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  1. Short description: The ability to cook crack from materials that can be bought at the hardware store & 24/7. This suggestion also reworks the way that drugs affect your health, addiction, and dependency. I write this suggestion in good hope that drugs will then serve a purpose, opening a variety of roleplay possibilities, expanding the black market, giving more purpose to EMT, and expanding endless new stories through player's lives. Detailed description: The server right now is really sparse when it comes to drugs whether it be the availability or selection. Right now there are no real repercussions for using cocaine, which is one of the only three available drugs in the server (correct me if I'm wrong). This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, thus opening the possibilities to even having players roleplay "Doctors" or "Health Specialists" whilst opening "Rehab Centers", etc. The suggestion also implements some items which will give police and law enforcement an array of possibilities to make arrests based on probable cause through drug paraphernalia, etc. The best part of this suggestion is that a lot of the functions are already built into the server, some just need a rework. This suggestion was partially created to add new features and to compliment additions to the existing addiction system. I hope this would be looked over as I truly believe this is something that can indeed add the environment we need in the server. ❤️ A lot of the materials needed are already available through the brewery job, so that'd make those items highly recyclable and give them more purpose. * Please note, what I'm about to suggest demonstrate are based on personal experience and extensive research on the effects. Some things I may have changed to accommodate the server economy & game's limitations and for the sake of simplicity. * C R A C K " Crack cocaine, also known simply as crack or rock, is a free base form of cocaine that can be smoked. Crack offers a short but intense high to smokers. The Manual of Adolescent Substance Abuse Treatment calls it the most addictive form of cocaine. " INGREDIENTS: (x3) Cocaine [3 Grams] (Bought through a dealer, distributor, supplier, etc.) (x3) Baking Soda (Bought in a 24/7) $50 (x1) Cooler Freezer (Bought in a Hardware Store) $2500 (x2) Water (x1) Iron Pot (x1) Mixing Bucket (x1) Burner (x1) Propane Tank COOKING CRACK: The process would be similar to how you'd brew moonshine by placing the items you need in order to cook & with the possibility of a bad batch. 1) Add [2] Water to the Mixing Bucket 2) Add [1] Cocaine to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Dissolved Cocaine * Collect 3) Add [3] Dissolved Cocaine to the Mixing Bucket 4) Add [3] Baking Soda to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Cocaine Mix * Collect 5) Add [1] Cocaine Mix to the Iron Pot * Start Process Timer Begins (45-120 Seconds) / This will form a new ingredient called: [1] Boiled Mix * Collect 6) Add [1] Boiled Mix to the Cooler Freezer * Start Process Timer Begins (45-180 Seconds) / This will form a new ingredient called: [5] Crack Cocaine * Collect COCAINE TO CRACK RATIO: 3 Grams of Low Grade Cocaine = 8 Grams of Low Grade Crack 3 Grams of High Grade Cocaine = 5 Grams of High Grade Crack CRACK EFFECTS: 1) Blurry/wobbly screen - similar or the same to the one you get when you ingest cocaine. (Lasts 120 Seconds) 2) Your HP will increase by 40%. (Lasts 5 Minutes) 3) Regain Full Health HOW TO USE THE CRACK? 1) Buy a Glass Pipe available to buy in either General Stores or Hardware Stores. 2) Do /useitem [inventory id of crack] once you're in possession of the Glass Pipe AFTER THE GLASS PIPE IS USED Another cool thought I had was once the glass pipe was used, it will then become a "Used Glass Pipe" in the player's inventory. I believe this could be simply done through conditional bools programmatically. This opens up the door for law enforcement to have probable cause to search the player and/or their vehicle to see if they uncover anything more. Not to mention, in possession of a Used Glass Pipe would technically be a criminal offense if it has any crack residue on it. A D D I C T I O N Note: This would exclude Marijuana as data show Marijuana does not have any known addiction properties but rather prone to persons with addictive personalities. If anyone could clarify this and send me links to data, I'd appreciate it. ADDICTION CHANCE: For every time the player does not become addicted and uses again, the chance of becoming addicted increases. 1) First Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/10 | 10 Being 100%) 2) Second Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/6 | 6 Being 100%) 3) Third Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/3 | 3 Being 100%) ADDICTION ACCUMULATION: What happens every time the player smokes? - An addiction meter can be implemented to reflect the level of addiction the player has accumulated through the back end. - The total number of percentage would be from 0-100%. - For every use (even if the player is not addicted), this integer will rise per (random) %. - The higher this number, the more chances of the player becoming addicted. - This can be multiplied by [Addiction Accumulation * Addiction Chance = Addiction Level] ADDICTION EFFECTS BY %: Players will see their conditions worsen dependant of the total of their "Addiction Level". These numbers only reflect an example and I shall leave it to the devs to come up with a proper % system. The effects can be withheld by ingesting more crack cocaine. 1) 0-35% - Players suffer a loss of 20% health p/hour. 2) 36-65% - Players suffer a loss of 35% health p/hour. 3) 65-100% - Players suffer a loss of 50% health p/hour. O V E R D O S E Another feature that was brought up was overdosing. This would improve the quality behind roleplaying drugs and what it can lead to. Again, please note that the systems put in place are not meant to be 100% accurate but more to compliment and abide by the server's capabilities and laws. FEATURE OVERVIEW Just as the Addiction system, the overdosing system would work on a similar system, only that it will be timer-based from first ingestion-per-gram. For every gram you ingest, the overdose chance rises (x) amount of points. For every gram, there will be a cool-down timer until (x) amount of points get taken from your overdose level. The overdose meter will not be visible to the player, as this would be unrealistic. Rather, the player can detect an overdose by a slightly red screen which sets in depending on how close the player is to overdose. The slight red screen can be a visible form of displaying the player's "Vitals", such as heartbeat, etc. The overdose system is a compliment to the quality of the drug. Each drug has its unique Overdose Points (for the sake of time, let's call it ODP). How does one overdose? Too much of that drug within a short time frame will lead to... You guessed it. An overdose. People can often overdose even with one-time use. But since there is no vital implementation on the server (Not even sure if it's possible) and there is no weight/height based system, this is something that would be hard to do systematically. So for the sake of simplicity, this is the way I'm suggesting it. ODP ACCUMULATION: How will the player accumulate Overdose Points? - A point system ranging from 0-10, 10 being a complete overdose. (This can be modified as see fit). - A cooldown timer of 10 minutes per gram before the points reset. (Up to devs to decide the amount of time). - Overdose Points are accumulative, meaning, each gram will add on top of the other. - Each drug has it's own unique ODP per gram, depending on the quality & drug. - The quality of the drug will determine the ODP. The lower the grade, the less ODP the player gets (less purity). COOLDOWN TIMER: How will the cooldown timer work? - 1 Gram Of High Grade Cocaine = 4 Points - Timer Begins For That Gram If the player does not intake any more cocaine, once the timer hits 0, the points for that gram reduces from the overall ODP. If the player intakes more cocaine while the timer is equal to or more than 1 minute from the last intake, then the timer resets to 10 minutes with total points of 8. EFFECTS OF AN OVERDOSE: What will happen on the overdosing player's screen to let them know they're overdosing. - The player screen begins to redden - The player cannot type - An animation would be displayed to show the player on the floor either unconscious or having a seizure - Player addiction level instantly goes to 100% (This will help connect with the treatment system) - If the player is not treated and taken to the hospital within 10 minutes, they will die (PK). TREATMENT: A shot of Methadone is needed to stop the overdose (PK). Once the player has been given the Methadone, they must be transported to get treatment. EMT / DOCTOR COMMANDS: A command to help EMT/Doctors diagnose if the player is having an overdose. /checkvidals - Oversees the player's vitals which would display their overdose points level /givemethadone [id] - Gives Methadone to the overdosing player Example: * John Doe snorted some Low Grade Cocaine. John has never done Cocaine, so his ODP is 0. Once he snorts the Low Grade Cocaine, his ODP would add 2 points. John feels fine, dancing the night away, but it hasn't been 10 minutes yet. * John Doe snorted some High Grade Cocaine. Oh, seems like John got some better stuff... He just added 4 points, equal to 6. John seems to feel fine, still dancing the night away... John decides he still needs to keep going but is feeling tired... * John Doe snorted some High Grade Cocaine. A few minutes pass, but the first ODP points are still accumulated on top of the others. Since the number of points has reached 10, John starts to feel sick. His screen goes red, he can't type, he falls to the ground and starts to seizure. This is just an example of a club night out and too much cocaine. Q U A L I T Y In addition, I've come up with a system that introduces quality to drugs. The quality would impact the effects, duration, and price of the drugs, as well as increase or reduce the risk of overdose dependant on the purity (aka quality). The system can introduce quality to both drugs given to suppliers and drugs which are manufactured. This could be used as a base which can be expanded as the developers see fit. RULE OF THUMB: For simplicity, quality of all drugs could be driven by 2 classes of potency. Low Grade - Cheap but shorter-term effects, higher chance of addiction. Low Grade - Wobble lasts longer, while the incentives are shorter. Low Grade - Since the drug is most likely to be "stepped on / cut" hence less potent, overdose chance is lower. High Grade - Expensive but longer-term effects, default chance of addiction. High Grade - Wobbles are shorter, while incentives are longer. High Grade - The higher the purity, the more chances of overdose. This is common knowledge. Wobbles? Why does it matter? Wobbles make you swerve whilst driving, it can also impair your walk, thus, hinting law enforcement that you're intoxicated. So the general rule would be; The higher the quality the less wobble time & wobble / The crappier vise-versa. ADDICTION CHANCE MULTIPLIER: If the drug has an "Addiction Chance Multiplier" through "Low Grade" this is the system that'll determine the final percentage. To showcase this example, let's say the low-grade drug has an Addiction Multiplier of 30%. You would multiply the base addiction change by that percentage to achieve a final chance of addiction. See below: * John Doe snorted some Low Grade Cocaine. This would activate a multiplier of 4 (or 40%) of the initial base chance. In this case, it is John's first time using Cocaine. A dice would roll (not visible to the player) - let's say the "Addiction Chance" rolls a 6 (or 60%). if (Addiction Chance >= 1) [ 6 in this case ] then add (Addiction Chance + Low Grade Cocaine Multiplier) This would equal the chance to 10 (or 100%) In this case, the player would now achieve Stage 1 Addiction (0-35%). [See Addiction Accumulation] * DRUG EFFECTS BY QUALITY: (Looking for suggestions on how Heroin should work - a benefit and a downside.) 1) Cocaine Low Grade Cocaine - Wobble Effect Lasts 1-4 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +20HP for 20 Minutes - Addiction Chance Increases By 3 - Overdose Chance +2 High Grade Cocaine - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 2-6 Minutes - Gain Full Health - +50HP for 30 Minutes - Default Addiction Chance - Overdose Chance +4 2) Crack Cocaine Low Grade Crack - Wobble Effect Lasts 4-10 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +40HP for 20 Minutes - Addiction Chance Increases By 5 - Overdose Chance +1 High Grade Crack - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 3-5 Minutes - Gain Full Health - +100HP for 60 Minutes - Default Addiction Chance - Overdose Chance +3 3) Marijuana Low Grade Marijuana - Wobble Effect Lasts 2-5 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +10HP for 30 Minutes High Grade Marijuana - Wobble Effects: None - Aftereffects (Fuzzy Screen) Last 2-6 Minutes - Gain Full Health - +30HP for 60 Minutes Please note that Marijuana is a give or take situation - Either you enjoy the screen effects or you don't - Please feel free to comment on this. T R E A T M E N T & H O S P I T A L S Players can get treatment by going to the hospital and/or getting treated by EMT through the use of Methadone. This also opens the possibility of having hospital interiors where players can RP a "Doctor" treating patients. This also opens up the possibilities of "Rehab Centers". The possibilities are endless. /checkaddiction [ID] - A command letting doctors/EMT use to see a player's addiction percentage. Using /checkaddiction will let doctors/EMT scan the player's addiction percentage in order to properly diagnose the treatment they need and help establish a Methadone plan. In order for this command to work, the player will need to be at a hospital and only Doctors / EMT can check this through IC tests. The player must obviously also be within reasonable range. Obviously, through IC, people are expected to roleplay these scenarios. The amount of Methadone needed would be varied by the "Addiction Accumulation". 1) 0-30% - Players would need 1 Methadone 2) 31-50% - Players would need 2 Methadone 3) 51-75% - Players would need 3 Methadone 4) 76-100% - Players would need 4 Methadone The amount of Methadone given can be roleplayed through "sessions", which can be roleplayed as needed. This, of course, is just one idea which can develop to many others. Commands to add: /checkaddiction [ID] /checkvidals [ID] /checkvidals [ID] If a player tries to use Crack Cocaine without a Glass Pipe: ALERT MESSAGE: "You need a Glass Pipe to use that!" Items to add: Baking Soda (100 Grams) (General Store) [$50] Cooler Freezer (4,500 Grams) (General Store OR Hardware Store) [$2500] Dissolved Cocaine Boiled Mix Glass Pipe (50 Grams) (General Store OR Hardware Store) [$500] Used Glass Pipe (50 Grams) Low Grade Cocaine High Grade Cocaine Low Grade Crack Cocaine High Grade Crack Cocaine Low Grade Marijuana High Grade Marijuana How would your suggestion improve the server? This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, whilst opening opportunities for players to train in becoming doctors and/or rehab specialists. The use of glass pipes will open the door for more RP possibilities to law enforcement, encouraging probably cause and beyond. Overall, I think this suggestion will establish the start of a unique feature that can easily transition into bigger diverse projects. In summary: - Profession Possibilities - More Criminal Activities - Great Addition For Law Enforcement - Drug RP Would Serve Bigger Purpose - More RP Story Development Through Addiction - Overall Higher Character Development Environment Additional information: Be on the lookout for my Mushrooms/LSD suggestion. ? Thoughts & comments appreciated. ?
    3 points
  2. Really appreciate it, man. ? I was thinking depending on the drug - I've written other guides not as detailed but are in the works. Just the amount of materials and chemicals needed and how to obtain is an obstacle on its own without having distributors being the middlemen. I'm trying to create things for regular players don't have access to the deep stuff (since not everyone wants to get in deep with mobs, etc.) But indeed, I'm working on it. ? Got something brewing for psychedelics and such that sounds pretty fun the way I'm suggesting it to work and easily comprehensible. Yep! This guide was actually partially made to compliment and enhance the system that's already built in. ?
    2 points
  3. Name: Thomas ‘Sunshine’ Alo Age: 42 Ethnicity: Italian-American Height: 6’2 Build: Broad Tattoos: Three, one on his right arm of Mother Mary and on the other arm a portrait of his wife, Maria. One around his neck with his USMC dogtags. Personality Thomas is known as being polite, calculated and patient - a rational thinker who tends to analyse all potential outcomes. Thomas is also a savvy businessman with hands in various ventures, by utilising his dynamic personality Thomas is able to appear as a considerate and valued business partner. Thomas has a crippling tobacco addiction, it is rare to ever find him without a cigarette in his hand, his preference being set to Marlboro Gold. Simultaneously, Thomas is incredibly ruthless - not shying away from getting his hands dirty. Possessing an intimidating physique and demeanor, Thomas has been known to assert himself in recent situations as a reliable and stoic man. History Born in Alderney, Liberty City. Alo is the son of a local gym owner Frank Alo who is said to have ties to the Pegorino Crime Family in Liberty City. After finishing high school, Alo worked as a mechanic for several years whilst simultaneously functioning as an associate of the Pegorino family in Liberty City. This was also around the time when Alo married his high-school sweetheart ‘Maria’ - However, around 1996-1997, Alo decided to leave his role as a mechanic entirely to work for the Pegorino family as upon welcoming his daughter into the world, he had to find more avenues of income. Alo, already building a reputation for his quirky money-making schemes became quickly acquainted with notable figures in the Pegorino family such as Joey Pegorino. By 1998, the Pegorino family had become engaged in a three-way gang war with the Sindacco and Forelli families. The hostilities lead to Jimmy Pegorino - the boss of the Pegorino family being arrested, the assassination of the Forelli-controlled Mayor Roger C. Hole, the death of Sindacco family Don Paulie Sindacco and the massive bombing and destruction of Fort Staunton. The Pegorino family was significantly weakened by this, it was further devestated by the arrest of Jimmy Pegorino and the unwillingness of Joey Pegorino to lead. The subsequent death of Jimmy Pegorino lead to further dismay within the family, encouraging many to depart to other families and ventures. Taking this opportunity, Alo decided to migrate to Chicago to raise his family and resume his work as a mechanic. During this time, Alo was also chopping stolen vehicles in order to further his income and through this he made another connection with a Chicago based crime organisation, however the extent of Alo’s involvement was limited due to his concentration being given to his family and daughter. In 2001, Alo decided to sign up for the USMC and was sent away to Afghanistan, for a standard one-year tour. Not accustomed to the extensive discipline, Alo had a difficult time initially adjusting in the Corps but eventually found his own place. Whilst at the Corps, Alo made a few dear friends with whom he still maintains contact with now. To commemmorate his short-lived time in the USMC, Alo has his dogtags displayed as a tattoo around his neck. Present-Day By the year 2015 - after the death of his wife Maria, Alo again looked to move elsewhere. Alo’s daughter was now old enough and away to college, this lead to Thomas heading to Los Santos where he quickly became acquainted with Frank ‘Icarus’ Russo - an associate of the Clinton Avenue Crew. The two quickly became great friends, and began collaborating on various schemes and businesses together such as; Waste Management, Pornography and even extortion. Through Frank, Alo then became acquainted with a mobster named ‘Roy Capra’ who anointed him with the moniker of ‘Sunshine’ due to his quick wit and intelligence. Alo now works with Roy Capra within the Clinton Avenue Crew. Recognizing the vast opportunity in LS, Alo decided to make a bold move and create an online-casino with the help of a long-term associate 'Kevin O'Keeffe'. The financial output from this avenue was immense and quickly proppelled Alo into a great earner, earning him significant respect and reliability within the crew. After time has passed within the Clinton Avenue Crew, Alo has now asserted himself as a reliable and respected member of the organisation falling under the radar of the 'Capo'; Salvatore Lena. Alo now functions as the right-hand man of Roy Capra as well as the personal driver of Salvatore Lena. After building a name for himself within the Clinton Avenue Crew, Thomas Alo was formally put 'on-record' with the Capo; 'Salvatore Lena'. Over time, after building a reputation of loyalty, dilligence and an overall stoic individual - Thomas Alo was nominated for membership by his friend, Roy Capra who was an influencial and respected figure within the Clinton Avenue Crew. After being directly involved in the assassination of Anthony Scutari & Benito Fallone - Thomas asserted himself as a solid individual and was quickly propelled into the rank of Soldier within what is now the Los Santos Crime Family and was a made man. Family Frank Alo - Father [Deceased] Mary Alo - Mother [Deceased] Alexander Alo - Brother [Alive] Dominic Alo - Nephew [Alive] Maria Alo - Wife [Deceased] Lisa Alo - Daughter [Alive] Gallery
    1 point
  4. Short description: Implement temporary prisons into the server in anticipation of the implementation of the intended Department of Corrections. Before someone looks at this and says, "we're already working on prisons, locked on that note," please read the entirety of the suggestion before doing so. Detailed description: We've had the Department of Corrections in the works for quite some time now - well over half a year - and the reason I've seen cited most frequently is that we don't have the server framework to support all the placeable furniture we would need to constitute a prison. Therefore, the chief issue my suggestion addresses is putting a framework in place until such a point in time that 0.4 addresses the mechanical issues. This may not be a perfect solution, but I can see a number of existing interiors working in place of whatever is intended. The police department cells can easily be utilized to simulate a single hall in the inmate holding facility. The police and/or sheriff's office interiors could serve a variety of functions. Bolingbroke is the obvious choice for the exterior of the prison, and with some minor mechanical tweaks and rule additions, we can prevent breakouts while we sort out exactly how we want the prison system to work. With some creative use of the gun range, we could get something roughly appearing to be a visitation center. Commands to add: Probably a ton, I'm not sure how we could streamline things on the backend for a smaller number of commands with regards to how everything should work. /pduty (or augment an existing command to allow officers to go on duty in the prisons) Items to add: N/A How would your suggestion improve the server? From my point of view, pushing the server to the next level in terms of realism hinges on fixing the dilapidated state of the justice system. The Department of Justice is in the works and coming along swimmingly, but so long as there are only 24/48 hour sentence maximums for crimes, it renders calling the police an exercise in futility when they have no teeth with which to punish the most serious offenders. It encourages the most ridiculous and unrealistic situations when you witness someone murder another person, only to be free and on the streets two days later. Regardless of the mechanical state of the server in being able to produce interiors exactly as we would like them, we need something to address the fact that much of what happens after an individual is arrested is highly unrealistic through no fault of the players involved - after all, what criminal would be afraid of going to prison if he knew he only had to stay in for two days? This is important not only for server realism with regards to the punishment of crime, but to encourage organic development of criminal organizations rather than having to rely on very awkward street interactions; what better way to find like-minded criminals than to network through the prison system? In this way, even characters sent to prison for life could be important in recruitment for a particular gang. Additional information: To complete the prison atmosphere, I'd recommend throwing in a consignment shop to purchase small luxuries from (which prisoners can work at for additional cash on hand, not in the bank.) Maybe throw in a scripted job or two to give them something to do while waiting for other prisoners. They should have restricted bank access while they're on the inside (withdrawal/transfers, but deposits are okay.) Maybe introduce a method by which a prisoner can purchase contraband, too (smuggle it through visitation?) The possibilities are endless.
    1 point
  5. Ayo it's another shit suggestion. I play roblox here and there because I'm actually a fucking badman, and I was playing this game on roblox called Miami 1986, and there's a fucking stock market on it. It's not dynamic, and it's not at all indepth - it's a bunch of fluctuating values that are completely random however the admins of the game know when these stocks raise and drop so they leak rumours ect. Now with GTA:W not being targetted at 11 year olds, and with good, competent developers, surely we could have some similar but much better, here's what I think would work. There would be a new government registration, a form S-1 where you register your business publicly to the stock market. The price of your stocks depends on your business activities and revenue which are script monitored via entrances and entrance fee's. I've never touched a stock in my life, so I'm litteraly the last person to know about it, but this was my idea; AMMUNATION BEAN MACHINE VANGELICO All chains, all large companies that have an active store within the city. Let's say Vangelico gets 70 visitors a week, and generates 200k per week. Ammunation gets 50 visitors a week, generates 150k a week. Bean machine gets 30 visitors a week, generates 75k a week. For that week, Vangelico's stocks would be $250 a share Ammmunation would be $100 Bean machine would be $50 The next week, Vangelico only opens once and makes $10,000 with 2 visitors there stock will drop to $10 dollars a share Because of their drop, people want to invest quickly, fucking with the other shares ect. Like I said, I don't know how shares work. But I'm sure there's a way to make an extremely watered down version of the stock market that would work ingame. There are people who do stocks irl on the server, maybe they can add to this. I just think it would be cool, have stock brokerys manipulating the stock market and then get shut down by the SEC, or some cool shit. Idk, I'm probably going to get the piss taken out of me for this on discord because our community is really nice and not toxic.
    1 point
  6. Property Management Automated UCP Property Requesting Property Management are very excited to announce the introduction of the new UCP property requesting system! This new system changes how properties are applied for significantly. As many of you who have applied for properties in the past or are aware of the process know, applications have been traditionally placed on the forums. Property Management would get round to each when they could with a written review and a price for each property, and the player would then have to make a payment and send us proof of the payment in order to get their new property setup. Generally this is a fairly lengthy process, as you would typically have to wait around a week to get a response, then upon payment wait for the property to be created in-game. Our new UCP-based system introduces an easy, automated (and potentially never done before on any other server) way of requesting properties. This application process has been designed to be as easy as possible for players. You simply fill out all the details of what you want, and enter the coordinates of the entrance provided by the in-game /coords command. No more uploading/editing screenshots to make a request. Once you’re happy with all the details and press submit, it gets sent off to Property Management for review. If we accept your application, you will then be able to press a button on the UCP to pay for your property. You no longer need to have an admin set it up for you - it’ll spawn in-game within 60 seconds automatically. As applications are now private to the requester only, we will be trialing a new response method where we reply with an initial price offer only, removing the explanation of why the property is priced the way it has been. This will allow us to greatly reduce the delay in between handling each request - and combined with the reduced workload due to many steps becoming automated - allow us to distribute properties a lot faster. As a side effect of this, requesting properties privately greatly removes the potential for players to metagame the location of your requested properties, meaning illegal factions can apply for properties to facilitate their roleplay with less need to worry they’ll be discovered by LEOs/rival groups. At launch, you will be able to request properties and apply for lease businesses on the UCP. Interior changes, smart teleports, and other “smaller” requests are not supported on the UCP yet but are planned to be added in the coming weeks. Following this announcement, we will be closing General Requests for standard properties on the forums as you will now request them on the UCP. You can submit a new request here.
    1 point
  7. I really like this idea. With the new item system this is definitely possible.
    1 point
  8. My man here looking fresh.
    1 point
  9. 1 point
  10. Things Heat Up In Mirror Park Published: 25th of March, 2019 By E.McAllister 1235 Mirror Park Boulevard, the house fire. At approximately 10:43pm on the night of March 5th, 2019, a swarm of calls came in to the Los Santos dispatch center, pertaining to a loud explosion heard in the Mirror Park neighborhood of the city. Within minutes, a plethora of units from both of the cities first responding services swarmed the boulevard, to be greeted with a home engulfed in flames. Relying on their extensive training, a perimeter was established whilst units of the fire department prepared their fire engines to combat the burning home, whilst ambulances idly awaited to assist with any potential injuries. Like clockwork, through action and communication, units descended into their work with haste and fearless bearing. An onlooker watches the horrific event in curious intrigue Worried neighbors and curious citizens gathered in the vicinity, enticed by the late night alarm. Idle murmurs of casual speculation passed among them. One of the onlookers, whom is speculated to of lived in the house or at the very least frequented it, was overheard stating how he believed it was a gas leak. The person with whom he conversed questioned him further about it, prompting a response of “Well, I smelled gas, the last time I was in there.” The chatter simmered down, to quiet observation. Another angle of the fire, Northern side. The somber quietness was but short lived. An enraged shriek filled the air upon arrival of another on-looker, clad in a salmon colored shirt. A certain gruffness exposed from his sleeve tattoos, bald head, and lumberjack-esque beard. An olive toned woman with hair as dark as the night, the origin of accusing expletives in the shrieking. Emotions burned through the park, a melting pot with no real majority. The argument continued, insults ricocheting back and forth, like a proverbial boomerang, before another individual had spoken up. A frat-boy casual outfit clad to a middle-aged physique, temperament strong and equally as hostile, the pot clearly boiled over. From woman to man, the argument exchanged control to man to man, the insults refusing to come to a halt. Police intervention was futile and quick to occur. However, peace wasn’t fully kept. The duo continued their childish bickering, until one of them decided to cease their antics, more than likely no longer seeing a point in it. Attention returned to the truly important matter here, the fire. Police conduct their perimeter, to maintain peace and security for civilians and first responders alike. Unsung heroics in off-yellow colored uniforms, with reflective patches donned, ran to and fro. Hoses pulled from compartments on fire engines, strung out toward the house from opposite sides. Time being of the essence, these men and women wasted none. It wasn’t long before the burning ball of a home faded to hollowed out dark remains, stacks of smoke emerging from whatever orifice that was allowed. Peace seemed to cover the area now in a blanket. Still, emergency workers continued their obligatory duties. Back and forth, in and out, a combative stance to the fire persisted, even in its waning state. The remains of 1235 Mirror Park Boulevard In the aftermath of the fire, we were able to interview the inhabitant of a neighboring home; The same dark haired, olive toned woman whose enraged shrieks came at the climax of the evening. Miranda, an eyewitness to the fire, stated that she was in her living room, having a conversation via her phone, She’d heard the explosion and noticed a bright light flash through her window, remaining prevalent, good way to save on the electric bill. Miranda quickly left her home, to be posed with the ghastly sight. There are many things that we are faced with, or are potentially faced with, that’re scary concepts to comprehend…. A fire so close to home, figuratively and literally, is definitely within the top ten list of greatest fears as a homeowner. With shock setting in, fears surfacing, and questions racing through her mind, Miranda knew what she had to do, and so she did. Thus, the quick arrival of the boys in blue and red, alike. With the neighborhood home now a smokestack of thick dark clouds, came the presence of one of the local fire marshal’s. It didn’t take long for the fire marshal to conduct his investigation, leaving within what felt like seconds, but, was more so twenty minutes. He’d stopped to converse with an officer on scene, to inform him of his findings and to tell him to delegate the resources elsewhere. The fire being chalked up to coincide with what a bystander had stipulated earlier, a gas leak. All in all, the community of Mirror Park, and the community of first responders, came together that evening to all pull their weight in saving not just a home, not just potential lives, but the sanctity of their neighborhood. R&R is an independent news source operating from Los Santos, with coverage across the city and its associated counties. R&R operates freely under Article I, Section 2 of the San Andreas Constitution. R&R has advertising space available for a fair price. Inquires may be directed via email.
    1 point
  11. Then give us more info and pictures about the car, so people can determine if it is worth buying or not.
    1 point
  12. A preview for the massive suggestion I'm working on: I think it'd be cool to have an effect where you would have the wavy/daze effect whilst on psychedelics (BUT) you will randomly be sent to a separate dimension (only visible by you, the user) within the server where you're in an odd part of town where you see either different people standing still, fires, etc. - BUT - you can still hear people talking to you as they type. The theory for this would be that you're tripping out in your mind, so you're hallucinating this said dimension but people around you are still conscious when you're not. Example: Imagine you're at a party talking with a group of friends and the mushrooms hit you. Your screen will then switch into this dimension and you start to wander around while your friends are like "Dude, where are you going?" etc. This is just bare bones, I'm working out the details. I'll probably have everything done by next week. ;D
    1 point
  13. There's a lot less bugs compared to six months ago. The crashes in the downtown area and other locations such as the subway tunnels was a RageMP issue that was fixed. With shooting sync, the issue was not the sync but the default damage system RageMP has. The server implemented a custom damage script so weapons do a lot more damage. The days of shooting someone fifteen times and not killing them are over. There are some exceptions when the server is lagging recently, but there has been a fix implemented for the major lag issues we were facing over the past few days. But in general, the shooting issues have been fixed. The cars doing burnouts is a RageMP issue related to vehicle sync and that's the only issue on your list we haven't found a workaround for yet. There was a focus on bug fixes a month or two ago that resulted in the server being so stable, we started having issues because the server didn't restart or crash for days in a row. Since then, we have had two major updates that changed the server and have the potential to change it even more going forward. These updates have caused some instability, but that is to be expected from any server pushing out regular updates. The majority of crashes and causes for lag are fixed on the day they occur, but there have been some exceptions that take a little longer to fix. The overall experience is much better than six months ago, though. The first change is working mapping objects. This had to be done manually by one of our developers. Usually on RageMP, there's a limit on objects and when you go over that, they just vanish. This was fixed and we have several interiors using just custom objects. Exterior mapping is also a thing and is in use around several businesses. We can have mapping similar to SAMP and with the upcoming RageMP update making it much easier to implement server side mods, there's a huge potential for custom objects being used. Included in this is a fix for missing interior objects, which again was a RageMP issue. Some interiors like Michael's mansion or Trevor's Vespucci apartment had missing beds, couches etc. but this has been fixed manually. There's also the ability to change interior variants in-game. The second change is the revamp to the item system. Every single item has a unique ID and unique properties can be applied for it. We're only in the first steps of this update. There are plans to implement burner phones, credit cards, a new drug system, the ability for the LSPD to match a gun to a murder scene as well as a weapon attachment system. The system has a potential for so much more going forward and those new systems are just the first step. Other noteworthy changes are the shift towards roleplay oriented jobs at the character customization stores and 24/7s, the house robbery script that allows players to break into any property (with admin supervision to ensure rules are followed) and steal whatever is inside, a safe system to protect your items during a robbery (the safes can be cracked but it's difficult),airsoft script that allows players to enjoy airsoft in player-owned airsoft businesses and finally the kidnapping script (you force a player into your trunk and their nametag doesn't show to prevent MG). More details can be found in the features showcase forum. While the server has been unstable recently, yesterday's fixes have reduced a lot of the lag and fixed several crashes that were occurring. You can also read through the changelog for more detailed information on specific updates. If you have any further questions or want more information on anything specific, feel free to post below and I'll help out.
    1 point
  14. First day shotting and your roleplay was actually impressive af! Keep it up my man!
    1 point
  15. First of all, what a great post. Actually laid out perfectly. Kudos, my dude. On topic though, I actually love the idea of being able to cook up each drug! That would be so unique and adds a lot of fun to the whole drug RP. On top of that, it would add a lot more roleplay for the EMS on the server, so two birds and all of that. In regards to the addiction system, they currently have (or possibly did have, I'm not sure if it's been removed) a system in place; thus it would make it a lot easier to work on and improve. (ref: One hundred percent behind this!
    1 point
  16. 1 point
  17. Rest In Peace (Part 1)
    1 point
  18. My second attempt at digital art. Lots of trial and error! Little Sister from BioShock This is something I did for a sail logo contest for the game Archeage. The file had to be downsized to something like 250x250. I added transparency so that it would look like the Grim Reaper was coming through whatever object it was placed on.
    1 point
  19. Keep in mind, everything I say in this post is from the perspective of a small time business owner. I've encountered several extortion attempts so far, and here's my issue with them. Every other week (or month), some new faction approaches my character with the same idea of threatening my shop with a low effort protection concept. Doesn't matter the nationalities or faction type. They all have the same approach, using the same lines they've picked up by watching the same gangster movies like "Would be a shame if something happened to your business...Eh? EHHH?!". And unfortunately, that's the problem. Because it eventually just turns the business owner numb to the whole thing since it's happened so many times. So while I can see where you're coming from, I think it works both ways as well. If the "criminals" are going to use the same cliches over and over again, is it really that far-fetched that some "civilians" start to lose interest in the scenario as a result of it? If anything, I would much rather welcome symbiotic relationships between the business owner and the "criminal" based around more organic roleplay than just "you pay or I burn down your business". And while we're at it, that's another issue I have with this whole thing. The whole instant assumption that everyone not involved with law enforcement simply falls into one out of two categories with nothing in between. It's not always as black and white as being either a criminal or a civilian. There are grey areas and those also affect the decision-making process of scenarios like this.
    1 point
  20. If you approach someone that doesn't know you and demand them to pay you, obviously they will tell you to take a hike, I wouldn't be scared either and I would kick you out as well. You don't sound intimidating coming alone and approach someone that is at their property at their comfort, protected and confident of their surroundings. If I was a mob character I would go in with some muscle and I would approach the owner in a private space and I would first introduce myself, what was the nature of my presence there and I would explain how their club need my protection and what I can do to protect it, I would wait for their reaction and decide after that where to take it next, if they refused I would make threats on damaging their club, loosing clients etc etc. I doubt the other party will have that same reaction if you come with bodyguards and if you actually threaten the way that mob would. I don't know if your explanation was complete, but the way I see it, there isn't enough Roleplay effort in your approach, that being said the other party won't even bother making a proper approach as well.
    1 point
  21. every admin on the staff team n our beautiful community members : )))
    1 point
  22. Don't worry, we'll handle any outstanding ones on the forums.
    0 points
  23. FIXING A MISTAKE GETTING SHOT OFF HIS BIKE BACK TO DAILY RANCHO
    0 points
  24. "Half devoted to th'Knights, half devoted to th'Rats" New blood... @Kilocon @Brox26 @Stoops @Rat0verlord
    0 points
  25. You know who I appreciate? @Nervous This guy has a full time job which is demanding as all heck and finds time to not only fund a gaming community for this message to be posted on, but actively develops a script and yet still finds time to interact with players and be an all around chill guy. He doesn't get enough respect for this.
    0 points
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