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  1. The Culver City Boys 13 (CCB13) is a vicious Mexican American Sureño street gang that was founded in the area of Bay City Ave in Vespucci on the Western side of Los Santos in the late 60s. The gang has expanded all over the district of Bay City Avenue and Vespucci during the early 80s. Due to the gang’s expansion, the Culver City Boys 13 accepts members of all races due to the lack of Hispanics in certain areas in Vespucci. They have been known for terrorizing the area of Vespucci since they became into existence in the late 1960s. The gang’s main income comes from several illegal activities, with cliques extending from Bay City Avenue to North Vespucci, the gang took advantage of their turf’s location to sell narcotics in beach parties, extorting businesses, racketeering, armed robberies, and grand theft auto. THE NAME Even though the red color is worn by the Norteños, the Culver City Boys identify with red. The Culver Boys have been known to wear red before going under the Mexican Mafia and still identify with red to this day, nowadays, the Culver Boys refer to themselves as the “red ragging Sureños” and the “City Gees”. Before the Culver Boys became Sureños, they were known as the “Bay City Boys”, the gang took its first steps in front of a famous and well-known market in Bay City Avenue in the district of Vespucci called Gregory Culver & Sons market, the market’s location was the kick-off to the Culver Boys. The posse’s illegal activities kicked-off from the Culver market, drug dealers from the Culver City Boys took advantage of the market's popularity and sold narcotics to those who exit the market. The gang adopted the name “Culver” off the market’s name and replaced it with “Bay”, calling themselves the Culver City Boys 13. VESPUCCI Culver City Boys 13 were founded along Bay City Avenue but expanded their turf as time went by. The gang has developed cliques from Bay City Ave all the way down the alleyway attached to Melanoma street. The organization's rise in power can be traced back to the growth in Mexican immigration in the late 1900s. Many of the immigrants chose to settle down on the south side of Vespucci together in order to preserve their culture. Vespucci is the perfect mixture of wealth and poverty. Half of Vespucci’s population is living in a five hundred thousand dollar mansion while the less fortunate half barely manages to make ends meet. The social divide has only gone up in recent days and in turn, the groups rarely interact, leading to the formation of small neighborhood-based communities. The groups are typically formed on the basis of race and social class. The less wealthy communities quickly turned to crime to make up for their poverty. The crime soon was organized into small cliques, and cliques into gangs. Gangs began to control Vespucci in around 1980, the Hispanics being the most frequent of these members. Vespucci’s gangs rarely get along with each other as a result of the constant drug turf disputes. These disputes occur when a gang decides to spread its market and push into another cliques’ territory. Territory disputes are often solved by one gang conceding the turf or being forced out of the area, but occasionally the conflict gets so large that it requires a third party to who supplies both of the gangs with drugs to define who gets what turfs. An example of conflict based on turf is the war between Vespucci 13 and Culver City Boys 13. The tension started when the Culver Boys pushed local teenager Jose ‘Oso’ Avila to sell drugs on a corner located in Vespucci’s turf back in 1994. The teenager was jumped and all of his possessions were stolen, but this wasn’t the end of the conflict. Culver City sent the same boy to the same corner but this time he had nothing in his pockets and five of the Culver members were watching from afar. The kid, yet again, was assaulted and robbed but this time only seconds after the first hit the Vespucci member was rushed by five Hispanic teenagers, who proceed to take everything on his figure. As time went on the conflict only grew larger and more deadly. Even in the modern-day, the intersection is claimed by both groups and a cease-fire has not been negotiated.by both groups. CULVER CITY BOYS 13 The Culver City Boys 13 gang was formed back in the late 1960s in Bay City Avenue in the district of Vespucci, like many Hispanic street gangs, the gang was born as a group of young Mexican-Americans that offers protection to the Mexican immigrants and other people of the Hispanic descent who live in the area of Bay City Avenue and Vespucci. The Bay City housing projects became the gang’s main hangout area by the late 1970s. The Culver City gang was known to be one of the most dangerous gangs on the westside. During the 80s and the 90s, the gang’s cliques conquered other territories in Vespucci, one of the most active and recent cliques is called the Project Boys, the Project Boys territory extends from Bay City Avenue in La Puerta to Melanoma Street, cliques like the Diablos (DBS) and Melanoma Locos share territories with the Project Boys, other Culver City Boys cliques like the Pee-Wee Locos (PWLS) recruit young members and is known for sharing territories with other several cliques such as the Puerta Locos and the Winos clique that is active on Rub Street. The Culver City cliques are known for dealing in a wide range of crimes. The gang’s activities include drug trafficking, robbery, extortion, and murder for hire. The Culver City gang is also one of the active gangs in prison, the Culver Boys would clique up with other Sureño prison gangs to obey the Mexican Mafia. Despite being an anti-African-American gang, the Culver Boys recruit African-Americans and accepts members of all ethnic groups due to the lack of Hispanic immigrants and Hispanic-Americans in Vespucci. The first African-American gang war was conducted by the Culver Boys against the Vespucci Shoreline Crips. The two gangs were sharing Rub Street Housing Project in Vespucci, the war escalated between both gangs when the Culver Boys claimed controls of the Rub Street projects. Numerous members of Vespucci Shoreline Crips drew back into the Tug Street projects for protection. Despite the rivalry with Venice 13, the Culver Boys and Venice 13 united against the Venice Shoreline Crips who eventually took control of the drug trade in Tug Street. The Culver Boys were responsible for the 1993 Thanksgiving fire bombings of the African-American homes and cars. One of the gang’s largest rivals was the Del Perro 13 gang, the Culver Boys had this long rivalry with the Del Perro 13 over territories. During October 1998, series of shooting in Tug Street and Del Perro has been allocated by LSPD to a war between the Culver Boys and Del Perro 13. On June 4th, 1999, Del Perro’s Superior Court judge issued a preceding injunction that bans the Culver City gang along with other street gangs like Vespucci Shoreline Crips from involving in what the authority described as the gang’s La Puerta drug trafficking turf, the court hearing, which was stocked with over 40 gang members, maintain that the gang itself and 75 individuals specifically listed in the suit, were a threat to public safety. The injunction created a safe zone between Vespucci, La Puerta, and several neighborhoods surrounding the district of Vespucci. This injunction brought the war with Del Perro 13 and the Vespucci Shoreline Crips to halt, even though the Culver City Boys suffered during the injunction, they remained active and kept their business going under the shadows CULVER CITY BOYS TODAY Even though the Culver City Boys 13 gang suffered from an injunction during the 90s, it remains strong and active to this day and is still considered one of the largest gangs on the western side of Los Santos with active cliques scattered all over the district of Vespucci and several in Del Perro. The Project Boys is one of the active and recent Culver City Boys cliques, the clique shares their hood with several Culver City Boys cliques and white gangs in Vespucci. The Project Boys clique oppose being an anti-African-American clique, the clique actively recruits teenagers from of all ethnic groups and races from Vespucci.
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  2. Realistic RP & Character Development! Hey! You! You’re reading this because maybe you’re new to roleplay and want to learn. Maybe you’re a veteran and want to see if there is anything that you can add to your current skill or maybe….. You were just banned for Unrealistic Driving, RP, or Unfit for server. I’ve personally brought friends from other communities and they simply didn’t like the way GTAW expects roleplay, but they gave it time, adapted, and like many others can’t enjoy role playing anywhere else because of the…. Realism! “It’s GTA.. That’s how you’re supposed to play..” NOOOOOO! Grand Theft Auto is merely the game that was customized by Nervous to be a Roleplay game mode. It is a privately owned entity that is a modified version of the game. GTA: World is supposed to be played a certain way.. Just like playing a game of capture the flag.. You get the enemy's flag and return it to your base, because you’ll lose if you think you can keep trying to return your own flag to your base. Roleplaying is an acquired taste at first, because to those who never played a game roleplaying might find it stupid. I know my wife did, but just hearing me tell stories of a few scenes she thinks it’s cool. Once you overcome the traditional Grand Theft Auto mindset or the nature of another community you will RP scenes that make memories to last a lifetime. GTAW is one of the most realistic servers you’ll play on, so fasten your seat belts. Let’s get started. …ooh by the way! Hi.. I’m Bash! Quick Tips: 1. When you’re in game ask yourself “Would the average human being do this?” You should develop a habit of asking yourself that questions, because if anyone asked “Would you do that in real life?” your response could easily be in favor of your wrong decision. YOU might have the ability to shoot somebody or evade the police, but would the average person? Nope. 2. Get in the habit of recording/capturing evidence. Maybe your character is a deranged psychopath turned serial killer and would harm others, but document your character development that lead to the murdering of 6 people over the span of a year. If you get banned or a player reports you, but you developed your character as such and roleplayed the scenes perfectly; You might just get set free. The type of character is realistic, but over the course of time in a roleplaying game mode, because you can’t just decide to make a character with the mindset of them being a cold-blooded killer. You need a story developed to justify realism and not just the application’s story. (Personally don’t recommend doing this type of character) 3. Handle an Admin’s action with CARE As of the publishing of this thread I am NOT a member of GTA:World’s Staff Team. When an admin pulls you to the side, voids your RP scene, jails you, or bans you they have what they feel is a perfectly justified reason. You can curse at them and call them names, but its possible you’ll make matters worse. GTA:World’s management team and hiring process is very specific oriented to only the highest quality staff members. The admin that took action knows the every rule document inside and out, is an experienced roleplayer, and worked hard to earn their spot. It is very rare they pull the trigger using administrative action without knowing 110% that they were in the right, but we’re human and make mistakes. Your tone and the way you present yourself can truly impact your final verdict. If you did wrong, take it as a learning opportunity, if you are right, provide evidence just as they likely would, and be civil. Kindness can go a long ways, but being any rank from Support to Lead Administrator myself I can tell you they’ve heard every sob story and they know your little brother didn’t get you banned. Be honest, be kind, and be open minded. 4. Use /ame frequently. When roleplaying it is okay to /me laughs, but /ame keeps you from filling the chat with repeated actions by just placing the action above your character. Realism & Developing Characters 101 All roleplay here at GTA:World is in Real-Time and I put this at the very beginning of this guide because it is something that new roleplayers or roleplayers that are from a light/medium community seem to have an issue with. When I log in and select my character I am no longer Bash. I am the character I selected until I log off or /changechar. Think of it as improvised acting.. Your character’s personality, the way they walk, talk, and think are not the same as you the player. When you roleplay you are basically writing a story and acting it out at the same time. Things can change at a moment's notice. Just because you are AFK doesn’t mean your character wasn’t robbed, so when you sit back down at your computer you have to start emptying those pockets. **Roleplay is not at your convenience and is required at all times.** Realistic Driving Photo Credit: @sushi trash You’ve been active and finally have enough cash to buy your first car. It’s as if you’re 16 again and just got your license, because you’re independent, and never have to walk again. Okay maybe an awkward analogy, but drive as if you’re driving in reality. The “AVERAGE” driver would not blow 5 stop lights at 120mph, take out 3 traffic lights, curb check a sidewalk, and finally hit a wall.. Then DRIVE-AWAY?! The average driver wouldn’t even do the first part of the example. Drive as if you’re actually driving in real life. People who hit things try to blame de-sync, but the thing is that it can be a valid excuse at times; If you hit something that would be unrealistic, just RP the accident, and if you’re evading LSPD take the jail time by any chance. You don’t want to be ajailed for unrealistic driving or be banned for being a frequent offender. **The legal speed Limit is 60mph in Los Santos and 90mph on the interstate.** Player Kill (PK) Photo Credit: @Wirbelwind There isn’t a specific rule against it, but it is merged with the meta-game rule, and is handled as such, because it is really based on common sense. A Lot of players still face the issue of separating virtual events from those that could happen in reality. If you were run over by a car, murdered, etc in game you’ll be able to RP your death, and respawn. In real life you would simply be dead. You can’t go and get your stuff off your body or grab your car. Give enough time to let any RP within the scene to finish. Remember that unless you knew a person before the scene you no longer know them and if you did know them you forgot everything that had taken place. **Common Rule of Thumb: On death your character should lose 30 minutes to an hour of memory prior to the scene which had taken place.** Character Kill (CK) Photo Credit: @shaun Time is up. You’ve reached the end of your character’s story and might feel that you can progress no further or you were involved with a faction that has CK discretion. When you CK (after an approved request only) you will be given ONE free name change for the life of your account and after you are CK’ed you have to remember to roleplay it realistically, but how do you do this? Your new character cannot know the character who died or actually anything from their life. They are a completely new person. You are involved with a character that is CK'ed. They are now dead, so it is up to your character on how they want to handle it. Will they avenge the death with another CK? If your character dies while trying to carry out the CK they will be CK’ed... Maybe they died in an accident, so will they grieve? Just really depends on how your character developed. You can be forced to be CK’ed after an IC shootout with the LSPD. Most communities penalize your character’s assets by taking a certain percentage away from their total net worth, but fortunately GTAW doesn’t penalize that character slot! **CKs are not taken lightly. You can appeal to CK another character, but it has to be a very valid reason IC’ly. Submit an application HERE Please read the information thoroughly.** Realistic Actions Photo Credit: @Selena An often complaint is how some members make their character perform unrealistic actions and during the beginning of this guide I gave an example of driving. You simply wouldn't just walk away from running into a wall at a high rate of speed. Your character's actions are very important to realism. If they have been developed to be impulsive.. Keep being impulsive. Be blunt if they are a genuine asshole. If they seem to be a shy person, then keep being a hermit, and seek another character that is roleplaying a therapist.. Remember it is your character's story. You must shape it the way you see fit, because who knows maybe they'll become a social butterfly. Fear Roleplay is required by rules set in place for the server, because lets be honest. If someone is robbing you, they pull out a gun, and start yelling for whatever you have in your pockets.. You'll shit your pants.. Wouldn't you? I know I honestly would. Management noticed that the average player whom had a innocent and legal personality would automatically become superman when they were getting robbed and it started to affect illegal roleplay. If you ever getting robbed in game, remember the previous topic of this guide.. Personality... Obviously a character who grew up in the projects, gang bangs, etc may not be scared, but they will react in a fashion and likely give every the robber might want, so they spare their life. If your character has lived an innocent and legal life you should portray a fear for your life. The gang banger may not be scared, but they'll likely comply unless they have something to protect themselves.. Make sense? Police Interaction is something that you might face quite a bit. If you're speeding and they flip on their lights for you to pull over, just pull over, and comply. This is another point for the "Grand Theft Auto" mentality comes in mind, because while it is the natural action for this specific game, would you just keep going in real life? Probably not, because you'll face extreme consequences. If you've got illegal guns and drugs in your car, at least pull over, and appear nervous. Maybe they won't search your car? FUEL the roleplay and then run if they're about to search you. If your car is stolen... Run? Evade the police when it would be a realistic moment and not for a rush. It is damaging to their roleplay and can be found annoying. Injury can happen to your character. You may not feel it sitting behind your computer monitor, but your character "should." Lets say you're walking across the street and somebody driving unrealistic comes barreling down Hawick Ave. They score 20 points as they smoke you at a cross-walk and your character gets back up.. /anim and roleplay it! It is up to them to stop, check on you, and get you an ambulance, because you wouldn't stand up from that in real life. If you were shot in the arm, the leg, or both of those were injured in an accident.. Roleplay it for a week or two and add that to your story, because not only is it immersive, but it is literally the rules to keep the RP Quality high! I might add more to this segment later... Drug Realism Photo Credit: @dodGE Buying If your character is looking to buy from a dealer and they see a guy standing in a dark alley, would your character be fearful of them according to their development and personality?...or would they need the drugs so bad that they didn't care? I mean if your character's development has a extended history of being a tweaker.....maybe. At the end of they day we don't typically buy drugs from random people and even as children we were always told not to take a pill unless it was from our mother and father, because you never know exactly what it is.. We all know that drugs are script limited from being laced (for now?) and that what you buy from a dealer is legitimate, but from an IC stand-point how do you know? Never trust the random dude wearing a hoodie in a dark alley, because you may not walk out it with your fix. --- Selling I get it, your boss wants your character to move the product as fast as possible, but you still have to move it realistically. Before I ended the development on my character Clay I was buying some clothes in a clothing store, and a person straight up walked in and asked me if I wanted some cocaine. Clay was a wild character, but he had never touched a single drug in his life, so IC'ly he was rejecting the dealers offer. The dealer proceeded to rob Clay, because he didn't want anything to do with his booger sugar... In the middle of a clothing store... My point is sometimes you might have to start selling from any dealer hot spots that are known for slinging before you start building connections and regulars, but selling them in the straight up open is not only stupid, but unrealistic. I've seen so many people not even use /low or /melow when dealing in an open parking lot. Before you say BUT BASH... SOME DEALERS REALLY ARE STUPID... Some are dumb enough to sell to anyone and anywhere, but is the average dealer? Gun Weapon Realism Photo Credit: @Wirbelwind (Again!) Recently when I made my return to GTA:World the first thing I checked was my Granger to make sure my beloved Combat Pistol was snug in the driver-side door. Do you want to know why? For the simple fact that guns are not easy to obtain on this server, which has it's pros and cons, and that's where we lead into this next section of the guide. (Check out the spoiler for a fun story and important thing to note.) Weapon Use: When it comes to guns you want to keep a very high level of realism. The average person is actually scared of a gun being drawn and you may or may not believe this but the average person hasn't ever actually fired one. I'm from the south here in America, so I have them locked up in my house, but most know the south isn't.... Average... Even myself being a veteran roleplayer for over 12 years can find myself that walking around with a gun can bring temptations because you have a sense of power. If players roleplay fear properly you really do, I don't recall ever actually firing a gun on this server to be honest. There is very rarely a time that a gun needs to be fired by the average character, because guns are literally intended to provide protection. If the moment occurred that I needed to discharge my firearm I would, but to be honest it really made Clay's point anytime he needed to wave it around. One of the most common questions new players ask is how to obtain one and their reason is usually for "protection" and while that might be true in some areas of Los Santos; Their character hasn't even developed enough to justify it. OOF! ASSPULLING! Whether your weapon is a gun, bat, wrench, etc, take realism into consideration when pulling it to use it. I've had a player pull a bat from the leg of his shorts once.. I can't make this shit up... EVEN IF you pull out a weapon that is on the list that can be scrolled... If you are about to initiate the fight you should atleast roleplay it. It's just a straight up play to win mentality if you don't because in reality you have the advantage to randomly pull a knife or pistol out and go to town. If your character already has the weapon in their hand when they walk up to their victim role-play it. They may not see it. /me - PLAYER NAME approaches VICTIM with a blank stare. /do - You would see a baseball bat casually resting on PLAYER's right shoulder (PLAYER NAME) Examples of roleplaying drawing a weapon are: Gun /me - Player Name uses his left hand to lift his shirt up and pulls a Combat Pistol from his waist band using his right hand. /do - Victim would hear Player slide back the pistol's hammer as he points it to their head.(Player Name) Bat: /me - Player Name walks to the trunk of his car, pulling the handle to open it, and reaches inside. /do - You would see PLAYER pull a baseball bat from his vehicle's trunk. (Player Name) Wrench: /me - PLAYER NAME uses his right hand to pull something out of his left back pocket. /do - PLAYER would appear pissed off as he beats a wrench into his left palm. (Player Name) Once that roleplay is done, give the player a moment to respond, and then make your next move RP'ly.. Whatever you do... For the love of god.... Do not say /me PLAYER NAME swings their bat. Knocking out VICTIM. The reason that is unrealistic, is because what if the victim was able to duck, or step back? That /me was powergame. Selling/Buying Firearms: This part of this section is going to be pretty short and sweet. You will unlikely find another player willing to legitimately sell you a gun. There isn't a scam limit, so why should they give up a gun when they can have your money also? When dealing with firearms you might want to just wait until your character is developed enough to have IC connections and trustworthy people. If you are an arms dealer new to the weapon trafficking scene and you have people you can trust.. Do it in a realistic environment and not in the middle of a parking lot and if you have plenty to give up... Be careful who gets them in your hands, because that is a nightmare in the making. Now lets get into some character development shall we?! Character Development Example *My main point of this section is at the end and will make sense if you read the entire section.* Dr. Sebastian Foster, MD, FACS I have a character that moved to Los Santos and has spent his entire adult life on a journey to become a doctor. He never got married, started a family, and his biological family is back home. He’s pretty lonely, but his hard work led him to becoming the doctor he had always dreamt of becoming. One night he was out having drinks and became involved with a questionable man through casual conversation. Dr. Foster is drowning in debt from becoming double board certified for Psychology and Trauma Surgery; The high cost of his education resulted in a lot of deferred debt to continue training when he should have started paying for it six years ago, and the man he met eventually took a risk by persuading Dr. Foster became his organization’s personal physician. If caught his actions could result in his medical license being revoked by the medical board, because it is illegal in America for physicians to practice medicine and perform surgery without records and outside of a clinical setting. Then eventually he agreed to start assisting the organization with covering things up that would be “cleaner” due to the doctor’s extensive expertise of the human body. How is this realistic? Why would a doctor who worked his entire life for such prestigious achievements risk throwing it all away? Character development takes time, research, and planning. In my example I had to summarize the development due to details being so extensive. There are doctors everyday that lose their way by falsely writing prescriptions and a bunch of other illegal things. With character development there comes personality. Dr. Foster has a passion for healing others and he would be able to provide care to more people while making more money to help pay down his debt and get ahead of the game. A lot of physicians have a desire to be ahead of everyone else, so if he paid his debt off faster he could brag to his friends back home, buy his own home, and a nicer car while caring for others. His goal was to get in to pay off his debt and get out when his actual salary is pure profit, but things didn’t go as planned. ...But doctors make bank. This is very true, but with Dr. Foster’s delayed start to practicing medicine in Los Santos and his cost to move resulted in his payments getting behind, and he had an offer to fix all of that. Providing care to the organization was merely an intermittent thing at first, but being a sheltered person he was unaware that once you start working with illegal entities it is very difficult to get out. He could be killed, blackmailed, or even reported to the medical board, so now he feels an obligation. The tasks being given to him continued to grow and now he’s dealing with things that make him uncomfortable, but he can’t just say no for the same reasons that he can’t just stop. What path will this result in? I have no idea, because his story is still going. Your character’s development can take twists and turns. It might end up going in a direction that you don’t want, but you have to continue writing their story for the fact that real life never itself never goes as planned. Dr. Foster could end up with a CK if his guilt starts to eat at him, but maybe he will start enjoying what he’s doing.. Myself as a player doesn’t know, because when I’m in game I am Dr. Foster, not Bash. Main Point: The possibilities are endless on what your character can develop into being. You have to keep realism in mind, because if your character has been a District Attorney for Los Santos throughout development and out of nowhere they start dealing drugs at night as a gang banger…. It makes no sense. Events need to take place to cause such a downward spiral towards desperation and those events don’t just happen all at once. Maybe he was disbarred? Who knows but it takes time to go from either type of character. If you play an illegal character they can’t just one day decide to become a cop and move more north of Los Santos, because it takes time and events of them working to become a better citizen and get their affairs in order. They have to improve their education to get a more legal job, they have to cut ties with negative influences.. Does that make sense? ...boy I hope so... Character Planning Before you create your character whether you're a new player, starting an additional slot, performing a name change, or CK request; It is crucial that you plan the ideas that you have in store for your character. I have a notepad that I personally write in and I take a couple of days to think about it off and on. What I do throughout that time is write down any idea that crosses my mind about my new character. What will his appearance be, who will he be, and what he will be. There are a few crucial things that you have to consider during your planning. Write them down! History/Backstory Their Age Gender Life Altering Events Weaknesses/Flaws Their Beliefs and Culture Their Education, future, career goals. And their style. If you want a character that has a strong development it is good to still write/type your character's story, so you have some point of reference during their story. You should take everything listed above and cover most, if not all of them, because they play a vital role within your character's development. Remember your experience is what you make of it. At the end of the day, your amount of effort shapes this virtual entity, and is your most important contribution to this community. Moving forward..... Character's Age: The age of your character is a very important detail, because it gives a good idea of where they are in life, and gives a good idea of what their level of maturity might be. The age of your character may have it's pros and cons for example teenager can't get a license to carry a firearm, but are more likely to be brought in to a gang if they're being raised in south Los Santos, but most new adult characters are vice versa unless you were to start a gang of your own. I highly recommend that if you decide to play a character that is not an adult, ensure they look young during customization by using female for both sides of genetics, and use /attributes to describe that they appear to be in their mid to late teens. (Some cops use /examine, so they don't accidentally taze a minor)_ **As of the writing of this guide there is no restriction on your character's age** There is now. Character's Gender: The reason I'm adding this to the vital aspects is because while gender really doesn't matter to most and especially in 2020; The gender of your character will help mold the entire development before you create them. Character's History/Backstory (and so forth): Your writing days aren't over with an accepted application. If this isn't your first character it isn't being grade, but it is something you can reference as you start the development in game. Use this portion of your planning to explain where they are from, what their childhood was like, were they ever successful, what good things have happened to them, or the bad things. Negative moments in our real lives as we grow older might take affect, so use this to also show an explanation to the reasoning behind their flaws. Include information of every of the bullet points above with detail, and when you're finished you have something to reference if you need reminded on how you should be in character. Character Research Who is your character? Where are they from? What are their strengths and weaknesses? What is their culture? What is their previous profession? (If they're an Adult) Those are just a handful of examples of things to ask yourself when you begin research. Add more to it if you like, but you should study it up! Maybe one of your character's flaws is having a disorder such as bipolar disorder, depression, or schizophrenia; Research those to know what a person who actually suffers from them acts like, because if your character is bipolar they are going to be randomly EXTRA and sometimes randomly impulsive, but majority they might seem normal until they aren't.. There is a flaw that you must portray in- character. Next up! How to realistically roleplay your character flaws. Character Flaws You should avoid roleplaying an avatar of yourself, because the entire point of roleplay is to step outside of your skin and experience somebody that isn't you. Your character's flaws can drastically shape their lifestyle, personality, appearance, decisions, and actions that your character takes, so with the right amount of research you will be able to roleplay it well. Roleplaying these flaws aren't meant to add a negative vibe to your roleplay, but to add detail to your story, and fuel roleplay scenes. We would be here all day if I gave an example for multiple flaws being roleplayed, but for this guide I'll use one. I might write an entire guide on it? Example of Character Flaw Roleplay: Drug Addiction: Scene --> Sandy Williams is a bartender and their break is coming up in forty-five minutes, they aren't very approachable, keep making mistakes, and they are frequently checking their watch, but time seems to just drag. They ask their boss several times with urgency to take their break and seem frustrated as they say no. They can't lose their job, so they can't walk out anyways and take it, so they wait. The moment the time changes to their scheduled break, they purposely avoid notifying their boss, and go outside to their car. As they get in their car they frantically pull items out of their center console until they find their baggy of meth, and their pipe wrapped in a blanket. They begin to smoke their meth and when they return to their shift they appear to be productive, approachable, and are out performing every employee around. At the end of your character's shift they were written up for not reporting that they were going on break. Decisions and Actions --> Sandy's addiction made it to were she wasn't able to make any rational decisions, because they needed their "fix." They were punished because they decided to just do as they pleased, and acted on it by just going to break. Maybe they're only allowed so many write ups before they're fired? Potential Personality --> People who use meth might seem extremely irritable when coming down or going through withdraw. They don't care about anything except getting their next fix, and will stop at nothing to get it. They will lie, cheat, and steal. The list goes on... When they have their fixed it is as if the world will never end, they are usually extremely happy, productive, talkative, moving around like they have things crawling all over them. Potential Appearance --> Meth can really MESS up your looks. Sandy most likely looks extremely older than she really is, might be very very thin, and smell different shortly after smoking. Their teeth might be on the verge of falling out and they are so busy doing whatever they want to be productive that they may not even think about showering for days on end. Lifestyle --> Unless you are a rare breed of meth addiction that was already rich before you got hooked, your lifestyle may not appear very pleasant. You live in whatever it is that you can get by with whether it be on the streets, run down house, apartment, or trailer, etc. Some meth addicts struggle to make ends meet because they are willing to spend every penny they have to get their next fix and even have moments where the drug is more important than food. Character Personality Photo Credit: @sage I recommend you have an idea of what kind of personality makes the most sense for their development, because why would a therapist be a compulsive liar or have an impulsive attitude? Your personality is pretty vital to your character’s development, because it shapes your progress, but remember that everything your character does with other players can change their development as well. For example I created a character that was a runaway teen that started to get involved with a gang, but one of the members was a pathological liar, and his actions caused my entire process to come to a complete stop. Long story short he ended up becoming a homeless teenager with nowhere to go and he couldn’t just go back home.. (Might pick him up later and try to repair the damage by rerouting his development path.. Not sure?) Make sure your character’s personality matches their actions, but we’ll cover realistic actions next. Your character’s personality will also determine the people that hangout or work with you. I can list a ton of personalities, but the opportunities are endless ranging from being a conservative person to a raging asshole.
    8 points
  3. 4 points
  4. 4 points
  5. Above: Brock during a stint in Bolingbroke State Penitentiary. Kyle “Lucky” Brock is a 27-year-old Vespucci native recently released on parole from the San Andreas Department of Corrections and Rehabilitation. He’s known to have contact with various white gangs in and surrounding Vespucci Beach, mainly the white street gang known as Public Enemy No.1(PEN1, Peeneye) and to an extent, The Aryan Brotherhood. Since being released on parole, authorities assume Brock is inactive in the gang scene. After a high profile arrest, Kyle, along with his business partners, Edgar Boon and Weston Stigers, were sent to Twin Towers Correctional Facility for eight months awaiting trial. During this time in TTCF, Kyle continued to operated under the auspices of his gang, Public Enemy No.1; Kyle continued to program on the mainline, getting involved in various race riots and altercations. Soon enough, the trio was given their court papers, only to find out that the State was dropping all charges against them. The three were then promptly released from TTCF. Brock was able to return to his home, Vespucci Beach; where's lived his whole life. He continues to program while off the mainline, getting back into the swing of things and adjusting back to his place as a menace to society.
    3 points
  6. The rules are pretty clear. You aren't protected when it comes to drugs/weapon deals.
    3 points
  7. Description: Homie got mad the feds shut his spot down LMFAO filmed @ robs liquor
    2 points
  8. Short description: Add a system or actually, could just modify the current one and make it so it allows one to share their vehicle key with someone for how many HOURS they want without it resetting after either players disconnects. It would be cool if you also didn't have to be inside the vehicle. So: /vduplicate >Menu/window pops up: For which vehicle? (Displays all your vehicles) >New menu: To who (shows nearby players) >New window: For how many hours? (Free text, big limit please) Detailed description: That's about it. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? It's annoying that one loses their shared key after disconnecting maybe because of a crash or whatever. It's so much better and would make everyone's life so much easier. Additional information: N/A
    2 points
  9. i miss 10 minutes ago when i didnt know about this
    2 points
  10. This thread will showcase the development of Dennard Pollard.
    1 point
  11. Short description: Bring more players, and therefore more RP to the rural areas of LS such as Grapeseed, Sandy Shores and Paleto Bay. Detailed description: We all know that probably 75% of RP currently occurs in LS, through the form of nightclubs and other events like car meets and such. Whilst Blaine County is experiencing a massive growth in players over the past couple of months (due to some factions being shut down, not throwing any names out there), I think this can be further progressed through the addition of some very small changes. Blaine County, and the characters within it, hold massive RP value on this server due to the complete contrast from, and I hate to use the term, mallrats. I think the main issue with Blaine County is how remote it is, and therefore how little services are available. For example, two very small stores that do however hold a massive weight, are phone stores and plastic surgery stores. There are two/three of each in LS but not a single one north of the border. Adding one or two of these to Sandy Shores/Grapeseed would not only be a massive convenience to the player base already situated there, but also make it more appealing to people who don't want to have to keep making trips (I'm assuming Grapeseed out-of-state and therefore a hefty drive in RP sense. One someone might not make just to purchase a phone IRL). I understand there may not be any lore-friendly stores to use as such, like there are for phone stores in LS - however I think the whole player-base would agree that we can over-look what it might say above a store if it means we don't have to travel all the way down to LS for a phone/nose-job. My second part to this suggestion, would be to add a new spawnpoint, licencing agency and rental car company in Paleto Bay. This is the complete polar opposite of the map, and people joining the server shouldn't have to be forced to spawn in south LS. The licencing agency could probably be within the Sheriff's office currently at Paleto bay, and the spawn points/rental car places could be up to admin discretion. This part of the suggestion is not my main focus, however I do think it would help in bringing a lot of new players to the other side of town. More housing would also be good, but I assume PM are already working on that. I believe with the rise in players in Blaine County, this would also give the Sheriff's department more to do to discourage them from travelling down to LS to support the LSPD. Commands to add: N/A Items to add: N/A How would your suggestion improve the server? It would discourage the standard 'mallrat' bar scene RP, and encourage more players to partake in the rural type of RP that a lot of people are missing out on. It would also make it a hell of a lot easier for people already residing in Blaine County. Additional information: With regards to housing, spawn points, phone and plastic surgery stores, rental companies and licencing agencies - I have not put in the necessary work to locate available locations for these but if the admins deem this suggestion worthy, then I will happily do my best to source these for you. Come on people, and together, let's... (I encourage constructive criticism on this post, so if you disagree please let me know in case there's a way I can edit it ? )
    1 point
  12. Motor Vehicle Collisions (WIP) Traffic collisions also called motor vehicle collisions (MVC) can happen quite often in a roleplaying server but many of you may not know how to roleplay them realistically. This guide will give you a brief summary of the different types of traffic collisions and how can you roleplay them outstandingly. We will not dig into the physics and the statistics too deeply but if you are interested, you will find many sources at the bottom of this guide where you can look up the data yourself. To make you an easily understandable guide, we will dumb the real information down a bit to a point where it is mostly realistic but no too hard to understand and implement to your gameplay. You don’t need to be a hundred percent realistic. This is a game, you can cheat a little but keep in mind how realistic the injuries you are roleplaying is. If you are involved in a collision, take your time, roleplay realistic injuries, and give a few days for your character to heal. The more serious you take the injuries, the better the experience will be both for you and other players. This is a roleplaying server, keep that in mind when you drive around with high speeds. Pedestrian collisions The key factor when it comes to pedestrian collisions (when a pedestrian is hit by a car) is speed and the mass of the vehicle. To make it simple, we will do the math with an average car and we will not care about the mass anymore. Even though, keep in mind, getting hit by a taxi and a truck is not the same. The following information represents a realistic survival chance if you are hit by an average car. Safe to say, if you are getting hit by a car as a pedestrian, every collision over 50 miles an hour should end up with the death of your character in that situation. [SOURCE 1] [SOURCE 2] Head-on collisions To be absolutely realistic I should mention that there are many-many factors in a head-on collision (mass of the vehicles, direction, and a million other things) but to keep it relatively simple, I will talk about the survival chances when two absolutely similar cars collide head-on. The key here is to give you a brief idea about how likely it is to realistically survive a collision but as before, you will find the source below and you can dig into the math if you want to be super-super realistic. [SOURCE] [place for the table of injuries -- will add later] T-bone collisions We call it a T-bone collision when someone hits your car from the side. The biggest factor in survival is the speed and the weight of the vehicle. For example, if an SUV hits a smaller car, the driver of the smaller car will most likely end up with more severe injuries due to the weight of the cars. To simple it down, we will drop the weight factor and see our example with two identical vehicles to give you a brief idea about the survivability. Of course, if you are driving a bigger car (or truck) your chance of survival will be bigger but if you are on the other side and getting hit by an SUV while you are sitting in a sports car, your injuries will be more fatal. The passengers of the vehicle that was hit on the side tend to suffer more severe injuries as the neck is less resistant to sideways impacts. [SOURCE] [place for the table of injuries -- will add later] Rear-end collisions Rear-end collisions typically not as deadly as head-on collisions for one because head-on collisions with another vehicle usually combine the speed of the vehicles whereas rear-end collisions do not. During a blast, the position of patients in reference to ground zero contributes to the possibility of severe injuries and survival. To roleplay rear-end collisions, you can follow the head-on collision table with slightly lighter injuries. As always, use common sense: if someone hits you from behind with 70 miles an hour, most likely both of you will end up in the hospital for a very long time. However, collisions with lower speeds will require less medical attention compared to other collision types. [SOURCE 1] [SOURCE 2] Rollover collisions When it comes to rollover collisions we cannot speak about one main factor such as speed. One thing is sure: after a rollover crash, you will not be able to just crawl out and leave the scene in most cases. You will need medical attention, you will possibly have broken bones, internal injuries, and so on. Try to use the tables above and make a realistic assumption of how your character is injured in the collision. Rollover collisions are extremely dangerous, keep that in mind when you roleplay your injuries. Long story short: if your car rolls over, you better wait for the EMS and not just run away with the remaining cocaine in your bag. [SOURCE] Conclusion Driving around with high speed can easily lead to the death of your character. Watch your speed and slow down at intersections, check for incoming traffic. If you cannot avoid the collision, try to slow down to make the impact as small as possible. After the collision, try to guess the speed you collided with and use the tables above to roleplay your injuries. Use common sense and try to roleplay realistic injuries. If your vehicle is bigger then you can roleplay a higher survival chance but on the other hand, if you are driving a sports car and a truck hits you, the injuries might be a lot worse. After you roleplay your injuries and the Fire Department saved your life, take some time, and roleplay the healing process. If your bones were broken on Monday, try not to run away from the cops on Wednesday. You can speed up the process but use common sense and take the injuries of your character seriously. Thank you for the help @Trukken, @Bash, and @patty for the proofreading and medical details. If you found a typo, terrible grammar mistakes, or wish to add something else, please send me a private message here. **This guide is not done yet!**
    1 point
  13. OOOOOOF! STORIES WITHIN A CHARACTER STORY!? Love it. Good job! Like Dory said on Finding Nemo.. "JUST KEEP SWIMMING!"
    1 point
  14. Bro, better to order parts and build pc by yourself. Will be cheaper. If you need help with that - HMU in PM or Discord Ananas#7314
    1 point
  15. Sure. I’d be all for it if there was a way to not automatically be sentenced upon arrest. That would require a bail system, actual court cases before sentencing, etc. But the way it works now (and has on every server) is that you just get jailed and that’s that. Id be find not having a timer if I was able to get bailed out, have a trial and then if found guilty, sent to prison.
    1 point
  16. Scavenger Hunt What does the story captured above mean? Does it mean nothing or does it mean everything? That's for the eye of the beholder to decide. The street culture of Los Santos is tinctured with similar demonstrations of creative expression. Words displayed for eternity on asphalt, granite, brick. Marking of territory or a call for the people to wake up. The streets of Los Santos hold wisdom in abundance, and it would be remiss of the people of Los Santos to not stop for a second and ponder. Diving deep into the meaning of these displays of insight and reading between the lines to understand why the artist wanted to disseminate the message. What does the message mean? How do you interpret it? The Government's Department of Cultural Affairs wishes to know, and wants You to help in understanding this art. There is no right or wrong answer for participating in this project titled Wisdom from LS Streets. We are urging you to go look around town looking for street art like the one featured above. Take a picture of your findings, and post its location alongside your personal interpretation of the message using the hashtag #scavengerhunt. Hunters will be rewarded with cash prizes, and the most prolific scavenger will get an internship with the Government's Department of Cultural Affairs! All submitted entries are going to be considered to be featured in a showing for Ouevre Gallery. The culture of Los Santos is all-embracing. From high art to street art, there is no wrong art. Whether you're actively looking for the street art, or you happen to come across it while going about your day; post it under #scavengerhunt or tag the official City of Los Santos Facebrowser account in your post. What do the streets tell you? Let us know!
    1 point
  17. I think a lot of people are missing the key point here. Nobody is saying that you should be able to use your own, normal cellphone in prison. However you should be able to use cellphone commands in prison after you have obtained a cellphone in prison. Cellphones play a role within the prison economy and it makes a lot of sense. It happens IRL, it should also happen IC. The scale at which it happens is obviously a matter of discussion between IFM/PM or and the economics of it will fall down to supply/demand. Such progress and changes are fundamental to making prison RP successful and enjoyable as well as providing more flavour to it.
    1 point
  18. All bases covered Ain't no party like a Mongols bathroom party
    1 point
  19. UPDATE - 16/05/2020 Vapid Guardian - [NEW] Vapid Torrence SSO - [NEW] Obey Tailgater - [NEW] Cheval Surge - [NEW]
    1 point
  20. Johnny it's ya motha I'm just cawlin to make sure you're behavin out thea ya motha loves you, you know
    1 point
  21. If they bought it, you don't get to say what they do with it.
    1 point
  22. In this part of the guide, I'll be walking you through how to make your character even more unique in GTAW. Clothing system: I know how frustrating it must have been for you as a new player trying to get the perfect set of clothes for your character and end up with overlapping skin and shirt or shirt and pants, something like this: -Before I start, this guide works only on Advanced (Male/Female) Skin and the 3 main protagonist skins. It might work on some other PED skins, but I haven't personally tried them and thus, they won't be supported in this topic. Feel free to experiment with them though. Steps: Go to any clothing store marked on the map by a T-Shirt icon. Type /buyskin if you need to change your skin first, if not skip this step and go to step 3. Click Y the following window will appear: As easy as this may appear in the start, once you start experimenting with the options, you'll find out that it can get quite annoying finding the right match between the Shirt, undershirt and Torso combo. This is how I customize my character's clothing: Go to Shirts option and pick the Drawable variable 15. Do the same for the Undershirt, i.e. Drawable variable 15. For Torso, pick the variable 13. You should end up with something looking like this: Once you reach this state, all your problems are solved! you have no upper buddy to interfere with any thing you pick for your character! Here's how I pick my clothing next: ----I start by picking my Shirts as follows: (Note: if you want to wear an undershirt only, you can skip this step) So we picked this one ---Next step we need to pick Undershirt that looks nice with our top: (Note: if you want to be topless, you can skip this step as well) one pro tip, usually the matching undershirt has the same ID. For example, if we picked Shirt number 1, usually Undershirt 1 goes along with that, if not it'll be very close in the order, same thing goes for Torso. Example for an undershirt we shouldn't pick: Notice the white shirt under the hoodie interfering and ruining the look Example for an Undershirt we should pick: At this point you'd have the full top EXCEPT HANDS (Photo is after picking torso so at this point it's normal for you to see no hands) ---Last step, pick a Torso to cover the transparent parts of your top/body, basically if you have a cut-top you need full arms and hands, if you have long sleeve, like our example you only need hands. There's plenty of variations for torso, usually the first 3 will cover most scenarios. (Worth noting number 15 is a full torso chest, hands and arms, useful for topless costumes). Take note that picking a wrong torso can cause stuff like the following screenshot: Notice the skin showing all through his arms. For Pants, Shoes and accessories, it's pretty simple! As simple as picking whatever you want of the list. Important note for all categories: The Texture Var parameter helps you change the texture of the items, i.e. if you like a shirt but it's white and you want it black, changing the Texture Var might achieve that for you! (i.e. changing the hoodie color from grey to red in this tutorial) Last step: Pick one of the slots available and save your costume to it by clicking "enter". You get a total of 9 different slots, to create 9 unique costumes your character can change to. Useful note: -You can change your outfit by simply going to any Clothing Shop, Plastic Surgeon or a Barber and picking one of your saved outfits from "Select Outfit" option then clicking enter, it will not charge you anything for simply changing the outfit BUT you need to have enough cash on you to click "Y" and get the option. Hair System (Hair, eyebrows, facial here and chest hair): Important note: If you're going to customize chest hair, pick an outfit with naked top (i.e. Shirt=15, Undershirt=15, Torso=15). Simply head to any Scissors icon on the map and click "Y" and you'll get: The options here are self explanatory but I'll list a small tip: A: If you're going to use the same hair style for all clothing, you can simply ignore this, pick the hair style you want and then click "Purchase All Outfits". B: You're going to use a different hair style for each outfit, then first choose the outfit you're customizing the hair for from "Select Outfit" (The first step is optional, but helps you see how the hair will look on that given outfit) then start customizing the hair and once you're done go to the "Purchase Outfit" option and select the number of the outfit this hair corresponds to then click "Enter". Tip for PED Skins (i.e. Michael): For some skins such as Michael's you can change hair at the barber shop, however, facial hair cannot be changed, don't be frustrated! You can still change that by going to a Plastic Surgeon then Selecting the option "Face" then choosing from the different "Texture Var" available, same process of "Purchase Outfit" or "Purchase All Outfits" is there. Result:
    1 point
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