that car...you repaint it, add the specific rims that the car originally had on the picture. And you sell that connected-individual the car for half price of what it's worth in the dealership. Let's say the car costs 12.000$, you sell it for 6.000$. Here's the question "Hey, but won't we be losing money by buying cars for full price and selling them for half?" Yes, at that moment it may feel like it...but serious players that are "connected", they'll understand why its cheap...because your next business gonna be pricy. Let's say, you also sell firearms or drugs to this individual. So now, you can pump the prices up. Let's say...he was buying an AK-47 from you for 2.000$ each...now, he'll pay 2.500$ for it. You can of course boost prices up to 3.000$-4.000$ for it. And idea is to "pay-off" the debt for that missing half. So if you think about it, getting those 6.000$ back won't be a problem. So in a way, it's kind of like a credit-card...a system that allows both sides to experience realistic organized crime scene and believe me, people will get behind it. I've done for numerous years on SA:MP, and people enjoyed it...and I always got my money back. It may not be day 1 cash-guarantee, but over time you'd get the money back...end of the day, you just pushed your own and our factions reputation to the top. Something this simple and creative can be a huge plus for everybody. Chop Shop: Chop shop is a pretty valuable gig. Thieves usually do follow ups on certain "Needing parts" sites, multiple facebook groups and car-part websites that are always demanding certain car parts that are too expensive to purchase through the manufacturer and with that "Supply-the-Demand" thing, thieves steal cars that would pay off a decent toll. Single headlight alone is worth over 100$, 2x100$=200$. 200 bucks for some headlights, reinforcement bar can go up to 50-100$, if its stock rims that's solid 200$ per rim. Fenders are around 200-300$ , depending on the vehicle and its demand...prices are pretty flexible. Bumpers can be up to 400-500$, hoods about the same. Mechanical stuff such as "master break cylinder", the main pump for the breaks is worth 400$, if its a decent engine...it can be up-to 2.000$ / 5.000$. Alternator can be around 200$, starters are usually 150$-500$, depending on the vehicle. Seats could go for 400$. That's basically the golden part about the chop shop business, there will be always car accidents and people will always need a mechanic and in order for mechanic to complete his task, he seeks cheaper prices on car-part websites in order to save himself time from rebuilding certain items. A lot of times shops would simply buy a used transmission for 500-800$, put it into the vehicle in couple days time and ask the client to pay up 2.000$ for transmission replacement, same goes with everything else...a lot of times, they'd just clean up certain parts that work. They'd use a grinder and attach the metal-brushings or even sand-paper rolls and give it a nice look. Multiple mechanical shops or chop-shops, they got sand-blaster machines...and they just toss certain parts with bit of rust or mold on it and give it a brand new look. And once certain parts been extracted from the vehicle(s), they simply get the car delivered to a local junk yard...well, whatever is left of it. It's good to rip out the vin-numbers and have a backstory that the vehicle was used as a "donator-car". Donator car means...you got this car for cheap and you used certain parts out of it to get together another vehicle. By the realistic standards, nobody really does these deep follow-ups. Frankly, if the vehicle been stolen...its gone. Business fronts As I mentioned above, it's a smart play to have a business. It benefits your faction from a realistic stand point of view, and it also brings awesome role-play to the community. It's not secret, most businesses are ran by factions, as they keeping those places active. It's the spots that are active due to the possible recruitment phase for some people, so certain businesses got big activity. But having a front pays off, its organized and smart. Let's say you wanna be into smuggling scene, so you should look into businesses that would match that level, let's say...trucking depo or import/export. You could apply for a business, get couple vans/trucks going, hire civilians to work as normal staff, maybe even hire manager to operate the business for you. Trust me, the more civilian staff you have in the business the better, you blend it all in so the business looks like a solid operating front. If you start having only criminals there, it'll be extremely obvious for the cops and they'll start focusing on your place a lot more often and maybe on one unlucky day, they'll follow one of the vehicles and have you completely surrounded and busted, and you lose a lot of valuable goods. So it's better to be smart and treat business a clean business. You can also benefit from a business by placing some illegal money into it, not extremely much, but enough to match the businesses revenue. This would promote a money-laundry RP and you can even get some members to become accountants for you or just hire one. So you are now pumping bunch of other role-play possibilities. Every business has its benefit to the public, the bigger the business the bigger the laundry machine, so to speak. Businesses is also a vital thing for the community, it's what keeps players busy and entertained, and it keeps decent cash flow into the business too, money that can be used to help the faction during difficult times, having money put a side to purchase more businesses, properties and such. It's how it works, you use what you got to make the best of it. If you gonna run a nightclub, and it's an extremely nice one. You should get some drug dealers inside, make some side profits and what-not, control who sells the stuff in your business, because clubs always brought dealers in and problematic things. If you catch someone dealing inside your club, you can get your people to tell the guy to leave, but if he continues. You could shake him down for profit or reach out to his people with a number, because they are now operating on a wrong turf, and that's one of the steps onto the illegal political scene. You can also get a limo and have it parked outside to attract people over, the cooler you make it, the more people gonna visit you. Can even create a "VIP" sector inside with extremely nice mappings in there where people would pay decent amount to get inside and could even have a limo-ride home without a cost, create some sort of a VIP Membership card where they'd get a free limo-shuttle to the club. There are a lot of unique things you can do with a club and other businesses, you just need to get creative and know how to chase that money. Unique and realistic stuff sells and always will, people love it. You can create a security firm as a front as well, it's usually organized crimes with deep ties that do that. They got couple guys who apply for weapon licenses, carrying concealed firearm arm licenses and guard cards. And these individuals create some security firm and it's an excellent cover. So when important figure in the organization maybe under attack or something, you got group of individuals who are legal to wipe out whoever tries to kill the VIP, it's the nature of the security company, you use what's offered to you, and like I said before...you use the system for your advantage. Smart activity and blend in acts will keep you out of jail and keep you operating on completely different level. It's not a MUST, but it's an option that gives you a upper hand on things. If organized crime wants to be powerful, they should focus on covering bunch of angles and actually feel powerful. Only because in real world the OC is powerful and you portray it, doesn't mean people will value you the same way, IRL those organized crimes are involved with multiple things and possess deep hierarchy, you can do the same if you willing to give a damn.
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In the 1960s, a group of Vietnam War veterans came together in San Fierro to form the Devils Henchmen motorcycle club. Initially a close-knit brotherhood, the club soon adopted a formal structure, complete with its own set of rules and traditions. As the Devils Henchmen grew in members they sought to establish chapters throughout the state of San Andreas. The Devils Henchmen reject the American Motorcyclist Association (AMA) due to their rebellious nature and preference for autonomy. Unlike AMA clubs, which focus on safe riding and legal advocacy, the Devils Henchmen prioritize loyalty to their own rules and often engage in activities outside the law, emphasizing their distinct outlaw identity. In the early 2000s, the FBI launched a significant crackdown on the Devils Henchmen, targeting their criminal activities across multiple states. This intensive law enforcement effort resulted in numerous arrests and convictions, severely weakening the club's network. Several of their influential members were incarcerated as a result of the investigation, having been caught with narcotics and firearms. As a consequence, the once-expansive Devils Henchmen were reduced to a single chapter in San Fierro, their original stronghold. After the crippling FBI crackdown in the early 2000s, the Devils Henchmen focused on rebuilding their strength and numbers within their sole remaining chapter in San Fierro. Over the years, through careful recruitment and strategic alliances, they have gradually regained their footing. Now, with their membership revitalized and their operations stabilized, the Devils Henchmen are poised to expand once again. They are actively seeking to establish a new chapter in the state of San Andreas, marking a significant step in their resurgence.
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MC PATCH GRAPHIC DESIGN TUTORIAL I've had a few people ask me how to get a sewn-on effect for MC patches for use in kutte mods etc. For context, I have created the patches for two of the server's fictional MCs over the years, starting with Bastards MC and now my current faction, Caballeros MC. While I am by no means an expert on the matter, and I'm sure there's an easier/alternate way of doing this, I thought I would put my personal process into video form for those wanting to start an MC that may not know where to begin with making the patches for their upcoming faction. This video was recorded especially with this tutorial in mind. Please bare in mind that I didn't spend as much time on this as I would if I was making the real thing, therefore compared to the finished products of my previous work, the video patch may not look as good. However if you dedicate a good chunk of time following the tutorial and putting your own spin and personal preferences on it, you can have the same, if not better, outcome! Here is the real version of Caballeros MC patch that I put much more time into. No reason why you can't do yours even smoother than this. THE VIDEO: As the video states, this is a simplified version so feel free to reach out to me if you need further help. TO BE ADDED LATER: - How to make other patches (Front of kutte patches etc), though the process is extremely similar and you may be able to figure that out from this video alone - How to add said patches to a texture file for modders to use
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Poseidon's Warriors Motorcycle Club Backpatch CHAPTER 1 - The Beginning Paul Morrison had always loved motorcycles. There was something about the wind in his face, the roar of the engine, and the feeling of freedom that came with riding that he just couldn't get enough of. But he also knew that there were a lot of negative stereotypes associated with bikers, particularly those who belonged to Outlaw Motorcycle Clubs. He wanted to create a group of riders who could enjoy their passion without getting caught up in that kind of drama. And so he founded the Poseidon's Warriors Motorcycle Club. At first, it was just Paul and a few of his closest friends who went out for rides together. But as word spread about their group, more and more people started to join in. They all shared the same love of motorcycles, and the same desire to ride legally and responsibly. They weren't interested in getting involved in any kind of criminal activity or causing trouble in name of the Club. They just wanted to have fun and enjoy the open road. As the club grew, Paul realized that they needed to establish some ground rules to make sure everyone was on the same page. They decided that they would always wear helmets and other protective gear, and obey all traffic laws. They also agreed to help out with charity events and community service projects whenever possible, to show that they were a positive force in the community of Vespucci. Despite their good intentions, the Poseidon's Warriors MC still faced some skepticism from outsiders. Some people assumed that they must be involved in illegal activities, since they were a group of bikers. Others looked down on them for not being "real" bikers, since they didn't adhere to the 1%er outlaw code. But Paul and his friends didn't let that discourage them. They knew that they were doing something positive, and they were proud of the club they had built. Over time, the Poseidon's Warriors MC is planning to become a fixture in the community. Organize charity rides to raise money for local causes, volunteer at food banks and homeless shelters, and even start a program to teach kids about motorcycle safety. They show that you could be a biker and still be a responsible member of society. And for Paul and his friends, there was nothing more satisfying than knowing that they were making a difference in their community, one ride at a time. THE CLUB'S FACES (( Out of Character Information )) Poseidon's Warriors MC is legally based, with the core of the faction being on the legal scene - but not forced to stay there. Each and every member of the MC will have the challenge of fighting between the legal and illegal scene, considering the ground rules the Club sets for its members to keep a clean face - and trying to keep out of their name the stereotype of an outlaw MC. It's a unique project, based on a fictional MC and inspired by real life MCs who are operating all around the world without rocking the 1%er patch. To join the Club you will need to figure out their hang around spot and all recruitment is In Character. There are various ways to approach the MC through our planned events or the venues we're planning to open to work as RP Hubs between the MC and the players. We are a happy environment and we accept all roleplayers who are willing to learn and evolve their characters without RPing the typical "veteran outlaw biker" who is already initiated into the MC world, but develop through our faction, whether this ends up being an illegal or a legal outcome.
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STEPHEN 'BARBER' BEAMOUNT PRESIDENT OF GUTTERS CREW MOTORCYCLE CLUB
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This thread will follow the character development of Arthur Patterson. A simple guy who which to switch to the outlaw life, and his development in joining a 1% MC club that he likes.
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Hi, guys, so a long time ago I had an interest in roleplaying a biker character, and before I did that kind of RP, I did some re-search I really didn't get enough information about how to roleplay a realistic and actually biker type of character. I asked a lot of questions regarding that kind of RP, and some people gave me some hints, but I also didn't find the information needed. The main problem with me is that I want to RP an in-depth biker character. Like, I need to know more about them regarding how they live. Where do they live? What are their interests? What are their needs and wants? How do you develop the bike character from bottom to top? How do I make the character interesting to me and others? Also, how do I portray an actual biker character? What type of jobs or businesses do they run if I go solo for now? How do I approach any MC club and make them interested in my character? I read a lot of articles on the forums and outside of them. Also, I need to know how to slowly develop him without making the character skip many steps. I really will appreciate it if I get some elite biker role players who have a long experience of biker roleplay. To give me some tips, hints, approaches, and other ways of developing the character along the way without making the character suddenly move away from the path I made for him. The reason that I asked that question is that I sometimes develop the character, and suddenly I feel that I burned out or ran out of ideas to further develop the biker character and at the same time make it interesting.
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History I - The Beginning In their early years, two close friends navigated the ups and downs of school and the complexities of college life together. Before motorcycles even entered the picture, they were already the life of the party, forming a group with other like-minded souls who were keen on late nights, loud music, and sometimes, mischief that bent the rules. They lived for the thrill of the moment, always looking for the next adventure or escapade. Despite the fun they were having, these two had their sights set on something bigger: the freedom that could only come from riding their own Harley Davidsons. To make this dream a reality, they hustled, scrimped, and saved, even crafting some clever schemes to gather enough money for a pair of second-hand bikes. Once they got their hands on those motorcycles, everything changed. The pull of the open road was too strong to resist. They left their hometown behind, in search of new horizons and experiences. From sleepy villages to bustling urban centers, they met fellow adventurers who shared their passion for life in the fast lane. The bond was instant, the camaraderie intense. For the next five years, they roamed across multiple states and countless towns, forging a tight-knit brotherhood rooted in the joy of boundless travel and uninhibited celebration. II - The Wrecked Souls Motorcycle Club After spending years on the road and partying, the group started wanting a place to call home and some clear goals. They decided to go back to Texas, where the original members were from, and set up there. They made their friendship official by starting the Wrecked Souls Motorcycle Club. The name fit them well, since they were often caught up in the party life and made quick decisions they sometimes regretted later. To show they were now a real group, they made special patches with a skull and ram horns, using red, black, and gold colors. This became the symbol of the club and gave them a feeling of being part of something bigger. They picked a small town in Texas to settle in and leased a bar, using a local person to help set it up. They also opened a mechanic shop that focused on customizing bikes. For them, the shop wasn't just a business, it was a safe place where people like them could get together, enjoy their bikes, and feel like they belonged. III-Extortion As the Wrecked Souls Motorcycle Club became more stable, they started wanting more than just hanging out and having fun. Their bar and mechanic shop were doing okay, but they saw chances to make more money in the nearby towns. At first, they got into extortion because they needed to. Their mechanic shop had a lot of competition, and they were worried about keeping it open. So some members thought they should use their growing influence to make more money. They started by demanding money from competing mechanic shops and bars for "protection." As they made more money, they got bolder. They started extorting different kinds of businesses like convenience stores and construction sites. If anyone said no, the club would mess with their property, start fires, or even threaten their families. People in the nearby towns started talking about the club, and many were scared or angry. The Wrecked Souls Motorcycle Club became a big deal, somewhere between being feared and having a lot of influence. But their new activities also brought problems. Some club members started questioning if what they were doing was right, while others were okay with it. The police also started looking into their activities, trying to put a stop to their crimes. Still, the club members told themselves they were doing this for good reasons, like keeping their mechanic shop open. But as their crimes got bigger and the risks went up, they had to think about whether they were crossing lines they shouldn't, and what that meant for the club they had created. IV- Drugs & Guns As the Wrecked Souls Motorcycle Club got more involved in crime, they started taking bigger risks for more money. They got contacts in nearby cities that helped them get into drug dealing and gun smuggling. At first, they sold drugs in the towns around them. They used their existing extortion networks to sell drugs like cocaine, meth, and prescription painkillers. At the same time, they started smuggling guns. They hid these guns in their mechanic shop, in motorcycle parts, and even under the floor of their bar. As they made more money, things got more complicated. They had to work with other organizations, gun dealers, and corrupt officials. This made it hard to trust people, and the risks got higher. Members started to question what they were doing. While some thought it was necessary, others wondered if they had lost sight of why they started the club in the first place. Soon, they got the attention of federal agencies like the ATF and DEA. These agencies started watching them closely, using informants and other ways to gather information on them. But the club members didn't see the danger coming. They started feeling invincible, especially when they got away with their illegal activities. However, they were about to learn a hard lesson. V - Fall As the Wrecked Souls Motorcycle Club got more involved in illegal activities, they started facing problems they didn't see coming. Drugs became common within the club, and people started getting careless and messy. They stopped being as careful about not getting caught. What used to be a close group became messy and divided, weakened by fighting among themselves and drug use. Seeing this, the DEA and ATF decided it was the right time to act. They had been gathering evidence against the club for months through watching them closely, wiretaps, and informants. They planned a big raid, aiming for a night when they knew most club members would be at a party. That night, law enforcement came down hard on them. They showed up in armored vehicles, searched the bar and mechanic shop, and arrested a lot of people. The evidence they found made for a strong case against the main members of the club. Still, a few people managed to avoid getting arrested. These were either folks who had started to question the club's activities or were just lucky enough to not be at the party. Because there wasn't evidence against them, they stayed free for the time being. After the raid, things fell apart for the Wrecked Souls. With most of the leadership arrested and facing trial, the club broke up. The mechanic shop and bar were taken over by the authorities, and the patches that used to stand for freedom and rebellion now just marked them as criminals. For those who avoided arrest, they had to figure out what to do next. With the club gone and many of their friends in jail or on the run, they had to think hard about their choices. Some decided to leave that life behind, change their names, and cut ties with their past. Others gave up the criminal life completely, haunted by what had happened to their friends. Some, would show up elsewhere looking to rekindle the fires of the Wrecked Souls Motorcycle Club. The Present Day Charlie arrives in Los Santos with barely a dime in his pocket. He quickly sorts out the basics: a driving license, a cheap mobile phone, and a bed in a dingy motel. He jumps into trucking, grinding his way through the city's underbelly to make ends meet. It's a fast, tough climb to senior trucking, handling the behemoth rigs through Los Santos' sprawling network. Using the cash scraped together from trucking, Charlie starts his own gig, a small energy drink business. He hustles, peddling his product to gyms and small outlets, gathering enough to buy a truck. This isn’t just any truck – it becomes The Travelling Tavern, a mobile bar cruising the gritty streets of the city. Brick lands in Los Santos soon after, initially treading a similar path in trucking. But unlike Charlie, he's drawn back into the murky world of drugs, a pull Charlie finds himself succumbing to as well. While Brick moonlights in narcotics, he also helps Charlie with his legitimate hustle. The duo's business ventures begin to take off, fuelling their newfound passion for bikes. They tear through the roads of San Andreas, embracing the wild party scene. As they settle into life in San Andreas, Charlie and Brick decide to resurrect their club, The Wrecked Souls. They see potential in the state's vibrant scene – the roaring roads and the raging parties. They start networking, introducing themselves to the established motorcycle clubs, from the notorious Mongols to the smaller crews like the Hessians and Outlaws. Their journey isn’t without its bumps. Tensions flare and simmer down as they weave through the biker underworld, gradually expanding from a duo to a band of like-minded souls. Their bond is forged on the road, in the thrall of parties that rage from dusk till dawn, fuelled by rock music, reckless abandon, and a growing taste for chaos. Morningwood becomes their stomping ground, where they’re often seen causing a ruckus, partying hard, and embracing the brotherhood they're building. When they're not wreaking havoc at home, they're out painting the town red. Hierarchy The Wrecked Souls Code & Bylaws One Bond, One Code Members of the Wrecked Souls Motorcycle Club, you're expected to adhere to the following code, which embodies the principles of our brotherhood: Leadership Club Decisions: All significant decisions are voted on by the President and Vice President before being discussed in a full club meeting where tasks and roles are assigned. Hierarchy: Respect and follow the club hierarchy. The President, Vice President, and other officers' decisions are final and should be respected at all times. Personal Conduct Colors and Business: Club colors should only be worn for club-related business. Personal dealings should be conducted without wearing the Kutte. When in doubt, consult with a superior. Respect for Relationships: Girlfriends and wives of club members are off-limits unless explicit permission is granted. Confidentiality: Club business is strictly confidential. Disclosing club secrets to outsiders is punishable by a fine or more severe measures depending on the gravity of the situation. Brotherhood: Always support your fellow members. If a brother is in trouble, you're obliged to assist him without hesitation. Respect: Show respect to all club members and allies. Disrespect within the club will not be tolerated. Commitment and Responsibilities Prioritization: The MC should be your top priority. Balancing personal life and club commitments is expected, with understanding that family is also important. Attendance: Attend all official club meetings sober, unless otherwise agreed upon. Do not pass out while wearing the Kutte or in allied clubhouses. Dues: Membership payments are due weekly and should be made directly to the designated officers. If you're facing financial issues, notify the club one week in advance. Property and Territory Club Property: Respect all club property and assets. Defend the club's territory and assets as necessary. Drugs and Alcohol Policy Substance Use: The Wrecked Souls openly allows drug usage within the club, however there are a few exceptions and protocols to be followed. Under no circumstances is Heroin to be used, this is forbidden. Other drugs are allowed, under the circumstance a member gets carried away brothers are expected to be there for them, to let them know things are going too far to straighten them out for awhile. Membership and Recruitment Prospecting: Prospective members are to abide to their sponsors commands always, and fellow club members. A prospective member must complete a full term of 1 year ((1 month)) prior to being considered for a full member patch. Prospective terms can go on as long as required deemed by the charters members. Recruitment: The Wrecked Souls MC does not recruit former or current serving law enforcement members. Events OOC Information This thread is for the Wrecked Souls Motorcycle Club's development prior to becoming an actual M.C & Faction. As per the background story some members fled, some of which have arrived in San Andreas & wish to revive their club again. The following screenshots will be of those individuals finding like-minded people to join them in creating The Wrecked Souls MC again in San Andreas and how it slowly shapes the Foundations as to what the club will be all about. FAQ Q: Is this an Outlaw Motorcycle Club? A: Yes, this is. Q: Is this a 1%er club? A: Yes, however the club members do not explicitly show this, there may be a time due to IC reasons this changes, but for the moment members do not sport this patch. Q: What kind of roleplay does the faction get involved in? A: The faction gets involved in a variety of roleplay, from legal to illegal, from club business to personal business. Note: Any reference to a faction, this for when the thread is appealed as it's updated over time. Currently this is strictly just a group of bikers with the intention of starting a club.
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THE HISTORY An new prospect's perspective In the beginning there is always blood ... and then there are bodies. Rain pelted the streets outside my Upper Darby home, one block south of Linden Avenue in a working-class neighborhood once commandeered by the Pagan Motorcycle Club. The media trumpeted the group's close association with La Cosa Nostra and described the Pagans as the "fiercest of the outlaw biker gangs with 900 members in 44 chapters between New York and Florida." Founded in 1959, the Pagans with all the other "outlaw clubs," according to the American Motorcycle Association (AMA), supposedly comprised the 1 percent of American motorcyclists who were considered to live outside the rule of law. But true outlaws were not criminals at all. They were conformists, a club of misfits who followed their own code of ethics, dress, and rules. The Pagans have a long, sordid, and bloody history. Formed in 1959 in Maryland by Lou Dobkin, a Navy veteran and motorcycle enthusiast from Prince Georges County, Maryland, the Pagans are less notorious to the general public and receive far less attention than their rival Hells Angels. Dobkin was revered as a god in the Pagan world. Pagans respect their history, and members, as well as prospects, have to know the organization's past. Anyone caught talking negatively about Dobkin or not showing the proper respect was dealt with violently, particularly prospects. As I prepared to prospect, one of my top priorities was studying the Pagans. I was required to know the history of the club, memorize the rules, and know every detail of the organization from the meaning of each patch to the riding formations to the protocols on planning trips and getting gas. Wrong answers to questions from members had serious, often violent consequences. The Pagans, by definition, is a motorcycle club and a nonprofit organization. In reality, it's a criminal gang. Clubs host bake sales and meat raffles. Pagan members sold crystal meth and guns, brutalized rivals, and extorted businesses. The rules were strict and comprehensive. They were well organized. Nothing happened involving any club member that wasn't known by the President, Vice President, Sergeant At Arms, or others. It was a strict brotherhood. One thing I learned early was what racists they were. The Pagans were a white supremacist group. They strictly prohibited blacks from becoming members. They joined the Aryan Nation when in prison, and an unsettling number of members wore white power slogans and Nazi insignias on their colors, including swastikas and SS lightning bolt-style symbols. The Pagans are broken down into individual chapters mostly based in small and medium-sized cities and rural areas. Local chapters range from five members to as many as fifty or more. The Portland chapter, when I was beginning to prospect, had ten members. All chapters report to the Mother Club, a well-organized and tight-knit group of longtime Pagans who oversee the whole gang, including approving promotions and new members and setting the rules and agenda for the gang. Each member kicks up payments monthly to the Mother Club. A portion of these payments are used by the Mother Club to support Pagans in prison and their families. Putting money in the commissary account of an incarcerated member was another way they showed they were a brotherhood, but it also helped ensure loyalty. It's common practice for organized crime figures to support the families of incarcerated gangsters and send money to them in prison for that very reason; to buy loyalty and, more importantly, silence. THE PAGANS, A CRIMINAL ORGANIZATION Delegating criminal activity is common practice in the outlaw biker world. Law-enforcement estimates suggest that at any given time, full-patch members of the outlaw clubs have anywhere from five to thirty prospects and hang-arounds at their disposal to do everything from menial housework to running their criminal enterprises. This latter activity keeps the bikers insulated from the threat of prosecution, while the ever-present threat of violent retaliation keeps any prospect or hang-around who is arrested from talking. All outlaw motorcycle gangs are clandestine and difficult to penetrate, but the Pagans were the gold standard. Their entire brand was based around never having been infiltrated by cops, and it was well known that they did painfully exhaustive background checks on potential new prospects. They did comprehensive surveillance. They surprised prospects at home or at work. They popped into the local bar to check out prospects' stories. They questioned prospects' friends and family. They questioned their every move and questioned them again over several weeks about the same thing. If answers weren't consistent, prospects were called out on it. It was mental warfare, at all times. In the nineties, the Pagans saw its ranks grow, along with its violence. In New Jersey in 1994, two Pagans were murdered and three others were seriously wounded in the bloody culmination of a turf battle with the Hells Angels. The infamous Hellraisers Ball melee in New York touched off a war with the Hells Angels. Two weeks after the deadly 2002 clash, a Pagans tattoo shop in Philadelphia was firebombed. Three years later, the Philly Hells Angels Vice President was executed by Pagans as he drove his truck on a highway. The Hells Angels closed their Philadelphia chapter after the slaying. In 2007, federal agents and state cops raided several Pagan stash houses in New York and seized automatic weapons, homemade bombs, and dozens of guns. All of them had been stockpiled for a potential war with the Hells Angels. A BRIEF LOOK AT PAGANS IN SAN ANDREAS In recent years, it's been noted by several Law Enforcement agencies that the Pagans have aligned themselves in an agreement with the Mongols MC to foster the expansion of both clubs across the West and East coasts respectively. The Mongols have traditionally had a strangle-hold on the Southern San Andreas territory, whereas the Pagans have mostly stuck to the Eastern seaboard. Both clubs have bargained a deal where the Pagans would allow the establishment of new Mongol chapters in Eastern states, while the Mongols MC would allow the Pagans to continue their surging expansion march Westward towards the Pacific. This was commonly known within the Pagans as "The Blue Wave". In early 2022, the Pagans MC made their first attempt at establishing themselves in SoSan, however after a stint of only a few months, internal politics and power struggles within the fledgling chapter led to it's ultimate demise. More recently in May of 2023, a very small contingent of Pagan Nomads has been seen throughout Los Santos and Blaine County. Although their presence is small, it's alleged that they've been flying under the radar and beginning to make moves from the shadows. It's purported that this could be the second attempt at establishing a permanent presence in the city of Los Santos. SUPPORTYOURLOCALPAGANSMC
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This thread highlights the story of Navajo Joe, a Native-American biker.
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((This thread follows the development of BRUTE SNYDER))
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This thread will follow the character development of my new character Vincent Haywood and his development to join a MC club. However, I have a really basic idea about how to develop a biker character, but I will try my best to portray it as much as I can. Also, I would be happy if I got some tips on tricks to make a believable biker from anyone who is following the thread.
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OOC INFORMATION The Tainted Souls Motorcycle Club's mission is to portray a 1%er motorcyce club. We do not portay any real or supporting motorcycle club. Our faction prides itself with strictly IC-driven roleplay and character development. We encourage unique roleplay as long as it meets the community’s standards. RECRUITMENT Is held exclusively In Character. We’re happily available to assist other players in adapting to our roleplay. We expect a strong commitment to our portrayal goals. Any sort of OOC toxicty will not be tolerated. For additional information, contact @Mobb Skit and @hispanic187 Design and topic @munnezza
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