Jump to content

Prohibit players from flipping brand new properties after two weeks


Powley

Recommended Posts

I'll vote no. There is the 2 week thing which is more than enough to discourage most house flippers (buying a house for MP when you already own one is also taxing you additionaly so the point of flipping it is pointless, unless you buy it from a player). What if you had a character that RP's there, but then you changed him and dont need the property anymore?

2 weeks are more than enough.

 

Not to mention some of them buy them, furnish them then try to sell for a profit. That's totally fine.

Edited by zaXer.
Link to comment

Issue isn't flippers per se, I'd say pseudo-companies are the bigger problem. Any business you try to have, there is already some existing framework and some obligations and some regulations, but for properties? If you want to be a real estate agency you just come up with name and logo and you're set. I know admins are willing to remove 2 week restrictions for people who apply, but I am also yet to see real estate agencies sell other people's estates, and not buy them to resell them. Most of them do just that, take someone's property and have it fixed/refurbished and then sold for a cut of profit.

Link to comment
19 minutes ago, Chief said:

Never said anything of the sort. I said that what people are doing by buying properties up just to wait out the 14 day selling period and resell it for a profit without any RP whatsoever is wrong. It's not realistic for a house to gain that much value in 2 weeks without any renovation or huge surge in land value, which I don't see happening here. Let alone the fact that properties being bought on this server don't reflect any sort of realism (closing costs, realtors, property companies, paperwork, contracts, etc.) and people just /sellproperty and call it a day. This is a problem.


Bro what you are trying to solve wont be solved with what u are suggesting, people will just make a small useless modification and flip it the same way. if people are willing to buy the house for that premium price then nothing you can do will stop it, you could complicate the process but it wont solve the presumed problem.

Link to comment
1 hour ago, Chief said:

First, the United States isn't a truly free market economy, its a mixed economy. What we have here in GTAW is a mixed economy. Anyone suggesting otherwise, go do some research please.

 

A mixed economic system protects private property and allows a level of economic freedom in the use of capital, but also allows for governments to intervene in economic activities in order to achieve social aims and for the public good.  - Investopedia

 

A "true" or "absolute" free market economy requires that all property be owned by private individuals and all goods and services be privately provided. Prices are allowed to fluctuate based on supply and demand, and all transactions are voluntary, not compelled or restricted by the government. - Investopedia

 

We don't have a true, free market economy in GTAW, so to argue that we are destroying the concept is moot because it doesn't exist here. You wouldn't be able to resell a house for profit in 2 weeks. Between realtor fees and closing costs, you'd end up paying the market price plus those costs. That doesn't happen here. I also bet that no one RP's selling a property correctly, they just spam that /sell function and business is finished. Unless considerable renovation is done, there's no feasible reason for the property to increase in value that quickly. The issue lies in the fact that the system doesn't provide a realistic housing market and leaves methods of abuse, which have gone unchecked. Those who suggest this is how it's supposed to be, don't really know what they are talking about. Sorry to burst anyone's bubble.

WE LIVE IN AMERICA LAND OF FREE CAPITALISM AND FREE MARKET. WILL /NOT/ STAND FOR YOUR SOCIALIST LIES.

Link to comment
2 hours ago, Chief said:

Never said anything of the sort. I said that what people are doing by buying properties up just to wait out the 14 day selling period and resell it for a profit without any RP whatsoever is wrong. It's not realistic for a house to gain that much value in 2 weeks without any renovation or huge surge in land value, which I don't see happening here. Let alone the fact that properties being bought on this server don't reflect any sort of realism (closing costs, realtors, property companies, paperwork, contracts, etc.) and people just /sellproperty and call it a day. This is a problem.

 

Would disagree to some extent. While in real-life you are right, this does not happen, you must take into account that the server is not real life. I know we try to emulate real life as much as possible and everyone should strive to be as realistic as possible, however with this said a player cannot be punished because someone is willing to pay a premium for a specific property, renovated or not because everyone wants to redesign their own house for the most part anyway... 

 

The only way I could possibly be on board with you is if it's mandatory that property sales go through an agency, and solicitors just like real life. But I think you'll find that no one really wants to RP a property sales solicitor as all it entails is finding out which trees are protected by law, determining the actual land you 'own', and liaising with the other parties solicitor.

 

The whole process of a house sale, at least in the UK, takes 6-8 weeks at a minimum, and if you really want to emulate this, I think you'll struggle to stretch the RP far enough to make it happen. 14 days is a good compromise, and unless you can find a dedicated team to RP a realtor, solicitor, accountant etc then it just won't work short or long term. 

 

It's a supply and demand factor, there are more players then houses so naturally the prices will skyrocket, it's unavoidable. If you have 1,000 people in a City with 200 houses, what do you think will happen, the prices will stay low and affordable??

 

I agree something should be done to not inflate the prices too much, but I am yet to see a reasonable suggestion that I can get behind ?

Edited by eMe
Link to comment

The problem is that in GTA world houses will never decrease in value. In real life people take a loss due the area becoming less desirable, a rush to sell so to move elsewhere quickly. A relative has died and they want a quick sale etc etc.

 

GTA world houses will only get more expensive over time while our wages will stay stagnant. IRL wages increase with house prices mitigating the increased price as the real cost hasn't increased that much.

 

The only way the houses stop from being inflated in GTA world is by inactive players houses going back to the market. But sadly everyone will want to make at least SOME profit on a house so the increase always continues.

 

It's accelerated by a limited supply that hasn't kept up with server growth, compounded by the fact half the houses in the game are now locked behind an application system that likes to deem 90% of applicants unfit and not of a high enough RP standard to own a house.

 

Opening up all houses to the free market would help offset the spiraling costs of home ownership for a while, while the powers that be added more apartment buildings (with enterable interiors) and applied other such measures.

 

Otherwise in 6 months the shitty motels in Rancho and Davis will be being sold for 800K+

 

 

Spelling is shit I am on my phone soZ

  • Upvote 3
Link to comment

I feel like even though this issue is on the borderline of the 2-week resale rule, going by the original post of buying an unoccupied property only to flip it when demand is higher than quantity, Property Management is most likely to see it as rule-breaking using admin discretion. The best way for them to enforce it is by reporting these people that are blatantly trying to tiptoe around the rule and any roleplay surrounding property sales.

Link to comment
5 hours ago, Late said:

The problem is that in GTA world houses will never decrease in value. In real life people take a loss due the area becoming less desirable, a rush to sell so to move elsewhere quickly. A relative has died and they want a quick sale etc etc.

 

GTA world houses will only get more expensive over time while our wages will stay stagnant. IRL wages increase with house prices mitigating the increased price as the real cost hasn't increased that much.

 

The only way the houses stop from being inflated in GTA world is by inactive players houses going back to the market. But sadly everyone will want to make at least SOME profit on a house so the increase always continues.

 

It's accelerated by a limited supply that hasn't kept up with server growth, compounded by the fact half the houses in the game are now locked behind an application system that likes to deem 90% of applicants unfit and not of a high enough RP standard to own a house.

 

Opening up all houses to the free market would help offset the spiraling costs of home ownership for a while, while the powers that be added more apartment buildings (with enterable interiors) and applied other such measures.

 

Otherwise in 6 months the shitty motels in Rancho and Davis will be being sold for 800K+

 

 

Spelling is shit I am on my phone soZ

This mostly sums up what I've got to say on the issue. If every home was mapped and sellable, and potentially a limit on how many homes you can own was placed, prices would go down. Instead, we're forced to work with what we have, so prices will continue to climb.

On 5/7/2020 at 10:21 AM, dionkoffie said:

The two week rule is kinda stupid tbh. I hate that it's in place but I do understand why. Hoarding multiple houses just to resell them might be seen as a dick move but that's how real estate works in real life too (to some extend) 

 

The problem lies that some people buy houses with the intention to sell it for a mil or more to the right buyer who's desperate to buy a house in vespucci. 

 

I'm heavily against taxes to houses! Fuck no! I dont want to be forced to pay taxes for a house I already paid too much for. 

 

The previous rp community I was at had property slots where you were only able to own a certain amount of properties. Maybe thay could be put in place. Lets say there's a limit of one property per player (with the exception of garage and businesses). If someone wants to buy more properties they could get permission from the admin team for it. If a player would want to RP a real estate company they'd have to apply for a real estate license that allows them to buy/sell properties anytime they want. This would give gov some RP too with the extra license people have to apply for. 

 

There are a few real estate 'companies' out there that are really trying to provide realistic RP. 

 

 

I think the two week rule is a little dumb because instead of taking a day to flip $75k to $150k, you just wait two weeks, and then take that day to flip it. It doesn't stop anything, just delays it a little. I honestly don't want house taxes either - and I paid MP for the houses I own. 

 

I really like the idea you have here of the property slot limitation though. Most of us have 3 character slots, I've got 4, and I only use 2 of them. On that, one of my characters makes sense to be a home owner, the other will probably rent forever. I'd say maybe 2, but probably just 1 house per UCP. Garages and businesses are not counted. This, combined with a rehaul of the renting system, will allow for the housing market to flourish, while still allowing for people to roleplay in properties without owning them.

  • Upvote 1
Link to comment

Support, the two week rule is useless. People buy places, make no changes to it and then flip the apartments/houses for a lot more. No roleplay, no nothing. Bad roleplay. 

 

Make it 3 months before you can sell a property. House flipping works irl, yes. But it will be abused and the owner does not roleplay anything.

Edited by DanneBRE
Link to comment
  • mj2002 locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...