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Active Roleplay Timer for Jobs


malutukilo

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1 minute ago, Zayyy said:

The people who work in stores are trying to provide us some roleplay.

I'd buy this argument, but someone who was really concerned with providing roleplay wouldn't be concerned about the payment activity timer.

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2 hours ago, mj2002 said:

Sorry but I cannot agree to this at all.

This entire post is written from the mentality that you insist on being rewarded for roleplaying a scripted job. You are already being very generously rewarded, but the fact that you insist on being rewarded even more just shows you're in it for the money rather than for the roleplay. Why is this reward so important to you? The reward is roleplaying with your friends and other characters. If there's no customers, then go out there and create something that will attract people. If you don't want to spend time idling in an empty shop, then don't and find something more fun to do. If you're not in it for the money, this should't be an issue.

 

All the solutions proposed by you increase the rewards for less interaction. This is the opposite of what should be rewarded.

Listen. There is this script that supports people working on businesses. The script is just not working properly. I worked for thee hours straight when a restaurant was opened, but because I didn't have to put a line every 3 minutes, I didn't get paid properly. So basically with simple calculations, for every 3 minutes i got only 1 minute counted. I worked 3 hours, and got only paid for 1 hour.
No one is suggesting to add anything , just make the script work properly. 

Edited by Gambler
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3 hours ago, mj2002 said:

 If you don't want to spend time idling in an empty shop, then don't and find something more fun to do. 

I'd like to focus especially on what you said here.

If I'm not wrong, GTAW tries to focus on providing an experience as realistic as possible. This includes picking out jobs that suits the background of your character, not just "finding something more fun to do." For someone who's defending "roleplay for the sake of roleplay", I don't think "finding something more fun to do" should be an option when your character has settled in with a job that suits their background.

 

This also should include idling in an empty shop when you have to, because in a real life service industry situation, you don't just constantly serve people and walk out on the job to find something more fun to do when there are no customers just trickling in. Your background, your skill set, you education etc. are the factors affecting your options when picking a job. Difference between the game and the real life counterpart is, you also get paid for idling in a shop. That is obviously not to say "pay people for idling in the shop from now on" altogether.

 

So in the game, hopping through jobs and enlisting yourself in 10+ item /stats page of jobs or "asspulling" skills to your liking and the /ad and /bad job offerings, and just picking out whichever's more fun at that given time should be looked down upon.

3 hours ago, mj2002 said:

This entire post is written from the mentality that you insist on being rewarded for roleplaying a scripted job.

And the issue I presented isn't just reflecting on the scripted jobs such as Parlors, Jewelery, 24/7 etc. This applies to player owned businesses as well, where you are playing as a waiter, a chef, bartender, guard and so on. Not everyone in Los Santos has a degree in law, justice, medicine or ways they can just be paid money by talking or putting out /mes without the active roleplay script timer like auto-dealerships or customers actively purchasing something.

 

I'd like to hear more constructive critism, such as solutions or reworks, or even counter solutions by the community instead of outright negativity. This is a complaint that is being presented and asking to be appealed. Not some "quick buck" guy asking to be paid more for something less.

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I agree. It would definitely help players to receive their wages consistently without worrying about it at all. And, increasing the timer to 5 minutes sounds like an easy tweak.

Edited by Kokha
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16 minutes ago, malutukilo said:

I'd like to focus especially on what you said here.

If I'm not wrong, GTAW tries to focus on providing an experience as realistic as possible. This includes picking out jobs that suits the background of your character, not just "finding something more fun to do." For someone who's defending "roleplay for the sake of roleplay", I don't think "finding something more fun to do" should be an option when your character has settled in with a job that suits their background.

 

This also should include idling in an empty shop when you have to, because in a real life service industry situation, you don't just constantly serve people and walk out on the job to find something more fun to do when there are no customers just trickling in. Your background, your skill set, you education etc. are the factors affecting your options when picking a job. Difference between the game and the real life counterpart is, you also get paid for idling in a shop. That is obviously not to say "pay people for idling in the shop from now on" altogether.

 

So in the game, hopping through jobs and enlisting yourself in 10+ item /stats page of jobs or "asspulling" skills to your liking and the /ad and /bad job offerings, and just picking out whichever's more fun at that given time should be looked down upon.

And the issue I presented isn't just reflecting on the scripted jobs such as Parlors, Jewelery, 24/7 etc. This applies to player owned businesses as well, where you are playing as a waiter, a chef, bartender, guard and so on. Not everyone in Los Santos has a degree in law, justice, medicine or ways they can just be paid money by talking or putting out /mes without the active roleplay script timer like auto-dealerships or customers actively purchasing something.

 

I'd like to hear more constructive critism, such as solutions or reworks, or even counter solutions by the community instead of outright negativity. This is a complaint that is being presented and asking to be appealed. Not some "quick buck" guy asking to be paid more for something less.

I understand that it makes sense to try and be more realistic about this. However, this suggestion takes this into the wrong direction. There's currently a balance between how one can earn money on their characters. This balance is obviously a little bit off, but this is to be expected. I fully support the concern about the rewards being different for businesses than for scripted jobs. That balance is tricky, and it should be looked at.

 

This suggestion however, makes it worse. On one hand, you might have people not getting their fair share because they don't always have to /emote /me /do /say to be working, or they use three minutes to type out an action. But on the other hand, you have people farming money by idling in scripted job positions, and this change will simply make this a whole lot easier for them. 

 

If you're roleplaying, it shouldn't be an issue to earn money with the current system.

 

As for solutions? I'm not even so opposed to stretching this to like 3 minute intervals, since often you're conversing with people and may not need to type for a while. But just keep in mind that this system is begging to be abused. There are consequences to this change that go far beyond just getting the money for the right time worked. Changes like these can increase the amount of system money being generated significantly, and make that problem of rising property prices even further. Just an example.

I'm all for improving the systems, but for every honest person responding here, there's others who won't post that are waiting to abuse this in order to farm money.
 

Edited by mj2002
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35 minutes ago, mj2002 said:

I understand that it makes sense to try and be more realistic about this. However, this suggestion takes this into the wrong direction. There's currently a balance between how one can earn money on their characters. This balance is obviously a little bit off, but this is to be expected. I fully support the concern about the rewards being different for businesses than for scripted jobs. That balance is tricky, and it should be looked at.

 

This suggestion however, makes it worse. On one hand, you might have people not getting their fair share because they don't always have to /emote /me /do /say to be working, or they use three minutes to type out an action. But on the other hand, you have people farming money by idling in scripted job positions, and this change will simply make this a whole lot easier for them. 

 

If you're roleplaying, it shouldn't be an issue to earn money with the current system.

 

As for solutions? I'm not even so opposed to stretching this to like 3 minute intervals, since often you're conversing with people and may not need to type for a while. But just keep in mind that this system is begging to be abused. There are consequences to this change that go far beyond just getting the money for the right time worked. Changes like these can increase the amount of system money being generated significantly, and make that problem of rising property prices even further. Just an example.

I'm all for improving the systems, but for every honest person responding here, there's others who won't post that are waiting to abuse this in order to farm money.
 

I'm agreeing with what you say for sure, but if we have hard punishments for people who abuse we should be fine?

The whole point is to improve the experience for good and legit players.

Edit: My point is we can't bring in new systems while always worrying for abusers, we have /report and admins to punish them.

Edited by effion
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1 hour ago, mj2002 said:

If you're roleplaying, it shouldn't be an issue to earn money with the current system.

As myself in my intial post and others have stated, this exactly is the issue. I hope and assume what you're saying here comes from experience, and this is not a "one percent" situation, because not to imply but this sounds like a "Lmaoo just roleplay bro".

IF I am working at a Parlor, 24/7, player owned business etc. and IF I'm roleplaying, I will be earning money.

But to roleplay, I need people. And sometimes even with people as Gambler states; 

10 hours ago, Gambler said:

Yes please. I can confirm I worked for 3 hours straight and only got 1 paycheck.

I may not get just enough roleplay in to get my paycheck. So this pushes me to as I stated;

10 hours ago, malutukilo said:
  • Having to put out /mes that either make no sense or written for the sole purpose of keeping the timer active.

Just pushing and pushing out /mes , /dos, /mys, or random babbling in IC chat whenever there are no customers around. So in turn, makes me "roleplay for the sake of money" because instead of idling in an empty shop, I'm just putting out nonsense (or maybe sensible things too, like restacking those boxes for the tenth time, even though I'm just the one and only reading my own /mes), to grind that script. Because I know that even though they don't make sense, I can type things randomly, within reason, and get paid.

 

If anything, this whole suggestion is to improve the quality of RP. Instead of, to put it rudely, shitting out random shit to get paid, people can 

  1. Put more time into writing more detailed emotes, without having the fear of missing out on that timer.
  2. Stick to being on shift in their employed business areas, player owned or server owned, when the customer rate is scarce. So that the green mark on the map stays and provides others for a location they pick to RP their purchases.

Because let's look at some examples:

  • A tattoo parlor artist. Enjoys the RP. Let's say spends 10-15 minutes of RP time per customer. But because they are enjoying that RP instead of for the money, they put out detailed /mes and their counter goes up maybe half the time they spent on that customer. And they get maybe 3-4 customers per opening, on a good day. That in turn approximately 30 minutes of RP time. Remember, these are the best case scenerios I have experienced. He does not get paid extra by his employer, and not all those customers actually purchase anything from the menu.
  • A waiter of a player owned business. With his character's background, that's one of the gigs he can get. He helps the kitchen, dishes out orders. He gets into details with /mes, or maybe doesn't. But he doesn't have a constant supply of customers coming in or ordering things. Should he resort to unnecessarily plain emotes, and ruin the experience for others? He does not get paid by the customer purchases nor his boss pays him extra. And he's been standing there for 4 whole hours without having a chance to catch up with the timer.
  • A 24/7 employee. How many customers do you think they get, I have no clue. Best case maybe 20 a day. Each interaction in a 24/7 goes as following: "Hello, I'd like to purchase X." "Hands the thing, register opens and closes. Ta." How long does that take, 2 minutes per customer? Approximately 40 mins there. The cashier is still short of RP timer.

In a script where a player can hop in'n'out of a garbage truck can earn 3.1K without roleplaying, I believe there should be something made about for people who wants to roleplay, but can't without people and those who put actual effort to their emotes and missing out on the timer.

 

There will always be abusers for any given system. Walking around in an apartment to grind newcomer money, copy-pasting emotes to pretend work and so on. Which by the way, were all banned by the administration so that is to say if there are abusers, there are people who look out for them to dish justice. As effion states:

48 minutes ago, effion said:

My point is we can't bring in new systems while always worrying for abusers, we have /report and admins to punish them.

People have been kicked for less. Even Being AFK in public for a while, even when you're not on shift, is something that in no doubt will get you kicked, as most of us have experienced.

 

Earning money isn't hard in GTAW. I'm not implying that. One could spend an entire night, their six hours of time doing garbage job and grind about 54K and be happy about it. I'm just saying, imagine, how hard it is to see that you've spent those 6 hours only to see that the server counted about 2 of it. Not because server was faulty, but you couldn't catch up with the system. 

 

Oh and, keep in mind that server allows only 3 hours of welfare checks. So you can get 12K from those hours that were counted, max., and the extra time you put into does not count into check timer. Comparing to the even garbage man's 3 hour 27K, that should put things in perspective.

Edited by malutukilo
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Timer needs to be increased or something, I've been dancing in a business for 2 hours and they/it (the script) only paid me for 1 hour, why? Because I write 3 lines of /me and it takes some time.

Edited by Jennie
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