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Found 2 results

  1. So currently the rules only injuries and death for up to one hour. However, I think it should include jail too. There was a situation a few weeks ago where a character walked into the Blue Lion, punched my character for being rude to her, got arrested for assault, then paid bail and returned to the scene within 10 minutes. The rules is in reference to immersion, so realistically someone who was just arrested shouldn't be coming back so soon.
  2. Alright so, basically the current PK system is sort of a mess. People have suggested in the past that we should enforce CKs and do away with PKs all together, because in that case it would help with continuity and also might even reduce crime, however it would create a huge workload on the admins who will have to deal with a severe uptick in CK appeals. Currently, there are multiple issues with the PK system. -If a friend kills another friend, you basically have to invent someone who never existed as per the PK rules, and try to separate these two very similar people from your history. -Murder charges against someone who was PK'd can be impossible to investigate, since the actual person killed never really existed -Having your character forget the person who killed you can also lead to severe continuity issues, especially if people you met were via said person. I don't have a solution to these problems besides maybe enforce CK and put up with the uptick in appeals, but I know that won't be a popular option given how most people don't want their character to die to random acts of violence. My character was once assassinated by someone who thought my character was constantly harassing them, even though all she did was call the cops on them once. The scene was voided, but the point is a lot of people on this server are willing to murder someone over unrealistically small things. That would pair very negatively with a permakill system. So, I'm opening this topic to brainstorm suggestions to make this rule more immersive.
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