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malutukilo

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  1. malutukilo

    Dynamic Blood

    Hey, blood would be nice for forensics and setting some scenes for everyone else. Supporting this!
  2. Hello, I'm looking to purchase a house/apartment somewhere close to Vespucci PD. Prefereably in Del Perro and/or Vespucci. Areas I'm looking a place for are inside the red lines. You can contact me with offers through this e-mail or phone number: [email protected] 7 2 4 2 9 0 6 4 (( Doesn't have to be furnished, looking for a place that can have its interior changed.))
  3. Updated with pictures of the bedroom.
  4. A nice little apartment located right in Little Seoul / K-Town. Right outside you can find a nice Gas Station and a 24/7. K-Town is one of the nicests and most peaceful neighbourhoods, and the community here always looks after each another. Send messages for negotiating prices. Includes a kitchen, livingroom and very basically furnished bedroom and a shared garage to the complex. ((Sideroom updated with photos.)) Market Price: $85,000 Starting bid: $65,000 Buyout: $90,000 PH: 72429064
  5. I do, but this does not answer my question referring the contradiction in SaintBatemanofWallStreet 's post. We are not roleplaying Covid pandemic out of respect for the people who passed away from it. We are roleplaying the civil unrest out of respect for the people who passed away from it. Which one are we to follow? Geniune question.
  6. I am sorry, I'm not trying to twist your words at all but, are you saying that people are "allowed" to roleplay the protests because we have no obligation to respect the reason behind it and people who have passed prior and during the protests?
  7. In that case, from what others have said, shouldn't we include other events from real life and not just pick what we want to include and pretend others don't exist? I'd like to see people roleplay the Covid-19 pandemic. Where are your masks and social distancing?
  8. As myself in my intial post and others have stated, this exactly is the issue. I hope and assume what you're saying here comes from experience, and this is not a "one percent" situation, because not to imply but this sounds like a "Lmaoo just roleplay bro". IF I am working at a Parlor, 24/7, player owned business etc. and IF I'm roleplaying, I will be earning money. But to roleplay, I need people. And sometimes even with people as Gambler states; I may not get just enough roleplay in to get my paycheck. So this pushes me to as I stated; Just pushing and pushing out /mes , /dos, /mys, or random babbling in IC chat whenever there are no customers around. So in turn, makes me "roleplay for the sake of money" because instead of idling in an empty shop, I'm just putting out nonsense (or maybe sensible things too, like restacking those boxes for the tenth time, even though I'm just the one and only reading my own /mes), to grind that script. Because I know that even though they don't make sense, I can type things randomly, within reason, and get paid. If anything, this whole suggestion is to improve the quality of RP. Instead of, to put it rudely, shitting out random shit to get paid, people can Put more time into writing more detailed emotes, without having the fear of missing out on that timer. Stick to being on shift in their employed business areas, player owned or server owned, when the customer rate is scarce. So that the green mark on the map stays and provides others for a location they pick to RP their purchases. Because let's look at some examples: A tattoo parlor artist. Enjoys the RP. Let's say spends 10-15 minutes of RP time per customer. But because they are enjoying that RP instead of for the money, they put out detailed /mes and their counter goes up maybe half the time they spent on that customer. And they get maybe 3-4 customers per opening, on a good day. That in turn approximately 30 minutes of RP time. Remember, these are the best case scenerios I have experienced. He does not get paid extra by his employer, and not all those customers actually purchase anything from the menu. A waiter of a player owned business. With his character's background, that's one of the gigs he can get. He helps the kitchen, dishes out orders. He gets into details with /mes, or maybe doesn't. But he doesn't have a constant supply of customers coming in or ordering things. Should he resort to unnecessarily plain emotes, and ruin the experience for others? He does not get paid by the customer purchases nor his boss pays him extra. And he's been standing there for 4 whole hours without having a chance to catch up with the timer. A 24/7 employee. How many customers do you think they get, I have no clue. Best case maybe 20 a day. Each interaction in a 24/7 goes as following: "Hello, I'd like to purchase X." "Hands the thing, register opens and closes. Ta." How long does that take, 2 minutes per customer? Approximately 40 mins there. The cashier is still short of RP timer. In a script where a player can hop in'n'out of a garbage truck can earn 3.1K without roleplaying, I believe there should be something made about for people who wants to roleplay, but can't without people and those who put actual effort to their emotes and missing out on the timer. There will always be abusers for any given system. Walking around in an apartment to grind newcomer money, copy-pasting emotes to pretend work and so on. Which by the way, were all banned by the administration so that is to say if there are abusers, there are people who look out for them to dish justice. As effion states: People have been kicked for less. Even Being AFK in public for a while, even when you're not on shift, is something that in no doubt will get you kicked, as most of us have experienced. Earning money isn't hard in GTAW. I'm not implying that. One could spend an entire night, their six hours of time doing garbage job and grind about 54K and be happy about it. I'm just saying, imagine, how hard it is to see that you've spent those 6 hours only to see that the server counted about 2 of it. Not because server was faulty, but you couldn't catch up with the system. Oh and, keep in mind that server allows only 3 hours of welfare checks. So you can get 12K from those hours that were counted, max., and the extra time you put into does not count into check timer. Comparing to the even garbage man's 3 hour 27K, that should put things in perspective.
  9. I'd like to focus especially on what you said here. If I'm not wrong, GTAW tries to focus on providing an experience as realistic as possible. This includes picking out jobs that suits the background of your character, not just "finding something more fun to do." For someone who's defending "roleplay for the sake of roleplay", I don't think "finding something more fun to do" should be an option when your character has settled in with a job that suits their background. This also should include idling in an empty shop when you have to, because in a real life service industry situation, you don't just constantly serve people and walk out on the job to find something more fun to do when there are no customers just trickling in. Your background, your skill set, you education etc. are the factors affecting your options when picking a job. Difference between the game and the real life counterpart is, you also get paid for idling in a shop. That is obviously not to say "pay people for idling in the shop from now on" altogether. So in the game, hopping through jobs and enlisting yourself in 10+ item /stats page of jobs or "asspulling" skills to your liking and the /ad and /bad job offerings, and just picking out whichever's more fun at that given time should be looked down upon. And the issue I presented isn't just reflecting on the scripted jobs such as Parlors, Jewelery, 24/7 etc. This applies to player owned businesses as well, where you are playing as a waiter, a chef, bartender, guard and so on. Not everyone in Los Santos has a degree in law, justice, medicine or ways they can just be paid money by talking or putting out /mes without the active roleplay script timer like auto-dealerships or customers actively purchasing something. I'd like to hear more constructive critism, such as solutions or reworks, or even counter solutions by the community instead of outright negativity. This is a complaint that is being presented and asking to be appealed. Not some "quick buck" guy asking to be paid more for something less.
  10. Hello everyone. Upon discussing with some people of the community, I found that this is a common complaint for people. When working roleplay jobs, as we all know, you have to be either; Actively putting /mes out every minute, or, Actively typing something out every minute in IC chat, so that the one minute timer doesn't stop counting. These are the rules regarding active roleplay shifts as far as I'm aware. These two rules create some problems for the people working non-script jobs such as; Having to put out /mes that either make no sense or written for the sole purpose of keeping the timer active. People spending several hours on job, only getting paid for that 1 hour of active roleplay during worktimes because customers were scarce. Thus turning the roleplay jobs into something of unrewarding, tedious processes. A rebuttal you may come up with to those complaints and problems; Roleplay jobs should not be for the sake of money, but roleplay. You shouldn't be getting paid for standing around anyways. I understand these come-backs. But let's look at the real-life counterparts of "roleplay jobs" and answers to those rebuttals; Even if you're roleplaying the job, for the sake of roleplay and not money, this doesn't mean it's supposed to be something you should spend your whole day for some RP possibilites and get rewarded for a small portion of the day. Promoting roleplay should be number one priority, that should come with rewards. If you were wroking a retail job, a kitchen job, a tattoo artist etc., you wouldn't get paid for 1 hour of work for your interaction with customers, but your time spent there. Now then, what could be done regarding this, without promoting idling after you /startshift? Maybe; Rework the timer system so that the timer doesn't stop for several minutes after you put out a /me, maybe 5-10 minutes. Decrease the time required for active roleplay timer wage. Let the /me or actively typing IC increase the time spent by longer intervals. Example: Each /me counts as 5~ minutes going towards your active roleplay timer. Considering how some script jobs such as Garbage Man pay 3.1K for ~20 minutes of no roleplay, I believe actively roleplaying for 60 mins straight without missing a beat should either be made easier or more rewarding. Thank you for taking your time to read and your in-advance constructrive criticism or ideas of your own. Excuse me for providing wrong information if I have any regarding the rules.
  11. Snip- wrong forum.
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