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Rage 1.1 & Live test sessions


If 1.1 was deployed today with few more fixes (furnitures, guns equipping, stutters)...  

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Just now, Joe said:

Wait, so can someone clarify for me what 1.1 means for client-side mods - I use Redux visual FX, will this still work? And what about the map mod that we use to show street names?

Any mods inside RAGEMP/server resources/IP/dlcpacks won't work.

 

The only mods that will work will be those installed in/replacing GTA V files, for example Redux, NVE, Visual V, or street names if they are installed in GTA V folder.

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Hi everyone,   I would first want to thank everyone who helped so much during these live test sessions. I know it disturbed your roleplay and it annoyed many people, I really apologize for t

Humpty Dumpty out here with the bumps, really hoping we get 1.1 soon.   Had a ton of momentum at the start of the year and we felt close to actually taking a step-up regarding the client but

They're minor issues that can get fixed along the way, please keep 1.1!!!

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Just now, BigSmileLing said:

Any mods inside RAGEMP/server resources/IP/dlcpacks won't work.

 

The only mods that will work will be those installed in/replacing GTA V files, for example Redux, NVE, Visual V, or street names if they are installed in GTA V folder.

Oh sweet, thanks. I assume mods installed into that folder are like skin mods?

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3 hours ago, Alyssa McCarthy said:

The mouse stutter bug is extremely frustrating - is this something that can be resolved? 

If so, then big yes!

Yes, you just need to disable your mouse software process when rage is started, it fixes this 🙂 

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I just managed to reproduce the floating car bug on test server, reported to rage with a video so it should be fixed soon now 🙂 

 

Also discovered a pretty big streamer issue on optimization, reported it too and it should be fixed, so it'll drastically help!

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1 minute ago, BigSmileLing said:

Clothes, roads, female body/cleavage, male body, those are usually installed inside ragemp's folder.

Thanks for clearing that up for me.

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3 minutes ago, Nervous said:

You can install mod on 1.1 yourself btw with 

 

Doesn't work, this program just copies the folder inside server resources/ip/dlcpacks, and 1.1 only reads the mods installed on the server.

Edited by BigSmileLing
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3 hours ago, Exodus said:

I don't know, my 5800X and 32 GB of RAM disagree with you.

High end system friends.

3 hours ago, Marksman said:

No, like making sure memory usage and game crashes are not WORSE than the current client version.

 

You know, things that people are actually reporting.

Most of the issue could be attributed to the 4k/8k resolution vehicles that were added to the server-side mods on GTAW.

3 hours ago, BINGBONGGHOST said:

9700k with the same amount of ram and it's smooth sailing for me baaaaaby - still sticking to my guns that this is a gamemode bug primarily as the same happens at MR/Pillbox regardless of RageMP version and crash or not there's something REAL jank going on in that area.

The client itself needs more optimization work.

1 hour ago, Tennplugg said:

I have a low-end system and 1.1 has felt A LOT more smooth. 

Due to a lot of improvements on 1.1, but there's more work to do I am sure.

19 minutes ago, Joe said:

Wait, so can someone clarify for me what 1.1 means for client-side mods - I use Redux visual FX, will this still work? And what about the map mod that we use to show street names?

Mods that you install directly onto GTAV files themselves will WORK, files in "%WHERE_YOU_INSTALLED_RAGE%\client_resources" will not, at least not easily.

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14 minutes ago, BigSmileLing said:

Doesn't work, this program just copies the folder inside server resources/ip/dlcpacks, and 1.1 only reads the mods installed on the server.

Creating a text document titled:

dont-remove-expired-clientside-packages

 

This is a way to get mods installed in the client resources folder to work, the text file has to be located in RAGEMP's local directory and it should look like this.

image.png.c3446a4a5c571933b11cd51b9823f5e0.png

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