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TpRoll

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Everything posted by TpRoll

  1. 6) Add mandatory OOC sentences for crimes - hours to serve before you can be released. As it stands people don't have to roleplay in jail whatsoever to complete their sentences, they can change character and this creates an enviroment where only the most dedicated jail roleplayers are active, and if their timezones don't line up then jail is completely inactive. I've heard suggestions for a percentage of a sentence made before but this doesn't really make sense, because 30% of a twenty day sentence is 144 hours which is ridiculously long. OOC sentence times should be reworked to more reasonable amounts, in the fifteen to thirty hour range instead of days, but this time would have to be in game. 7) Remove the x3 reward for roleplaying in jail to go along with suggestion #6.
  2. 5) A script message (Like a CIM) that just shoes up when someone uses the /arrestcounty command on you that explains you'd be given a bedroll, toilet paper, and everything else that comes with the welcome package.
  3. This faction never ceases to impress me in the leaps and bounds they take to provide the highest quality LEO experience possible. Props to faction management for the absurd amount of work they’ve put into this project.
  4. Offering $275.000 Bidder's Full Name: Hugh Caliri Phone Number (Optional): #4026 Email: [email protected]
  5. This suggestion will only do good for the illegal scene. At the moment we have around ten MC's and around twice as many OCG's... it's ridiculous. I think IFM should be as strict as PM when it comes to denying low quality factions. Enforcing high standards in your faction will only be a long term detriment to that faction with the current system.
  6. Offering $250.000 Bidder's Full Name: Hugh Caliri Phone Number (Optional): #4026 Email: [email protected]
  7. Sounds like you're getting screwed on the price of seeds, an IC issue
  8. https://i.imgur.com/rq17omL.mp4
  9. We already went over this one chief
  10. The only reason I've ever walked around with 100k+ on hand is because I'm doing a large criminal transaction, now if I got caught lacking why would I only cough up 5k? That literally makes no sense. If you're mapping you should just go from point A to point B and deposit once you're done. If the robber exhibits poor roleplay quality report them. This also creates the situation that a lot of illegal roleplayers go through where they burn another character for drugs or guns and take their cash, only to have to return it because it doesn't fit into the 5k limit. It's absolutely ridiculous. This rule allows players to walk around with 300k in their pockets with zero roleplay or repercussions to that effect. If the argument for why the robbery cap should be 5k is that people carry a lot of cash on hand for car work, mapping, or script purchases then 5k is really just an arbitrary number and the actually robbery cap should be 0 dollars.
  11. 1) The current county jail rules limit roleplay by not accounting for different types of roleplay that goes on behind bars. This makes roleplaying a faction in the county jail very difficult as we have to wait until a certain number of deputies are online and usually during these scarce times the guards already have activities planned that a car removal/killing/brawl will interrupt. 2) It is against the rules to force someone to roll up and leave the pod unless there's three guards on duty, even if it's within a faction. Three guards are rarely ever online in jail, and makes this sort of self-regulating roleplay an iffy thing, causing people to have to interact ICly with people who at that point in time realistically would be getting car removed and PC'd up. This is one of the only ways we can regulate the people that interact with us and the sherrif's deputies in the prison if their quality is not up to par. A car-removal should only require one online guard to perform, as that is all that is necessary given the current state of CO activity in jail, to properly roleplay the incident. Car removals are not fatal, unless accidental. They're usually a two on one in plain view of the guards, resulting in the assaulted inmate being rolled out of the pod and taken to PC. Other inmates from other cars are told that it's about to go down and are aware not to jump in or even look in the direction of the removal. A guard could use a tazer, LTL weapons, or pepper spray to subdue the prisoners who are not aiming to kill the person getting removed. 3) Noob inmates tend to hide behind a PK to excuse their poor roleplay, for example members of illegal factions have refused to give up their papers to the people checking them in, disrespected them, and then started fights. This usually results in those inmates being killed and just logging for the rest of their sentence or respawning, which is even more immersion breaking. We don't have a choice whether we want to avoid these inmates or not, we have to roleplay with them. There should be a message when you first enter the jail simply stating that a lack of fear RP should result in an immediate CK once the consequences are dealt out, and the message should be enforced. I haven't seen a single fear RP CK during my time in the county jail. If the inmate is afraid of losing their life they always have the option of going to a guard and expressing their concern and they'll be taken into Protective Custody. A car removal is in house cleanup, the inmate gets beat up in front of guards and is forced to PC up. it's usually done when an inmate fucks up hard or they disrespect the politicks. 4) The addition of a SNY (Sensitive needs yard) where prisoners that require protective custody are sent to. 5) A script message (Like a CIM) that just shoes up when someone uses the /arrestcounty command on you that explains you'd be given a bedroll, toilet paper, and everything else that comes with the welcome package. 6) Add mandatory OOC sentences for crimes - hours to serve before you can be released. As it stands people don't have to roleplay in jail whatsoever to complete their sentences, they can change character and this creates an enviroment where only the most dedicated jail roleplayers are active, and if their timezones don't line up then jail is completely inactive. I've heard suggestions for a percentage of a sentence made before but this doesn't really make sense, because 30% of a twenty day sentence is 144 hours which is ridiculously long. OOC sentence times should be reworked to more reasonable amounts, in the fifteen to thirty hour range instead of days, but this time would have to be in game. 7) Remove the x3 reward for roleplaying in jail to go along with suggestion #6. 8) Inmate numbers.
  12. As a member of the white car currently roleplaying in prison, tourists not roleplaying fear accordingly are a major issue, I totally agree with this. Deaths resulting from a lack of fear from the consequences of breaking common sense prison rules should result in CK's. Anyone can get rolled out of the pod and enter protective custody if they fear for their safety or they can just keep their head down in the pod and not cause issues with anyone if they can't handle the heat.
  13. TTCF has gone through a lot of changes since it was first implemented. There's now a dedicated commissary, yard, infirmary, etc. I really enjoy the roleplay that goes on inside and there's a few factions for surenos and white gangs inside. I recommend starting off with a youngster or older character and naturally bring them into TTCF in case you think it's not for you.
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