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Aren't the changes in the robbery rules questionable?


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Constant toxicity in this thread. Will be handing punishments to whoever chooses to continue.

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What you guys are failing to understand is that the new rules state that you are not allowed to use a vehicle AT ALL for any aspect of the roleplay. I cannot go and scope out a mark in a car, I cannot park my car a couple of blocks away from a well known tourist trap and hit it on foot and then make my way back to my car. I can’t even hang around in an alley way, wait for someone to walk through and then run away on foot to a vehicle to exit in. The current rules remove any sort of roleplay around a scenario. I’m pretty much stuck to: jog somewhere to hopefully happen upon someone to rob and then run away on foot. It removes any chance of good roleplay and is extremely unrealistic. Using /report before a robbery just isn’t viable because robberies are extremely time sensitive and /reports take a ridiculously long time to get answered. It’s not like hitting a business or a house. 
 

Say for example I’ve picked out a rich mark who I know for a fact is going to be leaving his house at 10AM on the dot with 20k on him, these are the only two options I have under the current rulesets that would not constitute a rulebreak:

 

A. Jog across town and wait out the front of his house for him to leave, then jog back home when I’m done. 
 

B. Hope my /report is answered in time. 
 

Surely anyone can see that this is an issue and the rules and red tape are extremely confusing and unnecessarily strict. 
 

I’ve never been ajailed or had anyone who I’ve robbed/scammed complain OOC in the past, but I personally won’t be conducting any robberies under this new ruleset because the risk of ajail whilst trying to do the right thing is just too high. The rules are extremely confusing and the methods they force you to take are unrealistic and kill roleplay. 

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18 minutes ago, EAST LOS MARVELOUS said:

Say for example I’ve picked out a rich mark who I know for a fact is going to be leaving his house at 10AM on...

 

This falls under the rules as a "planned robbery", and you can use a vehicle for this, without a request via /report. Admins have supported this in forum reports.

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20 minutes ago, EAST LOS MARVELOUS said:

What you guys are failing to understand is that the new rules state that you are not allowed to use a vehicle AT ALL for any aspect of the roleplay. I cannot go and scope out a mark in a car, I cannot park my car a couple of blocks away from a well known tourist trap and hit it on foot and then make my way back to my car. I can’t even hang around in an alley way, wait for someone to walk through and then run away on foot to a vehicle to exit in. The current rules remove any sort of roleplay around a scenario. I’m pretty much stuck to: jog somewhere to hopefully happen upon someone to rob and then run away on foot. It removes any chance of good roleplay and is extremely unrealistic. Using /report before a robbery just isn’t viable because robberies are extremely time sensitive and /reports take a ridiculously long time to get answered. It’s not like hitting a business or a house. 
 

Say for example I’ve picked out a rich mark who I know for a fact is going to be leaving his house at 10AM on the dot with 20k on him, these are the only two options I have under the current rulesets that would not constitute a rulebreak:

 

A. Jog across town and wait out the front of his house for him to leave, then jog back home when I’m done. 
 

B. Hope my /report is answered in time. 
 

Surely anyone can see that this is an issue and the rules and red tape are extremely confusing and unnecessarily strict. 
 

I’ve never been ajailed or had anyone who I’ve robbed/scammed complain OOC in the past, but I personally won’t be conducting any robberies under this new ruleset because the risk of ajail whilst trying to do the right thing is just too high. The rules are extremely confusing and the methods they force you to take are unrealistic and kill roleplay. 

This, exactly this. This explains it.

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18 hours ago, Moonsong said:

 

Vehicles ain't allowed to be used AT ALL, this just encourages a new meta. I think most players generally accept that robbery is not only a crime of opportunity but a crime of necessity, out of desperation to survive. But we all know the real reason why players rob on GTAW and 99% of the time it isn't out of necessity or to fund habits like many claim but to farm one thing and one thing only, guns. With that in mind, if you're driving around in a car looking for people to rob for a few hundred bucks, or driving near to a location and parking up to do the same you're not taking roleplay seriously. You expect people to believe that your character is flat broke, driving around in a vehicle (expensive or not) they could probably sell instead of turning to robbery with a gun that's probably worth more than the car? If you're using a car to rob people, you don't need to rob you're only doing it for guns and don't want to take an L.

 

Yeah I get that vehicles and stolen cars are used IRL all the time, especially anywhere in California but this is A GAME, there needs to be some sorta resemblance to common sense so that there's balance and risk for criminals. Civilians are here to have fun and roleplay too, not arm your militia nor to satisfy your insatiable need for loot.

 

As for people coming outta casinos with millions? That's a different story, have at it. Just do it realistically, as long as it's not right outside the Casino's front door..I'm sure an admin would grant permission for a car to be used in this circumstance as this would be a planned robbery rather than a random one, hoping luck is in your favor.

 

common sense would be allowing the things that align with reality not go against it

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6 hours ago, EAST LOS MARVELOUS said:

What you guys are failing to understand is that the new rules state that you are not allowed to use a vehicle AT ALL for any aspect of the roleplay. I cannot go and scope out a mark in a car, I cannot park my car a couple of blocks away from a well known tourist trap and hit it on foot and then make my way back to my car. I can’t even hang around in an alley way, wait for someone to walk through and then run away on foot to a vehicle to exit in. The current rules remove any sort of roleplay around a scenario. I’m pretty much stuck to: jog somewhere to hopefully happen upon someone to rob and then run away on foot. It removes any chance of good roleplay and is extremely unrealistic. Using /report before a robbery just isn’t viable because robberies are extremely time sensitive and /reports take a ridiculously long time to get answered. It’s not like hitting a business or a house. 
 

Say for example I’ve picked out a rich mark who I know for a fact is going to be leaving his house at 10AM on the dot with 20k on him, these are the only two options I have under the current rulesets that would not constitute a rulebreak:

 

A. Jog across town and wait out the front of his house for him to leave, then jog back home when I’m done. 
 

B. Hope my /report is answered in time. 
 

Surely anyone can see that this is an issue and the rules and red tape are extremely confusing and unnecessarily strict. 
 

I’ve never been ajailed or had anyone who I’ve robbed/scammed complain OOC in the past, but I personally won’t be conducting any robberies under this new ruleset because the risk of ajail whilst trying to do the right thing is just too high. The rules are extremely confusing and the methods they force you to take are unrealistic and kill roleplay. 

 

literally few days ago ive seen a group of robbers perform a robbery w/ a car like next to the victim and absolutely nobody had an issue with the roleplay. well, granted a shootout break out but they noticed the danger and dipped asap. it felt natural and immersive.

 

its just sad nowadays cause you have to report and we all know those reports are 100% ignored. it wouldnt have been that much of an issue if the reports were taken and supervised. though honestly all it does is add more unnecessary work to an already overwhelmed team. 

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17 hours ago, Alys said:

Just simply look at the amount of rules that are targetting illegal roleplayers (robbery rule, heist rules, ck rules, scamming, store robbery rules, and a lot more) to make sure they are all holding the standard

 

17 hours ago, Moonsong said:

If it wasn't an issue, THERE WOULDN'T BE A RULE. It's as simple as that. You're just being dramatic, of course there's still going to be robberies because the majority who roleplay these robberies don't have the imagination to roleplay anything else

The rules overlook a crucial point however:

They allege it is all about the portrayal, when one major factor influencing the reception of robberies is not quality, but in fact quantity.

 

It's safe to assume a majority of players regularly active sticks to rules in general, but that doesn't make the experience of having all your stuff taken any better, specially if, as quite many people report ingame and tell it here on forums, it happens repeatedly without them specifically exposing their character to danger in any way (say, simply owning a house and trying to use the garden).

 

7 hours ago, EAST LOS MARVELOUS said:

What you guys are failing to understand is that the new rules state that you are not allowed to use a vehicle AT ALL for any aspect of the roleplay. I cannot go and scope out a mark in a car,

The problem with the rules is less under what exact circumstances we allow vehicle usage, but the meta-issue that the rules try to generally reduce the amount of robberies (and break ins and prostitution and several other things), typically without to explicitly state reduction of a specific act happening ingame is the goal of the rule (notable example, 19).

 

With quantity being ignored and the rules instead trying to focus on details of portrayal such as the exact deployment (or prohibition) of cars, the rules then do not communicate to the community what's really needed (not "better" robberies but less as they are repetitive).

Consequently, players can't really do much with such except to, refering to above, follow the rules while still doing the same.

 

1 hour ago, Invictus said:

literally few days ago ive seen a group of robbers perform a robbery w/ a car like next to the victim and absolutely nobody had an issue with the roleplay. well, granted a shootout break out but they noticed the danger and dipped asap. it felt natural and immersive.

I can only repeat what I said above:

The instances where another player comes to me, or writes here on the forums (report or general, no matter), how bad and annoying a specific robbery was solely due to the robbers' portrayal happen, but are comparably rare.

 

What I hear very frequently is people complaining it gets repetitive, respectively that the overall amount of crime is too high to enjoy the single robbery encounter.

This is something that is absolutely out of control of the individual robber, as they can usually neither know nor influence whether a victim of theirs also got targetted by someone else.

 

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If i'm poor and live in a poor area, why would I rob my neighbors? They're just as poor as me most likely so it's a low-reward/High-Risk for nothing. Legal roleplayers need to come to terms and realize the world is not a safehaven utopia where no crime happens. Most robberies are literally performed from a vehicle IRL as well, nobody is running blocks to get to a robbery and all the way back to a getaway car.

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