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Dynamic Health-Dictated Screen Effects / Simple Suppression Effect


ChromaticDeath

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1 hour ago, Law said:

I don’t partake in gunfights but it’ll help me visualise if/when my character’s been caught in the crossfire. 
 

I’m also down for like 0.05% chance that a striking bullet, would slump the character with a /ragdoll. Very low chance but given how many bullets can be fired, not every gunfight will have to end in a PK or CK.

Problem is people meta that red text, even if it were removed they'd just go for headshots on downed people.

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I don't think there's a reason not to have this? I've certainly had times where I've been hit and not even realized until several minutes later, despite the fact my character would probably feel it. Sometimes the chat just scrolls too fast. This'd alleviate that issue, and it'd have interesting implications on balance; it'd be cool to not be able to dome people with zero issue with a gaping hole in your chest.

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