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Server increased draw distance


To keep or not to keep  

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7 hours ago, thekillergreece said:

It's already 250m as of today. Were you still having issue after its stream range nerf from 300m to 250m today (about 24 hours ago)?

Yes, I had issues yesterday driving through Legion/Mission Row. I do believe it is something to do with RageMP as Nervous did say they are working on a fix, but since then, silence (very typical from RageMP Dev'!)

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13 minutes ago, Vash Baldeus said:

Without any mods, still issues around Mission Row / Legion at peak times, something that never happened before GTA:O update & RageMP update even when I had mods.

 

The new update did bring issues (you noticed the many crashes that happened the first days) until I managed to balance a good gameconfig, but even with a great gameconfig file as we have today, it doesn't "fix" all the issues, it just improves it and instead of crashing you're having texture losses.

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5 minutes ago, Nervous said:

The new update did bring issues (you noticed the many crashes that happened the first days) until I managed to balance a good gameconfig, but even with a great gameconfig file as we have today, it doesn't "fix" all the issues, it just improves it and instead of crashing you're having texture losses.

I do recall you said that RageMP are working on a fix, any news on that front?

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I doubt there is a fix, if you want to show "more", then more needs to be stored and memory fills up.  No way around that really.  The car show last night caused a lot of texture loss for me, I think the draw distance is fine right now but for big events I think we need the "other dimension" trick, where you have to press Y to enter the event.  Then people who don't want to visit it don't have vanishing textures when they get near.

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