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valelele

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Everything posted by valelele

  1. I will discuss this with the other development members and come back with a response.
  2. I have lived to see this one too, pictures on KanalD with GTA graphics. 😮
  3. full stack dev. https://github.com/valelelegod
  4. Reviewed some of them from the list in the main post. Let me know in the future if there are anymore.
  5. In autocomplete field we only add the main commands, not aliases. Just throw out some of them here and I'll check them all.
  6. Under FM review, I'll come back w/ a response for you guys asap.
  7. I'll push this too for you guys in 2.9.0 Update! L&A.
  8. No, if you have a valid image in /settings will replace it only in character selector. If not, the mugshot from MDC will be displayed.
  9. We've already thought of that, the buttons will be in the middle anyway, I took the picture before some time ago.
  10. Already added on /fon for my next revision. Locked!
  11. Feature Showcase: House Robbery Overview You will now be able to break into an owned house once every 24 hours unsupervised by administrators. This process can be done individually or even in a group (5-7 players) and all what you need is a lockpick. This system exists alongside the /breakin system that requires an administrator and allows players to obtain items that are held within a property. However, the difference is that this feature does not require administrative supervision and does not provide players with items but instead boxes that are able to be sold for monetary gain. Features NEW LOCKS FOR HOMES A standard lock will be provided for each house, which can be viewed via the /pinfo or even /pmanager. Another type can be purchased from a Hardware Store and can be installed next to or inside the owned house. This lock will protect the house from future burglars. GROUP SYSTEM The whole process can be done individually or with a number of participants. It requires a leader who holds the required item in the inventory, and those next to him will automatically be included in the breaking process. This means that the process is streamlined regardless of whether you are an individual criminal or a career criminal participating in a home heist with accomplices. PICKLOCKING PROCESS The well-known pick locking minigame mechanic will be available when a house robbery is attempted. Once you are near an owned property, with the required item in your inventory you can press X->Rob a property or /robhouse. The level of a break-in will depend on the level of the lock property. The higher it is the harder the game will be to gain entry into the property. Once the game is successfully completed, the property will be opened and in a few minutes the alarm will start going off. During this time, the house can be entered. In order to continue the process, a required roleplay of a minimum of 2 different lines must be present. These lines cannot be more than 50% similar. After the roleplay is done, a timer will start, the player will have to move around the house in order to get a furniture box in hand. With this they will be able to go outside and leave it in the trunk of the vehicle. They are placed into the vehicle by pressing Y next to it, however it must also be roleplayed. Boxes can be taken from the property as far as the maximum weight of the vehicle will take. SALE EXCHANGE When the property is left, after 10 minutes has passed, an Information Marker will be automatically created which will display a message corresponding to the number of stolen furniture boxes. In order to be able to sell the boxes, once you press X in the loaded vehicle you will be able to mark the sale location. You must then drive to the location marked in which is the exchange point. You sell the boxes you have obtained and are given a monetary reward. A box sells for $1,000.
  12. Update 2.9.0 Additions by @Strobe Dynamic Weapon Names (STAFF) Dynamic Weapon Damage Configuration Additions by @valelele Finally deployed the new House Robbery! Added frequencies 91202, 91203, 28748 for GOV. Added six radio animations under /anim radiochat[2-6]. Added a new option to set a custom hair tie through /sethaircustom and /hairtie custom[1-5]. Allowed /wa holster to be used by all. A new custom sound system has been added that will allow us in the near future to add any sound for any kind of action/environment (sms/calls etc). For now, two new realistic sounds have been added for the /panic and /hq commands. Ragemp_2022.06.24_-_03.03.30.08.DVR_Trim.mp3 Added a new manager UI for Blackjack & Poker games. It can be accessed by right-clicking on cards in UI inventory -> Use cards. Added /setbusinessgarage, /nearestgarage and /lastseen for Admins. All markers and labels will be hidden once the F7 button is pressed. (Smart TPs / Information Labels / Infomarkers etc) Added two door lock types for properties. Each property will now have a standard level, but Moderate or Advanced can be purchased from a Hardware Store. This will have an effect on the Robbery system. The level will be displayed under /pinfo or /pmanager. Added /selfie Deployed the new character selection. Added an option in /settings to upload a valid image for your character. By default it uses a blank avatar or a MDC mugshot image. Using this setting allows you to choose what picture of your character you see upon authenticating. @mullet Couple new animations. (crossedarms, phoneconvo, malehandsonhips, interview) - Couple new lowrider animations, that you can use by doing an anim and then clicking F to get into the car (resthanddriverlow, resthanddriverhigh, resthandpassenger) /pchars ID for admins show player's other characters /seeitems for admins also show equipped weapons so managing events might be quicker now. @St3fan[NL] Added Paleto Post Office Able to drag items from a container within a property/vehicle (only with the new UI) /kickshift for admins and managers to kick people off shift in case they abuse/AFK/are not supposed to be taking cash. Changes by @valelele The number of textures in the mask shop has been increased from 5 to 10, and a message will be displayed if the texture is invalid. Now a mask can be bought with the money in the bank. Now /fonline will display number of members on duty too. Now /removegps will also delete personal car blips, if there are more than one, so you don't have to hop into each one. Now /sendlocation will send a marker on the map. The panic command will now display your rank, name, callsign (if available), and chat location. /doorme and /doordo will have auto-grammar now. /id will display the player's ping. Allowed FD to take the helmet from the locker/faction vehicle and access to /pbreakin. Items from /mtake to /mequipment directly. Now Bulldozer could be attached on Flatbed. Factions will now be able to have dynamic logos that can be set directly from the game by an administrator for the character selection menu. Door locks/Alarms can also be used directly from the Inventory UI by right clicking and Install lock/alarm. Fixes by @valelele The faction and company garages have been fixed, now they will be accessible without any problem from nearby. Fixed the issue where the mask was not being taken off with /maskname if it was present on the face. Fixed some issues related to CORONER frequencies. Fixed /rob on yourself. Fixed the issue when the mask stayed on the face when changing it at a mask store. Fixed when the cursor didn't hide after closing the player list (O). Fixed the roadblock access from X wheel when a faction has the necessary flag. Fixed selling Craft Liquour via /sellalcohol. Fixed /vacation, it will now be possible to access the command if the year of the first vacancy is different from the year of the current one. Fixed antitheft for company vehicles. Fixed panic removal for CORONERS. Fixed /muteradio when no messages were received even if the slots were activated. Fixed when some modded vehicles could not be detached from the flatbed. Fixed viewing emergency call information when the phone number was missing. Fixed an abort to picklock a vehicle.
  13. We already have several phone "keybinds" such as: - X wheel and switch to Phone. - By pressing I and second option is "Open phone". Unfortunately, for the moment the suggestion will not be accepted.
  14. Added on /removelocation in my next revision.
  15. Update 2.8.15 by @valelele Additions Added /cadloc to place an advertisement with a marker that could be accessed via /ads UI. Now /cad will not display the location on UI. Added /garage to access company/faction garage if hotkey Y does not work. Added /hairtie hat2 for female characters to fit hats. Added /sellgrain and fixed the misleading information marker on the Farmer job. Now the command will display you a marker for the selling location. Added three more new ways to examine other players: - /examine without passing any argument will display the details of the nearest player. - /examine will work now by passing the mask argument (e.g /examine Mask_27912_EF). - By pressing F3 and right clicking on the target you will be able to examine him. Added the option to disable the automatic spam /me's for Airsoft by /startairsoft [weapon] [actions (1/0)]. Changes Faction Members will be able to /vehiclefines on their faction vehicle and will receive notification about outstanding fines on entering in a faction vehicle. Alarms with options includes blip will now pop up a message for cops that a waypoint was spotted. Fixes Fixed lawyer employment typos from tutorial. Fixed recently drugs used on /stats, now it will shown only if available. Fixed /cad that doesn't let the advertisement to be placed in UI. Fixed some literal strings in /ads UI that did not allow the ad to be posted and cause errors. Fixed /whisperrespond. Fixed /mask even if you do not have a mask in inventory but the mask clothing is on the face. Fixed Show Licenses and Show Inventory on F3 tooltip if the target has mask on. Fixed /helpup & /injuries that didn't pop up any message if you place as argument the mask ID (e.g /helpup Mask_27912_EF) Fixed /jailevent & /jailrequest even if the player remains in jail. Fixed chat opacity, for new players will be automatically 0 instead of 100 according to that black background. Fixed a server crash.
  16. Added for next revision those three QoL changes. Thanks!
  17. Added for next revision. It will be /fg and /bg. Thanks!
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