Dom. Posted May 19, 2021 Share Posted May 19, 2021 (edited) Short description: Increase the time before idle vehicles parked despawn from the server. Detailed description: Change the script so vehicles despawn after six hours rather than three. Commands to add: Items to add: How would your suggestion improve the server? Currently, as it stands, vehicles left alone and spawned will despawn after three hours of no interaction. As someone who has an in-character racket that revolves around breaking and entering vehicles, this is a severe damper on both my bottom line and my roleplay experience. As I steal cars at night only (for realism purposes, obviously), this severely limits the amount of vehicles I can interact with, as by the time I'm ready to get down to the tomfoolery, a lot of the vehicles have despawned already. Additional information: I don't care about the stupid "roleplayers" who break into every car on the street. I'm making this suggestion for those of us that roleplay vehicle theft as a detailed thing rather than a couple of script commands to jack someone's car. Edited May 19, 2021 by Dom. 9 Link to comment
Triple Seven Posted May 19, 2021 Share Posted May 19, 2021 (edited) 3 hours ago, Dom. said: Additional information: I don't care about the stupid "roleplayers" who break into every car on the street. I'm making this suggestion for those of us that roleplay vehicle theft as a detailed thing rather than a couple of script commands to jack someone's car. But a side effect of this will be they (the 'stupid "roleplayers"'), will have a field day and it will strain the server more. How do you propose to counter that from happening? Edited May 19, 2021 by Triple Seven Link to comment
Dom. Posted May 19, 2021 Author Share Posted May 19, 2021 2 hours ago, Triple Seven said: But a side effect of this will be they (the 'stupid "roleplayers"'), will have a field day and it will strain the server more. How do you propose to counter that from happening? I don't have a proposition for that, but the only reason they were removed was lag, I think. Link to comment
Jennie Posted May 19, 2021 Share Posted May 19, 2021 (edited) 42 minutes ago, Dom. said: I don't have a proposition for that, but the only reason they were removed was lag, I think. Was changed because RAGEMP is unable to handle an area with too many vehicles, causes client crashes, blurry textures and invisible buildings, that's why the staff /vp the cars when there is an event. Edited May 19, 2021 by Jennie Link to comment
Developer St3fan[NL] Posted May 19, 2021 Developer Share Posted May 19, 2021 @Nervous Link to comment
NickyW Posted May 19, 2021 Share Posted May 19, 2021 Yes. Primarily because it's a self-solving problem. Too many cars being spawned makes the server lag? Cool. Increase the despawn timer and people will steal those cars, causing them to despawn, henceforth, less lag. 1 Link to comment
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