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Narcan

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Everything posted by Narcan

  1. Gl with this, not sure if that neighbourhood is considered Goma Street thought but might be wrong.
  2. Rafael Davila aka "Chucky" formerly "Yung Tweak, Tweak." A character thread documenting and following the story of a boy, starting at fourteen years of age, that resides in the gang community of Vespucci 13. Current Age: Seventeen. Current Status: Alive and active.
  3. I think this is a perfect "punishment", but more like a risk so to speak. Some people do take these risks to be the hero irl and this would allow them to still do so. However, just as irl, they would be risking their life permanently to step in. Can't see a problem with this and surprised it's not implemented already.
  4. Great idea on paper and big up to the team. Cautious to see how long the "no toxicity" rule lasts though.
  5. It's nothing but a count of polygons. If it lags with 2 cop cars but 25+ civilian cars, it could for example not lag with 0 cop cars and 35 civilian cars. I haven't looked into Rage enough to know if that's the problem or not but depending on how high the custom cars are in polycount compared to standard ones will change the impact said vehicles have. I do however believe there is SOMETHING wrong with Rage somewhere, since many people have PC's that shouldn't encounter a single instant of texture loss.
  6. RageMP evidently causes it to a degree as most players admit to having these issues even with $2000 + computers. However, I thought the same until I loaded SP for the first time and had the same, yet reduced, problems and therefore couldn't have been soley rage. If you get them and are confident the problems don't stem from your hard ware then I don't see a problem - just gotta accept it, however if you read back there's players having much worse issues than the occasional RageMP texture bug. Some players load in and can't see a single texture for minutes at a time from the off, no matter where they are.
  7. Depends if the CPU bottleneck is your issue, like I said it's only a potential fix for certain people.
  8. POTENTIAL FIX: Okay, a little backwards thinking and I actually, so far atleast, have fixed my game. So if anybody has a similar problem, try this. Check to see if your CPU is hitting 100 percent when playing more often than not. It is? Good, CPU bottleneck identified. I made the dumb mistake of not taking into account the amount of cores and went completely off clock speed (which is an alright 4ghz). Now, have you changed your draw distance settings or left it full, hoping that it would load in the textures quicker etc? Great! Turn that shit nearly completely off lmao. It's a very heavy CPU setting and was counter productively pushing my CPU to 100 percent and thus causing the texture loss. By only HALFING this setting I got it down to 75-80 percent instead and so far, no texture loss. Then feel free to mess around with the graphics settings you've turned down or off, since if your GPU is half decent you've probably made your game look ugly as fuck for literally no reason - I know I did.
  9. Some people have reported the same problems with quad cores, which I have, so I'm assuming that's my issue.
  10. Just double checked and albeit nowhere near as bad or often but I can see this happen sometimes in SP, too. Don't understand, my pc is fine.
  11. I already have. It worked for the first few hours then went back to being shit again.
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