Jump to content

eTaylor

Charity 2021 Superstar
  • Posts

    2,505
  • Joined

  • Days Won

    3

Everything posted by eTaylor

  1. Creating an entire complex medical system is going to absolutely wreck everyone and help no one. I’d suggest starting with phases so people can get used to different systems over time. And start with improving combat systems. We’ve already added bleeding and basic injury types. Maybe with the medical expertise we have in our community we can develop an in depth injury system. Think ACE3 but for World. Lift the burden of players having to come up with medical jargon and spar with paramedics who speak Latin, and take away the need for paramedics to oversimplify their interest. You can build on that with our rules and add a post-care injury system that lasts at least an hour that prevents people from immediately jumping back into the fray but still lets them RP with relative freedom. Idk, just shooting shit
  2. I guess you have not read the part where we very carefully explain to you how it was and why the rule was made in the first place. The fact that you plan certain robberies for “quick cash” doesn’t mean others do.
  3. Doesn't matter if you're cautious or being considerate of your surroundings. During the robbery peak prior to the update you couldn't stand on the street without a car abruptly drifting off onto the sidewalk in front of you with 3 gangoons hopping out eager to rip you right there, or haul you into the car to rip you somewhere else. It was so indiscriminate and constant that it didn't matter where on the map you were. Walking the beach? Robbed. Spawning in? Robbed. Parking you car and walking to the bar? Robbed. We've had instances where one robbery crew would hit another robbery crew while that crew was doing a robbery. Robbing civilians became the number one method for "gangs" to acquire guns. Emphasis on the quotation marks, because it rarely was a gang robbing you. Any rando could join the server with a friend, buy a hammer and rob a civilian. Thus arming themselves in under 10 minutes, only to chain that to arm the rest of their group. Once they're armed they'll try ripping other gangs and so forth.
  4. Back on the old SAMP block if you fucked around you found out with a 7 day ban. And that’s coming from a server where the pinnacle of roleplay came from the incoherent hormonal ramblings of a 13 year old. Doing the same shit here would give you a 10 minute admin jail. Do the math 💀
  5. I don’t think a player report is anyone’s business other than those involved and a handling admin. In fact, I think complaints should be entirely private, the only relevant part is having a public ruling which would balance both privacy and maintaining transparency. If you’re so concerned about someone’s admin record you can ask for it, most factions do. Otherwise it’s literally none of your business. Focus on your roleplay, not the meta beyond the game.
  6. I think we’ve established months ago that this experiment has failed
  7. +1, I’ve never heard of a PKed player phone being used in an investigation for other unrelated crimes. There’s an argument to be made about using info for the murder itself but in all honesty, it’s in incredibly poor taste. There’s about a thousand different ways for you to find and connect criminal activity digitally. Fishing it off dead bodies is absolutely not it
  8. Either allow them or at the very least compromise and create a selection of motorcycles to be added to the main server that don’t violate the rules. People don’t understand how absolutely ridiculous the default motorcycles are.
  9. Ah yes, the family friendly roleplay community where “/panties off” is a command. Your daycare in a strip club analogy is /thread.
  10. It's not the gangs, it's mostly these random pop-up crews coming from Nopixel or Roblox but while they disappear shortly after the police doesn't.
  11. Police responding to something is one thing, police camping is another. South LS is ridiculously compact, and between all the established gangs are randoms that cause the sheer bulk of the chaos but it's the established gangs that suffer from the police response.
  12. There's the core of the issue tbh, nobody does because the results have been consistently disappointing and embarrassing.
  13. Don't get pulled over then (jk). Unless I've been wrong the entire time I was lead to believe the spirit of the rule was to prevent the non-stop stream of people who get in a car, drive 120mph through Legion Square only to drift around a cop car to get pulled over just so they can shoot the officer. The rule should not protect an officer in gang territory provoking established street gangs or otherwise behaving like they're not in the city's urban nexus of death and decay.
  14. This is why I roleplay pressing the hood of my car which go-go-gadgets it into a cube I can store in my pocket, where it’s safe from others.
  15. Depends. My legal characters have always been 1:1 with incidental timeskips based on promotions or relevant events. My illegal characters tend to be 1:1 with the exception of faction timeskips, jail time, whenever a significant amount of members skip and other relevant events. For illegal factions timeskips are often compulsory, street gangs tend to have more skips than greyzone factions. The flow of those skips can vary significantly between factions and is largely player dependent. If everyone around you ages at the same pace it doesn’t feel too weird and it’s usually negligible. Jail time is probably the most easily justified out of all skips because when you’re incarcerated you’re literally removed from society and exist in your own jail/prison bubble. The time lost there is simply that, lost time. What you take out of it is what you are able to portray. Much like the real deal, life moves on without you. And when you rejoin society it’s just as disconnected from you as when you skip time. Promotions in legal factions are also fairly easy because of the accompanying monotony that type of “work” is commonly associated with. Social roleplay and major events are about the only developmental aspects there. Blank years are easily filled up with monotonous work or seasonally appropriate events which can be as generic or unique as you want them to be. As far as DOB goes, I’ll always adjust the birth year. The year isn’t that relevant though, and isn’t binding. The day and month are the most important. Official documents tend to not include a birth year and often only list an age, and where they do they’re usually easily edited or completely redundant. The most important part of aging is common courtesy. You always accept someone else’s timeskip, and don’t create drama around it. Accept that different roleplay ecosystems have their own rules and culture around it.
  16. That Leon meme is just the tip of the iceberg. Dive deeper, and you'll find that the writer and director was accused of SA but the case got dropped by a prosecutor citing a lack of evidence. Not that I’ve actually seen the movie outside of YT shorts, I thought the OP was one of those spam bots but they’re referencing that stupid wallart object in the furnishing script, lol
  17. + Give staff the ability to set health beyond 100.
  18. Just revert to a previous session or a “day restart” type deal or bypass the scenario with another. Cops get murdered all the time, doesn’t mean they stop being cops or loose their partners/friends. We don’t have funerals every day. If you get killed as a civilian as part of a robbery gone wrong or unabated gang violence I seriously doubt anyone is going to give a shit if you pop up some time later to go to the bar with the same friend. As far as I’ve always interpreted the spirit of the rules surrounding PKs they aren’t meant to destroy your social network but to restrict retaliatory options. Without it we’d have spiraling warfare, it’s about the only thing death rules do, keep the dead from coming back for more conflict. Murder charges have an OOC distinction between PK victims and CK victims. Only cases involving CK victims are required to go through court by mandatory requirement. PK cases don’t usually go through court on account if most being plead guilty. When they do the facts are more important than the name behind the deceased. You can usually figure this out with the person who killed you. This scenario is however common in factions where wider CK permissions apply ergo nullifying that issue. Also, you might consider a CK yourself if you found yourself in a social spiderweb network surrounding your killer. More importantly though, why wouldn’t the killer apply for a CK application in this case to begin with? And again, rules pertaining to PKs are almost entirely hung on the point of keeping the dead from retaliating, not about collapsing your roleplay or network. That’s why cops killed investigating a gang aren’t allowed to rejoin the investigation. If the relations in that network are intertwined with the PK itself then you’d just have to couple that to the death and move on, especially when logic links both the relation and the death together. As we have since 2007, and will likely continue to do so in 2041. The PK/CK concept hasn’t much changed since, and people have always found a way to play with it. As will you, and anyone else. The weight of an unknown party murdering you is entirely up to you, and whether you wish to CK or not also up to you. Maybe a more important question to ask yourself is; aren’t you putting too much weight on a PK? Maybe PKs are difficult to compute with because you’re adding way too much pressure to what is essentially just a respawn and light reawakening. And if a death involving a PK already puts you in an incompatible position, you’re always welcome to CK yourself. This is coming from a person who gets PKed frequently because I suck at shooting in this game.
  19. No, involuntary permadeath does. I had a great Christmas though, hope you did too.
  20. Quickest way to make me stop playing
×
×
  • Create New...