Mytrix Posted August 3, 2021 Share Posted August 3, 2021 Most people who seems to have issue right now are using graphic and texture mods from the look of it... I'm not using any mods and my game is all good at 350 right now. Link to comment
ScarletRose Posted August 3, 2021 Share Posted August 3, 2021 (edited) Maybe I'm just plain lucky, but I have not been experiencing any of these crashes or any issues whatsoever. I'm using pretty much every mod on Baboon's Workshop including NVR + ENB, and my game is all the same for the past 3 weeks. No crashes around legion/MR. No major issues with glitched textures or invisible ground at all. Game is running perfectly fine. I'm cool with the 350 draw distance. I may be wrong, just a theory. But I highly doubt the draw distance is the reason for these glitches and bugs people are experiencing. It's just inconsistent. People like me and many others are reporting zero issues with the draw distance despite us having beefy PCs and using graphics/texture mods. Some vanilla people have no issues. But some people weirdly, their game glitches out for no reason. Are we sure these bugs are related to the draw distance and not a product of the GTA Online update or any modded cars? Edited August 3, 2021 by ScarletRose Link to comment
georgiodo Posted August 3, 2021 Share Posted August 3, 2021 A lot of issues on both vanilla and modded game - my build is quite beefy and it loaded everything before just fine but now? If three cars are around me and someone is actively driving them, my map disappears. Bring it down to 250 or 300, 350 is too much. Link to comment
Vash Baldeus Posted August 3, 2021 Share Posted August 3, 2021 35 minutes ago, ScarletRose said: Maybe I'm just plain lucky, but I have not been experiencing any of these crashes or any issues whatsoever. I'm using pretty much every mod on Baboon's Workshop including NVR + ENB, and my game is all the same for the past 3 weeks. No crashes around legion/MR. No major issues with glitched textures or invisible ground at all. Game is running perfectly fine. I'm cool with the 350 draw distance. I may be wrong, just a theory. But I highly doubt the draw distance is the reason for these glitches and bugs people are experiencing. It's just inconsistent. People like me and many others are reporting zero issues with the draw distance despite us having beefy PCs and using graphics/texture mods. Some vanilla people have no issues. But some people weirdly, their game glitches out for no reason. Are we sure these bugs are related to the draw distance and not a product of the GTA Online update or any modded cars? People with RTX3090 reporting issues while I am with 1080Ti do not. So yes, I agree there's more than just draw distance.. Link to comment
Hellcat Posted August 3, 2021 Share Posted August 3, 2021 Wouldn't it be a better to make so it's an option for players to switch between 250 / 300 / 350? Link to comment
Tree Posted August 3, 2021 Share Posted August 3, 2021 3 minutes ago, Ricardo Menendez said: Wouldn't it be a better to make so it's an option for players to switch between 250 / 300 / 350? This isn't an option with Rage. Link to comment
Vash Baldeus Posted August 3, 2021 Share Posted August 3, 2021 6 minutes ago, Ricardo Menendez said: Wouldn't it be a better to make so it's an option for players to switch between 250 / 300 / 350? The issue that it is not possible with RageMP. Link to comment
Copperhorse Posted August 3, 2021 Share Posted August 3, 2021 This is extremely buggy inside of a helicopter, especially when using the camera. Try bringing it down to 300 and see if it helps at all. Link to comment
Hellcat Posted August 3, 2021 Share Posted August 3, 2021 1 hour ago, Vash Baldeus said: The issue that it is not possible with RageMP. 1 hour ago, Tree said: This isn't an option with Rage. Oh, alright. Good to know. Link to comment
TinPan Posted August 4, 2021 Share Posted August 4, 2021 I’d say keep it as it is at 350 or at most go down to 300/325, but I would argue in support of decreasing the amount of time it takes for vehicles to despawn if not in use; same goes also for despawning faction vehicles not in use in order to further help combat performance loss. Player numbers in areas certainly don’t help, but I’d say reducing the number of parked vehicles certainly does help. Not like they’d be gone either considering people can /vspawn them back in. Link to comment
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