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mj2002

Charity 2023 Tier 4 Donator
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Everything posted by mj2002

  1. This sounds nice on a forum reply, but its unfeasible when you actually start this process. You'd have to report random players that you have no further information on for driving an expensive car. One way or another, you'll need to get the backstory from that character, a task which will likely fall upon RPQM. If they have the capacity to handle 10+ of these reports a day, then by all means. But I doubt it. Each of these players will try their best to use every trick in the book to come up with excuses on why their character can own the car. Have fun going through that.
  2. That basically concludes this topic.
  3. It would be nice if an administrator can offer us some insights into the stats of what actually happened when the script was implemented. This way, we know, rather than have to guess or rely on anecdotes.
  4. Shoot me a phone number.
  5. That's one of the problems. A lot of people dislike the current implementation, but they won't agree on what they do want.
  6. I think this should be offered by players/characters instead. Why take away a roleplay opportunity?
  7. I offered this suggestion a while back. Unfortunately this was not picked up on. I tried to make something work with the LSGOV faction back then, but that didn't go anywhere either. I think its still a good idea, since it promotes interaction.
  8. This is situational though. Most legal roleplayers will have an easier time interacting with certain illegal factions over others. One perspective is that there is a division based on player motivations. If you mix player group A, those who don't really play to win but rather to tell stories and enjoy the community aspect, with player group B, those who focus primarily on making gains that can be measured OOCly, then those from player group A are going to turn away from these interactions. You will find these groups spread out (perhaps not evenly) among both legal and illegal communities and factions.
  9. The point is more that people want realistic car prices, but don't want their characters to buy cars realistically. People want realism until it doesn't suit them. This is why cars cannot be realistically priced which then results in a realistic landscape of cars being used by characters.
  10. https://forum.gta.world/en/topic/81057-shift-g-on-cars-with-backseats-but-only-2-doors/page/2/#comment-954141
  11. It could be slightly reduced, but 50% seems too much. If it's 5 meters (map units) now, then let's try 4 instead.
  12. The reality is that Sandy Shores has an active community, with as much as seven unofficial factions that roleplay either in Sandy Shores, or somewhere else in the county to the extent that their members would be interested in a property in Sandy Shores. Nevermind the relevant legal factions. Whatever GTA5 lore makes the town seem failed or deserted is not relevant after 5-6 years of lore development. Does the town need abandoned lots? Sure, but that doesn't mean that we should just leave all the literally empty lots of land in the middle of the town unused. There's no justification for this. The requirements of active players far outweigh the other considerations. No one who is seriously invested in county roleplay is asking for skyscrapers or super fancy buildings, or to get rid of all abandoned locations. But something needs to be done, something is being done already as per the community focus on country roleplay, and the Continuity Team/Property Management/Modders/Mappers are hopefully able to deliver a series of residential buildings that don't fall too far outside of the current theme soon. This is absolutely necessary.
  13. Five months is a lot of time for car ownership in GTAW. I'm running on the assumption that new characters who are still getting paid out $5000 are going to lease a vehicle for $5000 - $25000 (for one month) the moment they're able to do this. Something that is obtainable instantly is always more attractive. Once the lease is up, they'll move onto the next car. This is why it will impact second hand dealerships, especially the low end vehicle market which is already under pressure from airport leases. The details are still not available, so it is too early to draw solid conclusions, but I don't see a path where this doesn't affect second hand dealerships. I don't run one any more, so it's not immediately my concern, but to say that there will be no effects is a little short sighted.
  14. If these leases are reasonably priced, then player owned dealerships will definitely be affected. Why buy a second hand Torrence for 50k if you can lease it for a month for $10k or less? For a number of players, they won't expect to have the car for that long anyway. Especially for cheaper cars, this will impact used dealerships. Leasing essentially becomes long term renting and it will be popular because it requires less interactions with other players. In real life, you're usually (as far as I am aware) on the hook for the entire value of the car when you lease something, or pay in installments. Its a long term commitment. Short term leases in real life are very expensive, for obvious reasons, new cars lose their value very quickly.
  15. Please no interest on savings. Use this thread instead.
  16. Then how can we know it will be an issue that leasing prices will be 'low', as you put it?
  17. I've not seen an indication that management is interested in doing something like this. Remember though, and I'll quote my own post here to allow for some elaboration without becoming repetitive; You have to keep in mind what what it is that you're trying to achieve. Everyone here is agreeing with each other that the prices are wrong, but when it comes down to it, nearly none of you will fully agree on a specific alternative system. Its easy if you don't have to propose a full solution.
  18. Trading in low-end vehicles is definitely possible. All it requires is a small team of dedicated players that are willing to put the time into such a project. Form a team/group, find a spot, get it (through some sort of magic) approved by Property Management, and you can start printing money selling low-end cars without problems. This has been done before, by several people, and it can still work. That doesn't mean there aren't any problems or issues. Some issues that were brought up; Characters only want fancy and expensive cars. @sio @TBA @Brad Grant @Dom. @MarcoEL This is only partially true. The majority of the second hand vehicle customer base consists of players that want a flashier car than they already have. The amount of money they bring to the table is very high, and is therefor an extremely attractive group of customers to cater to, as a dealership. For those wanting cheap vehicles, they often just buy them straight off the NPC dealerships, because money is often not really an issue. Time is more important. Regular cars prices are too high and they're not worth it compared to other cars. @Jennie This is only true for certain models. Pricing vehicles correctly is very difficult and won't be fixed any time soon, unless someone puts in a lot of effort and manages to convince developers and management to make adjustments. On average, low-end vehicles are cheaper than high-end vehicles. There's only a few exceptions for vehicles that cater to JDM culture or have high performance. Car dealerships don't often even want to buy a lower end vehicles. @Ouch @phdinlsd @SearAgenda @Gallant This problem is exacerbated by the limit on stock that dealerships can hold since the last updates to dealership rules. Certain administrators, I won't name names, have an idea of an ideal concept for a realistic car dealership and enforced this onto the server. This was an unfortunate change, likely aimed at reducing money farming, but causing unintended side effects. Flipping expensive cars pays more per hour, even with the tax system in place. When time is limited, and inventory is artificially limited, then this makes the problems worse. The lease car system makes competition for used low-end vehicles very tough. @Power This is completely true, and it would be nice if this was addressed. Lease vehicles have replaced cheap low priced vehicles, new or second hand. The system wasn't perfect before (Radius everywhere), but it's worse now. We can certainly do better here. Cheap vehicles should have free insurance. @dionkoffie Honestly, this will barely make a difference. Insurance for vehicles below $50.000 is already so ridiculously cheap that further financial incentives will barely have any effect. Something with diminishing returns. Money is barely an issue. Decreasing the [sales] tax on cheaper cars. @Ouch Dealership characters are often a little more sensitive to financial incentives, unlike the average character. If a different tax rate is applied to vehicles in different price ranges, that could help. However, it is only a partial incentive. The tax paid on a $50.000 sale is only $2.500, less when it concerns a trade-in situation. This could be part of a solution, but the majority of car-focused roleplayers (of which there are a lot, and they're vocal) will really hate this solution. A lot of normal cars are just poor designs. @Tangsta I have to disagree with this. There are plenty of decent looking low-end models. Are they as well done as the higher end ones? Perhaps not. But players often overlook the fact that there are over 500 different vehicles available for sale on the server at dealerships, the vast majority of which are cars. There are plenty of low-end models that are viable, good looking, have decent options, etc. One has to wonder if a majority of the players actually want this situation addressed. Personally, I doubt it. Any suggestions that involve increasing costs or limiting availability of high end vehicles are usually dismissed and despised. There's a vocal group of players that is just fine with getting a new (second hand) car every other week, just because it is cool. Just take a look at the introduction of the new Dubsta. That was very telling. If the community actually wants to see more low-end vehicles being offered by dealerships, then there needs to be an array of changes made in order to promote this: Don't make it so exceptionally difficult for new used dealerships to come into existence. Property Management artificially limits these (they used to anyway), which in my view is without good reason. The inventory limit has too many side effects and should be reconsidered, because it encourages focus on high margin vehicles. Low-end vehicles are the first to go then. The lease system discourages new characters from obtaining low-end cars, both from NPC dealerships and used dealerships. This system should be reconsidered or rethought. Make it more expensive to drive high-end vehicles. Insurance and maintenance are an obvious choice here. There's already a difference, but it doesn't really do much at this moment. Most high-end cars retain their value remarkably well, which is directly opposite of reality. Make it more attractive to trade in low-end vehicles. This could be done by reducing sales taxes on cheaper vehicles, or... more effectively... increase sales taxes on high end vehicles. Keep in mind that sales taxes are somewhat easy to avoid, and enforcement on this is really non-existent. This solution is therefor not perfect. Some sample checking by administrators on sales logs would probably show some abuse. In the end though, players have to actually want this change. I'm not convinced that the majority of the player base wants to sacrifice the ease at which they can be fancy cars for more realism.
  19. Someone can correct me if I am wrong, but exterior mods are mixed up for a lot of vehicles. There's a consistent price for each type, but types aren't consistent across models. For some cars, the plates are cheap, for the others, they're $5000. It could do with an overhaul but that's likely a lot of work.
  20. If I remember correctly though, you can do this typing beforehand, right? As in, you can ready the rifle when you're still en route? I could be wrong on this.
  21. This is definitely a concern. One could argue that the lack of enforcement from a continuity team is one of the reasons here. Many of these alternate realities and experiences have been around for years and have not really been properly addressed, and if they have been, then not sufficiently communicated. However, that only assumes that making determinations like this, enforcing any of them, or trying to reduce the amount of alternate realities through other means, does actually effectively resolve any of the problems. Of that, I am not really sure.
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