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Moonsong

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Moonsong last won the day on March 11 2018

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  1. Yeah, that's correct. I tend to delete my characters most of the time, as the assets usually weren't a good fit from one to the next and I honestly don't care much for assets tbh. Most players however, namechange to keep their assets if they don't care for the newbie grind. Which is understandable but fines aren't covered in this example. A better option as @Thurston Howl and myself have suggested, would be to have fines PAID automatically from balances and (as an addition to that suggestion) asset values upon namechange. For example, a fine is 30k, but they only have 15. That would be paid automatically and they'd have to choose an asset to sell back to the system to cover the remaining difference before they could namechange. The remainder would go into their balance. This to me, sounds like a fair consequence.
  2. This is what I suggested instead earlier, but was gaslit. It's the only sensible option. If they are literally unable to pay, THEN they can request admin permission if their reason is good enough. If they were force CKed by their faction or through an application, that'd also be a good enough reason. If a character can pay a fine, absolutely no reason why they should not. For those saying it doesn't effect anyone's roleplay, that is also wrong. Because it does, the person who issued the fine can't then arrest you for failing to pay it. That and the fact that the money from the fines isn't distributed to legal factions as a result of you not paying. It directly effects whole factions, at least when it comes to larger fines.
  3. Did I say they would over a 5k fine? No, but other fines? Absolutely they would and you know it. Stop twisting the narrative, my other posts are entirely irrelevant to the discussion. Stop being a dick
  4. I said I'd still encourage people to report actual rulebreakers wherever possible on the off-chance they have history and that you get someone handling your report who has a backbone. Not that it would always do any good 🤣 A lot of punishments handed out even for blatant and repeated offences are honestly laughable. I totally agree that a lot of people would think it's pointless to bother, but it's why so many rulebreakers go unnoticed. Consistent, meaningful punishments would soon change all that.
  5. I remember for a time there was almost a gold rush of people camping the docks for truckers to rob them in blacked out vehicles without even caring to consider how secure a busy industrial port would be. When you did challenge it, of course you got the "But it happens irl" or "It happens rl here's a video to prove it" yet in most cases of industrial robbery and burglary, robbers know EXACTLY what they're going after, where to find it and the tools they need to steal what they want. As is the case with most real life muggings. the robber usually knows the victim and has SEEN something that they want or have seen something that makes the robbery worth the risk. Yeah some of the crimes are pretty brazen but targets aren't usually random like they are on GTAW. Sitting at the dock waiting for random truckers, robbing fishers or mugging people simply because they have the nerve to be outside and on their own (or maybe in a small group not likely to resist) is basically a HUGE gamble. More and more so as more civilians are wise to this resorting to carrying nothing on them. I don't care what anyone says or how much people will howl and scream at me for it but this method of robbing, simply ISN'T realistic and only creates further divisions and disdain between illegal and legal roleplayers.
  6. Couldn't understand a word of the above post, didn't seem like it was English to me but anyhooo... If you tried to leave a city irl with a bunch of unpaid fines, sooner or later those would catch up with you. Those fines don't just magically disappear because you name changed, if anything you shouldn't be allowed to name change until outstanding fines have been dealt with. Regardless I see nothing p2w about this, don't want fines? Don't get caught napping. If you do, pay what you owe before you name change to avoid issues. As this has a very simple self-solving solution that doesn't need admin intervention -100, this is a dumb idea just to get out of paying fines. I wonder who has the p2w mentality here?
  7. As a person of British origin, acting on behalf of the British public we hereby relinquish any cultural ties or similarities to this character and recommend an immediate rpqm review at the earliest convenience of GTAW management forthwith.
  8. There is, but it's never enforced. Just like report word length, and back and forth is rarely enforced anymore beyond a 'cut it out' even when it's repeated. Lying to administrators is something I always took a very dim view on and punished heavily for but sadly I've seen players not even ven being punished if they're caught doing the same shit they were recently punished for. And that is a huge issue, it emboldens rule breakers. That said, petty reports have always been and will always be an issue but admins are still required to handle them no matter how small the rulebreak. Sometimes even reporting the smallest rulebreak can uncover much more serious things, script abuse, ban evaders, all from one 'petty' report. So I would absolutely encourage reporting for even the smallest rulebreaks, at least IG ones. Imho NOT ENOUGH people report rulebreaks, cos they think nothing will be done and that it's not worth the effort.
  9. Bro wtf do you mean I can't park my car around the corner to rob this random who probably has nothing on them? Get rid of this goofy ah rule it's so stupid.
  10. Why don't you post from your real account instead of hiding behind an alt? At the end of the day GTAW IS a business, whether players accept that or not is irrelevant, it's a fact. But just like with any business there will be a tipping point where customers start to walk if there's too many poor decisions or too many customers that feel alienated, such is the beauty of a free market. Do I agree with all of the monetization and paywalls for certain features? Nah, Do I think donators get preferential admin treatment? No. Perhaps the community is big enough now to revise some donator perks but in the grand scheme of things GTAW is relatively tame and pretty standard for many communities when it comes to donator packages.
  11. I like pineapple on pizza, I fully expect to be RPQMd as if I murdered puppies for a living as to my reasoning and motivations for liking pineapple on pizza. And rumour has it @Pillsbury still wants a word with me.
  12. "It happens in real life" only applies when it's convenient it seems, like police having bodycams or proactive use of the chopper, increased presence in infested areas, guards being armed. Though this example you mentioned wasnt as much an issue just before the vehicle ban (expensive vehicles in robberies was cracked down on by RPQM) the issue is the use of vehicles themselves. Rather, the volume of use and any associated meta. One person using a vehicle for a single robbery in a day isn't a problem, even if that's fully roleplayed and within the rules. The problem comes when (considering the alarming number of people who want this) a large portion of the criminal roleplayers suddenly start doing the same thing too. Unfortunately (let's be honest here) in most cases it won't just be once a day. It'll be multiple targets all around the map until either they get the cops called on them, or someone susses out they're chain robbing. That's gonna have a HUGE impact on the viability of civilian roleplay. The fact is no matter how much players will protest, kick, scream, spit, LMFAO, [insert obscene amounts of emojis here] and swear the earth is flat.. players aren't going to self moderate their activities for the benefit of others. I'm sorry but they just aren't. This thread is proof of that. I don't think people are ever gonna learn.
  13. My vote would be for option 2 as it's technically taking IC advantage of something that is OOC and beyond the vehicle owners control. The vehicle owner has no recourse to have the duplicate keys removed when they'd realistically be able to get locks and ignition changed after the vehicle is recovered etc. With keyfobs its as simple as a change of frequency and the key is worthless plastic. Thus imo should be against the rules. Option 3: When the vehicle is reported stolen by script an 'invisible' timer of an hour starts, with say an extra random period of up to 15 minutes, so they don't know exactly when it stops working. After which time the duplicate key is disabled. This allows the criminal time to do whatever it is they do with stolen cars but could be roleplayed as the fob being disabled. which is perfectly reasonable these days. If they wanted to continue using the car, they'd have to then hotwire it. This also gives the owner some viable options without being stuck with a car stolen for hours, or criminals basically having free access to their car for however long the vdup lasts. Otherwise it's entirely unfair on the vehicle owner imo.
  14. Do you have any clue how prison sentences are supposed to work? Want a good plea deal? Hire a good lawyer. Or better yet...now this is a really novel idea so bear with me.... play smarter and DON'T GET CAUGHT. One of the dumbest. most self-serving suggestions I've seen in a while.
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