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Showing content with the highest reputation on 07/01/2022 in all areas

  1. STRIPES anotherdayanotherkorean.mp4
    20 points
  2. THE FINEST SPECIMEN OF P/WRECKING KKKREW
    10 points
  3. If they have minimal RP in game and exist basically for nudes/ERP/adult content, then yes. If they have adequate RP in game that shows quality character development that isn't centered around sex and sex work, then no.
    9 points
  4. The Crankmeister, yeah that's me.
    8 points
  5. (( credits to the big homie @FLAKKO ))
    7 points
  6. After solid 3 months of leading this faction I've met a lot of good guys, a lot of good memories made and whatnot. I wanna thank everyone who was involved, supported the concept and everything else! Quick shoutout to my brothers @verall, @b00raa, @Milosavljevich, @BrianZ, @BenG, @Dante0629, @NeoNn, @cleavoN, @Vito, @vyk4n, @PeteRRR, @Keontray, @ONEEIGHTYSIX, @MushiMango, @Grayy and @ApathyBigDumb - Y'all real ones! We will eventually come back after some time. (Maybe) Due to me being busy IRL, I'm not able to lead a faction. Therefore, this can be archived in 24 hours 🔒
    7 points
  7. INTRODUCTION References: Sections: 1. Fist fighting on GTA: World 2. How to avoid a fight 3. The best way to fight 4. Bad examples of a fight 5. Good examples of a fight 6. Helpful rules 1. Fist-fighting on GTA: World It's difficult to find helpful text in the rules for guidance in fist fights to apply it to RP, it's a little ambiguous! Which can make it a little difficult for new players and regular players alike to grasp what they're getting into and might make their first fist fight leave a bitter taste in their mouth. This guide aims to bring a little more insight as to what you might come across when in-game, and help you approach situations more cautiously and become more aware of the possible situations and outcomes you might face. Fights come in different shapes and colors, you can either have a scripted fight, or a /me fight. Here's the difference between the two: - A /me fight is when the two fighting parties make use of /mes to attack one another through RP. They may exclusively use /mes, or use both script and /me. - A scripted fight is when two players decide to punch each other's characters via left-click, typically after an initiating /me. 2. How to avoid a fight If you have the opportunity to avoid a fight, the best course of action is to try and avoid it. Fist-fights are a good way for situations to voluntarily or involuntarily escalate into something bigger. Los Santos is quite unforgiving and so are the people. Needless to say, one good way to avoid fights is to not going around provoking people. So, how to avoid fights? It's a slippery slope, and oftentimes you'll have to just walk away from situations and not argue. - If a character is yelling at you, do not yell back. This will make them want to get into your face and challenge you. - If you accidentally piss someone off, apologize and move on. You're much better hurting your ego a little bit by apologizing than to hurt it even more by encouraging a fight and then losing it in front of everyone. People will remember you for being more of a loud mouth than anything else if that happens. - Just walk away. If the threat follows you, make it clear you don't want to fight. Run if you really have to and think you're in more danger than it's worth. - Remember, do not take out your phone to call the police in front of your aggressor. It is not a deterrent in Los Santos and will only make things worse for you. 3. The best way to fight Avoiding a fight is good and responsible. But avoidance is not always an option and a luxury your character will have when walking the streets of LS. Sometimes you have to face your threat, toe-to-toe. Throw hands, basically. So what's the best way to fight? In both cases, the initial encounter must be done through at least an initiating /me from both fighting parties. Someone /mes pushing you and you decide to punch them? You can't just press left click to do so, you have to RP it before you go ahead with the punch. Both parties should be let the time to /me so that they both get a chance to RP, regardless if the following is a scripted or /me fight. In the event that a character is unaware that they're about to be punched, that principle of allowing the player to react by typing a /me still applies. Take OOC reaction time into account, not IC reaction time, these are two different things! You're letting the player time to react to your actions with a /me of their own, not their character. For /me fights: Usually, /me fights are not used to win a situation but to make the RP more enjoyable and feel tense. Utilize what is known as "P2L" with your /mes, or "play-to-lose" (The opposite of play-to-win, P2W) But what is it, exactly? Play-to-lose is a way to roleplay where you, as a player, take into account the context of a situation and translate it in-game to keep RP as realistic as possible. Play-to-lose does not automatically mean you will "lose" a fight, per se. P2L simply makes the fight grounded for both parties by neither trying to get an immediate upper hand, or getting an unrealistic advantage. A good rule of thumb is to always take into account your character's physical state when RPing fights. If you do have a physical advantage at your character's disposal (i.e your character's weight) - Point it out in your /mes and take it into consideration, if you do not point it out and simply try to get the upper hand by default without any mention of why you would get that advantage, it could be considered play-to-win/powergaming, neither of which is going to make it fun and might lead to confusion. It goes with anything really, but there is no rush in a /me fight. Take the time to detail your /mes, let your opponent do the same, and you will get a much more enjoyable experience. For scripted fights: Prefer a defensive stance in a scripted fight ! As with boxing for example, aggressive defense is always the best option you will have. Stand your ground, focus on the player with right click, and hold space. Let the punches come. Once they do, your character will dodge the incoming attack. Once that is the case, immediately press one of the "attack" buttons on your mouse/keyboard: (Q, R, left click), this will launch a counter-attack from your part. If you see your opponent back up and their guard is down, you can try to attack, but remaining in a defensive stance is always the best. If you are unsure: Always assume a scripted fight is coming your way. Why? - It's simply the preferred method. If someone looks like they're about to throw a punch and your character knows it, hold down the space bar and brace for impact. (Sadly, as of right now it's safe to assume most people aren't going to give you the time to RP or /me your character's reaction before throwing scripted punches at you, as people tend to think OOC reaction time equals IC reaction time. This is a widespread misconception in RP, and a preventable issue that hopefully gains more attention in the future, which I will address below. So, hold down the space bar and hope for the best for now if you're not sure). As a side note, for both /me and scripted fights, always take into account your character's background. Do they know how to fight? Are they drunk/under the influence of drugs? Is it the first time your character gets into a fight? Be reasonable and avoid powergaming. 4. Bad examples of a fight There are bad apples out there, people who do not want to accept the chance of losing and will do anything not to. This is true for any server and game, and it applies here as well. What's a bad fight? To me, it's simple. If there's one-sided RP or any abuse, then it's a bad fight RP from the get-go. Let's take scripted fights for this one, as they're the most commonly used method and most relevant, as you'll encounter them most often. Here's a few examples of bad fighting RP: *Player A and B are having an IC argument.* -Player A is typing -Player B types /me rushes [Player A] fast! -Player B punches Player A multiple times as Player A is typing. -Player A is downed eventually due to this. Result: Player A is now downed, not because Player A is bad at script fighting, but because Player B did not let them react to their initiative /me, in addition to that, Player B has an unfair, OOC advantage by punching player A when they were typing. Rule(s) broken: Powergaming, Common Courtesy. *Player A and Player B are fighting* Player A keeps their guard up. Player B runs around Player A in circles rapidly to try and counter-act the dodge mechanic and to be able to hit Player A. Result: Player B is abusing game mechanics to get hits on Player A, and is not keeping the fight fair nor realistic. Their RP is not up to good standards. Rule(s) broken: Powergaming, Common Courtesy, Bug abuse. *Player A doesn't know Player B is about to punch* Player A minds their own business. Player B sneaks up on Player A and /mes throwing a punch before immediately doing so. Player A instantly turns around and presses space to dodge the incoming attack, retaliating immediately and with no /me. Result: Player B did not allow Player A to react with a /me of their own, but Player A is also powergaming AND metagaming by gaining IC knowledge through reading the /me and trying to get an advantage over Player B using that information. Both players are at fault. Rule(s) broken: Powergaming, Common Courtesy, Metagaming. The best way to act as these situations happen is to report them. A good way to do that is to either record your game or take a screenshot before and after the scripted punches occur. Always provide proof that you were not allowed the time to RP. If a player does not leave you the time to /me and immediately throws punches to get an OOC advantage, the next screenshot you can take will have proof of them causing damage to your character before you had a chance to RP. This is even better if the screenshot includes you being in the middle of typing. Make sure to not report the fight itself! Report the rule broken first, the fight is the context. Doing otherwise will make your report seem as if you're reporting a player because you've lost a fight, which will not help you. 5. Good examples of a fight It's not all doom and gloom. There are also good apples on the server. A good fight is a fight where the two players aren't seeking to get an unfair OOC advantage over each other, and if they are getting an advantage in any way, they're doing it properly and IC. I will take the same examples as above, once again applying to script fights. Here's a few examples of good fighting RP: *Player A and B are having an IC argument.* -Player A types their /me; *throws a punch*, initiating the fight with Player B. -Payer A waits for Player B to respond to their action. -Player B types their /me in return to Player A initiating the fight. -Once that is done, both Player A and Player B begin to script fight one another. Result: Both players let each other the time to react to each other's initiative /mes before the scripted fight. They successfully started a fight with no unfair OOC advantage given as both players allowed each other to be able and ready to throw scripted punches. *Player A and Player B are fighting* -Player A keeps their guard up. -Player B does NOT run around in circles, and instead keeps their guard up as well (or not!). -Both players throw punches at each other, trying to time it right until either one is downed. Result: Neither players are abusing game mechanics to get unfair hits on one another, both players are fighting via script normally. *Player A doesn't know Player B is about to punch* -Player A minds their own business. -Player B sneaks up on Player A and /mes throwing a punch. They wait for player A's /me response. -Player A types out their /me in response to being sucker-punched, either being knocked out or tanking the punch and turning around. -Both players engage in a scripted fight afterwards. Result: Player A roleplays their character being surprised and sucker-punched accordingly and did not metagame the fact they were about to be punched. Neither players are breaking any rules in that instance. (It's just a small gesture that goes a long way, if you find that a fight was good and see that someone is putting effort into their RP and is not playing-to-win, people will appreciate you pointing out that you enjoyed the RP interaction even though the IC circumstances was a fight. If the RP is good, then there is no reason for you to feel bitter about the counter OOC). 7. Helpful rules Server rules still apply in fights, here's a few examples of helpful rules that applies to fist-fights which can prevent poor escalation situations: The common courtesy rule: Powergaming: Deathmatching: Third-Party modifications and software: Bug Abuse: Thank you for reading.
    6 points
  8. This thread will follow the development of Sergej Magazinovic, a character I have been playing for seven months who has moved from an unaffiliated minor-league drug-dealer to an affiliate and violent member of the White Car, having beat his murder-case on a Law Enforcement Officer to be released from the Twin Towers Correctional Facility after seven years. I'll be showcasing old and new screenshots.
    6 points
  9. Detailed Description Natural disaster events such as hurricanes, tsunamis, storms, wildfires, earthquakes, etc... that occur maybe once a year, or once every five or six months, that last at least a week (or more depending on player feedback) How does it work? we'll use hurricane as an example: The in-character government agency makes an announcement that a hurricane is headed towards the state This is followed by mild and short rain weathers and fog A mod to increase sea waves is added to the server, factions such as SAPR prepare for the hurricane, Life guards also bar people from entering the beaches Eventually the hurricane arrives, a mod is added to the server that increases the water level, causing in land floods to areas such as Vespucci and other flat areas This is followed by electricity outages announced by the government, heavy rainstorms As a repercussion, factions such as SAPA secure the containers, ships and the docks, Law Enforcement Agencies block off flooded areas while Public Workers work on getting rid of the water, Fire Fighters get to do something this time by helping civilians evacuate, etc etc... The hurricane kicks in with full force, causing destructions for buildings and structures, this can also be accommodated with mods Eventually the hurricane is gone, mild rain still happens every now and then, some in land flood still remains During the after math, people will be cleaning and working on their affected properties, and the city will be rebuilding any damaged building and structure And any other cool interaction that I might've missed. Relevant Commands/Items No script needed, just a bunch of mods that can be added/made on the fly. How will it benefit the server? The goal with this is to temporarily change the roleplay environment for players on a global scale, it will create unique and one-of-a-kind roleplay for many factions that exist, legal and illegal. Here are some previews of how it might look like:
    6 points
  10. 6 points
  11. Nuttso Got Jumped / Get Back Wet Jumper
    6 points
  12. I used to run a strip club on one of my characters a few years back. it definitely occurred to me that some of the characters who were hired seemed to only exist for the OOC sexual gratification of the person behind the screen. Not all, but it was just painfully obvious that a few of the people who worked there weren't typing with both hands, if you know what I mean. Roleplay is and always has been about freedom. Freedom to play the part of someone who you aren't, and do things you maybe wouldn't do. Whenever there is the ability and freedom to create a character, people will utilize that freedom inappropriately; whether that means making a character who only exists for ERP, making a character just for robberies and drug deals, or creating a cop character who only exists to be on duty. These are all examples of one-note characters who should be discouraged, though I can't help but feel like one of these examples is more sternly regulated than the others. To answer the question presented by this thread, yes. Characters that exclusively exist for ERP are already regulated explicitly under rule-19, as they should be. I just wish we spent as much time discussing and enforcing standards set in rule-19 as we did enforce standards for other one-dimensional characters.
    6 points
  13. 6 points
  14. No Work Today Cause Somebody's TV Got Turnt Off in The Store Late Night With Sum Gangsta Crips Brims Pull Up And A Shootout Ensues One of the homies got grazed, the homegirl can't take the sight of it Take the bitch home
    5 points
  15. Madness to think that this is a 6 page discussion about a certain type of character when meanwhile the roleplay standards across the board are falling 😄
    5 points
  16. The more important thing to tackle is British characters.
    5 points
  17. That Morning Later That Day
    5 points
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