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Narcan

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Everything posted by Narcan

  1. Indeed but also following this logic means that RQM is pointless having. If somebody wants to roleplay something totally unrealistic, should I let them roleplay their preferred preference? Being a part of the black gang roleplay community and previously sureno, I've defended these kind of factions as the best the server has to offer and that they get needless hate. Yet one thing that I feel lets it down is constantly seeing a fourteen year old kid somehow have a weapon two days after stepping off their porch, it breaks other peoples immersion, what the rules are their to protect in the first place. I'm using this as an example because it's the roleplay I engage with, I'm sure other genres have their own similar issues.
  2. Detailed Description A generally unpopular opinion. When a character name changes they should lose their assets. This includes weapons, housing and vehicles. Your character owned / earned them and that's the simple reasoning behind my suggestion, although it causes much more complex issues along the line. The only reason I haven't suggested removing earned money is because honestly, people come into life with different backstories and from different social economic backgrounds. A local fourteen year old to later be developed within a faction is not going to realistically have the same resources as a thirty year old who graduated 5 years ago. The graduate would obviously be in a much dire situation (that's a joke.) Keeping the money allows the player to have the freedom to play this character but the assets aren't needed. Guns are staying in surplus and being essentially stockpiled on characters so that they never need to get one ICly again on their new characters. Houses should be freed up, you can always get another but it makes no sense that your current character is leaving their life behind and having their property instantly handed over to somebody else, let alone also played out by yourself. Vehicles I'm not too concerned about but they come under the same category. Yes, it takes real life time to earn on this server and that's why I understand wanting to keep your money. Assets should be sold by the player or given the same refund system as inactivity. Half of the fun in gang roleplay for me was being a local and earning your respect, however long that may take depending on the type of personality you decide to play. Getting GIVEN that first gun was a milestone and a sense of achievement for your character yet these days it means nothing. That's just one example from my main avenue of roleplay and I'm sure others have their own examples. It shows how OOC mentalities seep through into your roleplay if you believe for a second you're entitled to keep anything. Keeping your money will more than suffice to get your new characters life rolling based on their background. Relevant Commands/Items Automatic removal of housing, housing items, vehicles and weapons upon name-changing. How will it benefit the server? I'm not expecting most people to be on board and it's each to their own. However, it will force new characters to find IC ways to enter the markets of whatever they'll require. Thus boosting IC interactions and character development. This should be done off the players own back but it doesn't. If your character is going down any path in life where they need an illegal weapon, they should go and find a way. Why would they have a stash house with eight or more pistols inside? Some of your characters are fourteen and carrying an illegal weapon just because you have one from name-changing and these are just examples from weapons. Let alone properties and vehicles.
  3. that people who normally complain about gang and / or other illegal faction roleplayers with huge paragraphs are usually the subpar roleplayers in-game. they probably tried to join one and didn't do their research or get robbed by one and held a grudge instead of seeing it for what it is.
  4. OOC INFORMATION Van Ness Gangsters are a faction which prime and sole objective is to provide a realistic environment to the server in which you can development a character whom is growing up in the gang-land of South Central. We're open to anybody whom can fit and would enjoy playing within this philosophy. It's no secret that gang role-play, especially role-play around black gangs and characters, is plagued with a stigma of subpar role-play and rule-breaking. That's why instead of a standard three strike policy - anybody found breaking rules surrounding deathmatching, looting and the server RoE's will be removed instantly. If you're looking for a community of role-players that understand the value of character development and immersion then feel free to give this a shot by creating a character and joining our discord. Thanks. https://discord.gg/uDb7g7E2c8
  5. I don't mean this in a condescending way but by having a life. When you can only play when your schedules free you won't be demotivated, or it'll demotivate you to the point you don't even log on because you'd rather do something else - there's no real in-between. When I used to be able to play from waking up until sleeping back in the day, I would often get demotivated from overplaying.
  6. Narcan

    W/S ROLLDOWN54

    "Bommunity." - 12:42 AM, Chamberlain Hills
  7. Narcan

    W/S ROLLDOWN54

    "Step up, blood." - 10:32 PM, Chamberlain Hills.
  8. Narcan

    W/S ROLLDOWN54

    "Living By The Gun" - 10:03 PM, Chamberlain Hills.
  9. it's NOTHING to do with the mapping. I'm completely fine on a vanilla game and if anybody was going to have problems, it would be me. I've had texture loss issues, fps issues and everything else you can name. I have no further issues around that part of the map at all. If your game isn't completely vanilla, then my suggestion would be to maybe look at your own game first.
  10. "Living By The Gun" - 10:03 PM, Chamberlain Hills.
  11. it's funny how LEO's are in here wanting a whole mapping removed because they're crashing, like our textures haven't been missing for the past year because of their vehicle mods lol. i also haven't crashed around those projects once and I'm constantly in the area and I'm assuming the faction that roleplayed there didn't either or else this would have been raised publicly before
  12. A Guide To Realistic Gang Beefs, Conflicts And Wars. by @PRESCRIPTION aka narcan. Introduction This is a general guide for role-players in the street gang branches of active factions upon the server to keep in-character conflicts realistic. It is NOT a guide on how to find success from an OOC mindset. In fact most of these points will put you at a disadvantage OOCly if the faction you are currently engaged in conflict has not taken a similar approach. This is not an excuse to not engage in realistic conflict; you need to be the change you want to see and do it for your personal immersion, otherwise this current trend of toxicity and winning mentality will continue to persist on this server. OOC Mindset This takes me onto the first point. When engaging in conflict with other factions, the first thing you should do is take a step back and remember why we even have these conflicts, to settle differences between our characters or group of characters in South Central. Although this sounds rudimentary it is by far the biggest flaw in the current and past conflicts played out on GTA:W. Any standard role-player already understands that taking L's ICly is great for character development and lays the foundations for them to make changes to how they act, yet for some reason this mentality flies out of the window as soon as gun play is put in-front of them. Nobody cares about your aim, nobody cares about bodies boasted in discords. You're on a roleplay server for GTA:V, regardless of the genre of role-play, you are a nerd. Get over it and roll with the punches that happen ICly, all the extra shit is ultimately cringe worthy and puts people off trying to get involved with the genre. Although communicating with other factions is great for conflict, of which I'll come onto later, if you're self-aware enough to realise that you cannot stop yourself from arguing and / or taking things OOC'ly with a specific faction leader, or others in general, do yourself a favour and don't even communicate with them at all. This also goes for when conflicting a faction who's leaders or members really can't just let it stay in-character. As mentioned earlier, just be the change you want to see in our genre. Don't rise to other peoples OOC baiting and don't lower yourself to their standard. IFM have eyes on all of us and your effort will not go unnoticed, the same for their lack of courtesy. Anyway, now the e-bangers that have no interest in changing are gone, we'll move onto the fun stuff. Conflicts Should Be More Personal Another thing I've noticed within faction wars is the forming of "hit-squads." When I refer to this, I'm referring to the same four people that load into a car and take care of all the violent acts of a set. Whereas gangs definitely have members who develop into soldiers more than others, it's not realistic to handle most of the problems with the same people. They won't admit it in-character, the same for real life gang members more than likely, but certain members will not care about certain other members getting hit. Your twenty five year old veteran leader figure is not going to hop into a car to retaliate for the fourteen year old corner kid that took a bullet in a shooting, regardless of the disrespect. Why is it worth their freedom or life? They're more than likely going to put some money on the head of the attacking party and keep a layer of separation from the crime, something not role-played near enough. So who would handle this situation? Characters more intertwined in this characters story, somebody invested in this characters life. Maybe he has a group of friends that are put on, maybe he has an older member who's taken the kid under his wing. Although wars are faction vs faction / gang vs gang, they're still personal to begin with. I'm not for any moment saying that gang wars don't turn into mindless violence where nobody cares who they're targeting but they sure as hell do not start like that. Just because somebody got hit, even killed, doesn't mean you need to slide back and make the most out of your attack cooldowns. When you have patience it opens many avenues of roleplay and gives platforms to characters. Why not let the kid heal from his gun shot wound, if it's nothing major, and step up and handle this shit himself? The older members could use this unfortunate injury to motivate the kid to get involved, trapping him in the life and developing him into a future gang member. The same for his friends, they could really put the pressure on the kids friends to step up with a guilt trip: "You really going to let them shoot at your friend like that?" A member getting shot by a rival gang is a reason for those that ICly care about them to retaliate. Stop using it as a reason for anybody within your faction go on an attack. Escalation Oh boy, here we go with the biggest grey area. Anyway, rule number one with realistic escalation is to ask yourself: "Am I raising the stakes here because it's realistic, or just because I can?" Nothing speaks to this more than when two gangs have hand-to-hand conflict for a few days where no blood has been spilled, where things start off interesting and lay the foundations for a long feud, just for it to be escalated because somebody made a threat. I know you've seen it, regardless who you are from LEO's and civilians all the way to gang role-players themselves. People do get shot at in-real life for threats, I'm not saying it doesn't exist but the server corrupts you into thinking it's a normal reality that happens all the time. The server allows you to kill people or attempt murder and get away with it, where realistically you wouldn't due to investigation and witnesses. You don't need to shoot somebody after throwing hands because they threaten to come back spinning. Empty threats exist, both in-game and out, and are mostly not worth the risk especially when you're instantly gunning them down in the middle of South Central in broad day. People say shit they don't mean when they aren't thinking straight and I can't think of any clearer example of "not thinking straight" than having your jaw spinned and being dropped to the floor by a punch. So when should I raise the stakes? When is a realistic time to do it? It's really not that simple unfortunately. I cannot advise you when too, I can only advise you when not too. All I can say is that every time I've raised the stakes ICly something has happened where I don't even question if it's the right move. You need to get out of the mind set of looking for a reason to escalate a conflict and instead waiting until you know it's time. Following The RoE Is Not Enough Firstly, before there's any confusion I'll explain the basic premise of the heading above. Follow the RoE at all times, nothing says that your conflict role-play needs improvement more than an RoE violation. So what's my point? My point is that the RoE are a basic set of server rules to keep things from going completely out of control. They are not there to, and were never intended to, make the conflicts you encounter be the best they can be. They are the base line of what's expected from you. So many factions follow the RoE to a tee to avoid punishment and put little effort in doing anything above that. The biggest example of this is cool-downs. You don't need to slide on a faction because the cool-down just passed, maybe you don't even need to slide at all yet. Why would you commence an attack on a faction that hasn't even retaliated to your last attack? Conflicts are usually tit for tat, blood for blood. Ask yourself if you're sliding because the RoE say you can now, or because it makes sense too? Communication And Authenticity Referring to my earlier point of not communicating with rival faction leaders and members OOC'ly, I'd like to just clarify this only if their attitude is toxic and a clear winning mentality. All conflicts, where possible, deserve close connection between the two faction leaderships. This allows you to set some boundaries and personal rules in order to keep the conflict as realistic as possible. An example of this would be making it very clear that you intend to roleplay this beef out and have no intentions of playing to win. Try and set up a way to keep hits authentic and true to life. You do not need to block wipe a faction and try and boost that PK list at all. Everybody's quick to call out somebody writing a power-gaming emote as play to win but are quick to forget that needlessly racking up bodies is no different. A few examples you could use to keep hits authentic would be: Pulling drive-by's where you speed past and unload into a crowd aimlessly. Don't worry about trying to kill people and more about sending the message and getting out before police are onto you. Let an automatic or a few handguns go off into a crowd without even slowing down and giving reaction time. Similar to the first one, but you could also pull up with a weapon of choice. Stop for a moment and fire upon one individual and nobody else. Choose this individual based on IC events. Maybe you know somebody shot your friend or was dissing a deceased one and let him pay for his disrespect. Don't just kill everybody affiliated. Even if the faction's deep, find somebody lacking on their own and do a walk-up before leaving the scene. Stop prioritizing body counts over the authenticity of the roleplay. Conclusion In conclusion, most things come down to eliminating the mind set of "could I do this?", to "should I do this?" Your conflicts are your characters and you have to put yourself into their mindset when making faction decisions and not the shoes of your own. Stop taking conflicts to heart and boasting about spinning someone's virtual block from your family house in the suburbs. We'll see an improvement to the whole scene, have less toxicity and allow people who are put off by these aspects to give it a go, thus helping the longevity. I freestyled this as I went with advice and nags I've made in the past discussions mixed in with things that made sense to me at the time. I will probably expand on this, although it's not a WIP, if things come back to me or I realise something hasn't been quite explained as it should. Thanks for reading and I hope this helps you or your faction.
  13. OOC INFORMATION Van Ness Gangsters are a faction thats prime and sole objective is to provide a realistic environment to the server in which you can development a character whom is growing up in the gang-land of South Central. We're open to anybody whom can fit and would enjoy playing within this philosophy. It's no secret that gang role-play, especially role-play around black gangs and characters, is plagued with a stigma of subpar role-play and rule-breaking. That's why instead of a standard three strike policy - anybody found breaking rules surrounding deathmatching, looting and the server RoE's will be removed instantly. If you're looking for a community of role-players that understand the value of character development and immersion then feel free to give this a shot by creating a character and joining our discord. Thanks. https://discord.gg/uDb7g7E2c8
  14. Narcan

    W/S ROLLDOWN54

    "Block Party" - 6:30 PM, Chamberlain Hills.
  15. Narcan

    W/S ROLLDOWN54

    "Cash Flow" - 1:26 AM, Chamberlain Hills.
  16. The application process itself and the people handling it are fine imo but I do agree that potentially some kind of interview would help. It's just time consuming. The application is strict enough to keep poor role-players from passing but the problem is that they just simply get a friend to write for them or pay somebody else to do it. It's the only answer I can think of to the question I can constantly ask; "How did this roleplayer even get accepted?".
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