Developer Price Posted September 21, 2023 Developer Share Posted September 21, 2023 Update 3.3.21 Additions Add new speedometer for vehicles. @Azelat This new speedometer is active by default Player can deactivate it using /settings. When player deactivate it, the old speedometer is activated. Speedometer is customable (Size, position and colors) By default, the values are calculated in Mp/h but player can use Km/h Speedometer displays all vehicle information (Fuel, Miles, Light on/off, Engine damage, speed, altimeter for planes/helicopter) In some case, old speedometer can be forced to avoid issues. Spoiler Added emote argument for /panic, which is now REQUIRED to force the action. This argument is optional only when you are using the /panic again to cancel the panic alarm. @808Masterus Instead of doing '/me reaches for his radio and hits the panic button. -> /panic', players need to do '/panic reaches for his radio and hits the panic button.' only. Spoiler Added /stationshift command that marks the faction station (like Mission Row LSPD station) as 'active'. (green blip, like in /startshift) @808Masterus Expected usage of this is to mark people as available at a front-desk for example, so players will know if someone is there. Only one player can set that one station as active, supervisors can check who is currently 'assigned' to that station by using /stationshift at active station location. Faction supervisors can use this command with a target argument (For example: /stationshift 123) to force the player to stop their station shift and mark the station back as inactive. Using it in the interior is supported (if the station is set in the interior, of course), but leaving the interior or going to another interior (like using elevator in LSPD PAB) will mark is as inactive again. Disconnecting, changing character, leaving the station area or using this command again will mark it back as 'inactive' bringing back the previous blip color. This only supports factions with blips at their stations, like PD, FD or SD. 'Non-official' factions are NOT, and will NOT be supported by this feature. Spoiler Added the LSFD SCBA fire script. @Price Players under the LSFD faction will be able to do /scba to enable their mask. Players under any faction with the 'MED' flag will have access to /Passalarm which acts like a panic alarm but for medical factions. Added /checkhood to check how warm a vehicle's hood is. The longer you drive the warmer it gets. Once a vehicle is turned off it will cool down again as well. @St3fan[NL] [CFT] Added /pworth command for people that have access to the property door. It gives info such as: Furniture Amount and Furniture Price. @million That option is disabled by default and owner of the house has to enable it using /pmanager. [CFT] Added AFK subfix and notification if player is AFK and we use /pm on him. @million Added 1 new animation to the server - /anim cooking. @million New socks added via /socks 1/2/3/4 which cycle through socks variants. @Price Changes Changed how the server stores (general stores, for example) work, which should improve the item list loading, and eliminate a bunch of bugs. @808Masterus This also allows server management to dynamically edit the item listings there in case it will be needed. Removed distance check from /sharenumber and /sharecontact. Both of these commands are now 'global range', but they also share a 5 seconds cooldown. @808Masterus Increased /dl distance a bit. (~10%) @808Masterus Faction restricted frequencies are now database stored, to allow LFM to control them without a need for development team. This also allows multiple factions using a shared frequency without a special flag need. @St3fan[NL] /customanim now allows you to save custom animations with just 1 animation, use "none" as second animation when saving. @St3fan[NL] [CFT] /toggleclicktomove has been renamed to /autowalk in order to make it more user-friendly. @million Updated multiple vehicles inventory weight. @million Fixes Fixed female characters having incorrect socks after doing /shoes off. @million Fixed typo in /druganalyze command. @million Fixed several small issues in various scripts, like error messages being prompt in cuff system even if the action went through just fine. @808Masterus 21 1 3 Link to comment
Developer 808Masterus Posted October 24, 2023 Developer Share Posted October 24, 2023 Update 3.4.1 Additions Added /cellstash to set the cell stash while in the prison. @808Masterus It's saved on your character, due to lack of the proper cell inventory system. It's basically an /examine that only COs can check. On-duty SADCR faction members can use /checkcellstash [target] on the inmate to check their cell stash description. Items are still stored in your inventory, but ICly they are hidden in your cell as a stash. Spoiler Added /toggle punishments command to hide admin-jail/ban/kick messages locally, just for you. @808Masterus This setting is stored during your character session - changing characters or disconnecting will reset it. Added bank account balance to /wallet. @808Masterus Added fake licenses named 'Fake IDs'. @Price Admins can hand off fake licenses to individuals via a scheme or supplier. Players can do /showfakelicense to show the fake license. Fake license are not recognizable unless checked via the MDC for LEOs. Added furniture replacement feature. @Azelat Allows the player to replace an object in his property with another, without the need to delete first object, and recreate the second. The replacing object immediately takes the place of the replaced object. Player can replace one specific object with another, or all objects of the same type with another. (Useful if you want to quickly change all your walls) To define the new object, the player can use /furnreplace. After that, a new option appears in the furniture menu. Spoiler Added new business type. (Itinerant) @Azelat A new business type that allows players to use business command from a business vehicle. Player just needs to add a vehicle to the business with /vbusiness. All commands of business, bar, and restaurant can be used from the vehicle. (/bmenu, /bmanager, /startshift, and the list goes on) Players can create business advertisement/blip from/near the vehicle. The blip will appear in orange to differentiate them from classic businesses. A 'local' business location will still remain for proper support of other scripts, like for example trucking script to fill the stocks. Example and expected usage is for food truck businesses, for example. Contact PM for more details. Added universal /duty command to toggle the police/medic/public works/coroner/hospital/generic faction duty using one command. @808Masterus This command checks all the faction permissions to these command in the order showed above - it will stop at the first valid instance. Added /prisonalarm [on/off] command for SADCR faction members and on-duty admins. @808Masterus This will trigger the audio emitters on dimension 0 in a high radius inside and outside the prison location, and inside all of the prison interiors except the OOC ones. Emitter volume is based on the local emitters volume * 0.7. You can change the local emitters volume using /settings slider or /evolume command. All of the players in the range will get a chat narrative message about the prison alarm toggling on/off even if they disabled the audio emitters. Spoiler (Current SFX on the showcase will be changed in the future!) Added fading of inactive chat. @Azelat Addition of a new optional option in /settings that allows the player to active/deactivate automatic fading of chat when no messages have been received in the last 20 seconds. This fading hides the chat and shows the chat again when a new message is pushed in the chatlog or when the player opens chat bar. This feature is ENABLED by default. Spoiler Added outfit description feature. @Azelat Inside /chardetails window, the player can now add a specific description for his current outfit, allowing the player to be more precise in his description. (For example, jewelry) Each outfit can have its own specific description. This description is optional. Outfit description can be seen by other players with /examine. Spoiler Added Sledge Hammer and Halligan to /take and /place commands. @million Added /flush support for SADCR. @million Added /head command which allows players that uses custom ped to set a brand new face texture on it. @million Spoiler Added new required argument for /probation command. It requires the type now, the only valid ones are probation and parole. @million With that, /setanklemonitortype command was also added to change the type for specified player. Added new shield object for PD and SD. @million & @Tiddy Spoiler Added hotkey (default: N, changeable in /settings) to toggle bus doors open/close. @GameBurrow Added ability for bus drivers to plan multiple trips ahead, pre-generating timetables for passenger. (Short term, clears with server restart) @GameBurrow https://forum.gta.world/en/topic/88915-bus-transit-system/#comment-1205940 Added /vinsurance which will allow individuals to insure their vehicles from far away using their vehicle ID from /myvehicles. @Price Works for owned vehicles, as well with company/partner vehicles. Added /lowerto and /lowertore that act like their counterparts. @Price Added automatic message showed for players outside the property whenever someone inside locks it. @Price This will also show for players inside if somebody will lock it while outside. Changes Changed the money format in the /wallet. Instead of showing for example $12345, it will now show $12,345. @808Masterus ALPR script is now bound to a vehicle, instead of all police vehicles. LFM can install these ALPRs by command. @St3fan[NL] Replaced the old prison shank weapon model (switchblade) to new, custom one. @Oggy & @million Replaced the old nightstick with a new one. To access the old one, use /take command. @million /anklemonitor list will now also show the type next to players' name. @million Improved transit driverhud delay section to be more human readable. (minutes and seconds) @GameBurrow Improve transit script driver hud to include route length (time) in route selector. Also added end time for the planned trip in planning view. @GameBurrow Changed transit script stop delay to seconds instead of minutes. @GameBurrow Updated brewery successful craft message. @808Masterus Renamed new police scout slicktop version. It will now have (Slicktop) subfix at the end. @808Masterus Fixes Fixed work phone checking while going on /pduty. It will support automatically generated MDC phones based on contracts as well, no need to add them manually, but it's still recommended. @808Masterus Fixed buying contract phones in phone stores failing. @808Masterus Fixed ALPR not showing the warning correctly if the owner of the vehicle is wanted. @St3fan[NL] Fixed /pworth colors not being set properly. @million Fixed /anklemonitor command never working properly. @million Fixed /assigncell not working if someones sentence has ended. @million Fixed bus stop showing bus departure time even if bus has passed the stop. @GameBurrow Fixed bus stop being green even the bus has passed the stop. @GameBurrow Fixed brewery drinks disappearing after current server instance. Items will be properly saved and stored in the brewery property inventory. @808Masterus Fixed a bug where the alcohol items were removed from the player inventory even if the action failed due to not enough inventory space while crafting brewery drinks. @808Masterus Fixed livestream not putting you in an injured state at all when you leave the stream. @Price Fixed few vehicles used by news factions not being recognized as valid vehicles in livestream system. @Price FIxed everyone spawning in front of a streamer while watching livestream. @Price FIxed not being able to place fish into a car while overcarrying. @Price Fixed a bunch of messages in various scripts still saying jail instead of prison. @million Fixed SADCR blip not being placed properly. @million Fixed client-errors in the barbershops occuring sometimes. @808Masterus 37 2 6 Link to comment
Developer 808Masterus Posted October 27, 2023 Developer Share Posted October 27, 2023 Update 3.4.2 Additions Added race manager for current racing system. @Azelat This allows players to change name of the race, modify specific options of it (laps, for example) or edit race checkpoints. To make it more user-friendly, manager of the business/faction can use automatic repair circuit error feature that fixes missing checkpoints, wrong order, and the list goes on. To access it, use /managerace [race ID] to open up the UI. Spoiler Added some more feature editable using new race manager for racing system. @Azelat Checkpoints can be set to visible or invisible now. Emission of sound when passing a checkpoint can be activated, or disabled. Freeze of the players in the race at the start can be now disabled or enabled. The individual timer can be started at the start of the race or when passing the first checkpoint. Radius of the checkpoint can be now changed to value between 5 and 20. Added /leaderboard for racing system. @Azelat Players who participated as racer or spectator can see the leaderboard when race will end. Spoiler Added /sellfurniture [range] to 'mass-sell' furniture in given range, up to 100 furniture objects at once. @808Masterus It will delete ALL the furniture objects in given range, not only specific type. This cannot be undone. If you confirm your actions, there is no going back. Added 'Vehicle Park' option into the interaction wheel. (default: X) @808Masterus Added more everyday use options (like phone/inventory) as 'forced' in the interaction wheel if there is only few options available. @808Masterus Added /toggleinteriorfall which removes (or re-adds) the interior fall feature from your property if you own it. @Price Added a callsign helper to paste callsign at the beginning of each message in /settings. @Price This feature is DISABLED by default. This only supports main radio channel. (only /r(adio) command, commands like /radio15 will NOT trigger that) Even with this option disabled, players can use /radiounit command to send the message with automatic callsign. Park Rangers and SD are supported by this as well, script will automatically convert 'short name' into the full name of the callsign. Changes Blocked the /vpark if your vehicle is currently moving. To make it work, you need to basically fully stop now. @808Masterus (Un)locking the property while inside will now use the proximity check between player and main entrance/nearest smart TP with the same distance as while doing such a thing outside. @808Masterus Players will be notified about being too far from the main entrance to avoid confusion. Increased rain chance even more by around 15-20% of current value. @808Masterus Updated few tutorial prompts. @808Masterus Updated interaction wheel default settings to show more options. @808Masterus Players can change the min/max value of the currently showed options by using /menu command with valid arguments. Removed dog/cat options from the interaction wheel. Use individual commands or I menu. @808Masterus Fixes Fixed items disappearing from the inventory while in prison. @Nervous Fixed various issues occuring in a bunch of systems, hopefully improving the server performance. @Nervous Fixed a bug where /changechar didn't closed the tutorial window during the tutorial causing a bunch of issues. @808Masterus Fixed a bug where dealership UI didn't forced the cursor to enabled state while in the tutorial. @808Masterus Fixed possible 'exploit' with carwashes. @808Masterus Fixed brewing not working while inside a RV interiors. @nickM Fixed transit driverhud route length calculation breaking. @GameBurrow Fixed transit app not taking dates into account for timetable sort order. @GameBurrow Fixed several issues with livestream (for example: chat not disappearing, removing the HUD after exiting the livestream) @Price Fixed overcarry not triggering for shops. @Price Fixed duty not saving/cycling through uniforms. @Price Fixed vehicle details not saving. @808Masterus 13 Link to comment
Developer Price Posted November 6, 2023 Developer Share Posted November 6, 2023 Update 3.4.3 Additions Shops are now revamped and will use new, custom UI. @nickM Added new scanners that last longer and have 10 uses. @Price Scanners range also increased to 5 meters. Added a fire alarm system that alerts the fire department and police agencies. @Price The fire alarm can be pulled by any owner or tenant. The fire department would be alerted and a ping will be placed on the map. The fire alarm has a distinct sound that can be heard both inside and outside the property from far away. The fire alarm activates automatically if the house is set on fire by a non-player means. If a player pulls the alarm, everyone inside the property is alerted. Fire alarms can be purchased from hardware stores. Added a fake license system for illegal roleplayers. @Price Fake driver's licenses are able to be shown separately by using /showfakelicense. Fake licenses can have an image attached to it. Fake licenses would have a fake name, age, and DOB. Fake licenses are handed out via an IFM and not distinguishable from a real one. Added 'clone' option for /note to copy name/content/icon from 1st note to 2nd note. Example usage - /note 4 1 clone 9 - where 4 is the item index of the note we want to copy data from, and 9 is the item index of the note that we want to set the data. @808Masterus This can only be used with 1 as the amount to prevent possible issues. Added ankle monitor map that is dynamically synced every few minutes for factions with ANKLEM flag and on-duty admins. @808Masterus It shows the name of the player with ankle monitor and their current position. (If inside the property, it will show the exterior position) If you have UI opened during the resync, it will resync your UI too. With that addition, /parolemonitor command is going to be removed. Spoiler Added SADCR access to the /trace command. @million Added distance restriction for vehicle sale. Seller must be close to the buyer to offer the vehicle for sale. @nickM Added LSPD 114 map blip. @808Masterus Added LSPD 114 station to the active station system. It will work while inside the main building only. @808Masterus Added /bar changeprice to change the price of all of the items matching the listing ID to new defined price. @808Masterus Added /shop changeprice to change the price of all of the items matching the listing ID to new defined price. @808Masterus Added an option for players to enter the faction restricted vehicles (like PD ones) without being kicked out by receiving temporary permission from in-game IFM members that lasts during this character instance. (or if staff member will revoke it manually) @808Masterus More information will be provided by IFM. Added manager rights to business properties. @nickM Property owners may enable /bpropmanager to allow business managers to manage the property (disabled by default). Business supervisors may now access business property inventory. Business managers can now /givepropertykey and access /propertymanager if /bpropmanager is enabled. Property manager permissions are restricted to only evicting tenants. Business managers can now remove tenants from properties (if /bpropmanager is enabled). Added 'NPC' garage business that will allow you to install vehicle modifications and other stuff when there is no available garage business at the moment. @808Masterus Installing any modification here will cause your vehicle to get 'destroyed' for 8-12 hours making it unusable during this time. This business location will be marked on the map by the green blip with the ((NPC)) subfix. This blip will be destroyed when there is any other garage business open right now. (The blip is re-synced every minute, so it might take a while) Changes Few more vehicles (Mule, Benson, Pounder, Flatbed, TowTruck, Boxville, Yosemitexl) will now be unchoppable. @Price Slightly modified /note help chat message to explain the commands syntax a bit better. @808Masterus Recoded essentials of the radio system optimizing a lot of stuff causing server lags during mostly peak hours. Server should be much more stable now due to these changes. @808Masterus Removed 30 minute timer from /vexamine if the vehicle got hotwired. It will be removed only after despawning the vehicle. @808Masterus Changed default 'command not found' error message to make it look a bit better + more 'outstanding' on the chat with red prefix. @808Masterus Changed error message in /restarttutorial from the generic one to a bunch of different ones to avoid confusion. @808Masterus Updated command hints for /bar and /shop. @808Masterus Updated 'wrong' usage prompt for /bar and /shop commands. @808Masterus Changed car/electronic parts that were given as a 'bonus' for certain vehicle modifications in chopping system. @808Masterus @Price More information will be provided internally by IFM. Using /vpark and /vrestream is now blocked if your vehicle was recently spiked. (In the past 20 minutes) @808Masterus Methanol now is 1:1 in drug labs. @Price Players with key access to properties connected to a business or faction may access property inventory (if property inventory right is enabled) @nickM Fixes Fixed Marksman Rifles showing 'UNKNOWN CALIBER'. @Price Fixed some gas stations not allowing government factions to fuel. @Price Fixed /panic and /togvest for factions with access. @Price Fixed seeing constant 'has disconnected' messages in live stream. @Price Fixed the noclip messages in live stream. @Price Fixed multiple clientside errors with corpses. @Price Fixed /checkalcohol having unlimited range. @Price Fix checkpoint deletion from race manager UI @Azelat Fix sort of racers on leaderboard @Azelat Fix checkpoint crossing if it's not a race checkpoint. @Azelat Fixed a bug where some vanilla GTA interiors were causing issues with (un)locking property due to default interior position. Moving it via /pentrance is recommended anyways. @808Masterus Fixed a bug where flashbangs didn't work properly for some interiors. @808Masterus Fixed a bug with snakecam not being rendered properly for some interiors. @808Masterus Fixed a bug where /pautolow wasn't cleared properly for players while exiting the property using Smart TPs instead of main entrance. @808Masterus Fixed a bunch of minor exploits causing several issues. @808Masterus @Price Fixed missing hint for /outfitmask. @808Masterus Fixed SADCR not having an assigned shield. @million Fixed overcarry script sometimes throwing an "You don't have access to that command" error. @million Fixed an issue with notes not saving. @nickM Fixed few bugs occuring in active station system trying to optimize it. @808Masterus Fixed a bug where the vehicle alarm was giving the electronic parts incorrectly in chopping system. @808Masterus Fixed a bug where sometimes the premium level wasn't checked properly for property inactivity check causing players to lose their properties even if they shouldn't. @808Masterus Fixed a bug where few properties were immune to property inactivity system due to very old characters causing them to never lose properties that they owned, even after being inactive for months. @808Masterus Fixed a bug where you can't break into lockboxes or safes. @Price 28 2 Link to comment
Developer 808Masterus Posted November 13, 2023 Developer Share Posted November 13, 2023 Update 3.4.4 Additions Added /searchcmd [command] for players to look for commands easier that has the text provided included. @808Masterus Using for example '/searchcmd veh' will list all the commands with 'veh' in the base command name. (like /fixveh, /vehplate, and the list goes on) This does NOT support command aliases, so if some commands are not there, they were probably command aliases, not the 'main' command. For now, it outputs raw commands without any explanation - that might come in the future, but it's not guaranteed. Added /rl alias for /removelocation. @808Masterus Added notification explaining how to purchase PAYG credits if you don't have phone in your inventory, or the main phone is not the PAYG one in general stores. @808Masterus Added inventory quick access keybind. (default: P) @808Masterus You can change this keybind using /settings UI. It will open the property/vehicle/player inventory. They are prioritized in the listed order. (If you are in a vehicle & in a property, it will show the property inventory if you have access to it, or vehicle inventory if not) This function will open the CEF UI if you have it enabled, or print the items on chat if not. This function is blocked if wounded/dead. Added dynamic fires for properties around the map if certain, undisclosed conditions are met. @Price Only 1 house can catch up on fire every couple of hours. This only happens when 3+ firefighters are currently on-duty. If the house has the fire alarm, it alerts all on-duty LSFD personnel. Added property ID if the monitored player is inside the property as a name subfix in ankle monitor map. @808Masterus Added a warning that items may be lost if disconnecting while overcarrying; sent when the player starts overcarrying. @nickM Added /parolemap alias for /anklemonitormap. @808Masterus Added support for /torpedo for 'gtawpredator' boat introduced with 3.4 update. @808Masterus Added admin current ID whenever your report will be accepted/trashed. @808Masterus Added /givetempexteriorperm [target] which gives the target access to exterior map for your property. @Price The permissions lasts until the person disconnect/change character, or server restart. The person needs to have at least platinum donator status to map your exterior. Added /policebroadcast which alerts people in the vacinity of a message. @Price People would be able to hear the message if they're within the range. LEOs can pick different options from /policebroadcast help. LEOs need to be near the vehicle to trigger it. Changing local emitters volume will be ignored by that, due to it being fully In-Character. Spoiler Changes Recoded /cellinfo from scratch to eliminate a bunch of issues + enhance the entire process in a bunch of scenarios. @808Masterus Native UI in generic stores will now only show if you have main phone as PAYG or you are the business manager - otherwise it will pop-up the CEF shopping UI directly. @808Masterus 'PAYG credit' option in generic stores will now only be shown if your main phone is the PAYG one. @808Masterus Login UI character list will now be sorted based on your last character login data, descending. @808Masterus That means the character you were last time on will be at the top of the list, and freshly made/'inactive' character at the end. Drug labs will multiply methanol by 3 times from now. @Price Fire alarms audio emitters will now ignore the local audio emitters volume setting. @Price Ankle monitor map will refresh slightly often now. @808Masterus Updated 'command not found' message again to notify players about command search function. @808Masterus Official legal faction (like PD/SD/FD) members will no longer get automatically healed by script to 100HP while using commands like /mequipment, /equipment, /togarmor or /pduty which was unfair. @808Masterus With that change, if you have more than 100HP, it won't get removed now in these scenarios. Vending machines will open shopping UI directly now, without Native UI first. @nickM FD and medical factions will now have access to /equipment helmet and /equipment helmet2 if permitted by LFM. @Price Fixes Fixed debug messages being prompt while using /anklemonitormap functions. @808Masterus Fixed function crash while handling the marking on map in ankle monitor map due to left-over debug data. @808Masterus Fixed issues with audio emitters for fire alarm system being rendered on dimension 0 always for exterior one, even if the exterior dimension was different. @808Masterus Fixed issues with fire alarm system not showing any error messages even if it should. @808Masterus Fixed item dupe exploit with fire alarms. @808Masterus Fixed incorrect model for the fire alarm object. @Price Fixed station shift system not working for any other station than MRS. @808Masterus Fixed (hopefully) issues with overlapping UIs related to new shop UI & object-based systems like vending machines. @808Masterus Fixed some fire alarm command hints. @Price Fixed fire alarm audio emitters distance. @Price Fixed fire alarm not notifying FD correctly. @Price Fixed bags not appearing correctly on character when receiving them. @Price Fixed fire alarm throwing error messages even if it went perfectly fine. @Price 17 2 3 Link to comment
Developer 808Masterus Posted November 16, 2023 Developer Share Posted November 16, 2023 Update 3.4.5 Modding updates Added Vapid Imperial. (Cargo/Passenger/eCargo/Taxi) @Tiddy Added Vapid Sandstorn EV. @Tiddy Added Vapid Caracara 2022. Added Vespucci Karting Map. (PM lease) @Tiddy Added Biskarrat Regional Training Center. (LSSD) @Tiddy Added LSFD airport helipads. @Oggy Added PHMC parking gates. @Oggy Added SAPA mapping. Added IMEX mapping. Fixed modkit for Bravado Recursion. @Epix Fixed modkit for Western Diabolus. @Epix Fixed modkit for Western Angel. @Epix Fixed modkit for Western Freeway. @Epix Fixed modkit for Western Wolfsbane. @Epix Pictures of modding changes can be found here: https://imgur.com/a/QsubDof Additions Added /fvehmanage [fix/maintenance] to handle provided action in faction property for faction vehicle. @808Masterus Using this will make the vehicle unusable for few hours. Using this will take some money from faction bank account. Only available for LFM approved factions. Added /removefirealarm to remove alarm. @Price The fire alarm does not return in the player's inventory. Changes /vtorch will now be blocked if there is less than 2 firefighters on-duty at this time. @808Masterus This value might get changed in the future without any announcement. Enhanced police broadcast emitter system to make it work a bit better + more 'foolproof'. @808Masterus Vehicle damaged indicator in garages UI will now be recognized if the description starts with [DAMAGED], not equals it. @808Masterus Made it so the owner of the property needs to be a platinum donor to give access to exterior editing. @Price Recoded basics of garage UI system for factions/businesses. From now, it can be enhanced easier by development team + it should work a bit faster/better. @808Masterus Recoded entire notifications (/notifications) system. It should be way more responsive now & 'easier' to use. @808Masterus Notifications created manually by staff team will now be splited between two categories so you won't miss them due to large amount of notifications in standard /notifications list. @808Masterus Fixes Fixed /searchcmd not working for certain arguments which were blocked while testing. @808Masterus Fixed /searchcmd not applying command cooldown as it should. @808Masterus Fixed being able to pull a fire alarm when a property does not have a firealarm. @Price Fixed /parolemap not showing up as a hint. @Price Fixed 'double emitter' exploit whenever you used XMR & police broadcast at the same time. @808Masterus 21 2 3 Link to comment
Developer 808Masterus Posted November 27, 2023 Developer Share Posted November 27, 2023 Update 3.4.6 Additions Added CCTV system. @Price @808Masterus @Dama Added /badtemplates for businesses. @808Masterus Each business can save up to 5 templates of their /bad. Every business manager can add/delete these templates. Every business employee can use these templates to quickly sent predefined ad if they have required donator status. Everything is managed under one command (/badtemplates) with additional arguments. For brief in-game explanation players can use /badtemplates help. Using template information preview will render the map blip icon on screen which can be closed using F4 key. Spoiler Added multiple lines support for /petexamine. @million Added script support for freshly added PHMC/IMEX/SD gates. @808Masterus Added 'Check' button in pawnshops/bars for items with custom image assigned to them (/assignimage) like jewelry and stuff like that. @808Masterus Pressing the button will open the preview of the image attached to the item for few seconds, it will close automatically after that. If there is no image attached to the item, 'Check' button won't be visible. Spoiler Added information if property has the fire alarm installed in /myproperty (/pinfo) & /sharepinfo. @808Masterus Added SanFire support for /mtake & /mplace for FD related weapons. @808Masterus Added new liveries for San Andreas State Parks with an updated star and seal. @chocomint Changes Toggling radio OFF (/togr) will prevent LAW/FIRE/MED factions leadership from receiving 911 calls. @nickM Recoded some functions in taxi system to make it work a bit better & faster. @808Masterus Temporary removed new Imperial script seats. They will be re-added at some point. @808Masterus Property weather/time option will now be hidden in the UI if it has been disabled via flags by PM. @808Masterus Poker script changed to withdraw money from the player every time a call or raise is made, instead of the end of the round. @nickM Leaving a poker table will keep the player in-game, but automatically fold him on his next turn. @nickM Players leaving a poker table through any way possible (disconnect, crash, or leave) will remain until the next round starts (cleanup happens once a new round starts) @nickM Nearby objects such as ATMs and vending machines prioritized over business menu. @nickM Removed /vtorch on-duty firefighters requirement. @808Masterus Changed blip location getter for advertisements. It will now show main property entrance position, instead of some random 'void' ones in some scenarios. @808Masterus Removed old radio slots convert thing from old table to new one to reduce server stress & reduce the database size. @808Masterus Old characters that were inactive for few months will need to re-do their radio frequencies. Vodka alcohol value slightly increased. @nickM Imperial and Imperial EV vehicle storage weight changed to 65KG. @nickM Nerfed Maibatsu Mule 4x4. @Epix Fixes Fixed /castnet and /net not catching fish despite available inventory space. @zoephix Fixed /hands reappearing after exiting a vehicle. @zoephix Fixed various issues with graffiti script not allowing you to make new graffiti, even if you had required item. @808Masterus Fixed Imperial Taxi now being recognized as taxi vehicle. @808Masterus Fixed EV Sandstorm/Imperial not being recognized as EV vehicles. @808Masterus Fixed Imperial (standard & EV) not being recognized as trucking allowed vehicles. @808Masterus Fixed property time/weather 'exploit' that allowed players to change it anyways even if it has been disabled via flags by PM. @808Masterus Fixed max value in /fontsize not being the same max value as in /settings. Both will accept 150% now. @808Masterus Fixed a bug with vending machines not opening when in a business or property. @nickM Fixed a bug with poker table coming to a full halt once a player left, crashed or disconnected. @nickM Fixed a bug with ATM interface overlapping with shopping interface in some instances. @nickM Fixed issue with chat commands like /low not being registered during 991 calls. @zoephix Fixed station shift system. For good this time. @808Masterus Fixed a 'bug' where year 0000 alarm expiration date was sent to player while running /pinfo command for property with no alarm installed. @808Masterus Fixed a bug with player remaining in overcarry mode after selling carcasses. @nickM Fixed a bug with motel rent not getting taken from player. @nickM Fixed a bug with disappearing firealarm objects and several other issues related to firealarm system. @Price Fixed a bug with /removefirealarm not removing the physical object at all. @Price Fixed an issue where the lights on the civilian caracara would not be visible at all. @chocomint Fixed issues with collisions & occlusion of PHMC exterior mapping. @Fireworks 25 3 Link to comment
Developer Price Posted December 7, 2023 Developer Share Posted December 7, 2023 Update 3.4.7 Additions Added /givecctvaccess to grant CCTV access to individuals via name or ID. @Price Added /deletecctv to permanently delete your CCTV. @Price Added /removecctvaccess to remove CCTV access from an individual. @Price Added 3 more release points for several SADCR interiors. @808Masterus Changes CCTV objects now remove all access when deleted. @Price Players are now able to /vpark with store bought melee weapons. @808Masterus Flashlight, Golf Club, Hammer, Bat, Screwdriver, Wrench, Crowbar. General enhancement for /releaseme. @808Masterus Fixes Fixed the noclip exploit for CCTV live preview. @808Masterus Fixed CCTV items duplicating on cancelation @808Masterus Fixed where when you type in the CCTV dashboard, it types in chat. @808Masterus Fixed CCTVs displaying 500 Error on the website when the CCTV is deleted. @Price Fixed an issue with poker where blinds are way higher than they should be. @nickM Fixed an issue with poker UI remaining on screen after leaving a poker table. @nickM Fixed an issue with "Current Players" keeping leaves in the poker table. @nickM Fixed a few instances of players who previously left a poker table getting messages and poker UI appearing to them. @nickM Fixed a bug where poker blind would be passed to someone who had previously left the game. @nickM Fixed typing dots [ . . . ] overlapping with /ames. @nickM 8 2 Link to comment
Developer Price Posted December 15, 2023 Developer Share Posted December 15, 2023 Update 3.4.8 Additions Added the ability to name your CCTVs @Price Players will be able to rename their cameras using /setcameraname. Spoiler Added the GTAW HUD @Azelat @808Masterus @Price @Gibbz The GTAW HUD will combine a lot of separate UIs into one in a neat package. Players will be able to search various commands and animations via the search bar. Players can manage their outfits, animations, vehicles & more via it! Spoiler Added device menu that is dynamically synced. @zoephix The menu can be accessed via /devicemenu or /devicemenu. Devices can easily be disabled, renamed and shared between your faction via the menu, others in your faction will also be able to manage and view any shared devices. The location of a vehicle tracker is synced every few seconds, displayed on an interactive map, the map will automatically move with the vehicle when focused via the menu. You can read back on recorded logs of bug devices, for as long as the device is not destroyed. Spoiler Added support for business or faction garages in other dimensions : Your request must be first approved by PM to have a garage inside an interior. @Nervous Added comment option for /bpay. New syntax: /bpay [Firstname/ID] [Amount] [Comment (optional)]. Comment will display on both the business' and player's banking transactions. @nickM Added 'mechanic' to /toggle command to disable incoming mechanic hotline calls, enabled by default. @nickM Changes Addressed player commands /to and /reto will automatically be lowered if forced by /autolow or property autolow. @nickM Fixes Fixed an issue with leases not properly terminating or starting @Gibbz Fixed crash related to faction garages. @Nervous Fixed an issue with faction rank not being properly synced. @nickM Fixed car dirt progression on car wash. @nickM Refactor and improvement on old speedometer render method. @Azelat Fixed immersive mode. @Azelat Fixed a bug with livestreams not working if the streamer was inside a dimension. @Gibbz @Price Fixed /vest. @Gibbz Updated the clothes blacklist. @Gibbz Fixed an issue with vehicle trunk kidnap not working properly. @nickM 13 1 Link to comment
Nervous Posted December 28, 2023 Author Share Posted December 28, 2023 Update 3.4.9 Modding updates Added props for serveral legal factions Fixed modkit for Nmule Fix for vigero3, renamed to Gtawvigero3 Added 13 vehicles from last GTA:O update to dealerships. Added LSFD Command Bison Added fixes for last GTA:O vehicle fixes Added Pounder with available livery mapping Edited existing mapping at LSPD Mission Row Station. New cars album : https://imgur.com/a/oD7J8Ax Additions Players can now spectate poker games! Scrapping your car will now give you the exact amount of money you'll receive before confirming Fixes Fixed property inactivity checks Fixed CCTV subscriptions not properly charging players Fixed plates text being stored in CCTVs Fixed clothing blacklist since GTA update 16 Link to comment
Recommended Posts