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mj2002

Charity 2023 Tier 4 Donator
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Everything posted by mj2002

  1. Our online inventory has been updated!
  2. Our online inventory has been updated!
  3. RPQM reports are just between the administrator and the player, so they're different from regular reports. Also, since when is GTAW infamous for having biased and corrupt administrators? Do you have any indication that any RPQM reports were handled so poorly that it reflects poorly on the team or community as a whole? Maybe I've missed it, but this is news to me.
  4. I'm sure that RPQM is more than happy to talk to anyone in the community about how their processes work. However, you want transparency about how individual reports are handled and who submits them. Petty reports can be discarded by RPQM administrators with or without transparency, so that doesn't really add anything substantial, other than dissuading people from making reports in the first place. I don't think we want to go that route because the roleplay quality of the average player is so bad already, we really don't need people to be discouraged further from reports about quality. Poor quality needs to be addressed, or we can all just go play GTA:O. Next is the actual handling of RPQM reports between administrator and player. Why do they need to be public? Are you having doubts that RPQM administrators are acting unfairly or unevenly? Is there even any indication of this? What is this extra transparency going to be adding in value to the community? Transparency for the sake of transparency sounds nice, but not if it comes at the cost of the effectiveness of the process. So there must be additional value to be gained from this. What exactly is this value that you're pursuing?
  5. What problem is this going to resolve that can't already be resolved by RPQM admins?
  6. Are you just operating under the assumption that RPQM reports are petty by default?
  7. Part of this is already implemented when you define roles in /bmanager.
  8. Any clues from task manager or performance monitor? Is there another process thats causing this perhaps?
  9. Our online inventory has been updated!
  10. There should be another solution then, like appending every chat/emote log entry with the CCTV cameras that are able to pick up on that entry. This way, you don't have to save the entire log entry multiple times. That, or another solution that I'm not aware of, I'm sure they exist. We're only talking about text logs here, not video, and its 2025 now. CCTVs coverage in large cities has been a thing for decades now.
  11. Restricting bar requests doesn't solve anything. Make some changes in order to make other more unique types of businesses viable and attractive instead.
  12. I don't think this is the direction we want to go in.
  13. We are still looking for new team members!
  14. Our online inventory has been updated!
  15. This auction has ended! (( It can be locked and archived ))
  16. Leading bid. The auction ends this evening.
  17. You need a browser to interact with whatever game you're streaming. Either you do that through your phone, or alt tab, or put the tab on a second monitor. The TV script doesnt allow for direct input. Its only streaming.
  18. Some limitations This method is limited by Watch2Gether, which is used by the TV script. This means there's a limit on the amount of people that can load the stream. I've heard of experiences where 30-50 people sent this script over the limit. I haven't tested this myself. This method is limited by the TV script, which to my knowledge, only allows one stream per client, and one unique stream per property. If you want to use this to build some sort of interactive arcade business, then each TV/minigame will need its own property and its own (stream) host player The usual limitations for the TV script apply, though I've found it very reliable myself. The setup for the pool game above has additional limitations due to the platform. There seems to be a lack of a spectator mode and a player limit. Each online platform have its own limitations, keep this in mind.
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