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Coni

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Coni last won the day on July 18 2019

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About Coni

  • Birthday 09/23/1992

Personal Information

  • Gender
    Male
  • Location
    Germany
  • Occupation
    Process & Project Manager
  • Interests
    RP

Character Information

  • Character Name
    Parcival Barrington
  • Faction
    Currently none

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Coni's Achievements

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  1. Then when it got hyped or the internet brought it back. If you roleplayed on LS-RP then you know what I mean. Wilcox Associates basically replaced one form of gang roleplay for the other.
  2. +1 Most people just make underage characters because somewhere around the time "The Wire" came out the whole gang rp shifted from the 90s style to the modern era. Suddenly all gangs wanted you to be indoctrinated at a young age. Suddenly gang rp was about corner-standing instead of hood-barbequeing. The problem? Most people are simply not capable of roleplaying a 13 year old realistically. In the end they just do it because their gangs demand it and then get on to roleplay tough i-dont-take-no-shit characters anyway. Gang rp will be fine if the hangarounds are 16 - it will virtually change nothing in how they behave anyhow, just makes their behaviors more realistic. The alternative would be to treat 13 year old characters the "realistic" way. If they are caught with a crime they enter the "program" and are done. Getting handed over to child services = CK. EDIT: It's also as always ridiculous how the people who defend it come, yet again, with the realism-argument for gang recruitment. Nobody buys this argument, it has never led to an idea being chosen or not chosen so you might aswell let it die. It's always about realism up until the point it actually deminishes your fun instead of enhancing it - suddenly entertainment and fun should be prioritized over realism (e.g. prison sentences, length of procedures, etc.). I want to see how many people from the gang roleplay sector start to accept "realism" arguments when the whole imprisonment system gets complicated. Investigative custody even before a jail sentence is spoken. No imprisonment before a judge saw your case, waiting times made "realistic".
  3. Defensive and passive-aggressive when I neither defended a point of mine nor attacked you on a personal basis? I was neither and I thought the cheerful smiley behind it portrayed that. Bad habit to interpret emotions into words but do you 🙂
  4. If you ask for a point behind roleplay you already missed the mark 😄 Roleplay is the point. Some people like management or simply this type of political roleplay. Just like you have other people who enjoy the criminal side or enjoy roleplaying a police officer. As to what the server has from political roleplay, an example - public figures give a news faction a new baseline - they can use the political roleplay to further their own journalistic roleplay. Otherwise news would consist of crimes 99% of the time. Everything influences everything.
  5. All I am saying on the subject is - this is not a waterloo reenactment or something similar, this is a freeform roleplay server. Sure, California and Los Angeles are the influence in many aspects but in the end the community decides the dynamic. It's dilusional and egotistic to expect 4 out of 5 roleplayers to behave as you see fit (in this example: democrats should be in majority) just because you take the inspiration for the setting as a guideline. This server developed in a way where repulicans are in a majority. That's the servers story. The same way certain neighbourhoods are controlled by a different gang and/or ethnicity IRL. The same way ALOT of things DONT work like IRL or in Los Angeles due to balancing or other reasons. The point about unrealistic character concepts is present in all areas. For you it's the liberal behaving conservatives, for others it's the rich cars driving gangsters, for others the rich behaving public service employees, yada yada yada. Unrealistic stays unrealistic and has nothing to do with the fact Los Santos is based on Los Angeles. A point that stands on it's own, no point discussing the symptoms in their respective niches when the cause is the same all together. Besides that please focus on explaining your point of view as opposed to criticizing others. It's quite literally mentioned in the first post and I should be able to expect good reading comprehension from roleplayers :).
  6. Hey guys, this is a discussion / question to all the players who actively roleplay their political affiliations. What I would like to know: 1. Do you roleplay with a party that aligns with your IRL views (or did you pick differently)? 2. Why did you choose this way (and not the other way)? 3. Did IC affect you IRL in this regard (or the other way around)? I am just trying to understand the connection out of pure curiosity, therefore: Please refrain from using this thread as propaganda for your IRL views no matter how they align. Please refrain from criticizing people based on their answers. Greetings Coni
  7. Would only work if you remove the current map and make the whole project about being in Las Venturas. Adding more map to a map that already is not fully used just dilutes the playerbase even further.
  8. I usually start with a rough outline based on what I want to rp as. What faction roleplay I intend to participate in. This usually determines the ethnicity I portray. I personally found that I enjoy challenging myself by trying to join factions as a non-prefered ethnicity or with a twist like an accent as it provides a unique experience. The finer details like childhood, experiences, etc. usually come while I play the character and the need for an answer comes up for the first time. I then come up with what I feel is authentic for how I roleplayed my character so far and then make it canon. I rarely sit down and try to fully develop a character's history on paper beforehand.
  9. Opening up 15 Threads about the same subject will not introduce change. We had less restrictions on robberies and administration opted to introduce regulations because it was getting out of hand. Referencing RL in these discussions is a moot point. This is a game. Death is not permanent, guns are more rare than IRL yet a vastly higher percentage of this cities population would (like to) use one. Typing takes longer than speaking so weird sprint statistics help nothing to combat the fact that some players type slower than others. Do we now punish typing-speed on a text-based roleplay-project? Get over it and find other illegal venues to spend your time one.
  10. The whole paragraph is negated by the simple fact that you chose to engage in illegal activities and therefore face the risk of "forced upon roleplay". More often than not you are rewarded monetarily for that risk or you simply have access to the more fun parts of roleplay. Drive-bys are also asymmetrical but they are among parties who agreed to roleplay in this scenario. Drug deals and scams are among parties who agreed. Even cops and robbers agree to a certain extend that they both dance around the laws given. Robberies are unique in that the victim did not agree to participate in the illegal sector or in other words did nothing to deserve a risk of asymmetrical roleplay that then also punishes them. "Dont go outside" is not the same as "don't get caught doing illegal shit". And even then robberies are not prohibited, they are regulated to make sure that the risk / reward ratio reflects the needs of the balance first and only the need for realism afterwards. It's like with scams in the car and property sector - prohibited. It's needed for balance and that need overrules some individuals desire to roleplay this. The need to keep robberies balanced outweighs your individualistic desire to roleplay a robber.
  11. Sounds like a sensible idea. If people want to make robbery roleplay an actual thing it has to be held by the same standards as drug or gun trafficking. Maybe work in tiers similar to admin levels. Tier 0 is basically civilian without affiliation - can't rob shit. Tier 1 is for unofficial, criminal factions - can rob but only with the command Tier 2 is for official, criminal factions (centered around robbery and breakins) - can do more complex robberies with higher stakes but also higher rewards. Maybe give it more of an event character where gangs roleplay robbing a server-owned property and therefore get their spoils without damaging another real player.
  12. This thread is too funny. First you have people who want to justify their unhinged robberies and muggings by referencing real life, including video material and exhibits. Then you have people come around telling you they copy contacts of a stolen phone before tossing it - a perfectly normal and realistic behavior and not weird at all ^^ It's time we call it how it is - Robbery-roleplay is one of very few activities that are lopsided and only bring entertainment and actual roleplay to one out of two parties - and not only that the roleplay and activity itself is a nullsum game roleplay-wise for the victim they then also lose engine value. Most lopsided activities REWARD you for participating in them (jobs, being a clerk, etc.). This one punishes you for doing it. Is it therefore any wonder people who are not the active party hate it? That's why roleplay like this has to be and thank god that it is restricted. If you can't understand that, that's fine - the rules are made by people who do.
  13. Stealing any kind of electronic device in this day and age is moronic af. They literally find out where who and how it's being used the second it connects to the internet. Go buy a blackmarket PS5 and use it to play online - watch how fast the police come knocking. I know because a friend got himself a 6am raid just like that because they already had a clue as to who stole that PS5 and where now hunting for accomplices.
  14. Why would you forbid people to earn engine money just because they want to portray something different ingame? Earning engine-money is, after all, a game play mechanic and not part of the roleplay per se. Especially jobs like fishing, trucking, garbage, etc. are there so people have something they can spend their time on while a.) nobody is on or b.) while they still come up with a roleplay project. Also you unvoluntarily will wind up wealthy the longer you play because you will always out-earn your spendings to a degree. There is no cost of living, just consumerism. You can roleplay poor while being engine-rich. You cannot roleplay rich while being engine-poor. That's why I would myself always try to get a asset-rich character, no matter what he portrays IC within that "namechange-period". The issue is only that people roleplay a concept that asks off them to roleplay poor / less wealthy and they refuse to do so. Restricting engine-earning does nothing to combat that issue.
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