Jump to content

Game Changelog


Recommended Posts

  • Developer

Update 3.3.21

 

Additions

  • Add new speedometer for vehicles. @Azelat 
    • This new speedometer is active by default
    • Player can deactivate it using /settings. When player deactivate it, the old speedometer is activated.
    • Speedometer is customable (Size, position and colors)
    • By default, the values are calculated in Mp/h but player can use Km/h
    • Speedometer displays all vehicle information (Fuel, Miles, Light on/off, Engine damage, speed, altimeter for planes/helicopter)
    • In some case, old speedometer can be forced to avoid issues.
    • Spoiler

       

  • Added emote argument for /panic, which is now REQUIRED to force the action. This argument is optional only when you are using the /panic again to cancel the panic alarm. @808Masterus
    • Instead of doing '/me reaches for his radio and hits the panic button. -> /panic', players need to do '/panic reaches for his radio and hits the panic button.' only.
    • Spoiler

      mSbhv7D.png

       

  • Added /stationshift command that marks the faction station (like Mission Row LSPD station) as 'active'. (green blip, like in /startshift) @808Masterus
    • Expected usage of this is to mark people as available at a front-desk for example, so players will know if someone is there.
    • Only one player can set that one station as active, supervisors can check who is currently 'assigned' to that station by using /stationshift at active station location.
    • Faction supervisors can use this command with a target argument (For example: /stationshift 123) to force the player to stop their station shift and mark the station back as inactive.
    • Using it in the interior is supported (if the station is set in the interior, of course), but leaving the interior or going to another interior (like using elevator in LSPD PAB) will mark is as inactive again.
    • Disconnecting, changing character, leaving the station area or using this command again will mark it back as 'inactive' bringing back the previous blip color.
    • This only supports factions with blips at their stations, like PD, FD or SD. 'Non-official' factions are NOT, and will NOT be supported by this feature.
    • Spoiler
  • Added the LSFD SCBA fire script. @Price
    • Players under the LSFD faction will be able to do /scba to enable their mask.
    • Players under any faction with the 'MED' flag will have access to /Passalarm which acts like a panic alarm but for medical factions.
  • Added /checkhood to check how warm a vehicle's hood is. The longer you drive the warmer it gets. Once a vehicle is turned off it will cool down again as well. @St3fan[NL]
  • [CFT] Added /pworth command for people that have access to the property door. It gives info such as: Furniture Amount and Furniture Price. @million
    • That option is disabled by default and owner of the house has to enable it using /pmanager.
  • [CFT] Added AFK subfix and notification if player is AFK and we use /pm on him. @million
  • Added 1 new animation to the server - /anim cooking. @million
  • New socks added via /socks 1/2/3/4 which cycle through socks variants. @Price

 

Changes

  • Changed how the server stores (general stores, for example) work, which should improve the item list loading, and eliminate a bunch of bugs. @808Masterus
    • This also allows server management to dynamically edit the item listings there in case it will be needed.
  • Removed distance check from /sharenumber and /sharecontact. Both of these commands are now 'global range', but they also share a 5 seconds cooldown. @808Masterus
  • Increased /dl distance a bit. (~10%) @808Masterus
  • Faction restricted frequencies are now database stored, to allow LFM to control them without a need for development team. This also allows multiple factions using a shared frequency without a special flag need. @St3fan[NL]
  • /customanim now allows you to save custom animations with just 1 animation, use "none" as second animation when saving. @St3fan[NL]
  • [CFT] /toggleclicktomove has been renamed to /autowalk in order to make it more user-friendly. @million

  • Updated multiple vehicles inventory weight. @million

 

Fixes

  • Fixed female characters having incorrect socks after doing /shoes off. @million
  • Fixed typo in /druganalyze command. @million
  • Fixed several small issues in various scripts, like error messages being prompt in cuff system even if the action went through just fine. @808Masterus
  • Upvote 21
  • Thanks 1
  • Applaud 3
Link to comment
  • 1 month later...
  • Developer

Update 3.4.1

 

Additions

  • Added /cellstash to set the cell stash while in the prison. @808Masterus
    • It's saved on your character, due to lack of the proper cell inventory system. It's basically an /examine that only COs can check.
    • On-duty SADCR faction members can use /checkcellstash [target] on the inmate to check their cell stash description.
    • Items are still stored in your inventory, but ICly they are hidden in your cell as a stash.
    • Spoiler
  • Added /toggle punishments command to hide admin-jail/ban/kick messages locally, just for you. @808Masterus
    • This setting is stored during your character session - changing characters or disconnecting will reset it.
  • Added bank account balance to /wallet. @808Masterus
  • Added fake licenses named 'Fake IDs'. @Price
    • Admins can hand off fake licenses to individuals via a scheme or supplier.
    • Players can do /showfakelicense to show the fake license.
    • Fake license are not recognizable unless checked via the MDC for LEOs.
  • Added furniture replacement feature. @Azelat
    • Allows the player to replace an object in his property with another, without the need to delete first object, and recreate the second. The replacing object immediately takes the place of the replaced object.
    • Player can replace one specific object with another, or all objects of the same type with another. (Useful if you want to quickly change all your walls)
    • To define the new object, the player can use /furnreplace. After that, a new option appears in the furniture menu.
    • Spoiler

      Capture_decran_2023-10-14_124254.png?ex=
      Capture_decran_2023-10-14_124315.png?ex=
      Capture_decran_2023-10-14_124324.png?ex=

       

  • Added new business type. (Itinerant) @Azelat
    • A new business type that allows players to use business command from a business vehicle. 
    • Player just needs to add a vehicle to the business with /vbusiness.
    • All commands of business, bar, and restaurant can be used from the vehicle. (/bmenu, /bmanager, /startshift, and the list goes on)
    • Players can create business advertisement/blip from/near the vehicle. The blip will appear in orange to differentiate them from classic businesses.
    • A 'local' business location will still remain for proper support of other scripts, like for example trucking script to fill the stocks.
    • Example and expected usage is for food truck businesses, for example. Contact PM for more details.
  • Added universal /duty command to toggle the police/medic/public works/coroner/hospital/generic faction duty using one command. @808Masterus
    • This command checks all the faction permissions to these command in the order showed above - it will stop at the first valid instance.
  • Added /prisonalarm [on/off] command for SADCR faction members and on-duty admins. @808Masterus
    • This will trigger the audio emitters on dimension 0 in a high radius inside and outside the prison location, and inside all of the prison interiors except the OOC ones.
    • Emitter volume is based on the local emitters volume * 0.7. You can change the local emitters volume using /settings slider or /evolume command.
    • All of the players in the range will get a chat narrative message about the prison alarm toggling on/off even if they disabled the audio emitters.
    • Spoiler

      (Current SFX on the showcase will be changed in the future!)

  • Added fading of inactive chat. @Azelat
    • Addition of a new optional option in /settings that allows the player to active/deactivate automatic fading of chat when no messages have been received in the last 20 seconds.
    • This fading hides the chat and shows the chat again when a new message is pushed in the chatlog or when the player opens chat bar.
    • This feature is ENABLED by default.
    • Spoiler

       

  • Added outfit description feature. @Azelat
    • Inside /chardetails window, the player can now add a specific description for his current outfit, allowing the player to be more precise in his description. (For example, jewelry)
    • Each outfit can have its own specific description.
    • This description is optional.
    • Outfit description can be seen by other players with /examine.
    • Spoiler

      Capture_decran_2023-10-17_170344.png?ex=

  • Added Sledge Hammer and Halligan to /take and /place commands. @million
  • Added /flush support for SADCR. @million
  • Added /head command which allows players that uses custom ped to set a brand new face texture on it. @million
    • Spoiler
  • Added new required argument for /probation command. It requires the type now, the only valid ones are probation and parole. @million
    • With that, /setanklemonitortype command was also added to change the type for specified player.
  • Added new shield object for PD and SD. @million & @Tiddy
    • Spoiler

      IDD3sHy.png
      TVQy7JG.png

  • Added hotkey (default: N, changeable in /settings) to toggle bus doors open/close. @GameBurrow
  • Added ability for bus drivers to plan multiple trips ahead, pre-generating timetables for passenger. (Short term, clears with server restart) @GameBurrow
  • Added /vinsurance which will allow individuals to insure their vehicles from far away using their vehicle ID from /myvehicles. @Price
    • Works for owned vehicles, as well with company/partner vehicles.
  • Added /lowerto and /lowertore that act like their counterparts. @Price
  • Added automatic message showed for players outside the property whenever someone inside locks it. @Price
    • This will also show for players inside if somebody will lock it while outside.

 

Changes

  • Changed the money format in the /wallet. Instead of showing for example $12345, it will now show $12,345. @808Masterus
  • ALPR script is now bound to a vehicle, instead of all police vehicles. LFM can install these ALPRs by command. @St3fan[NL]
  • Replaced the old prison shank weapon model (switchblade) to new, custom one. @Oggy & @million
  • Replaced the old nightstick with a new one. To access the old one, use /take command. @million
  • /anklemonitor list will now also show the type next to players' name. @million
  • Improved transit driverhud delay section to be more human readable. (minutes and seconds) @GameBurrow
  • Improve transit script driver hud to include route length (time) in route selector. Also added end time for the planned trip in planning view. @GameBurrow
  • Changed transit script stop delay to seconds instead of minutes. @GameBurrow
  • Updated brewery successful craft message. @808Masterus
  • Renamed new police scout slicktop version. It will now have (Slicktop) subfix at the end. @808Masterus

 

Fixes

  • Fixed work phone checking while going on /pduty. It will support automatically generated MDC phones based on contracts as well, no need to add them manually, but it's still recommended. @808Masterus
  • Fixed buying contract phones in phone stores failing. @808Masterus
  • Fixed ALPR not showing the warning correctly if the owner of the vehicle is wanted. @St3fan[NL]
  • Fixed /pworth colors not being set properly. @million
  • Fixed /anklemonitor command never working properly. @million
  • Fixed /assigncell not working if someones sentence has ended. @million
  • Fixed bus stop showing bus departure time even if bus has passed the stop. @GameBurrow
  • Fixed bus stop being green even the bus has passed the stop. @GameBurrow
  • Fixed brewery drinks disappearing after current server instance. Items will be properly saved and stored in the brewery property inventory. @808Masterus
  • Fixed a bug where the alcohol items were removed from the player inventory even if the action failed due to not enough inventory space while crafting brewery drinks. @808Masterus
  • Fixed livestream not putting you in an injured state at all when you leave the stream. @Price
  • Fixed few vehicles used by news factions not being recognized as valid vehicles in livestream system. @Price
  • FIxed everyone spawning in front of a streamer while watching livestream. @Price
  • FIxed not being able to place fish into a car while overcarrying. @Price
  • Fixed a bunch of messages in various scripts still saying jail instead of prison. @million
  • Fixed SADCR blip not being placed properly. @million
  • Fixed client-errors in the barbershops occuring sometimes. @808Masterus
  • Upvote 37
  • Thanks 2
  • Applaud 6
Link to comment
  • Developer

Update 3.4.2

 

Additions

  • Added race manager for current racing system. @Azelat
    • This allows players to change name of the race, modify specific options of it (laps, for example) or edit race checkpoints.
    • To make it more user-friendly, manager of the business/faction can use automatic repair circuit error feature that fixes missing checkpoints, wrong order, and the list goes on.
    • To access it, use /managerace [race ID] to open up the UI.
    • Spoiler

      Capture_decran_2023-10-24_191038.png?ex=

       

  • Added some more feature editable using new race manager for racing system. @Azelat
    • Checkpoints can be set to visible or invisible now.
    • Emission of sound when passing a checkpoint can be activated, or disabled.
    • Freeze of the players in the race at the start can be now disabled or enabled.
    • The individual timer can be started at the start of the race or when passing the first checkpoint.
    • Radius of the checkpoint can be now changed to value between 5 and 20.
  • Added /leaderboard for racing system. @Azelat
    • Players who participated as racer or spectator can see the leaderboard when race will end.
    • Spoiler

      Capture_decran_2023-10-24_191244.png?ex=

  • Added /sellfurniture [range] to 'mass-sell' furniture in given range, up to 100 furniture objects at once. @808Masterus
    • It will delete ALL the furniture objects in given range, not only specific type.
    • This cannot be undone. If you confirm your actions, there is no going back.
  • Added 'Vehicle Park' option into the interaction wheel. (default: X) @808Masterus
  • Added more everyday use options (like phone/inventory) as 'forced' in the interaction wheel if there is only few options available. @808Masterus
  • Added /toggleinteriorfall which removes (or re-adds) the interior fall feature from your property if you own it. @Price
  • Added a callsign helper to paste callsign at the beginning of each message in /settings. @Price
    • This feature is DISABLED by default.
    • This only supports main radio channel. (only /r(adio) command, commands like /radio15 will NOT trigger that)
    • Even with this option disabled, players can use /radiounit command to send the message with automatic callsign.
    • Park Rangers and SD are supported by this as well, script will automatically convert 'short name' into the full name of the callsign.

 

Changes

  • Blocked the /vpark if your vehicle is currently moving. To make it work, you need to basically fully stop now. @808Masterus
  • (Un)locking the property while inside will now use the proximity check between player and main entrance/nearest smart TP with the same distance as while doing such a thing outside. @808Masterus
    • Players will be notified about being too far from the main entrance to avoid confusion.
  • Increased rain chance even more by around 15-20% of current value. @808Masterus
  • Updated few tutorial prompts. @808Masterus
  • Updated interaction wheel default settings to show more options. @808Masterus
    • Players can change the min/max value of the currently showed options by using /menu command with valid arguments.
  • Removed dog/cat options from the interaction wheel. Use individual commands or I menu. @808Masterus

 

Fixes

  • Fixed items disappearing from the inventory while in prison. @Nervous
  • Fixed various issues occuring in a bunch of systems, hopefully improving the server performance. @Nervous
  • Fixed a bug where /changechar didn't closed the tutorial window during the tutorial causing a bunch of issues. @808Masterus
  • Fixed a bug where dealership UI didn't forced the cursor to enabled state while in the tutorial. @808Masterus
  • Fixed possible 'exploit' with carwashes. @808Masterus
  • Fixed brewing not working while inside a RV interiors. @nickM
  • Fixed transit driverhud route length calculation breaking. @GameBurrow
  • Fixed transit app not taking dates into account for timetable sort order. @GameBurrow
  • Fixed several issues with livestream (for example: chat not disappearing, removing the HUD after exiting the livestream) @Price
  • Fixed overcarry not triggering for shops. @Price
  • Fixed duty not saving/cycling through uniforms. @Price
  • Fixed vehicle details not saving. @808Masterus
  • Upvote 13
Link to comment
  • 2 weeks later...
  • Developer

Update 3.4.3

 

Additions

  • Shops are now revamped and will use new, custom UI. @nickM
  • Added new scanners that last longer and have 10 uses. @Price
    • Scanners range also increased to 5 meters.
  • Added a fire alarm system that alerts the fire department and police agencies. @Price
    • The fire alarm can be pulled by any owner or tenant.
    • The fire department would be alerted and a ping will be placed on the map.
    • The fire alarm has a distinct sound that can be heard both inside and outside the property from far away.
    • The fire alarm activates automatically if the house is set on fire by a non-player means.
    • If a player pulls the alarm, everyone inside the property is alerted.
    • Fire alarms can be purchased from hardware stores.
  • Added a fake license system for illegal roleplayers. @Price
    • Fake driver's licenses are able to be shown separately by using /showfakelicense.
    • Fake licenses can have an image attached to it.
    • Fake licenses would have a fake name, age, and DOB.
    • Fake licenses are handed out via an IFM and not distinguishable from a real one.
  • Added 'clone' option for /note to copy name/content/icon from 1st note to 2nd note. Example usage - /note 4 1 clone 9 - where 4 is the item index of the note we want to copy data from, and 9 is the item index of the note that we want to set the data. @808Masterus
    • This can only be used with 1 as the amount to prevent possible issues.
  • Added ankle monitor map that is dynamically synced every few minutes for factions with ANKLEM flag and on-duty admins. @808Masterus
    • It shows the name of the player with ankle monitor and their current position. (If inside the property, it will show the exterior position)
    • If you have UI opened during the resync, it will resync your UI too.
    • With that addition, /parolemonitor command is going to be removed.
    • Spoiler
  • Added SADCR access to the /trace command. @million
  • Added distance restriction for vehicle sale. Seller must be close to the buyer to offer the vehicle for sale. @nickM
  • Added LSPD 114 map blip. @808Masterus
  • Added LSPD 114 station to the active station system. It will work while inside the main building only. @808Masterus
  • Added /bar changeprice to change the price of all of the items matching the listing ID to new defined price. @808Masterus
  • Added /shop changeprice to change the price of all of the items matching the listing ID to new defined price. @808Masterus
  • Added an option for players to enter the faction restricted vehicles (like PD ones) without being kicked out by receiving temporary permission from in-game IFM members that lasts during this character instance. (or if staff member will revoke it manually) @808Masterus
    • More information will be provided by IFM.
  • Added manager rights to business properties. @nickM
    • Property owners may enable /bpropmanager to allow business managers to manage the property (disabled by default).
    • Business supervisors may now access business property inventory.
    • Business managers can now /givepropertykey and access /propertymanager if /bpropmanager is enabled. Property manager permissions are restricted to only evicting tenants.
    • Business managers can now remove tenants from properties (if /bpropmanager is enabled).
  • Added 'NPC' garage business that will allow you to install vehicle modifications and other stuff when there is no available garage business at the moment. @808Masterus
    • Installing any modification here will cause your vehicle to get 'destroyed' for 8-12 hours making it unusable during this time.
    • This business location will be marked on the map by the green blip with the ((NPC)) subfix. This blip will be destroyed when there is any other garage business open right now. (The blip is re-synced every minute, so it might take a while)

 

Changes

  • Few more vehicles (Mule, Benson, Pounder, Flatbed, TowTruck, Boxville, Yosemitexl) will now be unchoppable. @Price
  • Slightly modified /note help chat message to explain the commands syntax a bit better. @808Masterus
  • Recoded essentials of the radio system optimizing a lot of stuff causing server lags during mostly peak hours. Server should be much more stable now due to these changes. @808Masterus
  • Removed 30 minute timer from /vexamine if the vehicle got hotwired. It will be removed only after despawning the vehicle. @808Masterus
  • Changed default 'command not found' error message to make it look a bit better + more 'outstanding' on the chat with red prefix. @808Masterus
  • Changed error message in /restarttutorial from the generic one to a bunch of different ones to avoid confusion. @808Masterus
  • Updated command hints for /bar and /shop. @808Masterus
  • Updated 'wrong' usage prompt for /bar and /shop commands. @808Masterus
  • Changed car/electronic parts that were given as a 'bonus' for certain vehicle modifications in chopping system. @808Masterus @Price
    • More information will be provided internally by IFM.
  • Using /vpark and /vrestream is now blocked if your vehicle was recently spiked. (In the past 20 minutes) @808Masterus
  • Methanol now is 1:1 in drug labs. @Price
  • Players with key access to properties connected to a business or faction may access property inventory (if property inventory right is enabled) @nickM

 

Fixes

  • Fixed Marksman Rifles showing 'UNKNOWN CALIBER'. @Price
  • Fixed some gas stations not allowing government factions to fuel. @Price
  • Fixed /panic and /togvest for factions with access. @Price
  • Fixed seeing constant 'has disconnected' messages in live stream. @Price
  • Fixed the noclip messages in live stream. @Price
  • Fixed multiple clientside errors with corpses. @Price
  • Fixed /checkalcohol having unlimited range. @Price
  • Fix checkpoint deletion from race manager UI @Azelat
  • Fix sort of racers on leaderboard @Azelat
  • Fix checkpoint crossing if it's not a race checkpoint. @Azelat
  • Fixed a bug where some vanilla GTA interiors were causing issues with (un)locking property due to default interior position. Moving it via /pentrance is recommended anyways. @808Masterus
  • Fixed a bug where flashbangs didn't work properly for some interiors. @808Masterus
  • Fixed a bug with snakecam not being rendered properly for some interiors. @808Masterus
  • Fixed a bug where /pautolow wasn't cleared properly for players while exiting the property using Smart TPs instead of main entrance. @808Masterus
  • Fixed a bunch of minor exploits causing several issues. @808Masterus @Price
  • Fixed missing hint for /outfitmask. @808Masterus
  • Fixed SADCR not having an assigned shield. @million
  • Fixed overcarry script sometimes throwing an "You don't have access to that command" error. @million
  • Fixed an issue with notes not saving. @nickM
  • Fixed few bugs occuring in active station system trying to optimize it. @808Masterus
  • Fixed a bug where the vehicle alarm was giving the electronic parts incorrectly in chopping system. @808Masterus
  • Fixed a bug where sometimes the premium level wasn't checked properly for property inactivity check causing players to lose their properties even if they shouldn't. @808Masterus
  • Fixed a bug where few properties were immune to property inactivity system due to very old characters causing them to never lose properties that they owned, even after being inactive for months. @808Masterus
  • Fixed a bug where you can't break into lockboxes or safes. @Price
  • Upvote 28
  • Applaud 2
Link to comment
  • Developer

Update 3.4.4

 

Additions

  • Added /searchcmd [command] for players to look for commands easier that has the text provided included. @808Masterus
    • Using for example '/searchcmd veh' will list all the commands with 'veh' in the base command name. (like /fixveh, /vehplate, and the list goes on)
    • This does NOT support command aliases, so if some commands are not there, they were probably command aliases, not the 'main' command.
    • For now, it outputs raw commands without any explanation - that might come in the future, but it's not guaranteed.
  • Added /rl alias for /removelocation. @808Masterus
  • Added notification explaining how to purchase PAYG credits if you don't have phone in your inventory, or the main phone is not the PAYG one in general stores. @808Masterus
  • Added inventory quick access keybind. (default: P) @808Masterus
    • You can change this keybind using /settings UI.
    • It will open the property/vehicle/player inventory. They are prioritized in the listed order. (If you are in a vehicle & in a property, it will show the property inventory if you have access to it, or vehicle inventory if not)
    • This function will open the CEF UI if you have it enabled, or print the items on chat if not.
    • This function is blocked if wounded/dead.
  • Added dynamic fires for properties around the map if certain, undisclosed conditions are met. @Price
    • Only 1 house can catch up on fire every couple of hours.
    • This only happens when 3+ firefighters are currently on-duty.
    • If the house has the fire alarm, it alerts all on-duty LSFD personnel.
  • Added property ID if the monitored player is inside the property as a name subfix in ankle monitor map. @808Masterus
  • Added a warning that items may be lost if disconnecting while overcarrying; sent when the player starts overcarrying. @nickM
  • Added /parolemap alias for /anklemonitormap. @808Masterus
  • Added support for /torpedo for 'gtawpredator' boat introduced with 3.4 update. @808Masterus
  • Added admin current ID whenever your report will be accepted/trashed. @808Masterus
  • Added /givetempexteriorperm [target] which gives the target access to exterior map for your property. @Price
    • The permissions lasts until the person disconnect/change character, or server restart.
    • The person needs to have at least platinum donator status to map your exterior.
  • Added /policebroadcast which alerts people in the vacinity of a message. @Price
    • People would be able to hear the message if they're within the range.
    • LEOs can pick different options from /policebroadcast help.
    • LEOs need to be near the vehicle to trigger it.
    • Changing local emitters volume will be ignored by that, due to it being fully In-Character.
    • Spoiler

       

 

Changes

  • Recoded /cellinfo from scratch to eliminate a bunch of issues + enhance the entire process in a bunch of scenarios. @808Masterus
  • Native UI in generic stores will now only show if you have main phone as PAYG or you are the business manager - otherwise it will pop-up the CEF shopping UI directly. @808Masterus
  • 'PAYG credit' option in generic stores will now only be shown if your main phone is the PAYG one. @808Masterus
  • Login UI character list will now be sorted based on your last character login data, descending. @808Masterus
    • That means the character you were last time on will be at the top of the list, and freshly made/'inactive' character at the end.
  • Drug labs will multiply methanol by 3 times from now. @Price
  • Fire alarms audio emitters will now ignore the local audio emitters volume setting. @Price
  • Ankle monitor map will refresh slightly often now. @808Masterus
  • Updated 'command not found' message again to notify players about command search function. @808Masterus
  • Official legal faction (like PD/SD/FD) members will no longer get automatically healed by script to 100HP while using commands like /mequipment, /equipment, /togarmor or /pduty which was unfair. @808Masterus
    • With that change, if you have more than 100HP, it won't get removed now in these scenarios.
  • Vending machines will open shopping UI directly now, without Native UI first. @nickM
  • FD and medical factions will now have access to /equipment helmet and /equipment helmet2 if permitted by LFM. @Price

 

Fixes

  • Fixed debug messages being prompt while using /anklemonitormap functions. @808Masterus
  • Fixed function crash while handling the marking on map in ankle monitor map due to left-over debug data. @808Masterus
  • Fixed issues with audio emitters for fire alarm system being rendered on dimension 0 always for exterior one, even if the exterior dimension was different. @808Masterus
  • Fixed issues with fire alarm system not showing any error messages even if it should. @808Masterus
  • Fixed item dupe exploit with fire alarms. @808Masterus
  • Fixed incorrect model for the fire alarm object. @Price
  • Fixed station shift system not working for any other station than MRS. @808Masterus
  • Fixed (hopefully) issues with overlapping UIs related to new shop UI & object-based systems like vending machines. @808Masterus
  • Fixed some fire alarm command hints. @Price
  • Fixed fire alarm audio emitters distance. @Price
  • Fixed fire alarm not notifying FD correctly. @Price
  • Fixed bags not appearing correctly on character when receiving them. @Price
  • Fixed fire alarm throwing error messages even if it went perfectly fine. @Price
  • Upvote 17
  • Thanks 2
  • Applaud 3
Link to comment
  • Developer

Update 3.4.5

 

Modding updates

  • Added Vapid Imperial. (Cargo/Passenger/eCargo/Taxi) @Tiddy
  • Added Vapid Sandstorn EV. @Tiddy
  • Added Vapid Caracara 2022.
  • Added Vespucci Karting Map. (PM lease) @Tiddy
  • Added Biskarrat Regional Training Center. (LSSD) @Tiddy
  • Added LSFD airport helipads. @Oggy
  • Added PHMC parking gates. @Oggy
  • Added SAPA mapping.
  • Added IMEX mapping.
  • Fixed modkit for Bravado Recursion. @Epix
  • Fixed modkit for Western Diabolus. @Epix
  • Fixed modkit for Western Angel. @Epix
  • Fixed modkit for Western Freeway. @Epix
  • Fixed modkit for Western Wolfsbane. @Epix

 

Additions

  • Added /fvehmanage [fix/maintenance] to handle provided action in faction property for faction vehicle. @808Masterus
    • Using this will make the vehicle unusable for few hours.
    • Using this will take some money from faction bank account.
    • Only available for LFM approved factions.
  • Added /removefirealarm to remove alarm. @Price
    • The fire alarm does not return in the player's inventory.

 

Changes

  • /vtorch will now be blocked if there is less than 2 firefighters on-duty at this time. @808Masterus
    • This value might get changed in the future without any announcement.
  • Enhanced police broadcast emitter system to make it work a bit better + more 'foolproof'. @808Masterus
  • Vehicle damaged indicator in garages UI will now be recognized if the description starts with [DAMAGED], not equals it. @808Masterus
  • Made it so the owner of the property needs to be a platinum donor to give access to exterior editing. @Price
  • Recoded basics of garage UI system for factions/businesses. From now, it can be enhanced easier by development team + it should work a bit faster/better. @808Masterus
  • Recoded entire notifications (/notifications) system. It should be way more responsive now & 'easier' to use. @808Masterus
  • Notifications created manually by staff team will now be splited between two categories so you won't miss them due to large amount of notifications in standard /notifications list. @808Masterus
    • L9xbIzw.png

 

Fixes

  • Fixed /searchcmd not working for certain arguments which were blocked while testing. @808Masterus
  • Fixed /searchcmd not applying command cooldown as it should. @808Masterus
  • Fixed being able to pull a fire alarm when a property does not have a firealarm. @Price
  • Fixed /parolemap not showing up as a hint. @Price
  • Fixed 'double emitter' exploit whenever you used XMR & police broadcast at the same time. @808Masterus
  • Upvote 21
  • Thanks 2
  • Applaud 3
Link to comment
  • 2 weeks later...
  • Developer

Update 3.4.6

 

Additions

  • Added CCTV system. @Price @808Masterus @Dama
  • Added /badtemplates for businesses. @808Masterus
    • Each business can save up to 5 templates of their /bad.
    • Every business manager can add/delete these templates.
    • Every business employee can use these templates to quickly sent predefined ad if they have required donator status.
    • Everything is managed under one command (/badtemplates) with additional arguments. For brief in-game explanation players can use /badtemplates help.
    • Using template information preview will render the map blip icon on screen which can be closed using F4 key.
    • Spoiler

      wj4ccbc.png
      m0OL8zE.png
      HrDcLwf.png

       

  • Added multiple lines support for /petexamine. @million
  • Added script support for freshly added PHMC/IMEX/SD gates. @808Masterus
  • Added 'Check' button in pawnshops/bars for items with custom image assigned to them (/assignimage) like jewelry and stuff like that. @808Masterus
    • Pressing the button will open the preview of the image attached to the item for few seconds, it will close automatically after that.
    • If there is no image attached to the item, 'Check' button won't be visible.
    • Spoiler

      E7sajoL.png

  • Added information if property has the fire alarm installed in /myproperty (/pinfo) & /sharepinfo. @808Masterus
  • Added SanFire support for /mtake & /mplace for FD related weapons. @808Masterus
  • Added new liveries for San Andreas State Parks with an updated star and seal. @chocomint

 

Changes

  • Toggling radio OFF (/togr) will prevent LAW/FIRE/MED factions leadership from receiving 911 calls. @nickM
  • Recoded some functions in taxi system to make it work a bit better & faster. @808Masterus
  • Temporary removed new Imperial script seats. They will be re-added at some point. @808Masterus
  • Property weather/time option will now be hidden in the UI if it has been disabled via flags by PM. @808Masterus
  • Poker script changed to withdraw money from the player every time a call or raise is made, instead of the end of the round. @nickM

  • Leaving a poker table will keep the player in-game, but automatically fold him on his next turn. @nickM

  • Players leaving a poker table through any way possible (disconnect, crash, or leave) will remain until the next round starts (cleanup happens once a new round starts) @nickM

  • Nearby objects such as ATMs and vending machines prioritized over business menu. @nickM

  • Removed /vtorch on-duty firefighters requirement. @808Masterus

  • Changed blip location getter for advertisements. It will now show main property entrance position, instead of some random 'void' ones in some scenarios. @808Masterus

  • Removed old radio slots convert thing from old table to new one to reduce server stress & reduce the database size. @808Masterus

    • Old characters that were inactive for few months will need to re-do their radio frequencies.

  • Vodka alcohol value slightly increased. @nickM

  • Imperial and Imperial EV vehicle storage weight changed to 65KG. @nickM

  • Nerfed Maibatsu Mule 4x4. @Epix

 

Fixes

  • Fixed /castnet and /net not catching fish despite available inventory space. @zoephix
  • Fixed /hands reappearing after exiting a vehicle. @zoephix
  • Fixed various issues with graffiti script not allowing you to make new graffiti, even if you had required item. @808Masterus
  • Fixed Imperial Taxi now being recognized as taxi vehicle. @808Masterus
  • Fixed EV Sandstorm/Imperial not being recognized as EV vehicles. @808Masterus
  • Fixed Imperial (standard & EV) not being recognized as trucking allowed vehicles. @808Masterus
  • Fixed property time/weather 'exploit' that allowed players to change it anyways even if it has been disabled via flags by PM. @808Masterus
  • Fixed max value in /fontsize not being the same max value as in /settings. Both will accept 150% now. @808Masterus
  • Fixed a bug with vending machines not opening when in a business or property. @nickM
  • Fixed a bug with poker table coming to a full halt once a player left, crashed or disconnected. @nickM
  • Fixed a bug with ATM interface overlapping with shopping interface in some instances. @nickM
  • Fixed issue with chat commands like /low not being registered during 991 calls. @zoephix
  • Fixed station shift system. For good this time. @808Masterus
  • Fixed a 'bug' where year 0000 alarm expiration date was sent to player while running /pinfo command for property with no alarm installed. @808Masterus
  • Fixed a bug with player remaining in overcarry mode after selling carcasses. @nickM
  • Fixed a bug with motel rent not getting taken from player. @nickM
  • Fixed a bug with disappearing firealarm objects and several other issues related to firealarm system. @Price
  • Fixed a bug with /removefirealarm not removing the physical object at all. @Price
  • Fixed an issue where the lights on the civilian caracara would not be visible at all. @chocomint
  • Fixed issues with collisions & occlusion of PHMC exterior mapping. @Fireworks
  • Upvote 25
  • Applaud 3
Link to comment
  • 2 weeks later...
  • Developer

Update 3.4.7

 

Additions

  • Added /givecctvaccess to grant CCTV access to individuals via name or ID. @Price
  • Added /deletecctv to permanently delete your CCTV. @Price
  • Added /removecctvaccess to remove CCTV access from an individual. @Price
  • Added 3 more release points for several SADCR interiors. @808Masterus

Changes

  • CCTV objects now remove all access when deleted. @Price
  • Players are now able to /vpark with store bought melee weapons. @808Masterus
    • Flashlight, Golf Club, Hammer, Bat, Screwdriver, Wrench, Crowbar.
  • General enhancement for /releaseme. @808Masterus

 

Fixes

  • Fixed the noclip exploit for CCTV live preview. @808Masterus
  • Fixed CCTV items duplicating on cancelation @808Masterus
  • Fixed where when you type in the CCTV dashboard, it types in chat. @808Masterus
  • Fixed CCTVs displaying 500 Error on the website when the CCTV is deleted. @Price
  • Fixed an issue with poker where blinds are way higher than they should be. @nickM
  • Fixed an issue with poker UI remaining on screen after leaving a poker table. @nickM
  • Fixed an issue with "Current Players" keeping leaves in the poker table. @nickM
  • Fixed a few instances of players who previously left a poker table getting messages and poker UI appearing to them. @nickM
  • Fixed a bug where poker blind would be passed to someone who had previously left the game. @nickM
  • Fixed typing dots [ . . . ] overlapping with /ames. @nickM
  • Upvote 8
  • Thanks 2
Link to comment
  • Developer

 Update 3.4.8

 

Additions

  • Added the ability to name your CCTVs @Price
    • Players will be able to rename their cameras using /setcameraname.
    • Spoiler

       

       

  • Added the GTAW HUD @Azelat @808Masterus @Price @Gibbz
    • The GTAW HUD  will combine a lot  of separate UIs into one in a neat package.
    • Players will be able to search various commands and animations via the search bar.
    • Players can manage their outfits, animations, vehicles & more via it!
    • Spoiler

      image.png?ex=658e4a0c&is=657bd50c&hm=55c

      image.png?ex=658e4a0d&is=657bd50d&hm=de5

      image.png?ex=658e4a0d&is=657bd50d&hm=ae7

      image.png?ex=658e4a0d&is=657bd50d&hm=0a7

      image.png?ex=658e4a0d&is=657bd50d&hm=3bc

      image.png?ex=658e4a0d&is=657bd50d&hm=993

      image.png?ex=658e4a0d&is=657bd50d&hm=47f

       

  • Added device menu that is dynamically synced. @zoephix
    • The menu can be accessed via /devicemenu or /devicemenu. Devices can easily be disabled, renamed and shared between your faction via the menu, others in your faction will also be able to manage and view any shared devices.
    • The location of a vehicle tracker is synced every few seconds, displayed on an interactive map, the map will automatically move with the vehicle when focused via the menu.
    • You can read back on recorded logs of bug devices, for as long as the device is not destroyed.
    • Spoiler

      Screenshot_2023-12-13_135408.png?ex=658c

      Screenshot_2023-12-13_135342.png?ex=658c

      Screenshot_2023-12-13_135440.png?ex=658c

       

  • Added support for business or faction garages in other dimensions : Your request must be first approved by PM to have a garage inside an interior. @Nervous
  • Added comment option for /bpay. New syntax: /bpay [Firstname/ID] [Amount] [Comment (optional)]. Comment will display on both the business' and player's banking transactions. @nickM
  • Added 'mechanic' to /toggle command to disable incoming mechanic hotline calls, enabled by default. @nickM

Changes

  • Addressed player commands /to and /reto will automatically be lowered if forced by /autolow or property autolow. @nickM

 

Fixes

  • Fixed an issue with leases not properly terminating or starting @Gibbz
  • Fixed crash related to faction garages. @Nervous
  • Fixed an issue with faction rank not being properly synced. @nickM
  • Fixed car dirt progression on car wash. @nickM
  • Refactor and improvement on old speedometer render method. @Azelat
  • Fixed immersive mode. @Azelat
  • Fixed a bug with livestreams not working if the streamer was inside a dimension. @Gibbz @Price
  • Fixed /vest. @Gibbz
  • Updated the clothes blacklist. @Gibbz
  • Fixed an issue with vehicle trunk kidnap not working properly. @nickM
  • Upvote 13
  • Applaud 1
Link to comment
  • 2 weeks later...

Update 3.4.9

 

Modding updates

  • Added props for serveral legal factions
  • Fixed modkit for Nmule
  • Fix for vigero3, renamed to Gtawvigero3
  • Added 13 vehicles from last GTA:O update to dealerships.
  • Added LSFD Command Bison
  • Added fixes for last GTA:O vehicle fixes
  • Added Pounder with available livery mapping
  • Edited existing mapping at LSPD Mission Row Station.
  • New cars album : https://imgur.com/a/oD7J8Ax

Additions

  • Players can now spectate poker games!
  • Scrapping your car will now give you the exact amount of money you'll receive before confirming

 

Fixes

  • Fixed property inactivity checks
  • Fixed CCTV subscriptions not properly charging players
  • Fixed plates text being stored in CCTVs
  • Fixed clothing blacklist since GTA update
  • Upvote 16
Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...