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Reworking the Alarm System and Burglaries


Bospy

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3 hours ago, Phased said:

or having LFM set a rule on the server for realistic police response and telling PD and SD that they cannot dispatch special weapons teams, and a max of one to two units for a house/business alarm till it's confirmed, then only allow special weapons teams if there's an active hostage situation? 

I don't know man, go a few pages back and you have experiences of people shooting at responding cops left and right, warranting an increased response down to a whole tactical team due to the many individuals and weapons involved. Artifically limiting police response to a "realistic" level does not apply to an unrealistic setting. Law Enforcement is a reactive force and adapts to the environment they find themselves into. Just like traffic stops and people getting two tapped left and right, you will have an increased response as the main goal for every character working in that profession is to get home safely at the end of the day.

 

If two cops respond to a house alarm and they then get shot and killed, you'll be damn sure the next time, they will roll up in thrice the force. That is a realistic reaction to the violence and risk they face when responding to such calls with these experiences in mind. If they face less violence and risk, then there is also no need for the increased amount of response anymore. It all comes down to the acting party aka the robbers rather than the reacting party in form of law enforcement. If trigger happy Joe keeps doing the pew pews, the sheriff will not only put on his fancy cowboy hat, but also call his deputies along and eventually the Marshall and cavalry.

 

If people play less GTA:GO, combined with false positive alarms, there will be no need for major law enforcement response. One, two units roll up and check on the alarm and confirm whether it's a false alarm or actual alarm and then allocate more ressources. But if every alarm is an actual alarm and a shootin' tootin' life and death situation with domestic terrorists rolling long rifles, then well...things will not change.

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Since this became a discussion about revamping the burglary landscape overall, perhaps we could do some adjustments to safes aswell, since right now imo they're a bit too easy to open.

 

About this suggestion though: prices conpared to what these new alarms offer are nuts. No one would ever buy them. I'm down with affordable alarms with more time and with a monthly fee for the police alert.

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12 hours ago, zaXer. said:

I've worked in the past for a security company IRL, now a police officer, and leading the biggest and oldest security faction on GTAW -

House alarms cannot be 'disabled' by the burglars. House alarms work like any other major radiosignal operated, or gsm with sim cards, they transmit data back and forth every few seconds. The 'jamming' makes the alarm stop sending and receiving data, HOWEVER;

All security software is linked that when a house "stops responding", a silent alarm is activated and a security unit is still sent to check out the property manually just in-case. Of course 95% of the times such activations are false due to weather conditions or just by any other interference that may have caused the house to "not respond" for a few seconds. This is the first major reason why there are a lot of "false positives" as you call them.

 

The second most common reason there are "false positives" is due to defective equipment - proximity sensors, glass sensors & others can malfunction and activate, thus sending a false positive.

 

The third reason is, during bad weather conditions and heavy wind, sensors may still activate. This is most common in high-end alarms for offices, banks and rich houses, where people have paid extra to have sensors on every window of the property and not rely only on simple proximity sensors.

 

Alarms in real life have a specific 'time' frame that the alarm is triggered, but not active. This is usually a 30-second or less period, during which when you enter your property, you have time to go to the keypad and type in your password, to disarm the alarm. If you miss this period, the alarm activates. This is another major reason to "false positives", just human errors. If you even disarm your alarm after it activates, a security unit will either ring you to verify its you who made the fault or arrive on location and make sure themselves something fishy isnt going on.

 

All of this are conditions that people put under "false positives", when in reality, it's just sensors and human error, while the only real "false positive" we can count is equipment malfunction.

 

In order to have this to work, we need to;

- Script in a way to arm/disarm your alarm using your keypad (and a 4/6 digit PIN-code). Anyone you share this PIN code with, they can disarm your alarm. 3 errors send a notification to the security firm of possible malicious attempts.

- Script in a way to add a 'holdup code'. This is a code that works same as your PIN - it deactivates your alarm HOWEVER sends a silent trigger to the security firm that you are being held up and forced to disarm the alarm. This is also one small condition within the 'false positives' because people sometimes forget which code they had to use.

- Add in 'signal jammers' to disable the alarm signal. More on this later in the 'alarm configurations' below.

- Have an actual working security firm script

 

Alarm Configurations

I'm usually not a fan of the whole 'go to the hardware store, buy alarm, /installalarm, done'. Alarms should only be installed by security companies and/or individual people who have obtained the security alarm items through IC means.

Hardware stores and security firms should be able to supply security alarm equipment. Hardware stores should be limited to very poor and "walmart" style security systems.

As such, there should be a few major equipment items;

Alarm Box (which would portray having the alarm basic equipment such as the transmitter, actual alarm hardware, etc) - This would only enable you to have a 'keypad' unlock system and basically just control access through your door. The only thing that would be able to trigger that alarm is opening the door and not typing in the password after "30 second wait period" or typing in the wrong password 3 times, OR using the 'holdup code'. This can easily be jammed successfuly. This opens a huge door to burglars. People who forget to arm their system are practically defense-less against robbers. In my time leading G6 we've came upon 2000+ cases of people not locking their house doors, let alone task them with having to arm their alarm every time...

Alarm Motion Sensor -  this would be an 'upgrade' to the alarm box, which would make the alarm activate for all of the above, plus people walking around the house, which would be caught by those motion sensors. The "30 second wait period" applies here.

Alarm Vibration Sensor (glass sensor, etc) - this would be yet another 'ugprade' to the alarm box which would make the alarm trigger with no waiting period (at least in real life) upon heavy glass vibration or breakage (of course we cannot really control "vibration" and other stuff IG, so we'd keep this to breakage only). This could be obtained only via contacting a security firm with them in stock.

Alarm Box Superior (?) - A more modern variant of the normal alarm box, which can only be sourced at security companies stocked with them. This version has the same features as the normal one, however it cannot be jammed. (it can, but it would emit a 'property alarm no signal" alert to the security firm. During this "jamming" period, the alarm would not be able to send any information (panic buttons, motion sensor activations, etc - nothing. The security firm would receive no information what happens at all, leaving it mystery to be found by the unit who arrives.) Contious jamming of the property should emit a 'property alarm no signal' status every 60 seconds, until the jammer is gone. Keeping in mind jammers would jam houses nearby as well (if jamming a house in mirror park for example, a few properties would jam at once, considering they are nearby each other and all meet the criteria of having the better 'security box'. This crates havoc in the responding party and makes them unsure where to go first. Jamming an alarm which only has 'notify owner' selected but no police/security firm, should still be successful, despite having the more expensive 'box'.This is based simply because the 'no signal' response is software generated, and you as a private person wouldnt run a whole server just to send signals back and forth from your house...

Fire Alarm Box - similar as above, but fire-oriented. Certified fire alarms IRL require actual approved security companies to come and install them, as such, none of those should be freely available on the market

Fire Temperature Sensor - pretty self explanatory, an 'add-on' to the fire alarm box

Fire Smoke Sensor - pretty self explanatory, an 'add-on' to the fire alarm box.

 

Of course this is the bare minimum of components an alarm system should have, it can always go in much more equipment and tools but those are the major ones that must surely be added. 

 

In terms of alarm response...

In real life, police response to your alarms is expensive as hell. Right now, having police respond to your alarm in California, considering that your alarms are 'false positives', is the following;

Number of False Alarms

Fees & Penalties

 

Permitted Un-Permitted

1st False Alarm

$267 $267 + $100 =$367

2nd False Alarm

$267 + $50 =$317 $267 + $200 =$467

3rd False Alarm

$267 + $100 =$367 $267 + $300 =$567

4th False Alarm

$267 + $150 =$417 $267 + $400 =$667

 

San Francisco

There is no penalty for the first alarm within the calendar year. The second alarm is $100, the third is $150.00, the fourth is $200.00, and five or more is $250.00 per alarm.

 

 

In statistics in San Francisco, while yes, old...

In 2002, the San Francisco Police Department responded to 55,202 alarm-related calls, over 90% of which were false alarms.

 

It is safe to say that the police does not take alarm response seriously simply because they are overoccupied with actual calls and requests rather than check every alarm. If they have to, no police officer (speaking of me IRL as well) responds with lights and sirens to a property alarm unless it is confirmed that it is real. 

Let's keep in mind that once you a piece of your equipment fails (ex:motion sensor), it may cause false positives multiple times a night, or even every 5 minutes! This alone, for example if you're not home to disarm your alarm but visiting someone elsewhere, would rack up massive sums for police alarm response for thousands of dollars in just one night. There have been cases where during my job as a security guard IRL in the past I had to visit the same house 63 times during one 12-hour shift. Some companies have a policy to stop responses once there are many false positives in a short period, but imagine having to pay the police 250$ each attempt...63 times. $15 750.

Not a lot of people use police response IRL either (some countries dont even offer such a thing), simply because false positives are common. If you get billed $250 bucks just because your sensor decided to malfunction or because the wind was too strong, you'd eventually stop subscribing for that service for sure.

 

On the other hand, this is why private companies who offer alarm response exist. Their fees are generally much cheaper than the police, there are most of the time no penalty fees for false alarms, however the firms are 100% focused on providing home security and alarm response, the chances of them arriving on your property before the police are much higher and they tend to generally be much more aware of what's going on and can be contracted on different terms (often home owners leave keys in the security company for their house yards, so the guards who arrive can open the gates and walk inside the yard to check out the house from close up), while this is not possible with the police. Security firms know their addresses better because they know which houses are their clients, while the police can be a bit confused sometimes where exactly a specific address is. This balances out the private security v. police response, as people will have to decide which bonuses they wish to have - the fact the police will arrive (if ever will), or a private service that may not be cops, but private guards who arrive faster, and most importantly - cheaper.

 

Alarms should not be charged per paycheck. One property owner who logged in for 2 hours this week and another who has been online for 40 hours receive essentialy the same service throughout the week, however one has paid much more than the rest. Law enforcement and private companies should privately control how, when and how much to charge their clients. Add in a command to "enable" an address for your firm - "/attachalarm 21 Procopio Drive", which would activate the property to send information to your company/department. Implement "/detachalarm 21 Procopio Drive" to detach the property if they stop paying their fees, cancellation, etc. There are cases where one property sends signals to few different copmanies / agencies, making it possible to hire 2 companies, or to have 1 department and 1 company responding, or any other mix. All alarms should have the option to send a notification to the owner free of charge (or with a funny sum every paycheck, that would replicate you paying for sim card data usage.)

 

Alarm false positives
There should be a % chance of your property emitting a false positive alarm.  This % would change to higher during rain and other bad weather conditions, and during heavy storms, it should spike up to almost 70% or more for properties equipped with glass sensors. There should be a 1-minute "cycle" period, during which those 70% would apply - there'd be a 70% chance that during this 1 "cycle", the alarm activates (given the weather suits for such % or less ,depending on discussion at a later point). During normal weather and times, the % of having a false alarm should be kept fairly low, however - the more 'upgrades' your property has, the higher chances you get a false positive. The 1-minute "cycle' period should apply for jammers too. If you jammed the property 30 seconds before the 'cycle' period, you earn 30 seconds before the alarm activation begins (+30 seconds if the house only has motion sensors). If you jammed the property right after one 'cycle', you'd earn 60 seconds. If you jam it just before a cycle, you'll earn just 5 seconds bonus.

Of course all of those % i'm talking here are just as examples. We should aim that the % of false positives in the server to be above 90%. This would have everyone who is tasked to deal with alarms to be "meh" whenever they see an alarm and treat it as something petty and 'just another false positive'. This is what will earn even more extra time to burglars.

I quote..

What percentage alarms are fake?
 
 
Between 94 and 98 percent of alarm calls are false. Nationwide, false alarms account for 10 to 25 percent of all calls to police. In the United States alone, solving the problem of false alarms would by itself relieve 35,000 officers from providing an essentially private service.

This. 

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7 hours ago, orca112 said:

I don't know man, go a few pages back and you have experiences of people shooting at responding cops left and right, warranting an increased response down to a whole tactical team due to the many individuals and weapons involved. Artifically limiting police response to a "realistic" level does not apply to an unrealistic setting. Law Enforcement is a reactive force and adapts to the environment they find themselves into. Just like traffic stops and people getting two tapped left and right, you will have an increased response as the main goal for every character working in that profession is to get home safely at the end of the day.

 

If two cops respond to a house alarm and they then get shot and killed, you'll be damn sure the next time, they will roll up in thrice the force. That is a realistic reaction to the violence and risk they face when responding to such calls with these experiences in mind. If they face less violence and risk, then there is also no need for the increased amount of response anymore. It all comes down to the acting party aka the robbers rather than the reacting party in form of law enforcement. If trigger happy Joe keeps doing the pew pews, the sheriff will not only put on his fancy cowboy hat, but also call his deputies along and eventually the Marshall and cavalry.

 

If people play less GTA:GO, combined with false positive alarms, there will be no need for major law enforcement response. One, two units roll up and check on the alarm and confirm whether it's a false alarm or actual alarm and then allocate more ressources. But if every alarm is an actual alarm and a shootin' tootin' life and death situation with domestic terrorists rolling long rifles, then well...things will not change.

The whole "oh but we might get shot at" doesn't justify the unrealistic police response that happens for burglaries  right now. Law enforcement aren't here to get rid of crime on an OOC level and shouldn't be putting illegal RPers in a position where they don't feel like doing something illegal for example burglaries because coupled with the horrible alarm system they don't even have a chance to escape when it does go off. There's nothing stopping an officer reporting if they are shot at for little to no reason, just take a look at the report section, most reports where law enforcement are being shot at admins are actively punishing and realistically an admin should be spectating the burglary anyway. The police response to burglaries right now essentially punishes every illegal RPer taking part in burglaries even if they have good intentions to RP realistically and not be one of the few that DM cops for no reason. I personally just don't think "we might get shot at" justifies an entire army to basically come down on a single house alarm for a crime that realistically hasn't even been confirmed to be taking place yet. 

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13 hours ago, zaXer. said:

I've worked in the past for a security company IRL, now a police officer, and leading the biggest and oldest security faction on GTAW -

House alarms cannot be 'disabled' by the burglars. House alarms work like any other major radiosignal operated, or gsm with sim cards, they transmit data back and forth every few seconds. The 'jamming' makes the alarm stop sending and receiving data, HOWEVER;

All security software is linked that when a house "stops responding", a silent alarm is activated and a security unit is still sent to check out the property manually just in-case. Of course 95% of the times such activations are false due to weather conditions or just by any other interference that may have caused the house to "not respond" for a few seconds. This is the first major reason why there are a lot of "false positives" as you call them.

 

The second most common reason there are "false positives" is due to defective equipment - proximity sensors, glass sensors & others can malfunction and activate, thus sending a false positive.

 

The third reason is, during bad weather conditions and heavy wind, sensors may still activate. This is most common in high-end alarms for offices, banks and rich houses, where people have paid extra to have sensors on every window of the property and not rely only on simple proximity sensors.

 

Alarms in real life have a specific 'time' frame that the alarm is triggered, but not active. This is usually a 30-second or less period, during which when you enter your property, you have time to go to the keypad and type in your password, to disarm the alarm. If you miss this period, the alarm activates. This is another major reason to "false positives", just human errors. If you even disarm your alarm after it activates, a security unit will either ring you to verify its you who made the fault or arrive on location and make sure themselves something fishy isnt going on.

 

All of this are conditions that people put under "false positives", when in reality, it's just sensors and human error, while the only real "false positive" we can count is equipment malfunction.

 

In order to have this to work, we need to;

- Script in a way to arm/disarm your alarm using your keypad (and a 4/6 digit PIN-code). Anyone you share this PIN code with, they can disarm your alarm. 3 errors send a notification to the security firm of possible malicious attempts.

- Script in a way to add a 'holdup code'. This is a code that works same as your PIN - it deactivates your alarm HOWEVER sends a silent trigger to the security firm that you are being held up and forced to disarm the alarm. This is also one small condition within the 'false positives' because people sometimes forget which code they had to use.

- Add in 'signal jammers' to disable the alarm signal. More on this later in the 'alarm configurations' below.

- Have an actual working security firm script

 

Alarm Configurations

I'm usually not a fan of the whole 'go to the hardware store, buy alarm, /installalarm, done'. Alarms should only be installed by security companies and/or individual people who have obtained the security alarm items through IC means.

Hardware stores and security firms should be able to supply security alarm equipment. Hardware stores should be limited to very poor and "walmart" style security systems.

As such, there should be a few major equipment items;

Alarm Box (which would portray having the alarm basic equipment such as the transmitter, actual alarm hardware, etc) - This would only enable you to have a 'keypad' unlock system and basically just control access through your door. The only thing that would be able to trigger that alarm is opening the door and not typing in the password after "30 second wait period" or typing in the wrong password 3 times, OR using the 'holdup code'. This can easily be jammed successfuly. This opens a huge door to burglars. People who forget to arm their system are practically defense-less against robbers. In my time leading G6 we've came upon 2000+ cases of people not locking their house doors, let alone task them with having to arm their alarm every time...

Alarm Motion Sensor -  this would be an 'upgrade' to the alarm box, which would make the alarm activate for all of the above, plus people walking around the house, which would be caught by those motion sensors. The "30 second wait period" applies here.

Alarm Vibration Sensor (glass sensor, etc) - this would be yet another 'ugprade' to the alarm box which would make the alarm trigger with no waiting period (at least in real life) upon heavy glass vibration or breakage (of course we cannot really control "vibration" and other stuff IG, so we'd keep this to breakage only). This could be obtained only via contacting a security firm with them in stock.

Alarm Box Superior (?) - A more modern variant of the normal alarm box, which can only be sourced at security companies stocked with them. This version has the same features as the normal one, however it cannot be jammed. (it can, but it would emit a 'property alarm no signal" alert to the security firm. During this "jamming" period, the alarm would not be able to send any information (panic buttons, motion sensor activations, etc - nothing. The security firm would receive no information what happens at all, leaving it mystery to be found by the unit who arrives.) Contious jamming of the property should emit a 'property alarm no signal' status every 60 seconds, until the jammer is gone. Keeping in mind jammers would jam houses nearby as well (if jamming a house in mirror park for example, a few properties would jam at once, considering they are nearby each other and all meet the criteria of having the better 'security box'. This crates havoc in the responding party and makes them unsure where to go first. Jamming an alarm which only has 'notify owner' selected but no police/security firm, should still be successful, despite having the more expensive 'box'.This is based simply because the 'no signal' response is software generated, and you as a private person wouldnt run a whole server just to send signals back and forth from your house...

Fire Alarm Box - similar as above, but fire-oriented. Certified fire alarms IRL require actual approved security companies to come and install them, as such, none of those should be freely available on the market

Fire Temperature Sensor - pretty self explanatory, an 'add-on' to the fire alarm box

Fire Smoke Sensor - pretty self explanatory, an 'add-on' to the fire alarm box.

 

Of course this is the bare minimum of components an alarm system should have, it can always go in much more equipment and tools but those are the major ones that must surely be added. 

 

In terms of alarm response...

In real life, police response to your alarms is expensive as hell. Right now, having police respond to your alarm in California, considering that your alarms are 'false positives', is the following;

Number of False Alarms

Fees & Penalties

 

Permitted Un-Permitted

1st False Alarm

$267 $267 + $100 =$367

2nd False Alarm

$267 + $50 =$317 $267 + $200 =$467

3rd False Alarm

$267 + $100 =$367 $267 + $300 =$567

4th False Alarm

$267 + $150 =$417 $267 + $400 =$667

 

San Francisco

There is no penalty for the first alarm within the calendar year. The second alarm is $100, the third is $150.00, the fourth is $200.00, and five or more is $250.00 per alarm.

 

 

In statistics in San Francisco, while yes, old...

In 2002, the San Francisco Police Department responded to 55,202 alarm-related calls, over 90% of which were false alarms.

 

It is safe to say that the police does not take alarm response seriously simply because they are overoccupied with actual calls and requests rather than check every alarm. If they have to, no police officer (speaking of me IRL as well) responds with lights and sirens to a property alarm unless it is confirmed that it is real. 

Let's keep in mind that once you a piece of your equipment fails (ex:motion sensor), it may cause false positives multiple times a night, or even every 5 minutes! This alone, for example if you're not home to disarm your alarm but visiting someone elsewhere, would rack up massive sums for police alarm response for thousands of dollars in just one night. There have been cases where during my job as a security guard IRL in the past I had to visit the same house 63 times during one 12-hour shift. Some companies have a policy to stop responses once there are many false positives in a short period, but imagine having to pay the police 250$ each attempt...63 times. $15 750.

Not a lot of people use police response IRL either (some countries dont even offer such a thing), simply because false positives are common. If you get billed $250 bucks just because your sensor decided to malfunction or because the wind was too strong, you'd eventually stop subscribing for that service for sure.

 

On the other hand, this is why private companies who offer alarm response exist. Their fees are generally much cheaper than the police, there are most of the time no penalty fees for false alarms, however the firms are 100% focused on providing home security and alarm response, the chances of them arriving on your property before the police are much higher and they tend to generally be much more aware of what's going on and can be contracted on different terms (often home owners leave keys in the security company for their house yards, so the guards who arrive can open the gates and walk inside the yard to check out the house from close up), while this is not possible with the police. Security firms know their addresses better because they know which houses are their clients, while the police can be a bit confused sometimes where exactly a specific address is. This balances out the private security v. police response, as people will have to decide which bonuses they wish to have - the fact the police will arrive (if ever will), or a private service that may not be cops, but private guards who arrive faster, and most importantly - cheaper.

 

Alarms should not be charged per paycheck. One property owner who logged in for 2 hours this week and another who has been online for 40 hours receive essentialy the same service throughout the week, however one has paid much more than the rest. Law enforcement and private companies should privately control how, when and how much to charge their clients. Add in a command to "enable" an address for your firm - "/attachalarm 21 Procopio Drive", which would activate the property to send information to your company/department. Implement "/detachalarm 21 Procopio Drive" to detach the property if they stop paying their fees, cancellation, etc. There are cases where one property sends signals to few different copmanies / agencies, making it possible to hire 2 companies, or to have 1 department and 1 company responding, or any other mix. All alarms should have the option to send a notification to the owner free of charge (or with a funny sum every paycheck, that would replicate you paying for sim card data usage.)

 

Alarm false positives
There should be a % chance of your property emitting a false positive alarm.  This % would change to higher during rain and other bad weather conditions, and during heavy storms, it should spike up to almost 70% or more for properties equipped with glass sensors. There should be a 1-minute "cycle" period, during which those 70% would apply - there'd be a 70% chance that during this 1 "cycle", the alarm activates (given the weather suits for such % or less ,depending on discussion at a later point). During normal weather and times, the % of having a false alarm should be kept fairly low, however - the more 'upgrades' your property has, the higher chances you get a false positive. The 1-minute "cycle' period should apply for jammers too. If you jammed the property 30 seconds before the 'cycle' period, you earn 30 seconds before the alarm activation begins (+30 seconds if the house only has motion sensors). If you jammed the property right after one 'cycle', you'd earn 60 seconds. If you jam it just before a cycle, you'll earn just 5 seconds bonus.

Of course all of those % i'm talking here are just as examples. We should aim that the % of false positives in the server to be above 90%. This would have everyone who is tasked to deal with alarms to be "meh" whenever they see an alarm and treat it as something petty and 'just another false positive'. This is what will earn even more extra time to burglars.

I quote..

What percentage alarms are fake?
 
 
Between 94 and 98 percent of alarm calls are false. Nationwide, false alarms account for 10 to 25 percent of all calls to police. In the United States alone, solving the problem of false alarms would by itself relieve 35,000 officers from providing an essentially private service.

Very good post!

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On 12/18/2021 at 3:05 PM, TyJ said:

I agree with everything in this proposal. Right now there’s a 30 second response time for the alarm to go off, I can type maybe one or two /me’s before I’m bombarded by PD/SD. For everyone that’s against this proposal, I ask you one question - when’s the last time you put in a request for a /breakin? 🤨

This.

 

My character alongside everyone I RP'd alongside with came up RPing our characters around house robberies. You'd wait anywhere from 15 minutes to sometimes a couple hours(and often a couple days just off the fact we just simply wouldn't get a response) just to be told to "RP fully in detail when inside of the house" and have the alarm trip in under a minute. We've all just given up months ago with pursuing this type of RP.

 

TL:DR 1+ bospys suggestion cuz the current alarm and breakin system is butt

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