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mj2002

Charity 2023 Tier 4 Donator
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Everything posted by mj2002

  1. Offering $140.000 Contact me through email.
  2. But no real e-commerce in the 90s. What opportunities? Job postings Ads for selling vehicles and houses Advertising businesses E-mail (forum PMs), though that was available in the 90s. Realistically not that many people used it though. This is important.
  3. Its much more complicated than that. You're removing 'the internet' if you set the timeline to the 90s, which severely restricts out-of-game IC communication which is an important part of being able to create roleplay opportunities.
  4. That's not really relevant to this topic though.
  5. I think this isn't a good idea. The important consideration should be the time frame when most players are going to be online. This will be the same for both servers, because the audience is similar. Therefor, changing the time-of-day makes no sense.
  6. At least they're honest about it. Many factions just keep reinviting the same rulebreakers over and over again. Is that better? Let's not pretend all the other factions are objectively superior either. Being friendly and open to newer roleplayers doesn't mean you're accepting a low quality. It means you're actively trying to help fellow players out in improving their roleplay quality. Whether you take the same approach in defending your faction publicly, well that's another matter. This seems a bit of a cheap shot though.
  7. I completely agree with you. Its just that any character drawing a weapon on this server is so exceptionally common, I'm not really sure what your expectations are here.
  8. Interested to take it off your hands for $30.000 if its still there.
  9. How are they supposed to approach an environment as violent as San Andreas though? Isn't it expected and logical that they're more often drawn into situations where firearms are involved when the crime rate is so much higher than in real life?
  10. We have updated the inventory for 29/8/2022. Please leave a comment here or contact us at [email protected] for inquiries. We are also hiring for multiple positions!
  11. This motorcycle is still available.
  12. This is not really relevant to the topic, but since you insist: In a specific time frame (approximately 1,5-2 days) the following payments were made: /openbusiness bonuses: $2.402.000 $4000 work payments: $2.032.000 $5000 new player bonuses: $16.490.000 Can we please return to discussing the suggestion now? If you'd like to discuss the economy at large in more detail, feel free to open another thread and I'll happily participate.
  13. /openbusiness can make up to 40k in total each 48 hours. Not 20k per visitor. https://forum.gta.world/en/topic/95-game-changelog/?do=findComment&comment=476920
  14. I think you're misunderstanding the money injection systems. New players payments are by far the largest share of money that is introduced to the economy.
  15. Can you explain why its useless? A name changed character doesn't get another $200.000.
  16. Nothing at all, except you'll no longer have a free vehicle available to you for the next 100 hours. If you'd rather have $9600, then by all means.
  17. Detailed Description This has been discussed a few times already; I still think a separate topic would benefit discussion on this. Essentially, this suggestion aims to exchange a part of the new character/beginner $200.000 starter funds for a token that can be used to obtain a starter vehicle. This concept, as suggested here, has two main advantages; Near-instant access to a vehicle for new characters Reduced amounts of money flowing into the economy There are different takes on how to put this concept into practice, but mine would be as following. Reduce starter income by $50.000 (still give $5000/hour, but end after 30 hours instead of 40 hours) Grant a newly created character a vehicle token upon completing the driver's license test This vehicle token can be exchanged for one of the following vehicles, at their respective dealership locations. Relevant starter vehicles; Downtown Autos Dundreary Admiral Classic | Registered: $35,280 | Unregistered: $29,400 | Insurance Price: $700 | Drive Train: Rear-Wheel | Seats: 4 Albany Esperanto | Registered: $39,312| Unregistered: $32,760 | Insurance Price: $655| Drive Train: Rear-Wheel | Seats: 4 Dinka Hakumai | Registered: $42,336| Unregistered: $35,280 | Insurance Price: $706| Drive Train: Rear-Wheel | Seats: 4 Declasse Premier Classic | Registered: $46,368 | Unregistered: $38,640 | Insurance Price: $773 | Drive Train: Rear-Wheel | Seats: 4 Karin Asterope | Registered: $26,400$ | Unregistered: $22,000 | Insurance Price: $440 | Drive Train: Rear-Wheel | Seats: 4 | INV: 25KG Albany Primo | Registered: $34,800$ | Unregistered: $29,000 | Insurance Price: $580 | Drive Train: Rear-Wheel | Seats: 4 | INV: 25KG Downtown General Motors Karin Atlas | Registered: $42,000 | Unregistered: $35,000 | Insurance Price: $700 | Drive Train: All-Wheel | Seats: 4 | INV: 5KG Classique Tahoma | Registered: $38,400 | Unregistered: $32,000 | Insurance Price: $640 | Drive Train: Rear-Wheel | Seats: 4 | INV: 25KG Vapid Minivan | Registered: $30,000 | Unregistered: $25,000 | Insurance Price: $500 | Drive Train: All-Wheel | Seats: 4 | INV: 40KG Vapid Stanier | Registered: $36,000 | Unregistered: $30,000 | Insurance Price: $600 | Drive Train: Rear-Wheel | Seats: 4 | INV: 25KG Premium Motorsport BF Surfer | Registered: $36,000 | Unregistered: $30,000 | Insurance Price: $600 | Drive Train: Rear-Wheel | Seats: 2 | INV: 40KG Karin BeeJay XL | Registered: $46,800 | Unregistered: $39,000 | Insurance Price: $780 | Drive Train: All-Wheel | Seats: 4 | INV: 40KG Bravado Paradise | Registered: $48,000 | Unregistered: $40,000 | Insurance Price: $800 | Drive Train: Rear-Wheel | Seats: 4 | INV: 65KG Sanders Motorcycles LCC Hexer | Registered: $31,200 | Unregistered: $26,000 | Insurance Price: $520 | Drive Train: Rear-Wheel | Seats: 2 | INV: 5KG Noun's Motors Vapid Chino Classic | Registered: $41,160 | Unregistered: $34,300 | Insurance Price: $686 | Drive Train: Rear-Wheel | Seats: 2 | INV: 25KG Utilities Vehicle Sales Karin Rebel City | Registered: $44,160 | Unregistered: $36,800 | Insurance Price: $736 | Drive Train: All-Wheel | Seats: 2 | INV: 40KG Bravado Duneloader| Registered: $25,200| Unregistered: $21,000 | Insurance Price: $420 | Drive Train: Rear-Wheel | Seats: 2 | INV: 40KG Zirconium Journey | Registered: $25,200| Unregistered: $21,000 | Insurance Price: $420 | Drive Train: Front-Wheel | Seats: 4 | INV: 65KG Canis Seminole | Registered: $39,600| Unregistered: $33,000 | Insurance Price: $660 | Drive Train: All-Wheel | Seats: 4 | INV: 25KG This gives players a good mix of vehicles to choose from, and nearly all characters should be able to obtain a vehicle that suits that background, but still remains reasonable when you look at in game prices. These vehicles could act much like leased vehicles, and there is also a proposal to put some restrictions on these. I'm undecided if any or all of these restrictions should be implemented, but it does provide some food for thought. Delete these token vehicles after 100 hours of play time. By the 100 hour mark, players should be able to afford their own vehicles. 100 hours of play time also equals $50.000 in unemployment payments, 100 x $500. As such, the server has generated enough money for the character to allow them to buy another vehicle, on top of the $150.000 they will have received already. Allow scrapping of these vehicles at the standard rate. If you'd rather have the 20% value right away, then by all means. Disallow the sale of these vehicles. This is mainly to avoid disturbing the used vehicle market more than it already would. Especially for the listed models, allow sales of these token vehicles would ensure their value plummets dramatically. Disallow performance and exterior modifications. This is to encourage players to eventually move beyond these token vehicles and keeps the 'original' copies of these vehicles valuable. Primary and secondary painting could still be allowed, perhaps? Relevant Commands/Items To be determined, this depends on implementation of this concept. How will it benefit the server? Near-instant access to a vehicle for new characters Reduced amounts of money flowing into the economy Note, many of these ideas being discussed also mention a house/property token. However, this is a complex concept with our limited supply of residential properties, so this should be discussed separately.
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