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Viscaria

Game Administrator Lvl. 2
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About Viscaria

  • Birthday December 7

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  1. We're not gonna entertain another topic surrounding this when one was just closed, this is essentially faction bashing which is against the rules.
  2. This is definitely one to watch
  3. Best watch out reckless drivers, I'm coming for you.
  4. I've read over almost every reply in this thread as its something I've had in my mind for a while now, I'd like to drop a reply to give some clarity as to why things are the way they are now within the rules and what I think could and should change. I'll start with the discussion about fear to get that out of the way as its rather simple, the rule under powergaming hasn't changed and is in effect for all characters on the server regardless of who they are or what faction they are in, any character who has a clear disregard for their lives in circumstances that is extremely likely for the outcome to be their death is subject to a CK, given this would be a rule break it is something that should be documented and reported should it occur and admins will look into it to determine whether it is worthy of a CK. Now onto the bigger subject at hand... "When can I shoot at cops?"; I'm surprised this wasn't discussed in more detail surrounding this topic as this is the bigger issue and not really the fear as rules are already in place for this. Due to a LOT of LEO's being the victim of deathmatching during their patrols and namely on simple traffic stops, a new rule was implemented into deathmatching as a result to put a solid stop to this as the majority of times it occurred was simply ridiculous and not in the benefit of roleplay whatsoever. However, I believe the implementation of this rule to have caused a new issue as of follows; "A character may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment." The issue here is that the rule itself is subjective to peoples own opinions, what would you call an existing threat to life? What would you call indisputable evidence? And what would you say is serious extended imprisonment? The problem here is that its a big struggle for players to understand what is within the rule and what is not when no examples are given or guidelines set, which is leading to anxiety surrounding the rule or players getting punished by something that is currently subjective. This is something that I've been thinking about for a little while now and something I intended on bringing up to the staff team myself, which I will be doing unless there's something already in the works. What I believe there needs to be to fix this are some examples and guidelines, otherwise it will stay subjective and a difficult rule not only to make a judgement on but also for players to understand.
  5. I personally don't much care too much how 1:1 it is with LA weather, but I do agree its been raining and storming far too much, it no longer feels special when it does rain and has just become a bother.
  6. Locking this, please follow the proper format if you have an actual game suggestion.
  7. Let's replace all walkstyles with /anim walk15 and everyone will instantly stop running.
  8. This guide will serve to help both new and not-so-new players with quite a few things in regards to general roleplaying, how to roleplay effectively, things you should likely avoid and more. I'll be breaking it down into a summary to make it easier to navigate and it will constantly be updated and improved upon where necessary. Welcome to GTA World! There are endless opportunities to engage with the community on the server, whether you play a civilian character or join a faction, all of the pointers below will help direct you in steps what you should be focusing on and prioritizing. 1. Character Creation - The first step of any new character is of course, making them, before you jump into character creation in-game there are a couple of things you should do, you should ask yourself who the character is going to be, what's their backstory? what's their strengths and weaknesses? knowing these things before you create the character physically will massively help you shape your character into who they will be. Remember that you should keep this realistic, making a character who is a millionaire, drives expensive cars, has pearly white teeth and is an avid body builder would be a very boring character and would fit the stereotype of a "mallrat". What is a Mallrat? - A mallrat is essentially a character who's backstory means very little typically and their character somehow owns multiple expensive cars and generally focus on generating in-game currency to buy and flaunt expensive things with little to no character portrayal of owning them or character developments. As a new player you should avoid falling into this trap at all costs, just because you have the in-game currency doesn't mean that your character can actually afford that expensive Audi, there is a lot of freedom given when it comes to currency on this server to allow players the opportunities for open ended roleplay, regardless of how much in-game cash you have you are still always expected to be properly portraying your character realistically to the best of your capabilities. 2. Where is the Roleplay? - The roleplay can quite literally be anywhere, but a good place to start would be to utilize the menu by pressing "i" and checking the list of open businesses. Engage with other players, meet new characters, discover new things, and much more. Focus on these two things to start and much more will naturally uncover for you the more time you spend on the server. Remember to read over the server rules here. Utilize our Discord in the #newbie-help channel and the /helpme ticket system in-game for any questions or help needed. /report is if another player has broken a server rule against you, in which case the admins will investigate. /report is also used if you run into any bugs, or if you need some kind of admin assistance in general. Roleplay is the ability to engage with other characters in a fictional world where player freedom is limitless, the very thing that pulled me into roleplay all those years ago was how much of a sandbox it is and how engaging it can be with other players, your character could be enjoying a drink at a local bar, then all of a sudden a man gets stabbed right next to you, something which happened to me on my first night on the server. The possibilities are quite literally endless and that is the biggest appeal of roleplay, it is a massive open book that continuously gets new pages every single day, and you have your own stories to tell within said book. Roleplay can get very immersive, engaging, demanding and even frustrating at times, the most important rule of thumb to always remember while roleplaying is that you are playing a game, a fictional character, never break character by going out of character (OOC) even if things didn't go the way you wanted or had planned for, the true beauty of roleplay is that this can happen and it is never a "loss" even if you lose many items such as guns or lots of drugs, these type of moments provide you with perfect opportunities to further develop your character, telling your characters story in roleplay should always be the priority and not a bunch of pixel items! If you can do this then you're already on your way to being a good roleplayer, if you cannot do this? then you are simply a bad roleplayer. Roleplaying isn't always about your character, no single character on the server is a "main character" and should not act like one, if your character gets into a fight and loses and is badly beaten, you should roleplay that out to the best of your ability for the sake of stellar roleplay. You have that ability to shape how good or bad a roleplay scenario will go depending on how well you roleplay out the situation, people will commend you for good roleplay and seeking revenge on another character isn't always the best way to move forward, in most cases it actually is not, there are far more ways to develop combative roleplay than seeking revenge physically, use your head and don't immediately seek to player kill (PK) other characters out of the roleplay, develop, escalate and prosper with good roleplay and memorable scenarios. There are a few things that will set you apart as a good roleplayer, we'll focus here on some of the more simple ways which in my opinion are some of the most important. 1. Utilizing Chat - Using correct grammar obviously plays its part, use the correct commas and full stops where appropriate to the dialog. 2. Utilizing Emotes - Using /me and /ame correctly also plays a big part, /me's should be used for most emotes whilst /ame's should be used for shorter less meaningful emotes especially if in a busy environment. The more effort you put into emotes to express your character the more impact they will have, see the two examples below; John Doe laughs. John Doe howls a squeaky chuckle. Jane Doe looks at Hector. Jane Doe peers towards Hector, squinting her eyes and scrunching up her nose in a snarl. As you can see, showing more effort in these can very easily show more expression with your character and instantly helps you to display a more expressive character, utilizing these is a huge key point in improving your roleplay. 3. Roleplay Around Your Surroundings - If something happens around your character, roleplay around it accordingly, there's nothing worse than when someone gets shot, stabbed or other highly intense situations when your character will stand there doing little to nothing, get engaged in the roleplay at hand, show fear and shock, and let it linger, don't go right back to dancing at a club if someone was just shot or even if you heard shots, think about how you might act in real life and use that to your advantage when roleplaying around your surroundings. It doesn't matter if you experience these way too much, the ability to constantly display realistic reactions when they do happen is what sets you apart from a good roleplayer and a not-so-good roleplayer. 4. Realism - To be a good roleplayer you need to display realistic behavior from your character, if you take a drug like meth and then just walk around acting your usual self, you're not roleplaying realistically, same goes for any other type of drug, even marijuana. Use things like drugs as a way to display the altered state of your character, but make sure you do so in a realistic portrayal to the drug effects, there are plenty of resources online to study, even a brief study of something you're unsure of will improve your roleplay surrounding it tenfold. This applies to literally anything you're currently doing, when your character displays unrealistic tendencies then it can very easily break the immersion of other players. This can even be something like your characters age, your character at 20 years old is not likely to own a business or be all that successful in life yet, approach everything realistically and develop your character accordingly. Focus on these four things and you will quickly become better at roleplaying. I also suggest reading over some of our players character stories and faction threads, not only are they fun to read, you'll also naturally learn from already experienced roleplayers who are showcasing their roleplay with the community. You can find them here. Below are some screenshots from these character threads that display good roleplay; The server has many scripts to aid with all kinds of roleplay, its up to every individual player to use these tools to their advantage. /me - expresses an emote from your character, something they are either doing or expressing /ame - expresses an emote from your character, something they are either doing or expressing (this will instead place it above your head and not in the chatbox, should be shorter in text) /my - this will place an apostrophe after your name at the start of an emote, for example "John Doe's eyes dart around the area" as opposed to a /me where it would be "John Doe eyes dart around the area". /amy - this does the same as the above, however it will do it above your characters head instead of in the chatbox. Animations can play a great part in expressing your character, there are hundreds of animations available for this and saving some to your animation wheel (U) and favorites is a great way to store them so you don't continuously forget what they are, practice using these in your every day roleplay to make your character appear more alive, with more practice will come more experience with them and over time you'll learn to utilize them greatly. (/anim) The biggest tool you have when it comes to roleplay is your own mind, you are literally limitless with what you can roleplay, use that to your advantage, have your character trip over and fall while utilizing animations, things such as this is how you create dynamic roleplay and it is quite literally endless in the things you can do and achieve. I recently roleplayed my character locking her car keys in her car then put up an advertisement for a locksmith and paid someone to unlock the car for me, in return I met someone new who just happened to be able to supply my character things such as knuckle dusters, knives, signal jammers and other things. There are a vast amount of server scripts that can aid you in creating roleplay, I'll not list them as there are far too many, I'll instead link you to the feature showcase section here.
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