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Viscaria

Game Administrator Lvl. 2
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Everything posted by Viscaria

  1. This is definitely one to watch
  2. Best watch out reckless drivers, I'm coming for you.
  3. I've read over almost every reply in this thread as its something I've had in my mind for a while now, I'd like to drop a reply to give some clarity as to why things are the way they are now within the rules and what I think could and should change. I'll start with the discussion about fear to get that out of the way as its rather simple, the rule under powergaming hasn't changed and is in effect for all characters on the server regardless of who they are or what faction they are in, any character who has a clear disregard for their lives in circumstances that is extremely likely for the outcome to be their death is subject to a CK, given this would be a rule break it is something that should be documented and reported should it occur and admins will look into it to determine whether it is worthy of a CK. Now onto the bigger subject at hand... "When can I shoot at cops?"; I'm surprised this wasn't discussed in more detail surrounding this topic as this is the bigger issue and not really the fear as rules are already in place for this. Due to a LOT of LEO's being the victim of deathmatching during their patrols and namely on simple traffic stops, a new rule was implemented into deathmatching as a result to put a solid stop to this as the majority of times it occurred was simply ridiculous and not in the benefit of roleplay whatsoever. However, I believe the implementation of this rule to have caused a new issue as of follows; "A character may only murder a member of law enforcement when there is an active existing threat to life, or there is indisputable evidence that the stop will lead to life or serious extended imprisonment." The issue here is that the rule itself is subjective to peoples own opinions, what would you call an existing threat to life? What would you call indisputable evidence? And what would you say is serious extended imprisonment? The problem here is that its a big struggle for players to understand what is within the rule and what is not when no examples are given or guidelines set, which is leading to anxiety surrounding the rule or players getting punished by something that is currently subjective. This is something that I've been thinking about for a little while now and something I intended on bringing up to the staff team myself, which I will be doing unless there's something already in the works. What I believe there needs to be to fix this are some examples and guidelines, otherwise it will stay subjective and a difficult rule not only to make a judgement on but also for players to understand.
  4. I personally don't much care too much how 1:1 it is with LA weather, but I do agree its been raining and storming far too much, it no longer feels special when it does rain and has just become a bother.
  5. Locking this, please follow the proper format if you have an actual game suggestion.
  6. Let's replace all walkstyles with /anim walk15 and everyone will instantly stop running.
  7. This guide will serve to help both new and not-so-new players with quite a few things in regards to general roleplaying, how to roleplay effectively, things you should likely avoid and more. I'll be breaking it down into a summary to make it easier to navigate and it will constantly be updated and improved upon where necessary. Welcome to GTA World! There are endless opportunities to engage with the community on the server, whether you play a civilian character or join a faction, all of the pointers below will help direct you in steps what you should be focusing on and prioritizing. 1. Character Creation - The first step of any new character is of course, making them, before you jump into character creation in-game there are a couple of things you should do, you should ask yourself who the character is going to be, what's their backstory? what's their strengths and weaknesses? knowing these things before you create the character physically will massively help you shape your character into who they will be. Remember that you should keep this realistic, making a character who is a millionaire, drives expensive cars, has pearly white teeth and is an avid body builder would be a very boring character and would fit the stereotype of a "mallrat". What is a Mallrat? - A mallrat is essentially a character who's backstory means very little typically and their character somehow owns multiple expensive cars and generally focus on generating in-game currency to buy and flaunt expensive things with little to no character portrayal of owning them or character developments. As a new player you should avoid falling into this trap at all costs, just because you have the in-game currency doesn't mean that your character can actually afford that expensive Audi, there is a lot of freedom given when it comes to currency on this server to allow players the opportunities for open ended roleplay, regardless of how much in-game cash you have you are still always expected to be properly portraying your character realistically to the best of your capabilities. 2. Where is the Roleplay? - The roleplay can quite literally be anywhere, but a good place to start would be to utilize the menu by pressing "i" and checking the list of open businesses. Engage with other players, meet new characters, discover new things, and much more. Focus on these two things to start and much more will naturally uncover for you the more time you spend on the server. Remember to read over the server rules here. Utilize our Discord in the #newbie-help channel and the /helpme ticket system in-game for any questions or help needed. /report is if another player has broken a server rule against you, in which case the admins will investigate. /report is also used if you run into any bugs, or if you need some kind of admin assistance in general. Roleplay is the ability to engage with other characters in a fictional world where player freedom is limitless, the very thing that pulled me into roleplay all those years ago was how much of a sandbox it is and how engaging it can be with other players, your character could be enjoying a drink at a local bar, then all of a sudden a man gets stabbed right next to you, something which happened to me on my first night on the server. The possibilities are quite literally endless and that is the biggest appeal of roleplay, it is a massive open book that continuously gets new pages every single day, and you have your own stories to tell within said book. Roleplay can get very immersive, engaging, demanding and even frustrating at times, the most important rule of thumb to always remember while roleplaying is that you are playing a game, a fictional character, never break character by going out of character (OOC) even if things didn't go the way you wanted or had planned for, the true beauty of roleplay is that this can happen and it is never a "loss" even if you lose many items such as guns or lots of drugs, these type of moments provide you with perfect opportunities to further develop your character, telling your characters story in roleplay should always be the priority and not a bunch of pixel items! If you can do this then you're already on your way to being a good roleplayer, if you cannot do this? then you are simply a bad roleplayer. Roleplaying isn't always about your character, no single character on the server is a "main character" and should not act like one, if your character gets into a fight and loses and is badly beaten, you should roleplay that out to the best of your ability for the sake of stellar roleplay. You have that ability to shape how good or bad a roleplay scenario will go depending on how well you roleplay out the situation, people will commend you for good roleplay and seeking revenge on another character isn't always the best way to move forward, in most cases it actually is not, there are far more ways to develop combative roleplay than seeking revenge physically, use your head and don't immediately seek to player kill (PK) other characters out of the roleplay, develop, escalate and prosper with good roleplay and memorable scenarios. There are a few things that will set you apart as a good roleplayer, we'll focus here on some of the more simple ways which in my opinion are some of the most important. 1. Utilizing Chat - Using correct grammar obviously plays its part, use the correct commas and full stops where appropriate to the dialog. 2. Utilizing Emotes - Using /me and /ame correctly also plays a big part, /me's should be used for most emotes whilst /ame's should be used for shorter less meaningful emotes especially if in a busy environment. The more effort you put into emotes to express your character the more impact they will have, see the two examples below; John Doe laughs. John Doe howls a squeaky chuckle. Jane Doe looks at Hector. Jane Doe peers towards Hector, squinting her eyes and scrunching up her nose in a snarl. As you can see, showing more effort in these can very easily show more expression with your character and instantly helps you to display a more expressive character, utilizing these is a huge key point in improving your roleplay. 3. Roleplay Around Your Surroundings - If something happens around your character, roleplay around it accordingly, there's nothing worse than when someone gets shot, stabbed or other highly intense situations when your character will stand there doing little to nothing, get engaged in the roleplay at hand, show fear and shock, and let it linger, don't go right back to dancing at a club if someone was just shot or even if you heard shots, think about how you might act in real life and use that to your advantage when roleplaying around your surroundings. It doesn't matter if you experience these way too much, the ability to constantly display realistic reactions when they do happen is what sets you apart from a good roleplayer and a not-so-good roleplayer. 4. Realism - To be a good roleplayer you need to display realistic behavior from your character, if you take a drug like meth and then just walk around acting your usual self, you're not roleplaying realistically, same goes for any other type of drug, even marijuana. Use things like drugs as a way to display the altered state of your character, but make sure you do so in a realistic portrayal to the drug effects, there are plenty of resources online to study, even a brief study of something you're unsure of will improve your roleplay surrounding it tenfold. This applies to literally anything you're currently doing, when your character displays unrealistic tendencies then it can very easily break the immersion of other players. This can even be something like your characters age, your character at 20 years old is not likely to own a business or be all that successful in life yet, approach everything realistically and develop your character accordingly. Focus on these four things and you will quickly become better at roleplaying. I also suggest reading over some of our players character stories and faction threads, not only are they fun to read, you'll also naturally learn from already experienced roleplayers who are showcasing their roleplay with the community. You can find them here. Below are some screenshots from these character threads that display good roleplay; The server has many scripts to aid with all kinds of roleplay, its up to every individual player to use these tools to their advantage. /me - expresses an emote from your character, something they are either doing or expressing /ame - expresses an emote from your character, something they are either doing or expressing (this will instead place it above your head and not in the chatbox, should be shorter in text) /my - this will place an apostrophe after your name at the start of an emote, for example "John Doe's eyes dart around the area" as opposed to a /me where it would be "John Doe eyes dart around the area". /amy - this does the same as the above, however it will do it above your characters head instead of in the chatbox. Animations can play a great part in expressing your character, there are hundreds of animations available for this and saving some to your animation wheel (U) and favorites is a great way to store them so you don't continuously forget what they are, practice using these in your every day roleplay to make your character appear more alive, with more practice will come more experience with them and over time you'll learn to utilize them greatly. (/anim) The biggest tool you have when it comes to roleplay is your own mind, you are literally limitless with what you can roleplay, use that to your advantage, have your character trip over and fall while utilizing animations, things such as this is how you create dynamic roleplay and it is quite literally endless in the things you can do and achieve. I recently roleplayed my character locking her car keys in her car then put up an advertisement for a locksmith and paid someone to unlock the car for me, in return I met someone new who just happened to be able to supply my character things such as knuckle dusters, knives, signal jammers and other things. There are a vast amount of server scripts that can aid you in creating roleplay, I'll not list them as there are far too many, I'll instead link you to the feature showcase section here.
  8. So far with this discussion I've come to two points of possible solution surrounding a difficult issue to tackle, which is roleplay isolation, one of them is a somewhat easy thing to implement, the other would need more discussion and planning. As suggested previously, having the 48 hour investigative holds count towards your time served in jail should you be charged. This doesn't inherently fix the problem at hand, but it would at least give common courtesy then to both sides of the coin when it comes to respecting one anothers time on an OOC level. The next potential solution would be to somehow create new possibilities for both suspects and detectives, and LEO's or CO's, to interact with suspects and inmates surrounding those who are in confinements. I'm not really sure what the options are here yet but I do potentially have something in mind when it comes to B pod, I'll bring that to light when there's more to be said. I just want to make it clear that this is still a discussion, in no way does anything I mentioned above indicate changes will happen to how current things work.
  9. The issue with this is that it could potentially ruin detectives investigative roleplay as we previously discussed, giving access to phones and other means of contact could potentially result in tip offs and the likes. I do however think that this may be the solution in some sense, even if they are in a full hold there it gives the possibility of more roleplay with CO's and any detectives. The solution to many of these issues may arise if we throw enough at the new prison, in turn it could also spark more interest in joining the new faction.
  10. The discussion here is not to reduce any consequences of a characters actions nor to have them mitigated, it is a discussion to discuss if there are other options other than placing a character into a point of stasis. If a potential solution was to have more LEO's interact with suspects, that would aid in the topic at discussion, hope that helps.
  11. Great input. As a detective are there any guidelines around communication with the suspect that you would like to see? Or perhaps something from the suspects themselves as measures of increasing roleplay opportunities.
  12. Perhaps the solution could be a more productive means for LEO's to roleplay with people on these holds in some way, this is what we're here to discuss as well. If you have any suggestions on that topic feel free to add them. On another note let's all please keep the topic the main point of discussion, there are other places to discuss other topics!
  13. I appreciate your opinion above, allow me to elaborate on some things that have already been discussed. This discussion isn't to make character sentencing less strict, or to get illegal characters off of any hooks with what crimes they have willfully committed, it is to discuss matters of roleplay isolation, that pertaining to a character essentially being put offline with no reason for the player to log in on the character. Is there alternatives we could provide that do not interrupt the investigative side of things while still allowing characters to roleplay with anyone at all? These type of questions are what is being discussed, there is no back and forth between whether its right or wrong to have characters in these environments given that the reasoning is just. The discussion is basically - Are there improvements that can be made to roleplay isolation environments that is a fair solution to both angles?
  14. Your debate seems to be pertaining to the outline of how things are in real life, however if everything were to be as how things are in real life then the server would be nothing but a chaotic bombshell at every corner. Guns are extremely easy to come by in America, everyone and anyone would be able to get their hands on one without much hassle at all, which in turn would mean more than twice the amount of shootings that occur on the server already. It would also mean that any and all Police file cases are thoroughly checked and monitored, as well as much more punishments being handed out for even the simplest of things such as miscommunications over radio protocols. Currently there is no one that really checks over case files besides detectives and judges if there's investigative roleplay and/or a court case. In a real life environment if people were being placed on 48 hour holds unlawfully then it would most certainly be picked up on and handled with an iron hammer, yet there is no current way for this to happen on the server when it comes to the Police as its own entity thoroughly checking over cases and arrests. The whole "it happens in real life" argument becomes null with certain things in a game environment to ensure a fun server exists. I did edit my post above to go into more detail; "To touch on that a little further, this discussion isn't about whether or not a character was placed on 48h hold over nothing, its about if it should be allowed for things such as IC spite and corruption, and potential other alternatives to allow characters to roleplay with anything else but walls. IC laws adjusting could definitely be a potential solution as well."
  15. The topic at hand is roleplay isolation as more often that not it puts characters into a state of stasis in the game environment, very often minor characters are being placed into these as well and for them to hire a lawyer when typically they wouldn't have the funds or knowledge about that wouldn't make a lot of sense from an IC perspective. In an ideal world this would be an IC discussion and it could definitely go that route too, however not everyone has a character that is seated in politics or even one that can bring up the matter to a point of conference either. The claim that this is an IC issue could be said for a number of other things that have occurred, such as LEO helicopter limitations on how long they can hover around a certain location, among many other things. To touch on that a little further, this discussion isn't about whether or not a character was placed on 48h hold over nothing, its about if it should be allowed for things such as IC spite and corruption, and potential other alternatives to allow characters to roleplay with anything else but walls. IC laws adjusting could definitely be a potential solution as well.
  16. I too have seen characters placed on hold because they simply can, and I really don't think that's good. The player is essentially given two options, they either talk or they get put on 48h hold, and talking is not really a choice for the majority of illegal characters. Most of the time this is all legit and is the way it should go, but there are times I've seen detectives use this as a means to try and trick a character into confessing evidence, it happens irl and its how detectives often work, but characters should not be placed on 48h holds if they don't in fact have any solid evidence or any investigative roleplay from LEO's, such as matching casings which takes a couple of minutes at most to check. Example: Character is put into interrogation and the detectives are attempting to trick said character into confessing when they in fact have no real evidence. "Your gun has multiple murders on it" the illegal character knows this to not be true as his gun came from a well known source and had yet to be used in any shooting. "We saw you dragging multiple bodies during a scene, we have that evidence on you" another lie when the character knows hes never dragged a body from a crime scene let alone many. This is an example of an interrogation and the character was placed on a 48 hour hold as a result, I of course have no idea if there is indeed something to investigate further into, but given the questions asked in interrogation it very much sounds like there was not enough evidence to back up charges and instead was put on 48h hold out of spite that he didn't talk. This leads me to think; How far does something have to go to put someone on a 48h hold? And is it being abused on the basis of IC spite and perhaps corruption? This is something I feel that needs to be looked into, I personally don't believe that these holds should be placed on characters for these things, there should be a solid reasoning regarding evidence and the need to investigate further.
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