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Make a rule stopping people from trading guns for drugs or vice versa.


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12 minutes ago, Decker said:

I hear what you're saying, but it's obviously not just me having this issue, considering that many people agree with my comments on it.

Because people have bullshit expectations. It might be unfortunate to hear this but just because a faction opens for a few days or a week, it doesn't mean that they need to start getting supplied, and most factions on the more unlucky spectrum of dealing with suppliers (or finding who they are in the first place) have the syndrome of chasing goods and barking the loudest about being bad, killing people, starting beef, etc.

 

When you come into the scene with that kind of attitude (90% of new factions/concepts do) instead of minding your own business and focusing on growth and cool role-play instead of conflict, wars, beef, or any other action that loses profit rather than makes profit (profit of all kinds, from money to drugs to guns to effort and time spent) it is definitely unlikely people will come to your door step to supply you.

 

This + hoarding are the main core issues of "droughts." There's often no drought, but specific people are in a drought because they did or are doing something wrong. It's why something as narrowminded as "disallow trading X for Y" isn't the solution, the solution is to stop hoarding and incentivize throwing items into the market.

 

The issue is, at that point, how to stop hoarders? And that's simple, drugs need some form of quality reduction over time, the script labs need to get fixed so there's no 150HP+ in 1 pop per drug, guns can't become entirely common place but they do need to be a lot more accessible to the scene (more suppliers are being added, technically this is already being fixed) etc.

Edited by liq
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This is something that has happened for years, ranging back from LSRP where this was extremely common practice. While it is a little bit of  silly trend, someone else in the thread worded it pretty accurately. Why would you sell your shit for $$$, that $$$$ will not generate any roleplay and for most criminal roleplayers the money is unimportant as money has absolutely no roleplay value, especially if you're responsible for a faction or a group of people within a faction. Trading it for other substances which you can dish out to your faction members just keeps the flow of roleplay going. 

 

Is this a bit of a problem? Sure it is but I personally don't really see much of a solution for it, it's a very delicate and complicated situation and I completely understand both sides. If you don't have drugs/weapons already it can be very difficult to find someone to plug you in large quantities, on the other hand as previously mentioned money has lost its value especially in the illegal scene.

 

I'm very interested to see suggestions from people on how to potentially combat this or provide alternatives rather than restrictions or rules.

Edited by Martyn
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Sometimes, a person may have a client that needs cocaine, so rather than selling the guns, they'll trade it for cocaine and then sell it to their client.

We're trying to argue "realism with drug prices" with prison sentences that are hardly realistic, either. We're a server with $4000 an hour paycheques. So, to claim that it makes zero sense to sell XXX cocaine for a gun shouldn't be applied unless the same realism is applied to everything else.

P.S. People will trade narcotics for firearms, all the time, if the arms dealer knows he can sell that cocaine to their clients for a profitable price. The Jamaican Shower Posse sells cocaine to purchase firearms. They'd even trade cocaine for firearms. Not as uncommon as one thinks, but it isn't the norm, to everyone. Your average drug dealer and drug consumer won't be trading guns for drugs. But, O.C.G.s and D.T.O.s will. D.T.O.s that specialize in distributing one narcotic, in the market, have so much of the substance, that they're able to exchange it for firearms to big-time suppliers. They have more drugs than money, as the launderers are the ones handling the money while the distributors only have the narcotics, which is why these trades exist. Thing is... guns and drugs aren't hoarded, in the way that it is hoarded on the server. These items are sold, used, and consumed, which is why a market is always present, in the real world, but hardly present, on the server.

Edited by DLimit
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