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808Masterus

Developer
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Everything posted by 808Masterus

  1. Feature Showcase: Fuel Trucks In order to reduce the 'pointless' struggle for a big portion of the playerbase related to refilling their company, faction or personal owned vehicles using a big amount of fuelcans, unnecessary staff help with teleporting vehicles from point A to point B, or just 'wasting time', we've developed a basic fuel truck system. In the future, we are planning on enhancing that 'base' with proper trucking job support, and much more - keep an eye for next changelogs! 🙂 I. Requirements In this initial version, the script is limited to only one specific vehicle - MTL Tanker. Why you might ask? The answer is simple - it's a good looking vehicle for that purpose, without a need of an trailer that might cause issues. Later on, we are planning on adding proper trailers support along with other vehicles! Other than that, you don't need much more! Keep in mind that you might use fuel trucks that you have proper access to. That means, either your own truck, your partner truck, company (business) truck, or faction truck. You can always ask your friend so they will borrow you keys to their truck using /vdup command - yes, that is supported as well! II. How does it work? It's very simple! If you met requirements explained above, all you need to do is use /fueltruck command with proper argument while being near fuel truck that you have access to. To help new players with usage of this system, whenever you enter a valid fuel truck that you have access to, you will receive an information about this system, and what to do. This message comes in two variants - UI window if you have tips enabled in /settings, or chat message if you disabled them. We are aware that not everyone reads forums and topics there, that's why we've developed an small 'tutorial' directly in-game with short explanation of each command, that will show whenever you use /fueltruck help command directly in-game! This small help window will pop-up in tips window, no matter the toggle in settings. As you can see on the screenshot above, there are various options. With that system, you can refill your fuel truck using nearest fuel pump (Gas Stations) or filled fuelcans from your inventory! Refilling your fueltruck using fuel pump will take few seconds to complete. It's based on amount of fuel you want to put in your fuel truck divded by ten plus five more seconds. Sounds complicated? It's not! Let's say, for example, you want to put 2000L of fuel into your fuel truck from nearest gas pump - to do so, you use /fueltruck refill pump 2000 command, and it will take you 205 seconds to complete. Same 'cooldown' applies to using your fuel truck on nearest vehicle, but not fuel cans. Refilling your fuel truck using nearest pump provides you with small discount in terms of fuel prices compared to 'standard refilling'. Cool, isn't it? III. Limitations Everything has it's limits, right? Fuel trucks are no different! You can store up to 5000L in one fuel truck, and this value cannot be bypassed by any means, even with staff member support. Additionally, everyone can check your fuel truck fuel levels if certain requirements are met, that means vehicle is unlocked and you are relatively close to it, but only people who have access to that fuel truck can use stored fuel in it, or refill it. Other 'limitations' like distance requirements, vehicle locked status, and more are 'self-explanatory' and will be explained by the script every time something will not go as planned.
  2. Next update, downside of that change? You will need to re-do your /phonesize again, as it will be wiped now. Additionally, there will be a /settings slider as well for those who never heard of /phonesize before. 🙂
  3. This is not an admin matter, and not a forum suggestion. Guides like that are being made and updated by the community, not staff. There is a bunch of in-game commands that helps with dealership finding/navigation as well. If you think it's outdated, feel free to make a new guide and post it yourself.
  4. Update 3.6.2a & 3.6.2b Modding changes Added Vapid Sandstorm D205 for LSFD. Added PROTECH SECURITY liveries for Declasse Alamo, Vapid Scout, Vapid Sadler Utility, Brute Stockade and Bravado Buffalo SX Security Added liveries to LEO Outlaw for PD, SD and FD. Fixed waterfloating issue for Vapid TARV. (Bcat) Added gates for Aurum Energy. Added barriers around LSIA. Additions Added option to toggle weather display in new HUD between Fahrenheit and Celsius. (in Celsius by default) @808Masterus Changes Changed rotation indicator in new HUD from it being character-rotation based to camera-rotation based. @808Masterus Allowed /getanim to be used on self, in case you forget your animation. @Gibbz Changed how the ammo is being displayed if you have new HUD enabled. @808Masterus This new indicator will show only if you have new HUD enabled in /settings, there is no option to toggle that one option in new HUD. This was mostly done to prevent 'overlapping' issues with new HUD being on top of the vanilla ammo indicator. Changed how the angle indicator will show in new HUD, right now it won't go into negative values. @808Masterus Removed hourly panda points from chat, moved them to paychecks UI. They will also be shown in head notifications (like receiving item for example) to prevent issues with weekly paychecks. Even if it will show in head notification and after few seconds in paycheck UI, you will only receive them once, not twice. @808Masterus Fixes Fixed property name not refreshing correctly in new HUD. @808Masterus Fixed some rare issues with 'Spawn inside property?' option 'blocking' several property options forcing you to re-enter it. @808Masterus Fixed GTA:W speedometer. @nickM Fixed issues with money status not refreshing correctly in new HUD. @808Masterus + @Azelat Fixed client-side error with F3 click on vehicle. @808Masterus Fixed some issues with invalid tooltip related to hotwiring a vehicle. @808Masterus Fixed (probably) some issues with 'Repair vehicle' option not popping-up properly. @808Masterus Fixed issue with cardinal icon not being 'sticked' into one place. @St3fan[NL] Fixed an issue where /outfit didn't showed UI properly if you had more than 200 outfits. @St3fan[NL] Fixed various small issues related to pandamons. @Nervous + @nickM Fixed incorrect player name being showed up when using /showcollection. @Gibbz
  5. Added to paychecks UI, removed from chat; will come live tomorrow with server update. About the /finddealership part, not for now. Maybe in the future.
  6. I already explained that it was removed due to various bugs, and it will stay as it is now because there is no easy way of bringing it back. I mean... it's possible, but really time consuming, and with our current To-Do list, there is simply no time to do so.
  7. Punish everyone for few abusers is a no-go. If you believe someone abused it to stash items, simply report them. L&A.
  8. it was a W faction... see u soon boys
  9. I've forwarded that suggestion to IFM yesterday and after some internal discussion we agreed that this is just not worth the time, at least for now. Maybe we don't understand the 'backstory' of that suggestion, why is it exactly needed and why it cannot be already done with outfit attributes for example. L&A for now, if you want to discuss it further, feel free to do so on public IFM Discord and tag me if you want.
  10. Added with next changelog, it will basically work as entering the property like normal (Y / 'enter room' option in MI UI) but will 'skip' the closed doors check.
  11. It was already said like 500 times... it's a game. Some people want rain, some people hate it. It's good as it is.
  12. It will punish 'legit' players... how can we stop you from closing your game whenever you have something in your inventory? Even if that will be possible... you can just cut the power from your PC to force it down and well... we don't have powers to prevent that. No.
  13. Discussed it with a bunch of staff members - no.
  14. I'm not going to lock it right away but will just discuss it with you. I understand that it might be useful but... why can't you just /examine for that? There are already different outfit description slots that you can just put for your outfit that you are using with your vest... is it really necessary then?
  15. We can't render two game cameras at the same time on RAGE:MP so it's impossible.
  16. No need for that. It might create a lot of lags, and open a bunch of gates to potential abuse/trolls putting some 'bad' stuff there. I know you can just say 'let admins handle that', but before they will do that, damage will already be done. No, just create /cim with link.
  17. More of a PM suggestion, better contact them via their Discord. We (devs) are not handling properties so we cannot do much.
  18. hell nah @chocomint its so over ☠️
  19. If we change it, it will benefit a part of community, and 'ruin' it for others. Server was, and always will run on UTC timezone, and that won't be changed.
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